1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package com.jme3.network.message;
34
35import com.jme3.network.AbstractMessage;
36import com.jme3.network.serializing.Serializable;
37
38/**
39 *  Client registration is a message that contains a unique ID. This ID
40 *  is simply the current time in milliseconds, providing multiple clients
41 *  will not connect to the same server within one millisecond. This is used
42 *  to couple the TCP and UDP connections together into one 'Client' on the
43 *  server.
44 *
45 * @author Lars Wesselius
46 */
47@Serializable()
48public class ClientRegistrationMessage extends AbstractMessage {
49    private long id;
50    private String gameName;
51    private int version;
52
53    public long getId() {
54        return id;
55    }
56
57    public void setId(long id) {
58        this.id = id;
59    }
60
61    public void setGameName( String name ) {
62        this.gameName = name;
63    }
64
65    public String getGameName() {
66        return gameName;
67    }
68
69    public void setVersion( int version ) {
70        this.version = version;
71    }
72
73    public int getVersion() {
74        return version;
75    }
76}
77