1/*
2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 *     * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *     * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 *     * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31#include "config.h"
32#include "ArrayBuffer.h"
33#include "Uint8Array.h"
34
35#include "V8Binding.h"
36#include "V8ArrayBuffer.h"
37#include "V8ArrayBufferViewCustom.h"
38#include "V8Uint8Array.h"
39#include "V8Proxy.h"
40
41namespace WebCore {
42
43v8::Handle<v8::Value> V8Uint8Array::constructorCallback(const v8::Arguments& args)
44{
45    INC_STATS("DOM.Uint8Array.Contructor");
46
47    return constructWebGLArray<Uint8Array, unsigned char>(args, &info, v8::kExternalUnsignedByteArray);
48}
49
50v8::Handle<v8::Value> V8Uint8Array::setCallback(const v8::Arguments& args)
51{
52    INC_STATS("DOM.Uint8Array.set()");
53    return setWebGLArrayHelper<Uint8Array, V8Uint8Array>(args);
54}
55
56v8::Handle<v8::Value> toV8(Uint8Array* impl)
57{
58    if (!impl)
59        return v8::Null();
60    v8::Handle<v8::Object> wrapper = V8Uint8Array::wrap(impl);
61    if (!wrapper.IsEmpty())
62        wrapper->SetIndexedPropertiesToExternalArrayData(impl->baseAddress(), v8::kExternalUnsignedByteArray, impl->length());
63    return wrapper;
64}
65
66} // namespace WebCore
67