1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.android;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.scene.Spatial;
37import com.jme3.texture.Texture;
38import com.jme3.util.SkyFactory;
39
40public class TestSkyLoadingPrimitives extends SimpleApplication {
41
42    public static void main(String[] args){
43        TestSkyLoadingPrimitives app = new TestSkyLoadingPrimitives();
44        app.start();
45    }
46
47    public void simpleInitApp() {
48        /*
49        Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
50        Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
51        Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
52        Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
53        Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
54        Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
55        */
56
57        Texture west = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png");
58        Texture east = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png");
59        Texture north = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_z.png");
60        Texture south = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_z.png");
61        Texture up = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_y.png");
62        Texture down = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_y.png");
63
64        Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
65        rootNode.attachChild(sky);
66    }
67
68}
69