History log of /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TextureBase.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
e8bb420a687598be9801e7ff4a0d114fa72ac5bc 07-Feb-2012 Alex Sakhartchouk <alexst@google.com> Streamlining texture creation.
Adding render target textureas.
Adding texture params for shaders.
Making it easier to bind root script.

Change-Id: I96dfc6ffba8bb7391d03a84682c43c82387e0be3
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TextureBase.java
e93db17a143ff560f92d94b68ce1e76f79db7902 30-Jan-2012 Alex Sakhartchouk <alexst@google.com> Making the SceneGraph more robust to make sure data is propagated to RS.
Caching RS name allocations.

Change-Id: I5e7a17a9ac76f81548145ae78665da322ec51271
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TextureBase.java
4fd35d8f49dbed174828da60b70c37e7a77a0d13 20-Jan-2012 Alex Sakhartchouk <alexst@google.com> Many optimizations of rendering path.
Adding ability to split up per shader and per object updates.
Added cubemaps as scenegraph objects.

Change-Id: I7877658c35ad1407444e1e092c7634b46d745691
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TextureBase.java