1 2/* 3 * Copyright 2012 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9#ifndef GrTextreUnitObj_DEFINED 10#define GrTextureUnitObj_DEFINED 11 12#include "GrFakeRefObj.h" 13class GrTextureObj; 14 15//////////////////////////////////////////////////////////////////////////////// 16// Although texture unit objects are allocated & deallocated like the other 17// GL emulation objects they are derived from GrFakeRefObj to provide some 18// uniformity in how the GrDebugGL class manages resources 19class GrTextureUnitObj : public GrFakeRefObj { 20 GR_DEFINE_CREATOR(GrTextureUnitObj); 21 22public: 23 GrTextureUnitObj() 24 : GrFakeRefObj() 25 , fNumber(0) 26 , fTexture(NULL) { 27 } 28 29 void setNumber(GrGLenum number) { 30 fNumber = number; 31 } 32 GrGLenum getNumber() const { return fNumber; } 33 34 void setTexture(GrTextureObj *texture); 35 GrTextureObj *getTexture() { return fTexture; } 36 37protected: 38private: 39 GrGLenum fNumber; 40 GrTextureObj *fTexture; 41 42 typedef GrFakeRefObj INHERITED; 43}; 44 45#endif // GrTextureUnitObj_DEFINED 46