Searched defs:bitmapWidth (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DPatchCache.cpp47 int deltaInt = lhs.bitmapWidth - rhs.bitmapWidth;
82 Patch* PatchCache::get(const uint32_t bitmapWidth, const uint32_t bitmapHeight, argument
104 const PatchDescription description(bitmapWidth, bitmapHeight,
116 width, height, pixelWidth, pixelHeight, bitmapWidth, bitmapHeight);
121 mesh->updateVertices(bitmapWidth, bitmapHeight, 0.0f, 0.0f, pixelWidth, pixelHeight);
131 mesh->updateVertices(bitmapWidth, bitmapHeight, 0.0f, 0.0f, pixelWidth, pixelHeight);
H A DPatchCache.h49 Patch* get(const uint32_t bitmapWidth, const uint32_t bitmapHeight,
68 PatchDescription(): bitmapWidth(0), bitmapHeight(0), pixelWidth(0), pixelHeight(0),
72 PatchDescription(const uint32_t bitmapWidth, const uint32_t bitmapHeight, argument
76 bitmapWidth(bitmapWidth), bitmapHeight(bitmapHeight),
103 uint32_t bitmapWidth; member in struct:android::uirenderer::PatchCache::PatchDescription
H A DPatch.cpp108 void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, argument
131 const float fixed = bitmapWidth - stretchSize;
178 bitmapWidth, quadCount);
197 bitmapWidth, quadCount);
218 float stretchX, float rescaleX, float width, float bitmapWidth, uint32_t& quadCount) {
237 float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth;
238 u1 += uOffset / bitmapWidth;
252 u1 = stepX / bitmapWidth;
257 if (previousStepX != bitmapWidth) {
217 generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2, float stretchX, float rescaleX, float width, float bitmapWidth, uint32_t& quadCount) argument
/frameworks/base/core/jni/android/graphics/
H A DNinePatchImpl.cpp186 const int bitmapWidth = bitmap.width(); local
196 int numFixedXPixelsRemaining = bitmapWidth - numStretchyXPixelsRemaining;
256 i <= numXDivs && src.fLeft < bitmapWidth;
260 src.fRight = bitmapWidth;
/frameworks/base/libs/hwui/font/
H A DFont.cpp205 uint32_t bitmapWidth, uint32_t bitmapHeight, Rect* bounds, const float* pos) {
218 for (uint32_t cacheY = startY, bitmapY = dstY * bitmapWidth; cacheY < endY;
219 cacheY += cacheWidth, bitmapY += bitmapWidth) {
204 drawCachedGlyphBitmap(CachedGlyphInfo* glyph, int x, int y, uint8_t* bitmap, uint32_t bitmapWidth, uint32_t bitmapHeight, Rect* bounds, const float* pos) argument

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