1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19*/
20// snd_null.c -- include this instead of all the other snd_* files to have
21// no sound code whatsoever
22
23#include "quakedef.h"
24
25cvar_t bgmvolume = {"bgmvolume", "1", true};
26cvar_t volume = {"volume", "0.7", true};
27
28
29void S_Init (void)
30{
31}
32
33void S_AmbientOff (void)
34{
35}
36
37void S_AmbientOn (void)
38{
39}
40
41void S_Shutdown (void)
42{
43}
44
45void S_TouchSound (char *sample)
46{
47}
48
49void S_ClearBuffer (void)
50{
51}
52
53void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
54{
55}
56
57void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol,  float attenuation)
58{
59}
60
61void S_StopSound (int entnum, int entchannel)
62{
63}
64
65sfx_t *S_PrecacheSound (char *sample)
66{
67	return NULL;
68}
69
70void S_ClearPrecache (void)
71{
72}
73
74void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
75{
76}
77
78void S_StopAllSounds (qboolean clear)
79{
80}
81
82void S_BeginPrecaching (void)
83{
84}
85
86void S_EndPrecaching (void)
87{
88}
89
90void S_ExtraUpdate (void)
91{
92}
93
94void S_LocalSound (char *s)
95{
96}
97
98