1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "gl/GrGLInterface.h"
11#include "../GrGLUtil.h"
12
13#define GL_GLEXT_PROTOTYPES
14#include "osmesa_wrapper.h"
15
16#define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) \
17        OSMesaGetProcAddress("gl" #F);
18#define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) \
19        OSMesaGetProcAddress("gl" #F #S);
20
21// We use OSMesaGetProcAddress for every gl function to avoid accidentally using
22// non-Mesa gl functions.
23
24const GrGLInterface* GrGLCreateMesaInterface() {
25    if (NULL != OSMesaGetCurrentContext()) {
26        GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGetString");
27        const char* versionString = (const char*) getString(GL_VERSION);
28        const char* extString = (const char*) getString(GL_EXTENSIONS);
29        GrGLVersion glVer = GrGLGetVersionFromString(versionString);
30
31        if (glVer < GR_GL_VER(1,5)) {
32            // We must have array and element_array buffer objects.
33            return NULL;
34        }
35        GrGLInterface* interface = new GrGLInterface();
36
37        GR_GL_GET_PROC(ActiveTexture);
38        GR_GL_GET_PROC(BeginQuery);
39        GR_GL_GET_PROC(AttachShader);
40        GR_GL_GET_PROC(BindAttribLocation);
41        GR_GL_GET_PROC(BindBuffer);
42        GR_GL_GET_PROC(BindFragDataLocation);
43        GR_GL_GET_PROC(BindTexture);
44        GR_GL_GET_PROC(BlendFunc);
45
46        if (glVer >= GR_GL_VER(1,4) ||
47            GrGLHasExtensionFromString("GL_ARB_imaging", extString) ||
48            GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) {
49            GR_GL_GET_PROC(BlendColor);
50        }
51
52        GR_GL_GET_PROC(BufferData);
53        GR_GL_GET_PROC(BufferSubData);
54        GR_GL_GET_PROC(Clear);
55        GR_GL_GET_PROC(ClearColor);
56        GR_GL_GET_PROC(ClearStencil);
57        GR_GL_GET_PROC(ColorMask);
58        GR_GL_GET_PROC(CompileShader);
59        GR_GL_GET_PROC(CompressedTexImage2D);
60        GR_GL_GET_PROC(CreateProgram);
61        GR_GL_GET_PROC(CreateShader);
62        GR_GL_GET_PROC(CullFace);
63        GR_GL_GET_PROC(DeleteBuffers);
64        GR_GL_GET_PROC(DeleteProgram);
65        GR_GL_GET_PROC(DeleteQueries);
66        GR_GL_GET_PROC(DeleteShader);
67        GR_GL_GET_PROC(DeleteTextures);
68        GR_GL_GET_PROC(DepthMask);
69        GR_GL_GET_PROC(Disable);
70        GR_GL_GET_PROC(DisableVertexAttribArray);
71        GR_GL_GET_PROC(DrawArrays);
72        GR_GL_GET_PROC(DrawBuffer);
73        GR_GL_GET_PROC(DrawBuffers);
74        GR_GL_GET_PROC(DrawElements);
75        GR_GL_GET_PROC(Enable);
76        GR_GL_GET_PROC(EnableVertexAttribArray);
77        GR_GL_GET_PROC(EndQuery);
78        GR_GL_GET_PROC(Finish);
79        GR_GL_GET_PROC(Flush);
80        GR_GL_GET_PROC(FrontFace);
81        GR_GL_GET_PROC(GenBuffers);
82        GR_GL_GET_PROC(GenQueries);
83        GR_GL_GET_PROC(GetBufferParameteriv);
84        GR_GL_GET_PROC(GetError);
85        GR_GL_GET_PROC(GetIntegerv);
86        GR_GL_GET_PROC(GetProgramInfoLog);
87        GR_GL_GET_PROC(GetProgramiv);
88        if (glVer >= GR_GL_VER(3,3) ||
89            GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) {
90            GR_GL_GET_PROC(GetQueryObjecti64v);
91            GR_GL_GET_PROC(GetQueryObjectui64v)
92            GR_GL_GET_PROC(QueryCounter);
93        } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) {
94            GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
95            GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
96        }
97        GR_GL_GET_PROC(GetQueryObjectiv);
98        GR_GL_GET_PROC(GetQueryObjectuiv);
99        GR_GL_GET_PROC(GetQueryiv);
100        GR_GL_GET_PROC(GetShaderInfoLog);
101        GR_GL_GET_PROC(GetShaderiv);
102        GR_GL_GET_PROC(GetString);
103        GR_GL_GET_PROC(GetTexLevelParameteriv);
104        GR_GL_GET_PROC(GenTextures);
105        GR_GL_GET_PROC(GetUniformLocation);
106        GR_GL_GET_PROC(LineWidth);
107        GR_GL_GET_PROC(LinkProgram);
108        GR_GL_GET_PROC(MapBuffer);
109        GR_GL_GET_PROC(PixelStorei);
110        GR_GL_GET_PROC(ReadBuffer);
111        GR_GL_GET_PROC(ReadPixels);
112        GR_GL_GET_PROC(Scissor);
113        GR_GL_GET_PROC(ShaderSource);
114        GR_GL_GET_PROC(StencilFunc);
115        GR_GL_GET_PROC(StencilFuncSeparate);
116        GR_GL_GET_PROC(StencilMask);
117        GR_GL_GET_PROC(StencilMaskSeparate);
118        GR_GL_GET_PROC(StencilOp);
119        GR_GL_GET_PROC(StencilOpSeparate);
120        GR_GL_GET_PROC(TexImage2D)
121        GR_GL_GET_PROC(TexParameteri);
122        GR_GL_GET_PROC(TexParameteriv);
123        GR_GL_GET_PROC(TexStorage2D);
124        if (NULL == interface->fTexStorage2D) {
125            GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
126        }
127        GR_GL_GET_PROC(TexSubImage2D);
128        GR_GL_GET_PROC(Uniform1f);
129        GR_GL_GET_PROC(Uniform1i);
130        GR_GL_GET_PROC(Uniform1fv);
131        GR_GL_GET_PROC(Uniform1iv);
132        GR_GL_GET_PROC(Uniform2f);
133        GR_GL_GET_PROC(Uniform2i);
134        GR_GL_GET_PROC(Uniform2fv);
135        GR_GL_GET_PROC(Uniform2iv);
136        GR_GL_GET_PROC(Uniform3f);
137        GR_GL_GET_PROC(Uniform3i);
138        GR_GL_GET_PROC(Uniform3fv);
139        GR_GL_GET_PROC(Uniform3iv);
140        GR_GL_GET_PROC(Uniform4f);
141        GR_GL_GET_PROC(Uniform4i);
142        GR_GL_GET_PROC(Uniform4fv);
143        GR_GL_GET_PROC(Uniform4iv);
144        GR_GL_GET_PROC(UniformMatrix2fv);
145        GR_GL_GET_PROC(UniformMatrix3fv);
146        GR_GL_GET_PROC(UniformMatrix4fv);
147        GR_GL_GET_PROC(UnmapBuffer);
148        GR_GL_GET_PROC(UseProgram);
149        GR_GL_GET_PROC(VertexAttrib4fv);
150        GR_GL_GET_PROC(VertexAttribPointer);
151        GR_GL_GET_PROC(Viewport);
152
153        // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
154        // GL_ARB_framebuffer_object doesn't use ARB suffix.)
155        if (glVer >= GR_GL_VER(3,0) ||
156            GrGLHasExtensionFromString("GL_ARB_framebuffer_object",
157                                        extString)) {
158            GR_GL_GET_PROC(GenFramebuffers);
159            GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
160            GR_GL_GET_PROC(GetRenderbufferParameteriv);
161            GR_GL_GET_PROC(BindFramebuffer);
162            GR_GL_GET_PROC(FramebufferTexture2D);
163            GR_GL_GET_PROC(CheckFramebufferStatus);
164            GR_GL_GET_PROC(DeleteFramebuffers);
165            GR_GL_GET_PROC(RenderbufferStorage);
166            GR_GL_GET_PROC(GenRenderbuffers);
167            GR_GL_GET_PROC(DeleteRenderbuffers);
168            GR_GL_GET_PROC(FramebufferRenderbuffer);
169            GR_GL_GET_PROC(BindRenderbuffer);
170            GR_GL_GET_PROC(RenderbufferStorageMultisample);
171            GR_GL_GET_PROC(BlitFramebuffer);
172        } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object",
173                                              extString)) {
174            GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
175            GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
176            GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
177            GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
178            GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
179            GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
180            GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
181            GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
182            GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
183            GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
184            GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
185            GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
186            if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample",
187                                           extString)) {
188                GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
189            }
190            if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit",
191                                           extString)) {
192                GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
193            }
194        } else {
195            // we must have FBOs
196            delete interface;
197            return NULL;
198        }
199        GR_GL_GET_PROC(BindFragDataLocationIndexed);
200        interface->fBindingsExported = kDesktop_GrGLBinding;
201        return interface;
202    } else {
203        return NULL;
204    }
205}
206