Searched refs:GL_TEXTURE_2D (Results 1 - 25 of 50) sorted by relevance

12

/frameworks/base/libs/hwui/
H A DDither.cpp32 glBindTexture(GL_TEXTURE_2D, mDitherTexture);
34 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
35 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
37 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
43 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
54 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
65 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
71 glBindTexture(GL_TEXTURE_2D, mDitherTexture);
H A DTexture.h48 GLenum renderTarget = GL_TEXTURE_2D) {
53 GLenum renderTarget = GL_TEXTURE_2D) {
71 GLenum renderTarget = GL_TEXTURE_2D) {
76 GLenum renderTarget = GL_TEXTURE_2D) {
47 setWrap(GLenum wrap, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
52 setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
70 setFilter(GLenum filter, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
75 setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
H A DTextureCache.cpp238 glBindTexture(GL_TEXTURE_2D, texture->id);
275 glGenerateMipmap(GL_TEXTURE_2D);
303 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
305 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
H A DLayerRenderer.cpp270 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
439 glBindTexture(GL_TEXTURE_2D, texture);
443 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
446 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
447 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
449 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
454 GL_TEXTURE_2D, texture, 0);
H A DPixelBuffer.cpp74 glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
141 glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, mFormat,
H A DGradientCache.cpp289 glBindTexture(GL_TEXTURE_2D, texture->id);
294 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, texture->height, 0,
297 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0,
H A DTextDropShadowCache.cpp205 glBindTexture(GL_TEXTURE_2D, texture->id);
209 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
/frameworks/native/opengl/tests/textures/
H A Dtextures.cpp66 glBindTexture(GL_TEXTURE_2D, 0);
67 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
73 glEnable(GL_TEXTURE_2D);
104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
110 glTexImage2D(GL_TEXTURE_2D,
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/frameworks/native/opengl/tests/finish/
H A Dfinish.cpp68 glBindTexture(GL_TEXTURE_2D, 0);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
72 glEnable(GL_TEXTURE_2D);
83 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
106 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
120 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
134 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
149 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
166 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OE
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/frameworks/native/opengl/tests/linetex/
H A Dlinetex.cpp69 glBindTexture(GL_TEXTURE_2D, 0);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
77 glEnable(GL_TEXTURE_2D);
94 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_frame.cpp48 texture_target_(GL_TEXTURE_2D),
112 glGenerateMipmap(GL_TEXTURE_2D);
121 glTexParameteri(GL_TEXTURE_2D, pname, value);
134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, tex_params_[GL_TEXTURE_MAG_FILTER]);
135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tex_params_[GL_TEXTURE_MIN_FILTER]);
136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex_params_[GL_TEXTURE_WRAP_S]);
137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex_params_[GL_TEXTURE_WRAP_T]);
257 glBindTexture(GL_TEXTURE_2D, texture_id_);
306 glBindTexture(GL_TEXTURE_2D, texture_id_);
307 glTexImage2D(GL_TEXTURE_2D,
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/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp124 glBindTexture(GL_TEXTURE_2D, texture->name);
128 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
132 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
136 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
140 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
147 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
148 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
149 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
150 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
151 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_
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/frameworks/native/opengl/tests/filter/
H A Dfilter.cpp77 glBindTexture(GL_TEXTURE_2D, 0);
78 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
82 glEnable(GL_TEXTURE_2D);
114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
130 glTexImage2D(GL_TEXTURE_2D,
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/frameworks/native/opengl/tests/fillrate/
H A Dfillrate.cpp68 glBindTexture(GL_TEXTURE_2D, 0);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
77 glEnable(GL_TEXTURE_2D);
107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp246 glBindTexture(GL_TEXTURE_2D, 1);
247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
258 glBindTexture(GL_TEXTURE_2D, 2);
259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTE
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/frameworks/base/libs/hwui/font/
H A DCacheTexture.cpp169 if (bind) glBindTexture(GL_TEXTURE_2D, getTextureId());
170 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
171 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
189 glBindTexture(GL_TEXTURE_2D, mTextureId);
192 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mWidth, mHeight, 0,
196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/frameworks/rs/driver/
H A DrsdFrameBufferObj.cpp79 GL_TEXTURE_2D, mDepthTarget->textureID, 0);
87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
107 GL_TEXTURE_2D, 0, 0);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp189 glBindTexture(GL_TEXTURE_2D, gTexture);
190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
197 glBindTexture(GL_TEXTURE_2D, gBufferTexture);
198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE
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/frameworks/native/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp108 glEnable(GL_TEXTURE_2D);
130 glBindTexture(GL_TEXTURE_2D, texture);
131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp200 glEnable(GL_TEXTURE_2D);
221 glBindTexture(GL_TEXTURE_2D, texture);
222 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
223 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/frameworks/native/services/surfaceflinger/
H A DLayerDim.cpp51 glDisable(GL_TEXTURE_2D);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLTextureViewActivity.java200 glBindTexture(GL_TEXTURE_2D, texture);
261 glBindTexture(GL_TEXTURE_2D, texture);
264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
272 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);
/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp307 glEnable(GL_TEXTURE_2D);
329 glBindTexture(GL_TEXTURE_2D, texture);
330 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
331 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
332 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/frameworks/native/cmds/flatland/
H A DGLHelper.cpp442 glBindTexture(GL_TEXTURE_2D, mDitherTexture);
444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
445 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
447 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
448 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
450 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE,
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DImageWallpaper.java462 glBindTexture(GL_TEXTURE_2D, texture);
520 glBindTexture(GL_TEXTURE_2D, texture);
523 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
524 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
526 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
527 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
529 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);

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