e8bb420a687598be9801e7ff4a0d114fa72ac5bc |
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07-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Streamlining texture creation. Adding render target textureas. Adding texture params for shaders. Making it easier to bind root script. Change-Id: I96dfc6ffba8bb7391d03a84682c43c82387e0be3
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TextureBase.java
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e93db17a143ff560f92d94b68ce1e76f79db7902 |
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30-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Making the SceneGraph more robust to make sure data is propagated to RS. Caching RS name allocations. Change-Id: I5e7a17a9ac76f81548145ae78665da322ec51271
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TextureBase.java
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4fd35d8f49dbed174828da60b70c37e7a77a0d13 |
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20-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Many optimizations of rendering path. Adding ability to split up per shader and per object updates. Added cubemaps as scenegraph objects. Change-Id: I7877658c35ad1407444e1e092c7634b46d745691
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TextureBase.java
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