1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.export;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.asset.AssetKey;
37import com.jme3.asset.ModelKey;
38import com.jme3.export.binary.BinaryExporter;
39import com.jme3.export.binary.BinaryImporter;
40import com.jme3.light.DirectionalLight;
41import com.jme3.light.PointLight;
42import com.jme3.material.Material;
43import com.jme3.math.ColorRGBA;
44import com.jme3.math.FastMath;
45import com.jme3.math.Vector3f;
46import com.jme3.scene.AssetLinkNode;
47import com.jme3.scene.Geometry;
48import com.jme3.scene.Node;
49import com.jme3.scene.Spatial;
50import com.jme3.scene.shape.Sphere;
51import java.io.ByteArrayInputStream;
52import java.io.ByteArrayOutputStream;
53import java.io.IOException;
54import java.util.logging.Level;
55import java.util.logging.Logger;
56
57public class TestAssetLinkNode extends SimpleApplication {
58
59    float angle;
60    PointLight pl;
61    Spatial lightMdl;
62
63    public static void main(String[] args){
64        TestAssetLinkNode app = new TestAssetLinkNode();
65        app.start();
66    }
67
68    @Override
69    public void simpleInitApp() {
70        AssetLinkNode loaderNode=new AssetLinkNode();
71        loaderNode.addLinkedChild(new ModelKey("Models/MonkeyHead/MonkeyHead.mesh.xml"));
72        //load/attach the children (happens automatically on load)
73//        loaderNode.attachLinkedChildren(assetManager);
74//        rootNode.attachChild(loaderNode);
75
76        //save and load the loaderNode
77        try {
78            //export to byte array
79            ByteArrayOutputStream bout=new ByteArrayOutputStream();
80            BinaryExporter.getInstance().save(loaderNode, bout);
81            //import from byte array, automatically loads the monkeyhead from file
82            ByteArrayInputStream bin=new ByteArrayInputStream(bout.toByteArray());
83            BinaryImporter imp=BinaryImporter.getInstance();
84            imp.setAssetManager(assetManager);
85            Node newLoaderNode=(Node)imp.load(bin);
86            //attach to rootNode
87            rootNode.attachChild(newLoaderNode);
88        } catch (IOException ex) {
89            Logger.getLogger(TestAssetLinkNode.class.getName()).log(Level.SEVERE, null, ex);
90        }
91
92
93        rootNode.attachChild(loaderNode);
94
95        lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
96        lightMdl.setMaterial( (Material) assetManager.loadAsset(new AssetKey("Common/Materials/RedColor.j3m")));
97        rootNode.attachChild(lightMdl);
98
99        // flourescent main light
100        pl = new PointLight();
101        pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
102        rootNode.addLight(pl);
103
104        // sunset light
105        DirectionalLight dl = new DirectionalLight();
106        dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
107        dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
108        rootNode.addLight(dl);
109
110        // skylight
111        dl = new DirectionalLight();
112        dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
113        dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
114        rootNode.addLight(dl);
115
116        // white ambient light
117        dl = new DirectionalLight();
118        dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
119        dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
120        rootNode.addLight(dl);
121    }
122
123    @Override
124    public void simpleUpdate(float tpf){
125        angle += tpf * 0.25f;
126        angle %= FastMath.TWO_PI;
127
128        pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
129        lightMdl.setLocalTranslation(pl.getPosition());
130    }
131
132}
133