1
2#include "RenderScript.h"
3#include "Element.h"
4#include "Type.h"
5#include "Allocation.h"
6
7#include "ScriptC_mono.h"
8
9using namespace android;
10using namespace renderscriptCpp;
11
12int main(int argc, char** argv)
13{
14
15    RenderScript *rs = new RenderScript();
16    printf("New RS %p\n", rs);
17
18    bool r = rs->init(16);
19    printf("Init returned %i\n", r);
20
21    sp<const Element> e = Element::RGBA_8888(rs);
22    printf("Element %p\n", e.get());
23
24    Type::Builder tb(rs, e);
25    tb.setX(128);
26    tb.setY(128);
27    sp<const Type> t = tb.create();
28    printf("Type %p\n", t.get());
29
30
31    sp<Allocation> a1 = Allocation::createSized(rs, e, 1000);
32    printf("Allocation %p\n", a1.get());
33
34    sp<Allocation> ain = Allocation::createTyped(rs, t);
35    sp<Allocation> aout = Allocation::createTyped(rs, t);
36    printf("Allocation %p %p\n", ain.get(), aout.get());
37
38    sp<ScriptC_mono> sc = new ScriptC_mono(rs, NULL, 0);
39    printf("new script\n");
40
41    uint32_t *buf = new uint32_t[t->getCount()];
42    for (uint32_t ct=0; ct < t->getCount(); ct++) {
43        buf[ct] = ct | (ct << 16);
44    }
45    //ain->copy1DRangeFrom(0, 128*128, (int32_t *)buf, 128*128*4);
46    ain->copy1DRangeFromUnchecked(0, t->getCount(), buf, t->getCount()*4);
47
48
49
50    sc->forEach_root(ain, aout);
51    printf("for each done\n");
52
53
54    printf("Deleting stuff\n");
55    sc.clear();
56    t.clear();
57    a1.clear();
58    e.clear();
59    delete rs;
60    printf("Delete OK\n");
61}
62