/frameworks/base/libs/hwui/ |
H A D | Dither.cpp | 32 glBindTexture(GL_TEXTURE_2D, mDitherTexture); 34 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 35 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 37 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 43 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED); 54 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, 65 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, 71 glBindTexture(GL_TEXTURE_2D, mDitherTexture);
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H A D | Texture.h | 48 GLenum renderTarget = GL_TEXTURE_2D) { 53 GLenum renderTarget = GL_TEXTURE_2D) { 71 GLenum renderTarget = GL_TEXTURE_2D) { 76 GLenum renderTarget = GL_TEXTURE_2D) { 47 setWrap(GLenum wrap, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument 52 setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument 70 setFilter(GLenum filter, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument 75 setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
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H A D | TextureCache.cpp | 238 glBindTexture(GL_TEXTURE_2D, texture->id); 275 glGenerateMipmap(GL_TEXTURE_2D); 303 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); 305 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
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H A D | LayerRenderer.cpp | 270 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 439 glBindTexture(GL_TEXTURE_2D, texture); 443 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 446 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 447 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 449 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), 454 GL_TEXTURE_2D, texture, 0);
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H A D | PixelBuffer.cpp | 74 glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, 141 glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, mFormat,
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H A D | GradientCache.cpp | 289 glBindTexture(GL_TEXTURE_2D, texture->id); 294 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, texture->height, 0, 297 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0,
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H A D | TextDropShadowCache.cpp | 205 glBindTexture(GL_TEXTURE_2D, texture->id); 209 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
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/frameworks/native/opengl/tests/textures/ |
H A D | textures.cpp | 66 glBindTexture(GL_TEXTURE_2D, 0); 67 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 73 glEnable(GL_TEXTURE_2D); 104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); 110 glTexImage2D(GL_TEXTURE_2D, [all...] |
/frameworks/native/opengl/tests/finish/ |
H A D | finish.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 72 glEnable(GL_TEXTURE_2D); 83 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 106 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 120 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 134 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 149 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 166 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OE [all...] |
/frameworks/native/opengl/tests/linetex/ |
H A D | linetex.cpp | 69 glBindTexture(GL_TEXTURE_2D, 0); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 77 glEnable(GL_TEXTURE_2D); 94 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | gl_frame.cpp | 48 texture_target_(GL_TEXTURE_2D), 112 glGenerateMipmap(GL_TEXTURE_2D); 121 glTexParameteri(GL_TEXTURE_2D, pname, value); 134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, tex_params_[GL_TEXTURE_MAG_FILTER]); 135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tex_params_[GL_TEXTURE_MIN_FILTER]); 136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex_params_[GL_TEXTURE_WRAP_S]); 137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex_params_[GL_TEXTURE_WRAP_T]); 257 glBindTexture(GL_TEXTURE_2D, texture_id_); 306 glBindTexture(GL_TEXTURE_2D, texture_id_); 307 glTexImage2D(GL_TEXTURE_2D, [all...] |
/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 124 glBindTexture(GL_TEXTURE_2D, texture->name); 128 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, 132 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 136 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 140 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, 147 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 148 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 149 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 150 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 151 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_ [all...] |
/frameworks/native/opengl/tests/filter/ |
H A D | filter.cpp | 77 glBindTexture(GL_TEXTURE_2D, 0); 78 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 82 glEnable(GL_TEXTURE_2D); 114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 130 glTexImage2D(GL_TEXTURE_2D, [all...] |
/frameworks/native/opengl/tests/fillrate/ |
H A D | fillrate.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 77 glEnable(GL_TEXTURE_2D); 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 246 glBindTexture(GL_TEXTURE_2D, 1); 247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 258 glBindTexture(GL_TEXTURE_2D, 2); 259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTE [all...] |
/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.cpp | 169 if (bind) glBindTexture(GL_TEXTURE_2D, getTextureId()); 170 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); 171 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering); 189 glBindTexture(GL_TEXTURE_2D, mTextureId); 192 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mWidth, mHeight, 0, 196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); 197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering); 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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/frameworks/rs/driver/ |
H A D | rsdFrameBufferObj.cpp | 79 GL_TEXTURE_2D, mDepthTarget->textureID, 0); 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0); 107 GL_TEXTURE_2D, 0, 0);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 189 glBindTexture(GL_TEXTURE_2D, gTexture); 190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 197 glBindTexture(GL_TEXTURE_2D, gBufferTexture); 198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE [all...] |
/frameworks/native/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 108 glEnable(GL_TEXTURE_2D); 130 glBindTexture(GL_TEXTURE_2D, texture); 131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); 132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 200 glEnable(GL_TEXTURE_2D);
221 glBindTexture(GL_TEXTURE_2D, texture);
222 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
223 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/native/services/surfaceflinger/ |
H A D | LayerDim.cpp | 51 glDisable(GL_TEXTURE_2D);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 200 glBindTexture(GL_TEXTURE_2D, texture); 261 glBindTexture(GL_TEXTURE_2D, texture); 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 272 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);
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/frameworks/native/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 307 glEnable(GL_TEXTURE_2D); 329 glBindTexture(GL_TEXTURE_2D, texture); 330 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); 331 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 332 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 442 glBindTexture(GL_TEXTURE_2D, mDitherTexture); 444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 445 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 447 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 448 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 450 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE,
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 462 glBindTexture(GL_TEXTURE_2D, texture); 520 glBindTexture(GL_TEXTURE_2D, texture); 523 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 524 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 526 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 527 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 529 GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);
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