1/* 2* Copyright (C) 2011 The Android Open Source Project 3* 4* Licensed under the Apache License, Version 2.0 (the "License"); 5* you may not use this file except in compliance with the License. 6* You may obtain a copy of the License at 7* 8* http://www.apache.org/licenses/LICENSE-2.0 9* 10* Unless required by applicable law or agreed to in writing, software 11* distributed under the License is distributed on an "AS IS" BASIS, 12* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13* See the License for the specific language governing permissions and 14* limitations under the License. 15*/ 16#include <stdio.h> 17#include <stdlib.h> 18#include <unistd.h> 19#include <string.h> 20#include "codec_defs.h" 21#include "RenderingThread.h" 22#include "TcpStream.h" 23#ifndef _WIN32 24#include "UnixStream.h" 25#endif 26 27 28int main(int argc, char **argv) 29{ 30#ifdef _WIN32 31 TcpStream *socket = new TcpStream(); 32 33 if (socket->listen(CODEC_SERVER_PORT) < 0) { 34 perror("listen"); 35 exit(1); 36 } 37#else 38 UnixStream *socket = new UnixStream(); 39 40 if (socket->listen(CODEC_SERVER_PORT) < 0) { 41 perror("listen"); 42 exit(1); 43 } 44#endif 45 46 printf("waiting for client connection on port: %d\n", CODEC_SERVER_PORT); 47 while (1) { 48 // wait for client connection 49 SocketStream *glStream = socket->accept(); 50 if (glStream == NULL) { 51 printf("failed to get client.. aborting\n"); 52 exit(3); 53 } 54 printf("Got client connection, creating a rendering thread;\n"); 55 // create a thread to handle this connection 56 RenderingThread *rt = new RenderingThread(glStream); 57 rt->start(); 58 } 59 60 return 0; 61} 62 63 64