History log of /frameworks/base/libs/hwui/PathCache.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
4500a8d5d7fbec9dba5e693212da160849e401ff 27-Mar-2013 Romain Guy <romainguy@google.com> Path precaching creates duplicate cache entries
Bug #8478275

Change-Id: Ib541ea051e42e01cc0d277790e9c09de38ef72ee
/frameworks/base/libs/hwui/PathCache.h
c5cbee7d78513527e89450e6369a30a04b2d5e7a 21-Mar-2013 Romain Guy <romainguy@google.com> Stop worker threads on memory trim & fix bad pointer access

Change-Id: I6fe7e31aeb6dd41fa65ab952caed97bc2da510d7
/frameworks/base/libs/hwui/PathCache.h
c46d07a29e94807e768f8b162ce9f77a88ba6f46 16-Mar-2013 Romain Guy <romainguy@google.com> Merge all shapes/paths caches to PathCache

This change will greatly simplify the multi-threading of all
shape types.

This change also uses PathTessellator to render convex paths.

Change-Id: I4e65bc95c9d24ecae2183b72204de5c2dfb6ada4
/frameworks/base/libs/hwui/PathCache.h
5dc7fa709646799a5207a5d217f70aa02bf4a3aa 12-Mar-2013 Romain Guy <romainguy@google.com> Add TaskManager API

This API can be used to run arbitrary tasks on a pool of worker
threads. The number of threads is calculated based on the number
of CPU cores available.

The API is made of 3 classes:

TaskManager
Creates and manages the worker threads.

Task
Describes the work to be done and the type of the output.
A task contains a future used to wait for the worker thread
to be done computing the result of the task.

TaskProcessor
The processor dispatches tasks to the TaskManager and is
responsible for performing the computation required by
each task. A processor will only be asked to process tasks
sent to the manager through the processor.

A typical use case:

class MyTask: Task<MyType>

class MyProcessor: TaskProcessor<MyType>

TaskManager m = new TaskManager();
MyProcessor p = new MyProcessor(m);
MyTask t = new MyTask();
p.add(t);

// Waits until the result is available
MyType result = t->getResult();

Change-Id: I1fe845ba4c49bb0e1b0627ab147f9a861c8e0749
/frameworks/base/libs/hwui/PathCache.h
ca89e2a68703bd428e8b66547d033a6ed35b3595 09-Mar-2013 Romain Guy <romainguy@google.com> Precache paths from a worker thread

Change-Id: I3e7b53d67e0e03e403beaf55c39350ead7f1e309
/frameworks/base/libs/hwui/PathCache.h
059e12ccd20f5c249724a8362d6bac325334ea76 29-Nov-2012 Romain Guy <romainguy@google.com> Use LruCache instead of GenerationCache in libhwui

Change-Id: Ic26ddc7151eb5462bcd243b21daf7187ed6d3bec
/frameworks/base/libs/hwui/PathCache.h
e5df231434357424cea8d2b8d0cdf31253a98110 12-Aug-2011 Romain Guy <romainguy@google.com> Make sure we correctly copy caches keys.
Bug #5136067

Change-Id: I366e840bef44415436dc7b13d89cfb610feed663
/frameworks/base/libs/hwui/PathCache.h
b29cfbf768eab959b31410aafc0a99e20249e9d7 19-Mar-2011 Romain Guy <romainguy@google.com> Fix paths rendering issues.

See ApiDemos, PathEffect and PathFillTypes.

Change-Id: I9f9593c1da33d0d013b5b89c86bc5bd71128a192
/frameworks/base/libs/hwui/PathCache.h
ff26a0c1c905dc1ec53b1bab860b80f2976d59be 20-Jan-2011 Romain Guy <romainguy@google.com> Remove unnecessary code.

Change-Id: I83eba3406c26a4028af08b4d4c95ecd02803e75a
/frameworks/base/libs/hwui/PathCache.h
fe48f65922d4a3cc4aefe058cee5acec51504a20 12-Nov-2010 Romain Guy <romainguy@google.com> Free resources only from the GL context thread.
Bug #3179882

Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.

Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
/frameworks/base/libs/hwui/PathCache.h
e190aa69756aecfaffabdd4c6d32cb6b3220d842 11-Nov-2010 Romain Guy <romainguy@google.com> Add new runtime debug flags.

Change-Id: I07955de166a89b5053c6c13f250bb3e2936ca86e
/frameworks/base/libs/hwui/PathCache.h
c15008e72ec00ca20a271c3006dac649fd07533b 10-Nov-2010 Romain Guy <romainguy@google.com> Move all debug flags in a single place.

This change also adds a new memory usage flag. When turned on, the
following is printed after every frame:

D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes):
D/OpenGLRenderer( 3723): TextureCache 3766680 / 20971520
D/OpenGLRenderer( 3723): LayerCache 3538944 / 8388608
D/OpenGLRenderer( 3723): GradientCache 135168 / 524288
D/OpenGLRenderer( 3723): PathCache 41180 / 4194304
D/OpenGLRenderer( 3723): TextDropShadowCache 0 / 2097152
D/OpenGLRenderer( 3723): FontRenderer 0 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 1 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 2 262144 / 262144
D/OpenGLRenderer( 3723): Other:
D/OpenGLRenderer( 3723): FboCache 2 / 12
D/OpenGLRenderer( 3723): PatchCache 31 / 512
D/OpenGLRenderer( 3723): Total memory usage:
D/OpenGLRenderer( 3723): 8268404 bytes, 7.89 MB

This should help tracking possibe memory issues.

Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
/frameworks/base/libs/hwui/PathCache.h
9e10841c27d973b930e1b49a099c69d866659505 09-Nov-2010 Romain Guy <romainguy@google.com> Correctly remove unused paths from the cache.

Change-Id: I41d9334dcd9871634037344ab49bf69383498161
/frameworks/base/libs/hwui/PathCache.h
5b3b35296e8b2c8d3f07d32bb645d5414db41a1d 28-Oct-2010 Romain Guy <romainguy@google.com> Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
/frameworks/base/libs/hwui/PathCache.h
2665b85b2bd08faabf7c520a622a0e4d3465245f 19-Oct-2010 Romain Guy <romainguy@google.com> Small cleanup.

Change-Id: I0e5b9154a2d93af793d62f462d68cb7c6c3f6d75
/frameworks/base/libs/hwui/PathCache.h
03750a067e818ca7fbd0f590e2ff6a8fded21e6c 18-Oct-2010 Romain Guy <romainguy@google.com> Use VBOs to render most geometries.

Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
/frameworks/base/libs/hwui/PathCache.h
4bb942083a0d4db746adf95349108dd8ef842e32 13-Oct-2010 Romain Guy <romainguy@google.com> Optimize 9patch rendering.

This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.

Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
/frameworks/base/libs/hwui/PathCache.h
21b028a44f3e0bd9b0f0432b8b92c45f661d22a4 09-Oct-2010 Romain Guy <romainguy@google.com> Move GenerationCache to the utils directory.

Change-Id: I210ffa8f1d76a102bb7d971c649c20a74d03fbe6
/frameworks/base/libs/hwui/PathCache.h
a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65 09-Sep-2010 Romain Guy <romainguy@google.com> Purge Skia objects from GL caches as needed.

Change-Id: I754c671cf790ad5ae8bf047ad328034217da4ecc
/frameworks/base/libs/hwui/PathCache.h
fb8b763f762ae21923c58d64caa729b012f40e05 24-Aug-2010 Romain Guy <romainguy@google.com> Use only one GL context per process, share chaches.

Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
/frameworks/base/libs/hwui/PathCache.h
9cccc2b9bdd4850a3f9679569aaec3ab98477a5d 08-Aug-2010 Romain Guy <romainguy@android.com> Enforce maximum texture size.

When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.

This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.

Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57
/frameworks/base/libs/hwui/PathCache.h
22158e139a3d6c6a9787ca0de224e9368f643284 06-Aug-2010 Romain Guy <romainguy@google.com> Automatically cleanup textures that don't fit in the cache.

Change-Id: I4f29ed96ea11118b391fb957e1e4d1b8fcef1537
/frameworks/base/libs/hwui/PathCache.h
7fbcc0492fca03857e3c45064f4aa040af817d55 05-Aug-2010 Romain Guy <romainguy@google.com> Add support for paths.

Rendering is implementing by rasterizing the paths into A8 textures.
This cna be extremely inefficient if the path changes often.

Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
/frameworks/base/libs/hwui/PathCache.h