1//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This pass assigns local frame indices to stack slots relative to one another
11// and allocates additional base registers to access them when the target
12// estimates they are likely to be out of range of stack pointer and frame
13// pointer relative addressing.
14//
15//===----------------------------------------------------------------------===//
16
17#define DEBUG_TYPE "localstackalloc"
18#include "llvm/CodeGen/Passes.h"
19#include "llvm/ADT/STLExtras.h"
20#include "llvm/ADT/SmallSet.h"
21#include "llvm/ADT/Statistic.h"
22#include "llvm/CodeGen/MachineFrameInfo.h"
23#include "llvm/CodeGen/MachineFunction.h"
24#include "llvm/CodeGen/MachineFunctionPass.h"
25#include "llvm/CodeGen/MachineRegisterInfo.h"
26#include "llvm/IR/Constants.h"
27#include "llvm/IR/DerivedTypes.h"
28#include "llvm/IR/Instructions.h"
29#include "llvm/IR/Intrinsics.h"
30#include "llvm/IR/LLVMContext.h"
31#include "llvm/IR/Module.h"
32#include "llvm/Pass.h"
33#include "llvm/Support/Debug.h"
34#include "llvm/Support/ErrorHandling.h"
35#include "llvm/Support/raw_ostream.h"
36#include "llvm/Target/TargetFrameLowering.h"
37#include "llvm/Target/TargetRegisterInfo.h"
38
39using namespace llvm;
40
41STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
42STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
43STATISTIC(NumReplacements, "Number of frame indices references replaced");
44
45namespace {
46  class FrameRef {
47    MachineBasicBlock::iterator MI; // Instr referencing the frame
48    int64_t LocalOffset;            // Local offset of the frame idx referenced
49  public:
50    FrameRef(MachineBasicBlock::iterator I, int64_t Offset) :
51      MI(I), LocalOffset(Offset) {}
52    bool operator<(const FrameRef &RHS) const {
53      return LocalOffset < RHS.LocalOffset;
54    }
55    MachineBasicBlock::iterator getMachineInstr() { return MI; }
56  };
57
58  class LocalStackSlotPass: public MachineFunctionPass {
59    SmallVector<int64_t,16> LocalOffsets;
60
61    void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
62                           bool StackGrowsDown, unsigned &MaxAlign);
63    void calculateFrameObjectOffsets(MachineFunction &Fn);
64    bool insertFrameReferenceRegisters(MachineFunction &Fn);
65  public:
66    static char ID; // Pass identification, replacement for typeid
67    explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
68    bool runOnMachineFunction(MachineFunction &MF);
69
70    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
71      AU.setPreservesCFG();
72      MachineFunctionPass::getAnalysisUsage(AU);
73    }
74
75  private:
76  };
77} // end anonymous namespace
78
79char LocalStackSlotPass::ID = 0;
80char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
81INITIALIZE_PASS(LocalStackSlotPass, "localstackalloc",
82                "Local Stack Slot Allocation", false, false)
83
84bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
85  MachineFrameInfo *MFI = MF.getFrameInfo();
86  const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
87  unsigned LocalObjectCount = MFI->getObjectIndexEnd();
88
89  // If the target doesn't want/need this pass, or if there are no locals
90  // to consider, early exit.
91  if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
92    return true;
93
94  // Make sure we have enough space to store the local offsets.
95  LocalOffsets.resize(MFI->getObjectIndexEnd());
96
97  // Lay out the local blob.
98  calculateFrameObjectOffsets(MF);
99
100  // Insert virtual base registers to resolve frame index references.
101  bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
102
103  // Tell MFI whether any base registers were allocated. PEI will only
104  // want to use the local block allocations from this pass if there were any.
105  // Otherwise, PEI can do a bit better job of getting the alignment right
106  // without a hole at the start since it knows the alignment of the stack
107  // at the start of local allocation, and this pass doesn't.
108  MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
109
110  return true;
111}
112
113/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
114void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
115                                           int FrameIdx, int64_t &Offset,
116                                           bool StackGrowsDown,
117                                           unsigned &MaxAlign) {
118  // If the stack grows down, add the object size to find the lowest address.
119  if (StackGrowsDown)
120    Offset += MFI->getObjectSize(FrameIdx);
121
122  unsigned Align = MFI->getObjectAlignment(FrameIdx);
123
124  // If the alignment of this object is greater than that of the stack, then
125  // increase the stack alignment to match.
126  MaxAlign = std::max(MaxAlign, Align);
127
128  // Adjust to alignment boundary.
129  Offset = (Offset + Align - 1) / Align * Align;
130
131  int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
132  DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
133        << LocalOffset << "\n");
134  // Keep the offset available for base register allocation
135  LocalOffsets[FrameIdx] = LocalOffset;
136  // And tell MFI about it for PEI to use later
137  MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
138
139  if (!StackGrowsDown)
140    Offset += MFI->getObjectSize(FrameIdx);
141
142  ++NumAllocations;
143}
144
145/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
146/// abstract stack objects.
147///
148void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
149  // Loop over all of the stack objects, assigning sequential addresses...
150  MachineFrameInfo *MFI = Fn.getFrameInfo();
151  const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
152  bool StackGrowsDown =
153    TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
154  int64_t Offset = 0;
155  unsigned MaxAlign = 0;
156
157  // Make sure that the stack protector comes before the local variables on the
158  // stack.
159  SmallSet<int, 16> LargeStackObjs;
160  if (MFI->getStackProtectorIndex() >= 0) {
161    AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
162                      StackGrowsDown, MaxAlign);
163
164    // Assign large stack objects first.
165    for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
166      if (MFI->isDeadObjectIndex(i))
167        continue;
168      if (MFI->getStackProtectorIndex() == (int)i)
169        continue;
170      if (!MFI->MayNeedStackProtector(i))
171        continue;
172
173      AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
174      LargeStackObjs.insert(i);
175    }
176  }
177
178  // Then assign frame offsets to stack objects that are not used to spill
179  // callee saved registers.
180  for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
181    if (MFI->isDeadObjectIndex(i))
182      continue;
183    if (MFI->getStackProtectorIndex() == (int)i)
184      continue;
185    if (LargeStackObjs.count(i))
186      continue;
187
188    AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
189  }
190
191  // Remember how big this blob of stack space is
192  MFI->setLocalFrameSize(Offset);
193  MFI->setLocalFrameMaxAlign(MaxAlign);
194}
195
196static inline bool
197lookupCandidateBaseReg(const SmallVector<std::pair<unsigned, int64_t>, 8> &Regs,
198                       std::pair<unsigned, int64_t> &RegOffset,
199                       int64_t FrameSizeAdjust,
200                       int64_t LocalFrameOffset,
201                       const MachineInstr *MI,
202                       const TargetRegisterInfo *TRI) {
203  unsigned e = Regs.size();
204  for (unsigned i = 0; i < e; ++i) {
205    RegOffset = Regs[i];
206    // Check if the relative offset from the where the base register references
207    // to the target address is in range for the instruction.
208    int64_t Offset = FrameSizeAdjust + LocalFrameOffset - RegOffset.second;
209    if (TRI->isFrameOffsetLegal(MI, Offset))
210      return true;
211  }
212  return false;
213}
214
215bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
216  // Scan the function's instructions looking for frame index references.
217  // For each, ask the target if it wants a virtual base register for it
218  // based on what we can tell it about where the local will end up in the
219  // stack frame. If it wants one, re-use a suitable one we've previously
220  // allocated, or if there isn't one that fits the bill, allocate a new one
221  // and ask the target to create a defining instruction for it.
222  bool UsedBaseReg = false;
223
224  MachineFrameInfo *MFI = Fn.getFrameInfo();
225  const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
226  const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
227  bool StackGrowsDown =
228    TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
229
230  // Collect all of the instructions in the block that reference
231  // a frame index. Also store the frame index referenced to ease later
232  // lookup. (For any insn that has more than one FI reference, we arbitrarily
233  // choose the first one).
234  SmallVector<FrameRef, 64> FrameReferenceInsns;
235
236  // A base register definition is a register + offset pair.
237  SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;
238
239  for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
240    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
241      MachineInstr *MI = I;
242
243      // Debug value instructions can't be out of range, so they don't need
244      // any updates.
245      if (MI->isDebugValue())
246        continue;
247
248      // For now, allocate the base register(s) within the basic block
249      // where they're used, and don't try to keep them around outside
250      // of that. It may be beneficial to try sharing them more broadly
251      // than that, but the increased register pressure makes that a
252      // tricky thing to balance. Investigate if re-materializing these
253      // becomes an issue.
254      for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
255        // Consider replacing all frame index operands that reference
256        // an object allocated in the local block.
257        if (MI->getOperand(i).isFI()) {
258          // Don't try this with values not in the local block.
259          if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
260            break;
261          FrameReferenceInsns.
262            push_back(FrameRef(MI, LocalOffsets[MI->getOperand(i).getIndex()]));
263          break;
264        }
265      }
266    }
267  }
268
269  // Sort the frame references by local offset
270  array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
271
272  MachineBasicBlock *Entry = Fn.begin();
273
274  // Loop through the frame references and allocate for them as necessary.
275  for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
276    MachineBasicBlock::iterator I =
277      FrameReferenceInsns[ref].getMachineInstr();
278    MachineInstr *MI = I;
279    for (unsigned idx = 0, e = MI->getNumOperands(); idx != e; ++idx) {
280      // Consider replacing all frame index operands that reference
281      // an object allocated in the local block.
282      if (MI->getOperand(idx).isFI()) {
283        int FrameIdx = MI->getOperand(idx).getIndex();
284
285        assert(MFI->isObjectPreAllocated(FrameIdx) &&
286               "Only pre-allocated locals expected!");
287
288        DEBUG(dbgs() << "Considering: " << *MI);
289        if (TRI->needsFrameBaseReg(MI, LocalOffsets[FrameIdx])) {
290          unsigned BaseReg = 0;
291          int64_t Offset = 0;
292          int64_t FrameSizeAdjust =
293            StackGrowsDown ? MFI->getLocalFrameSize() : 0;
294
295          DEBUG(dbgs() << "  Replacing FI in: " << *MI);
296
297          // If we have a suitable base register available, use it; otherwise
298          // create a new one. Note that any offset encoded in the
299          // instruction itself will be taken into account by the target,
300          // so we don't have to adjust for it here when reusing a base
301          // register.
302          std::pair<unsigned, int64_t> RegOffset;
303          if (lookupCandidateBaseReg(BaseRegisters, RegOffset,
304                                     FrameSizeAdjust,
305                                     LocalOffsets[FrameIdx],
306                                     MI, TRI)) {
307            DEBUG(dbgs() << "  Reusing base register " <<
308                  RegOffset.first << "\n");
309            // We found a register to reuse.
310            BaseReg = RegOffset.first;
311            Offset = FrameSizeAdjust + LocalOffsets[FrameIdx] -
312              RegOffset.second;
313          } else {
314            // No previously defined register was in range, so create a
315            // new one.
316            int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
317            const MachineFunction *MF = MI->getParent()->getParent();
318            const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
319            BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
320
321            DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
322                  " at frame local offset " <<
323                  LocalOffsets[FrameIdx] + InstrOffset << "\n");
324
325            // Tell the target to insert the instruction to initialize
326            // the base register.
327            //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
328            TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
329                                              InstrOffset);
330
331            // The base register already includes any offset specified
332            // by the instruction, so account for that so it doesn't get
333            // applied twice.
334            Offset = -InstrOffset;
335
336            int64_t BaseOffset = FrameSizeAdjust + LocalOffsets[FrameIdx] +
337              InstrOffset;
338            BaseRegisters.push_back(
339              std::pair<unsigned, int64_t>(BaseReg, BaseOffset));
340            ++NumBaseRegisters;
341            UsedBaseReg = true;
342          }
343          assert(BaseReg != 0 && "Unable to allocate virtual base register!");
344
345          // Modify the instruction to use the new base register rather
346          // than the frame index operand.
347          TRI->resolveFrameIndex(I, BaseReg, Offset);
348          DEBUG(dbgs() << "Resolved: " << *MI);
349
350          ++NumReplacements;
351        }
352      }
353    }
354  }
355  return UsedBaseReg;
356}
357