5f2165f9455d4893b581b73a67c5431f4344b47e |
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25-Feb-2012 |
Mathias Agopian <mathias@google.com> |
remove dependency on android_native{s_priv|buffer}.h Change-Id: Ie4b95f7061c240f37c504414259f92d72c4ffc89
/frameworks/native/opengl/libagl/TextureObjectManager.cpp
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32397c1cd3327905173b36baa6fd1c579bc328ff |
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06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/157065 Bug: 5449033 Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
/frameworks/native/opengl/libagl/TextureObjectManager.cpp
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697526bc9e44ce61c88614f98387ae8bbf0a187e |
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01-May-2011 |
Iliyan Malchev <malchev@google.com> |
frameworks/base: android_native_buffer_t -> ANativeWindowBuffer Change-Id: Idc2eabaa805bb6d308ebb315872623f28d428417 Signed-off-by: Iliyan Malchev <malchev@google.com>
/frameworks/native/opengl/libagl/TextureObjectManager.cpp
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bb0628d9debc5ddd5b1ca3311d6397bbe668c4ee |
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30-Jul-2010 |
Mathias Agopian <mathias@google.com> |
remove copybit hack from software opengl (libagl) h/w acceleration is not supported through software gl + copybit anylonger, instead, h/w opengl must be used. in the system compositor, a new h/w composition api will be introduced to allow h/w accelerated composition with overlays and/or 2D blocks. Change-Id: I04949cb074ba8c4d637319ace23497c16a58d5bf
/frameworks/native/opengl/libagl/TextureObjectManager.cpp
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0a3139a21e628093893bba8ca0bb0b4742e0522c |
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11-Jun-2009 |
Mathias Agopian <mathias@google.com> |
fix a bug where copybit only renders in the first buffer when used with s/w GL
/frameworks/native/opengl/libagl/TextureObjectManager.cpp
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58a79f47457e9cae2f6880653b581fe3170b0b1f |
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06-May-2009 |
Mathias Agopian <mathias@google.com> |
move android_native_buffer_t declaration into its own private/ui/android_native_priv.h header, since user code should never have access to it.
/frameworks/native/opengl/libagl/TextureObjectManager.cpp
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7189c0054e29a66d945f5657c48d5ecf538ea511 |
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06-May-2009 |
Mathias Agopian <mathias@google.com> |
move opengl/include/EGL/android_natives.h to include/ui/egl/android_natives.h and don't include it from egl.h the android_native_ types are just forward declared in egl.h
/frameworks/native/opengl/libagl/TextureObjectManager.cpp
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0926f50664c739eaee60341f8e8c694dc9a4f3eb |
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04-May-2009 |
Mathias Agopian <mathias@google.com> |
update surfaceflinger, libui and libagl to the new gralloc api - Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis
/frameworks/native/opengl/libagl/TextureObjectManager.cpp
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076b1cc3a9b90aa5b381a1ed268ca0b548444c9b |
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10-Apr-2009 |
Mathias Agopian <mathias@google.com> |
Integrate from //sandbox/mathias/donut/...@145728 SurfaceFlinger rework for new EGL driver model support.
/frameworks/native/opengl/libagl/TextureObjectManager.cpp
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edbf3b6af777b721cd2a1ef461947e51e88241e1 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/native/opengl/libagl/TextureObjectManager.cpp
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d5193d9394c5e58176d7bcdf50ef017f8a3b9e1e |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/native/opengl/libagl/TextureObjectManager.cpp
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e09fd9e819c23dc90bca68375645e15544861330 |
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18-Dec-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Code drop from //branches/cupcake/...@124589
/frameworks/native/opengl/libagl/TextureObjectManager.cpp
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7c1b96a165f970a09ed239bb4fb3f1b0d8f2a407 |
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21-Oct-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Initial Contribution
/frameworks/native/opengl/libagl/TextureObjectManager.cpp
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