1Matrix3d m = Matrix3d::Random(); 2cout << "Here is the matrix m:" << endl << m << endl; 3Matrix3d inverse; 4bool invertible; 5m.computeInverseWithCheck(inverse,invertible); 6if(invertible) { 7 cout << "It is invertible, and its inverse is:" << endl << inverse << endl; 8} 9else { 10 cout << "It is not invertible." << endl; 11} 12