1/*
2 * Copyright (C) 2008, 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1.  Redistributions of source code must retain the above copyright
9 *     notice, this list of conditions and the following disclaimer.
10 * 2.  Redistributions in binary form must reproduce the above copyright
11 *     notice, this list of conditions and the following disclaimer in the
12 *     documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27#include "Threading.h"
28
29#include <string.h>
30
31namespace WTF {
32
33struct NewThreadContext {
34    WTF_MAKE_FAST_ALLOCATED;
35public:
36    NewThreadContext(ThreadFunction entryPoint, void* data, const char* name)
37        : entryPoint(entryPoint)
38        , data(data)
39        , name(name)
40    {
41    }
42
43    ThreadFunction entryPoint;
44    void* data;
45    const char* name;
46
47    Mutex creationMutex;
48};
49
50static void* threadEntryPoint(void* contextData)
51{
52    NewThreadContext* context = reinterpret_cast<NewThreadContext*>(contextData);
53
54    // Block until our creating thread has completed any extra setup work, including
55    // establishing ThreadIdentifier.
56    {
57        MutexLocker locker(context->creationMutex);
58    }
59
60    initializeCurrentThreadInternal(context->name);
61
62    // Grab the info that we need out of the context, then deallocate it.
63    ThreadFunction entryPoint = context->entryPoint;
64    void* data = context->data;
65    delete context;
66
67    return entryPoint(data);
68}
69
70ThreadIdentifier createThread(ThreadFunction entryPoint, void* data, const char* name)
71{
72    // Visual Studio has a 31-character limit on thread names. Longer names will
73    // be truncated silently, but we'd like callers to know about the limit.
74#if !LOG_DISABLED
75    if (strlen(name) > 31)
76        LOG_ERROR("Thread name \"%s\" is longer than 31 characters and will be truncated by Visual Studio", name);
77#endif
78
79    NewThreadContext* context = new NewThreadContext(entryPoint, data, name);
80
81    // Prevent the thread body from executing until we've established the thread identifier.
82    MutexLocker locker(context->creationMutex);
83
84    return createThreadInternal(threadEntryPoint, context, name);
85}
86
87#if PLATFORM(MAC) || PLATFORM(WIN)
88
89// This function is deprecated but needs to be kept around for backward
90// compatibility. Use the 3-argument version of createThread above.
91
92ThreadIdentifier createThread(ThreadFunction entryPoint, void* data);
93
94ThreadIdentifier createThread(ThreadFunction entryPoint, void* data)
95{
96    return createThread(entryPoint, data, 0);
97}
98#endif
99
100} // namespace WTF
101