Searched defs:drv (Results 1 - 20 of 20) sorted by relevance

/frameworks/rs/driver/
H A DrsdMesh.cpp31 RsdMeshObj *drv = NULL; local
32 if(m->mHal.drv) {
33 drv = (RsdMeshObj*)m->mHal.drv;
34 delete drv;
36 drv = new RsdMeshObj(rsc, m);
37 m->mHal.drv = drv;
38 return drv->init(rsc);
42 if(m->mHal.drv) {
48 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; local
55 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; local
[all...]
H A DrsdProgramStore.cpp41 DrvProgramStore *drv = (DrvProgramStore *)calloc(1, sizeof(DrvProgramStore)); local
42 if (drv == NULL) {
46 ps->mHal.drv = drv;
47 drv->depthTestEnable = true;
51 drv->depthTestEnable = false;
52 drv->depthFunc = GL_ALWAYS;
55 drv->depthFunc = GL_LESS;
58 drv->depthFunc = GL_LEQUAL;
61 drv
157 DrvProgramStore *drv = (DrvProgramStore *)ps->mHal.drv; local
[all...]
H A DrsdProgram.cpp40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, local
42 pv->mHal.drv = drv;
53 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv;
61 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
64 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv);
68 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
70 RsdShader *drv = NULL; local
71 if(pv->mHal.drv) {
72 drv
87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, local
104 RsdShader *drv = NULL; local
[all...]
H A DrsdMeshObj.cpp137 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
138 if (drv->uploadDeferred) {
147 DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv;
163 DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
H A DrsdPath.cpp66 DrvPath *dp = (DrvPath *)m->mHal.drv;
74 DrvPathStatic *drv = NULL; local
79 m->mHal.drv = dps;
91 DrvPath *drv = (DrvPath *)m->mHal.drv; local
92 if(drv) {
93 //LOGE("render 2 drv=%p", drv);
94 drv->draw((Context *)rsc);
100 m->mHal.drv
[all...]
H A DrsdAllocation.cpp108 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
110 rsAssert(drv->textureID);
111 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
117 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr);
124 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
126 RSD_CALL_GL(glBindTexture, drv
167 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
205 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
230 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
363 DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation)); local
461 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
499 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
550 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
577 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
615 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
628 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
649 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
675 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
767 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
795 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
830 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
851 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
904 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
1104 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
1124 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; local
[all...]
/frameworks/rs/
H A DrsFBOCache.h44 mutable void *drv; member in struct:android::renderscript::FBOCache::Hal
H A DrsPath.h30 mutable void * drv; member in struct:android::renderscript::Path::__anon1594
H A DrsProgramRaster.h38 mutable void *drv; member in struct:android::renderscript::ProgramRaster::Hal
H A DrsProgramStore.h39 mutable void *drv; member in struct:android::renderscript::ProgramStore::Hal
H A DrsSampler.h40 mutable void *drv; member in struct:android::renderscript::Sampler::Hal
H A DrsScriptGroup.h74 void * drv; member in struct:android::renderscript::ScriptGroup::Hal
H A DrsMesh.h39 mutable void *drv; member in struct:android::renderscript::Mesh::Hal
H A DrsProgram.h34 mutable void *drv; member in struct:android::renderscript::Program::Hal
H A DrsScript.h64 void * drv; member in struct:android::renderscript::Script::Hal
H A DrsType.h37 mutable void *drv; member in struct:android::renderscript::Type::Hal
H A DrsAllocation.h44 void * drv; member in struct:android::renderscript::Allocation::Hal
H A DrsElement.h40 mutable void *drv; member in struct:android::renderscript::Element::Hal
H A DrsContext.h68 void * drv; member in struct:android::renderscript::Context::Hal
/frameworks/compile/libbcc/lib/Renderscript/runtime/
H A Drs_structs.h30 void * drv; member in struct:Allocation::__anon1234
115 void * drv; member in struct:ProgramRaster::__anon1238
143 void *drv; member in struct:Sampler::__anon1240
175 void *drv; member in struct:Element::__anon1242
213 void *drv; member in struct:Type::__anon1244
249 void *drv; member in struct:Mesh::__anon1246

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