1LIBRARY libGLESv2
2EXPORTS
3    glActiveTexture                 @1
4    glAttachShader                  @2
5    glBindAttribLocation            @3
6    glBindBuffer                    @4
7    glBindFramebuffer               @5
8    glBindRenderbuffer              @6
9    glBindTexture                   @7
10    glBlendColor                    @8
11    glBlendEquation                 @9
12    glBlendEquationSeparate         @10
13    glBlendFunc                     @11
14    glBlendFuncSeparate             @12
15    glBufferData                    @13
16    glBufferSubData                 @14
17    glCheckFramebufferStatus        @15
18    glClear                         @16
19    glClearColor                    @17
20    glClearDepthf                   @18
21    glClearStencil                  @19
22    glColorMask                     @20
23    glCompileShader                 @21
24    glCompressedTexImage2D          @22
25    glCompressedTexSubImage2D       @23
26    glCopyTexImage2D                @24
27    glCopyTexSubImage2D             @25
28    glCreateProgram                 @26
29    glCreateShader                  @27
30    glCullFace                      @28
31    glDeleteBuffers                 @29
32    glDeleteFramebuffers            @30
33    glDeleteProgram                 @32
34    glDeleteRenderbuffers           @33
35    glDeleteShader                  @34
36    glDeleteTextures                @31
37    glDepthFunc                     @36
38    glDepthMask                     @37
39    glDepthRangef                   @38
40    glDetachShader                  @35
41    glDisable                       @39
42    glDisableVertexAttribArray      @40
43    glDrawArrays                    @41
44    glDrawElements                  @42
45    glEnable                        @43
46    glEnableVertexAttribArray       @44
47    glFinish                        @45
48    glFlush                         @46
49    glFramebufferRenderbuffer       @47
50    glFramebufferTexture2D          @48
51    glFrontFace                     @49
52    glGenBuffers                    @50
53    glGenFramebuffers               @52
54    glGenRenderbuffers              @53
55    glGenTextures                   @54
56    glGenerateMipmap                @51
57    glGetActiveAttrib               @55
58    glGetActiveUniform              @56
59    glGetAttachedShaders            @57
60    glGetAttribLocation             @58
61    glGetBooleanv                   @59
62    glGetBufferParameteriv          @60
63    glGetError                      @61
64    glGetFloatv                     @62
65    glGetFramebufferAttachmentParameteriv   @63
66    glGetIntegerv                   @64
67    glGetProgramInfoLog             @66
68    glGetProgramiv                  @65
69    glGetRenderbufferParameteriv    @67
70    glGetShaderInfoLog              @69
71    glGetShaderPrecisionFormat      @70
72    glGetShaderSource               @71
73    glGetShaderiv                   @68
74    glGetString                     @72
75    glGetTexParameterfv             @73
76    glGetTexParameteriv             @74
77    glGetUniformLocation            @77
78    glGetUniformfv                  @75
79    glGetUniformiv                  @76
80    glGetVertexAttribPointerv       @80
81    glGetVertexAttribfv             @78
82    glGetVertexAttribiv             @79
83    glHint                          @81
84    glIsBuffer                      @82
85    glIsEnabled                     @83
86    glIsFramebuffer                 @84
87    glIsProgram                     @85
88    glIsRenderbuffer                @86
89    glIsShader                      @87
90    glIsTexture                     @88
91    glLineWidth                     @89
92    glLinkProgram                   @90
93    glPixelStorei                   @91
94    glPolygonOffset                 @92
95    glReadPixels                    @93
96    glReleaseShaderCompiler         @94
97    glRenderbufferStorage           @95
98    glSampleCoverage                @96
99    glScissor                       @97
100    glShaderBinary                  @98
101    glShaderSource                  @99
102    glStencilFunc                   @100
103    glStencilFuncSeparate           @101
104    glStencilMask                   @102
105    glStencilMaskSeparate           @103
106    glStencilOp                     @104
107    glStencilOpSeparate             @105
108    glTexImage2D                    @106
109    glTexParameterf                 @107
110    glTexParameterfv                @108
111    glTexParameteri                 @109
112    glTexParameteriv                @110
113    glTexSubImage2D                 @111
114    glUniform1f                     @112
115    glUniform1fv                    @113
116    glUniform1i                     @114
117    glUniform1iv                    @115
118    glUniform2f                     @116
119    glUniform2fv                    @117
120    glUniform2i                     @118
121    glUniform2iv                    @119
122    glUniform3f                     @120
123    glUniform3fv                    @121
124    glUniform3i                     @122
125    glUniform3iv                    @123
126    glUniform4f                     @124
127    glUniform4fv                    @125
128    glUniform4i                     @126
129    glUniform4iv                    @127
130    glUniformMatrix2fv              @128
131    glUniformMatrix3fv              @129
132    glUniformMatrix4fv              @130
133    glUseProgram                    @131
134    glValidateProgram               @132
135    glVertexAttrib1f                @133
136    glVertexAttrib1fv               @134
137    glVertexAttrib2f                @135
138    glVertexAttrib2fv               @136
139    glVertexAttrib3f                @137
140    glVertexAttrib3fv               @138
141    glVertexAttrib4f                @139
142    glVertexAttrib4fv               @140
143    glVertexAttribPointer           @141
144    glViewport                      @142
145
146    ; Extensions
147    glTexImage3DOES                 @143
148    glBlitFramebufferANGLE          @149
149    glRenderbufferStorageMultisampleANGLE @150
150    glDeleteFencesNV                @151
151    glFinishFenceNV                 @152
152    glGenFencesNV                   @153
153    glGetFenceivNV                  @154
154    glIsFenceNV                     @155
155    glSetFenceNV                    @156
156    glTestFenceNV                   @157
157
158    ; EGL dependencies
159    glCreateContext                 @144 NONAME
160    glDestroyContext                @145 NONAME
161    glMakeCurrent                   @146 NONAME
162    glGetCurrentContext             @147 NONAME
163    glGetProcAddress                @148 NONAME