History log of /frameworks/compile/libbcc/lib/Renderscript/runtime/rs_structs.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
1d48ddc4f61fc80da96582c6a259a3ee024fecf4 03-Apr-2013 Stephen Hines <srhines@google.com> Update field offsets due to DebugHelper.

Change-Id: I90d804cc59b64cbb630011e012f42aa49cc4a2cd
/frameworks/compile/libbcc/lib/Renderscript/runtime/rs_structs.h
1531487e04ef5f61949bea7a3e2977279b38b0c2 27-Mar-2013 Tim Murray <timmurray@google.com> Revert "rsSampler work"

This reverts commit ee883164d3fec165134b17e52c75cc90f3980269.
/frameworks/compile/libbcc/lib/Renderscript/runtime/rs_structs.h
ee883164d3fec165134b17e52c75cc90f3980269 22-Mar-2013 Jason Sams <jsams@google.com> rsSampler work

Change-Id: Idc16805320ea5af631cb5fa60e7ad9f10ef05e1a
/frameworks/compile/libbcc/lib/Renderscript/runtime/rs_structs.h
06731a6150ae8014d37258d5f32ef8bc14a3db63 13-Feb-2013 Stephen Hines <srhines@google.com> Add LinkRuntimeCallback() and supporting functions to RS compiler.

Change-Id: I7745406a94ba74896ee98752a3de106d2672159d
/frameworks/compile/libbcc/lib/Renderscript/runtime/rs_structs.h
fb32f0d150ae43e6c6c4c92fe13a92ead3f5e065 09-Jan-2013 Jason Sams <jsams@google.com> Update allocation headers for yuv.

Change-Id: I341ce90c06cbd358d8da4b62d5947b07b3f7c6c2
/frameworks/compile/libbcc/lib/Renderscript/runtime/rs_structs.h
8b1532ef9c3b60565cadcf3a5fb3816d889bf616 17-Nov-2012 Jason Sams <jsams@google.com> Update libbcc for cpu separation.

Change-Id: I14cdf14cc8a8df42efe960a4aafd9e2b282f509d
/frameworks/compile/libbcc/lib/Renderscript/runtime/rs_structs.h
561df916775aa38f9b915889ded8824da02bc03f 29-Aug-2012 Jason Sams <jsams@google.com> Cache element type in allocation.

Change-Id: Ia99e56106fc9bd58282248e803cbf6610eb2cf0c
/frameworks/compile/libbcc/lib/Renderscript/runtime/rs_structs.h
e198abec6c5e3eab380ccf6897b0a0b9c2dd92dd 28-Jul-2012 Stephen Hines <srhines@google.com> Rename RenderScript -> Renderscript.

Change-Id: I187928033b47f3e3f4cb811a0b3562f479cfe417
/frameworks/compile/libbcc/lib/Renderscript/runtime/rs_structs.h