History log of /external/qemu/distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.m
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90b30dc00de3e8a2ba3bec2bc7bd10daef042dff 18-Dec-2012 Jesse Hall <jessehall@google.com> Fix assumption that pixel alpha is in upper 8 bits

QZ_SetPortAlphaOpaque() now retrieves the mask for the alpha channel
from the surface pixel format instead of assuming the alpha component
is the upper 8 bits of the pixel.

NOTE: I doubt this function is even still needed. There's a comment
saying that the un-miniaturization animation overrides the window's
alpha components, which shouldn't be true on any OpenGL-based window
compositor system (i.e. any but the oldest OSX versions). If I make
the function a no-op, everything still works fine on my system. But
just in case, and since this is in upstream SDL code, I'm leaving it
there and fixing it instead of just removing it.

Bug: 38913
Change-Id: I15aa1e93c60590ba9f17f7625e55325ec8a36520
/external/qemu/distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.m
9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f 09-Jul-2012 Jesse Hall <jessehall@google.com> Import SDL release-1.2.15

Change-Id: I505c4aea24325cad475f217db5589814b4c75dbf
/external/qemu/distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.m