1
2/*
3 * Copyright 2010 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef SkDevice_DEFINED
11#define SkDevice_DEFINED
12
13#include "SkRefCnt.h"
14#include "SkBitmap.h"
15#include "SkCanvas.h"
16#include "SkColor.h"
17#include "SkDeviceProperties.h"
18
19class SkClipStack;
20class SkDraw;
21struct SkIRect;
22class SkMatrix;
23class SkMetaData;
24class SkRegion;
25
26// This is an opaque class, not interpreted by skia
27class SkGpuRenderTarget;
28
29class SK_API SkDevice : public SkRefCnt {
30public:
31    SK_DECLARE_INST_COUNT(SkDevice)
32
33    /**
34     *  Construct a new device with the specified bitmap as its backend. It is
35     *  valid for the bitmap to have no pixels associated with it. In that case,
36     *  any drawing to this device will have no effect.
37    */
38    SkDevice(const SkBitmap& bitmap);
39
40    /**
41     *  Construct a new device with the specified bitmap as its backend. It is
42     *  valid for the bitmap to have no pixels associated with it. In that case,
43     *  any drawing to this device will have no effect.
44    */
45    SkDevice(const SkBitmap& bitmap, const SkDeviceProperties& deviceProperties);
46
47    /**
48     *  Create a new raster device and have the pixels be automatically
49     *  allocated. The rowBytes of the device will be computed automatically
50     *  based on the config and the width.
51     *
52     *  @param config   The desired config for the pixels. If the request cannot
53     *                  be met, the closest matching support config will be used.
54     *  @param width    width (in pixels) of the device
55     *  @param height   height (in pixels) of the device
56     *  @param isOpaque Set to true if it is known that all of the pixels will
57     *                  be drawn to opaquely. Used as an accelerator when drawing
58     *                  these pixels to another device.
59     */
60    SkDevice(SkBitmap::Config config, int width, int height, bool isOpaque = false);
61
62    /**
63     *  Create a new raster device and have the pixels be automatically
64     *  allocated. The rowBytes of the device will be computed automatically
65     *  based on the config and the width.
66     *
67     *  @param config   The desired config for the pixels. If the request cannot
68     *                  be met, the closest matching support config will be used.
69     *  @param width    width (in pixels) of the device
70     *  @param height   height (in pixels) of the device
71     *  @param isOpaque Set to true if it is known that all of the pixels will
72     *                  be drawn to opaquely. Used as an accelerator when drawing
73     *                  these pixels to another device.
74     *  @param deviceProperties Properties which affect compositing.
75     */
76    SkDevice(SkBitmap::Config config, int width, int height, bool isOpaque,
77             const SkDeviceProperties& deviceProperties);
78
79    virtual ~SkDevice();
80
81    /**
82     *  Creates a device that is of the same type as this device (e.g. SW-raster,
83     *  GPU, or PDF). The backing store for this device is created automatically
84     *  (e.g. offscreen pixels or FBO or whatever is appropriate).
85     *
86     *  @param width    width of the device to create
87     *  @param height   height of the device to create
88     *  @param isOpaque performance hint, set to true if you know that you will
89     *                  draw into this device such that all of the pixels will
90     *                  be opaque.
91     */
92    SkDevice* createCompatibleDevice(SkBitmap::Config config,
93                                     int width, int height,
94                                     bool isOpaque);
95
96    SkMetaData& getMetaData();
97
98    enum Capabilities {
99        kGL_Capability     = 0x1,  //!< mask indicating GL support
100        kVector_Capability = 0x2,  //!< mask indicating a vector representation
101        kAll_Capabilities  = 0x3
102    };
103    virtual uint32_t getDeviceCapabilities() { return 0; }
104
105    /** Return the width of the device (in pixels).
106    */
107    virtual int width() const { return fBitmap.width(); }
108    /** Return the height of the device (in pixels).
109    */
110    virtual int height() const { return fBitmap.height(); }
111
112    /** Return the image properties of the device. */
113    virtual const SkDeviceProperties& getDeviceProperties() const {
114        //Currently, all the properties are leaky.
115        return fLeakyProperties;
116    }
117
118    /**
119     *  Return the bounds of the device in the coordinate space of the root
120     *  canvas. The root device will have its top-left at 0,0, but other devices
121     *  such as those associated with saveLayer may have a non-zero origin.
122     */
123    void getGlobalBounds(SkIRect* bounds) const;
124
125    /** Returns true if the device's bitmap's config treats every pixels as
126        implicitly opaque.
127    */
128    bool isOpaque() const { return fBitmap.isOpaque(); }
129
130    /** Return the bitmap config of the device's pixels
131    */
132    SkBitmap::Config config() const { return fBitmap.getConfig(); }
133
134    /** Return the bitmap associated with this device. Call this each time you need
135        to access the bitmap, as it notifies the subclass to perform any flushing
136        etc. before you examine the pixels.
137        @param changePixels set to true if the caller plans to change the pixels
138        @return the device's bitmap
139    */
140    const SkBitmap& accessBitmap(bool changePixels);
141
142    /**
143     *  DEPRECATED: This will be made protected once WebKit stops using it.
144     *              Instead use Canvas' writePixels method.
145     *
146     *  Similar to draw sprite, this method will copy the pixels in bitmap onto
147     *  the device, with the top/left corner specified by (x, y). The pixel
148     *  values in the device are completely replaced: there is no blending.
149     *
150     *  Currently if bitmap is backed by a texture this is a no-op. This may be
151     *  relaxed in the future.
152     *
153     *  If the bitmap has config kARGB_8888_Config then the config8888 param
154     *  will determines how the pixel valuess are intepreted. If the bitmap is
155     *  not kARGB_8888_Config then this parameter is ignored.
156     */
157    virtual void writePixels(const SkBitmap& bitmap, int x, int y,
158                             SkCanvas::Config8888 config8888 = SkCanvas::kNative_Premul_Config8888);
159
160    /**
161     * Return the device's associated gpu render target, or NULL.
162     */
163    virtual SkGpuRenderTarget* accessRenderTarget() { return NULL; }
164
165
166    /**
167     *  Return the device's origin: its offset in device coordinates from
168     *  the default origin in its canvas' matrix/clip
169     */
170    const SkIPoint& getOrigin() const { return fOrigin; }
171
172    /**
173     * onAttachToCanvas is invoked whenever a device is installed in a canvas
174     * (i.e., setDevice, saveLayer (for the new device created by the save),
175     * and SkCanvas' SkDevice & SkBitmap -taking ctors). It allows the
176     * devices to prepare for drawing (e.g., locking their pixels, etc.)
177     */
178    virtual void onAttachToCanvas(SkCanvas* canvas) {
179        SkASSERT(!fAttachedToCanvas);
180        this->lockPixels();
181#ifdef SK_DEBUG
182        fAttachedToCanvas = true;
183#endif
184    };
185
186    /**
187     * onDetachFromCanvas notifies a device that it will no longer be drawn to.
188     * It gives the device a chance to clean up (e.g., unlock its pixels). It
189     * is invoked from setDevice (for the displaced device), restore and
190     * possibly from SkCanvas' dtor.
191     */
192    virtual void onDetachFromCanvas() {
193        SkASSERT(fAttachedToCanvas);
194        this->unlockPixels();
195#ifdef SK_DEBUG
196        fAttachedToCanvas = false;
197#endif
198    };
199
200protected:
201    enum Usage {
202       kGeneral_Usage,
203       kSaveLayer_Usage  // <! internal use only
204    };
205
206    struct TextFlags {
207        uint32_t            fFlags;     // SkPaint::getFlags()
208        SkPaint::Hinting    fHinting;
209    };
210
211    /**
212     *  Device may filter the text flags for drawing text here. If it wants to
213     *  make a change to the specified values, it should write them into the
214     *  textflags parameter (output) and return true. If the paint is fine as
215     *  is, then ignore the textflags parameter and return false.
216     *
217     *  The baseclass SkDevice filters based on its depth and blitters.
218     */
219    virtual bool filterTextFlags(const SkPaint& paint, TextFlags*);
220
221    /**
222     *
223     *  DEPRECATED: This will be removed in a future change. Device subclasses
224     *  should use the matrix and clip from the SkDraw passed to draw functions.
225     *
226     *  Called with the correct matrix and clip before this device is drawn
227     *  to using those settings. If your subclass overrides this, be sure to
228     *  call through to the base class as well.
229     *
230     *  The clipstack is another view of the clip. It records the actual
231     *  geometry that went into building the region. It is present for devices
232     *  that want to parse it, but is not required: the region is a complete
233     *  picture of the current clip. (i.e. if you regionize all of the geometry
234     *  in the clipstack, you will arrive at an equivalent region to the one
235     *  passed in).
236     */
237     virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
238                                const SkClipStack&);
239
240    /** Clears the entire device to the specified color (including alpha).
241     *  Ignores the clip.
242     */
243    virtual void clear(SkColor color);
244
245    /**
246     * Deprecated name for clear.
247     */
248    void eraseColor(SkColor eraseColor) { this->clear(eraseColor); }
249
250    /** These are called inside the per-device-layer loop for each draw call.
251     When these are called, we have already applied any saveLayer operations,
252     and are handling any looping from the paint, and any effects from the
253     DrawFilter.
254     */
255    virtual void drawPaint(const SkDraw&, const SkPaint& paint);
256    virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
257                            const SkPoint[], const SkPaint& paint);
258    virtual void drawRect(const SkDraw&, const SkRect& r,
259                          const SkPaint& paint);
260    virtual void drawOval(const SkDraw&, const SkRect& oval,
261                          const SkPaint& paint);
262    /**
263     *  If pathIsMutable, then the implementation is allowed to cast path to a
264     *  non-const pointer and modify it in place (as an optimization). Canvas
265     *  may do this to implement helpers such as drawOval, by placing a temp
266     *  path on the stack to hold the representation of the oval.
267     *
268     *  If prePathMatrix is not null, it should logically be applied before any
269     *  stroking or other effects. If there are no effects on the paint that
270     *  affect the geometry/rasterization, then the pre matrix can just be
271     *  pre-concated with the current matrix.
272     */
273    virtual void drawPath(const SkDraw&, const SkPath& path,
274                          const SkPaint& paint,
275                          const SkMatrix* prePathMatrix = NULL,
276                          bool pathIsMutable = false);
277    virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
278                            const SkIRect* srcRectOrNull,
279                            const SkMatrix& matrix, const SkPaint& paint);
280    virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
281                            int x, int y, const SkPaint& paint);
282
283    /**
284     *  The default impl. will create a bitmap-shader from the bitmap,
285     *  and call drawRect with it.
286     */
287    virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
288                                const SkRect* srcOrNull, const SkRect& dst,
289                                const SkPaint& paint);
290
291    /**
292     *  Does not handle text decoration.
293     *  Decorations (underline and stike-thru) will be handled by SkCanvas.
294     */
295    virtual void drawText(const SkDraw&, const void* text, size_t len,
296                          SkScalar x, SkScalar y, const SkPaint& paint);
297    virtual void drawPosText(const SkDraw&, const void* text, size_t len,
298                             const SkScalar pos[], SkScalar constY,
299                             int scalarsPerPos, const SkPaint& paint);
300    virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
301                                const SkPath& path, const SkMatrix* matrix,
302                                const SkPaint& paint);
303#ifdef SK_BUILD_FOR_ANDROID
304    virtual void drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len,
305                                   const SkPoint pos[], const SkPaint& paint,
306                                   const SkPath& path, const SkMatrix* matrix);
307#endif
308    virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
309                              const SkPoint verts[], const SkPoint texs[],
310                              const SkColor colors[], SkXfermode* xmode,
311                              const uint16_t indices[], int indexCount,
312                              const SkPaint& paint);
313    /** The SkDevice passed will be an SkDevice which was returned by a call to
314        onCreateCompatibleDevice on this device with kSaveLayer_Usage.
315     */
316    virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
317                            const SkPaint&);
318
319    /**
320     *  On success (returns true), copy the device pixels into the bitmap.
321     *  On failure, the bitmap parameter is left unchanged and false is
322     *  returned.
323     *
324     *  The device's pixels are converted to the bitmap's config. The only
325     *  supported config is kARGB_8888_Config, though this is likely to be
326     *  relaxed in  the future. The meaning of config kARGB_8888_Config is
327     *  modified by the enum param config8888. The default value interprets
328     *  kARGB_8888_Config as SkPMColor
329     *
330     *  If the bitmap has pixels already allocated, the device pixels will be
331     *  written there. If not, bitmap->allocPixels() will be called
332     *  automatically. If the bitmap is backed by a texture readPixels will
333     *  fail.
334     *
335     *  The actual pixels written is the intersection of the device's bounds,
336     *  and the rectangle formed by the bitmap's width,height and the specified
337     *  x,y. If bitmap pixels extend outside of that intersection, they will not
338     *  be modified.
339     *
340     *  Other failure conditions:
341     *    * If the device is not a raster device (e.g. PDF) then readPixels will
342     *      fail.
343     *    * If bitmap is texture-backed then readPixels will fail. (This may be
344     *      relaxed in the future.)
345     */
346    bool readPixels(SkBitmap* bitmap,
347                    int x, int y,
348                    SkCanvas::Config8888 config8888);
349
350    ///////////////////////////////////////////////////////////////////////////
351
352    /** Update as needed the pixel value in the bitmap, so that the caller can
353        access the pixels directly. Note: only the pixels field should be
354        altered. The config/width/height/rowbytes must remain unchanged.
355        @param bitmap The device's bitmap
356        @return Echo the bitmap parameter, or an alternate (shadow) bitmap
357            maintained by the subclass.
358    */
359    virtual const SkBitmap& onAccessBitmap(SkBitmap*);
360
361    SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
362    // just for subclasses, to assign a custom pixelref
363    SkPixelRef* setPixelRef(SkPixelRef* pr, size_t offset) {
364        fBitmap.setPixelRef(pr, offset);
365        return pr;
366    }
367
368    /**
369     * Implements readPixels API. The caller will ensure that:
370     *  1. bitmap has pixel config kARGB_8888_Config.
371     *  2. bitmap has pixels.
372     *  3. The rectangle (x, y, x + bitmap->width(), y + bitmap->height()) is
373     *     contained in the device bounds.
374     */
375    virtual bool onReadPixels(const SkBitmap& bitmap,
376                              int x, int y,
377                              SkCanvas::Config8888 config8888);
378
379    /** Called when this device is installed into a Canvas. Balanaced by a call
380        to unlockPixels() when the device is removed from a Canvas.
381    */
382    virtual void lockPixels();
383    virtual void unlockPixels();
384
385    /**
386     *  Returns true if the device allows processing of this imagefilter. If
387     *  false is returned, then the filter is ignored. This may happen for
388     *  some subclasses that do not support pixel manipulations after drawing
389     *  has occurred (e.g. printing). The default implementation returns true.
390     */
391    virtual bool allowImageFilter(SkImageFilter*);
392
393    /**
394     *  Override and return true for filters that the device can handle
395     *  intrinsically. Doing so means that SkCanvas will pass-through this
396     *  filter to drawSprite and drawDevice (and potentially filterImage).
397     *  Returning false means the SkCanvas will have apply the filter itself,
398     *  and just pass the resulting image to the device.
399     */
400    virtual bool canHandleImageFilter(SkImageFilter*);
401
402    /**
403     *  Related (but not required) to canHandleImageFilter, this method returns
404     *  true if the device could apply the filter to the src bitmap and return
405     *  the result (and updates offset as needed).
406     *  If the device does not recognize or support this filter,
407     *  it just returns false and leaves result and offset unchanged.
408     */
409    virtual bool filterImage(SkImageFilter*, const SkBitmap&, const SkMatrix&,
410                             SkBitmap* result, SkIPoint* offset);
411
412    // This is equal kBGRA_Premul_Config8888 or kRGBA_Premul_Config8888 if
413    // either is identical to kNative_Premul_Config8888. Otherwise, -1.
414    static const SkCanvas::Config8888 kPMColorAlias;
415
416private:
417    friend class SkCanvas;
418    friend struct DeviceCM; //for setMatrixClip
419    friend class SkDraw;
420    friend class SkDrawIter;
421    friend class SkDeviceFilteredPaint;
422    friend class SkDeviceImageFilterProxy;
423
424    friend class SkSurface_Raster;
425    // used to change the backend's pixels (and possibly config/rowbytes)
426    // but cannot change the width/height, so there should be no change to
427    // any clip information.
428    void replaceBitmapBackendForRasterSurface(const SkBitmap&);
429
430    // just called by SkCanvas when built as a layer
431    void setOrigin(int x, int y) { fOrigin.set(x, y); }
432    // just called by SkCanvas for saveLayer
433    SkDevice* createCompatibleDeviceForSaveLayer(SkBitmap::Config config,
434                                                 int width, int height,
435                                                 bool isOpaque);
436
437    /**
438     * Subclasses should override this to implement createCompatibleDevice.
439     */
440    virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config config,
441                                               int width, int height,
442                                               bool isOpaque,
443                                               Usage usage);
444
445    /** Causes any deferred drawing to the device to be completed.
446     */
447    virtual void flush() {}
448
449    SkBitmap    fBitmap;
450    SkIPoint    fOrigin;
451    SkMetaData* fMetaData;
452    /**
453     *  Leaky properties are those which the device should be applying but it isn't.
454     *  These properties will be applied by the draw, when and as it can.
455     *  If the device does handle a property, that property should be set to the identity value
456     *  for that property, effectively making it non-leaky.
457     */
458    SkDeviceProperties fLeakyProperties;
459
460#ifdef SK_DEBUG
461    bool        fAttachedToCanvas;
462#endif
463
464    typedef SkRefCnt INHERITED;
465};
466
467#endif
468