1******************************************************************** 2* * 3* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * 4* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * 5* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * 6* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * 7* * 8* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 * 9* by the Xiph.Org Foundation http://www.xiph.org/ * 10* * 11******************************************************************** 12 13WHAT'S HERE: 14 15This source distribution includes libogg and nothing else. Other modules 16(eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis 17codec) contain the codec libraries for use with Ogg bitstreams. 18 19Directory: 20 21./src The source for libogg, a BSD-license inplementation of 22 the public domain Ogg bitstream format 23 24./include Library API headers and codebooks 25 26./doc Ogg specification documents 27 28./win32 Win32 projects and build automation 29 30./macosx MacOS X project and build files 31 32./macos Classic MacOS 9 projects and build automation 33 34./debian Rules/spec files for building Debian .deb packages 35 (may not be present, depending on your distribution) 36 37WHAT IS OGG?: 38 39Ogg project codecs use the Ogg bitstream format to arrange the raw, 40compressed bitstream into a more robust, useful form. For example, 41the Ogg bitstream makes seeking, time stamping and error recovery 42possible, as well as mixing several sepearate, concurrent media 43streams into a single physical bitstream. 44 45CONTACT: 46 47The Ogg homepage is located at 'http://www.xiph.org/ogg/'. 48Up to date technical documents, contact information, source code and 49pre-built utilities may be found there. 50 51BUILDING FROM REPOSITORY SOURCE: 52 53A standard svn build should consist of nothing more than: 54 55./autogen.sh 56make 57 58and as root if desired : 59 60make install 61 62This will install the Ogg libraries (static and shared) into 63/usr/local/lib, includes into /usr/local/include and API manpages 64(once we write some) into /usr/local/man. 65 66BUILDING FROM TARBALL DISTRIBUTIONS: 67 68./configure 69make 70 71and optionally (as root): 72make install 73 74BUILDING RPMS: 75 76RPMs may be built by: 77 78make dist 79rpm -ta libogg-<version>.tar.gz 80 81BUILDING ON WIN32: 82 83Use the project file in the win32 directory. It should compile out of the box. 84You can also run one of the batch files from the commandline. 85 86E.g.: build_ogg_dynamic 87 88CROSS COMPILING FROM LINUX TO WIN32: 89 90It is also possible to cross compile from Linux to windows using the MinGW 91cross tools and even to run the test suite under Wine, the Linux/*nix 92windows emulator. 93 94On Debian and Ubuntu systems, these cross compiler tools can be installed 95by doing: 96 97 sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine 98 99Once these tools are installed its possible to compile and test by 100executing the following commands: 101 102 ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc \ 103 --build=i586-linux 104 make 105 make check 106 107The above has been tested with the following versions of the tools on 108Ubuntu's Hardy Heron release: 109 110 mingw32 4.2.1.dfsg-1ubuntu1 111 mingw32-binutils 2.17.50-20070129.1-1 112 mingw32-runtime 3.13-1 113 wine 0.9.59-0ubuntu4 114 115BUILDING ON MACOS 9: 116 117Ogg on MacOS 9 is built using CodeWarrior 5.3. To build it, first 118open ogg/mac/libogg.mcp, switch to the "Targets" pane, select 119everything, and make the project. In ogg/mac/Output you will now have 120both debug and final versions of Ogg shared libraries to link your 121projects against. 122 123To build a project using Ogg, add access paths to your CodeWarrior 124project for the ogg/include and ogg/mac/Output folders. Be sure that 125"interpret DOS and Unix paths" is turned on in your project; it can be 126found in the "access paths" pane in your project settings. Now simply 127add the shared libraries you need to your project (OggLib at least) 128and #include "ogg/ogg.h" wherever you need to acces Ogg functionality. 129 130(Build instructions for Ogg codecs such as vorbis are similar and may 131be found in those source modules' README files) 132 133$Id: README 14726 2008-04-14 08:40:46Z erikd $ 134