1/*
2 * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1.  Redistributions of source code must retain the above copyright
9 *     notice, this list of conditions and the following disclaimer.
10 * 2.  Redistributions in binary form must reproduce the above copyright
11 *     notice, this list of conditions and the following disclaimer in the
12 *     documentation and/or other materials provided with the distribution.
13 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 *     its contributors may be used to endorse or promote products derived
15 *     from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29#include "config.h"
30#include "AnimationController.h"
31
32#include "AnimationBase.h"
33#include "AnimationControllerPrivate.h"
34#include "CSSParser.h"
35#include "CompositeAnimation.h"
36#include "EventNames.h"
37#include "Frame.h"
38#include "RenderView.h"
39#include "WebKitAnimationEvent.h"
40#include "WebKitAnimationList.h"
41#include "WebKitTransitionEvent.h"
42#include <wtf/CurrentTime.h>
43#include <wtf/UnusedParam.h>
44
45namespace WebCore {
46
47// FIXME: Why isn't this set to 60fps or something?
48static const double cAnimationTimerDelay = 0.025;
49static const double cBeginAnimationUpdateTimeNotSet = -1;
50
51AnimationControllerPrivate::AnimationControllerPrivate(Frame* frame)
52    : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired)
53    , m_updateStyleIfNeededDispatcher(this, &AnimationControllerPrivate::updateStyleIfNeededDispatcherFired)
54    , m_frame(frame)
55    , m_beginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet)
56    , m_animationsWaitingForStyle()
57    , m_animationsWaitingForStartTimeResponse()
58    , m_waitingForAsyncStartNotification(false)
59{
60}
61
62AnimationControllerPrivate::~AnimationControllerPrivate()
63{
64}
65
66PassRefPtr<CompositeAnimation> AnimationControllerPrivate::accessCompositeAnimation(RenderObject* renderer)
67{
68    RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
69    if (!animation) {
70        animation = CompositeAnimation::create(this);
71        m_compositeAnimations.set(renderer, animation);
72    }
73    return animation;
74}
75
76bool AnimationControllerPrivate::clear(RenderObject* renderer)
77{
78    // Return false if we didn't do anything OR we are suspended (so we don't try to
79    // do a setNeedsStyleRecalc() when suspended).
80    PassRefPtr<CompositeAnimation> animation = m_compositeAnimations.take(renderer);
81    if (!animation)
82        return false;
83    animation->clearRenderer();
84    return animation->suspended();
85}
86
87void AnimationControllerPrivate::updateAnimationTimer(bool callSetChanged/* = false*/)
88{
89    double needsService = -1;
90    bool calledSetChanged = false;
91
92    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
93    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
94        CompositeAnimation* compAnim = it->second.get();
95        if (!compAnim->suspended() && compAnim->hasAnimations()) {
96            double t = compAnim->timeToNextService();
97            if (t != -1 && (t < needsService || needsService == -1))
98                needsService = t;
99            if (needsService == 0) {
100                if (callSetChanged) {
101                    Node* node = it->first->node();
102                    ASSERT(!node || (node->document() && !node->document()->inPageCache()));
103                    node->setNeedsStyleRecalc(SyntheticStyleChange);
104                    calledSetChanged = true;
105                }
106                else
107                    break;
108            }
109        }
110    }
111
112    if (calledSetChanged)
113        m_frame->document()->updateStyleIfNeeded();
114
115    // If we want service immediately, we start a repeating timer to reduce the overhead of starting
116    if (needsService == 0) {
117        if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0)
118            m_animationTimer.startRepeating(cAnimationTimerDelay);
119        return;
120    }
121
122    // If we don't need service, we want to make sure the timer is no longer running
123    if (needsService < 0) {
124        if (m_animationTimer.isActive())
125            m_animationTimer.stop();
126        return;
127    }
128
129    // Otherwise, we want to start a one-shot timer so we get here again
130    if (m_animationTimer.isActive())
131        m_animationTimer.stop();
132    m_animationTimer.startOneShot(needsService);
133}
134
135void AnimationControllerPrivate::updateStyleIfNeededDispatcherFired(Timer<AnimationControllerPrivate>*)
136{
137    fireEventsAndUpdateStyle();
138}
139
140void AnimationControllerPrivate::fireEventsAndUpdateStyle()
141{
142    // Protect the frame from getting destroyed in the event handler
143    RefPtr<Frame> protector = m_frame;
144
145    bool updateStyle = !m_eventsToDispatch.isEmpty() || !m_nodeChangesToDispatch.isEmpty();
146
147    // fire all the events
148    Vector<EventToDispatch> eventsToDispatch = m_eventsToDispatch;
149    m_eventsToDispatch.clear();
150    Vector<EventToDispatch>::const_iterator eventsToDispatchEnd = eventsToDispatch.end();
151    for (Vector<EventToDispatch>::const_iterator it = eventsToDispatch.begin(); it != eventsToDispatchEnd; ++it) {
152        if (it->eventType == eventNames().webkitTransitionEndEvent)
153            it->element->dispatchEvent(WebKitTransitionEvent::create(it->eventType, it->name, it->elapsedTime));
154        else
155            it->element->dispatchEvent(WebKitAnimationEvent::create(it->eventType, it->name, it->elapsedTime));
156    }
157
158    // call setChanged on all the elements
159    Vector<RefPtr<Node> >::const_iterator nodeChangesToDispatchEnd = m_nodeChangesToDispatch.end();
160    for (Vector<RefPtr<Node> >::const_iterator it = m_nodeChangesToDispatch.begin(); it != nodeChangesToDispatchEnd; ++it)
161        (*it)->setNeedsStyleRecalc(SyntheticStyleChange);
162
163    m_nodeChangesToDispatch.clear();
164
165    if (updateStyle && m_frame)
166        m_frame->document()->updateStyleIfNeeded();
167}
168
169void AnimationControllerPrivate::startUpdateStyleIfNeededDispatcher()
170{
171    if (!m_updateStyleIfNeededDispatcher.isActive())
172        m_updateStyleIfNeededDispatcher.startOneShot(0);
173}
174
175void AnimationControllerPrivate::addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime)
176{
177    m_eventsToDispatch.grow(m_eventsToDispatch.size()+1);
178    EventToDispatch& event = m_eventsToDispatch[m_eventsToDispatch.size()-1];
179    event.element = element;
180    event.eventType = eventType;
181    event.name = name;
182    event.elapsedTime = elapsedTime;
183
184    startUpdateStyleIfNeededDispatcher();
185}
186
187void AnimationControllerPrivate::addNodeChangeToDispatch(PassRefPtr<Node> node)
188{
189    ASSERT(!node || (node->document() && !node->document()->inPageCache()));
190    if (!node)
191        return;
192
193    m_nodeChangesToDispatch.append(node);
194    startUpdateStyleIfNeededDispatcher();
195}
196
197void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>*)
198{
199    // Make sure animationUpdateTime is updated, so that it is current even if no
200    // styleChange has happened (e.g. accelerated animations)
201    setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
202
203    // When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate
204    // updateStyleIfNeeded.  It will then call back to us with new information.
205    updateAnimationTimer(true);
206
207    // Fire events right away, to avoid a flash of unanimated style after an animation completes, and before
208    // the 'end' event fires.
209    fireEventsAndUpdateStyle();
210}
211
212bool AnimationControllerPrivate::isRunningAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
213{
214    RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
215    if (!animation)
216        return false;
217
218    return animation->isAnimatingProperty(property, false, isRunningNow);
219}
220
221bool AnimationControllerPrivate::isRunningAcceleratedAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
222{
223    RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
224    if (!animation)
225        return false;
226
227    return animation->isAnimatingProperty(property, true, isRunningNow);
228}
229
230void AnimationControllerPrivate::suspendAnimations()
231{
232    suspendAnimationsForDocument(m_frame->document());
233
234    // Traverse subframes
235    for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->nextSibling())
236        child->animation()->suspendAnimations();
237}
238
239void AnimationControllerPrivate::resumeAnimations()
240{
241    resumeAnimationsForDocument(m_frame->document());
242
243    // Traverse subframes
244    for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->nextSibling())
245        child->animation()->resumeAnimations();
246}
247
248void AnimationControllerPrivate::suspendAnimationsForDocument(Document* document)
249{
250    setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
251
252    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
253    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
254        RenderObject* renderer = it->first;
255        if (renderer->document() == document) {
256            CompositeAnimation* compAnim = it->second.get();
257            compAnim->suspendAnimations();
258        }
259    }
260
261    updateAnimationTimer();
262}
263
264void AnimationControllerPrivate::resumeAnimationsForDocument(Document* document)
265{
266    setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
267
268    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
269    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
270        RenderObject* renderer = it->first;
271        if (renderer->document() == document) {
272            CompositeAnimation* compAnim = it->second.get();
273            compAnim->resumeAnimations();
274        }
275    }
276
277    updateAnimationTimer();
278}
279
280bool AnimationControllerPrivate::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
281{
282    if (!renderer)
283        return false;
284
285    RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
286    if (!compAnim)
287        return false;
288
289    if (compAnim->pauseAnimationAtTime(name, t)) {
290        renderer->node()->setNeedsStyleRecalc(SyntheticStyleChange);
291        startUpdateStyleIfNeededDispatcher();
292        return true;
293    }
294
295    return false;
296}
297
298bool AnimationControllerPrivate::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
299{
300    if (!renderer)
301        return false;
302
303    RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
304    if (!compAnim)
305        return false;
306
307    if (compAnim->pauseTransitionAtTime(cssPropertyID(property), t)) {
308        renderer->node()->setNeedsStyleRecalc(SyntheticStyleChange);
309        startUpdateStyleIfNeededDispatcher();
310        return true;
311    }
312
313    return false;
314}
315
316double AnimationControllerPrivate::beginAnimationUpdateTime()
317{
318    if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet)
319        m_beginAnimationUpdateTime = currentTime();
320    return m_beginAnimationUpdateTime;
321}
322
323void AnimationControllerPrivate::endAnimationUpdate()
324{
325    styleAvailable();
326    if (!m_waitingForAsyncStartNotification)
327        startTimeResponse(beginAnimationUpdateTime());
328}
329
330void AnimationControllerPrivate::receivedStartTimeResponse(double time)
331{
332    m_waitingForAsyncStartNotification = false;
333    startTimeResponse(time);
334}
335
336PassRefPtr<RenderStyle> AnimationControllerPrivate::getAnimatedStyleForRenderer(RenderObject* renderer)
337{
338    if (!renderer)
339        return 0;
340
341    RefPtr<CompositeAnimation> rendererAnimations = m_compositeAnimations.get(renderer);
342    if (!rendererAnimations)
343        return renderer->style();
344
345    // Make sure animationUpdateTime is updated, so that it is current even if no
346    // styleChange has happened (e.g. accelerated animations).
347    setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
348    RefPtr<RenderStyle> animatingStyle = rendererAnimations->getAnimatedStyle();
349    if (!animatingStyle)
350        animatingStyle = renderer->style();
351
352    return animatingStyle.release();
353}
354
355unsigned AnimationControllerPrivate::numberOfActiveAnimations() const
356{
357    unsigned count = 0;
358
359    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
360    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
361        CompositeAnimation* compAnim = it->second.get();
362        count += compAnim->numberOfActiveAnimations();
363    }
364
365    return count;
366}
367
368void AnimationControllerPrivate::addToAnimationsWaitingForStyle(AnimationBase* animation)
369{
370    // Make sure this animation is not in the start time waiters
371    m_animationsWaitingForStartTimeResponse.remove(animation);
372
373    m_animationsWaitingForStyle.add(animation);
374}
375
376void AnimationControllerPrivate::removeFromAnimationsWaitingForStyle(AnimationBase* animationToRemove)
377{
378    m_animationsWaitingForStyle.remove(animationToRemove);
379}
380
381void AnimationControllerPrivate::styleAvailable()
382{
383    // Go through list of waiters and send them on their way
384    WaitingAnimationsSet::const_iterator it = m_animationsWaitingForStyle.begin();
385    WaitingAnimationsSet::const_iterator end = m_animationsWaitingForStyle.end();
386    for (; it != end; ++it)
387        (*it)->styleAvailable();
388
389    m_animationsWaitingForStyle.clear();
390}
391
392void AnimationControllerPrivate::addToAnimationsWaitingForStartTimeResponse(AnimationBase* animation, bool willGetResponse)
393{
394    // If willGetResponse is true, it means this animation is actually waiting for a response
395    // (which will come in as a call to notifyAnimationStarted()).
396    // In that case we don't need to add it to this list. We just set a waitingForAResponse flag
397    // which says we are waiting for the response. If willGetResponse is false, this animation
398    // is not waiting for a response for itself, but rather for a notifyXXXStarted() call for
399    // another animation to which it will sync.
400    //
401    // When endAnimationUpdate() is called we check to see if the waitingForAResponse flag is
402    // true. If so, we just return and will do our work when the first notifyXXXStarted() call
403    // comes in. If it is false, we will not be getting a notifyXXXStarted() call, so we will
404    // do our work right away. In both cases we call the onAnimationStartResponse() method
405    // on each animation. In the first case we send in the time we got from notifyXXXStarted().
406    // In the second case, we just pass in the beginAnimationUpdateTime().
407    //
408    // This will synchronize all software and accelerated animations started in the same
409    // updateStyleIfNeeded cycle.
410    //
411
412    if (willGetResponse)
413        m_waitingForAsyncStartNotification = true;
414
415    m_animationsWaitingForStartTimeResponse.add(animation);
416}
417
418void AnimationControllerPrivate::removeFromAnimationsWaitingForStartTimeResponse(AnimationBase* animationToRemove)
419{
420    m_animationsWaitingForStartTimeResponse.remove(animationToRemove);
421
422    if (m_animationsWaitingForStartTimeResponse.isEmpty())
423        m_waitingForAsyncStartNotification = false;
424}
425
426void AnimationControllerPrivate::startTimeResponse(double time)
427{
428    // Go through list of waiters and send them on their way
429
430    WaitingAnimationsSet::const_iterator it = m_animationsWaitingForStartTimeResponse.begin();
431    WaitingAnimationsSet::const_iterator end = m_animationsWaitingForStartTimeResponse.end();
432    for (; it != end; ++it)
433        (*it)->onAnimationStartResponse(time);
434
435    m_animationsWaitingForStartTimeResponse.clear();
436    m_waitingForAsyncStartNotification = false;
437}
438
439void AnimationControllerPrivate::animationWillBeRemoved(AnimationBase* animation)
440{
441    removeFromAnimationsWaitingForStyle(animation);
442    removeFromAnimationsWaitingForStartTimeResponse(animation);
443}
444
445PassRefPtr<WebKitAnimationList> AnimationControllerPrivate::animationsForRenderer(RenderObject* renderer) const
446{
447    RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
448
449    if (!animation)
450        return 0;
451
452    return animation->animations();
453}
454
455AnimationController::AnimationController(Frame* frame)
456    : m_data(new AnimationControllerPrivate(frame))
457{
458}
459
460AnimationController::~AnimationController()
461{
462    delete m_data;
463}
464
465void AnimationController::cancelAnimations(RenderObject* renderer)
466{
467    if (!m_data->hasAnimations())
468        return;
469
470    if (m_data->clear(renderer)) {
471        Node* node = renderer->node();
472        ASSERT(!node || (node->document() && !node->document()->inPageCache()));
473        node->setNeedsStyleRecalc(SyntheticStyleChange);
474    }
475}
476
477PassRefPtr<RenderStyle> AnimationController::updateAnimations(RenderObject* renderer, RenderStyle* newStyle)
478{
479    // Don't do anything if we're in the cache
480    if (!renderer->document() || renderer->document()->inPageCache())
481        return newStyle;
482
483    RenderStyle* oldStyle = renderer->style();
484
485    if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle->animations() && !newStyle->transitions()))
486        return newStyle;
487
488    // Don't run transitions when printing.
489    if (renderer->view()->printing())
490        return newStyle;
491
492    // Fetch our current set of implicit animations from a hashtable.  We then compare them
493    // against the animations in the style and make sure we're in sync.  If destination values
494    // have changed, we reset the animation.  We then do a blend to get new values and we return
495    // a new style.
496    ASSERT(renderer->node()); // FIXME: We do not animate generated content yet.
497
498    RefPtr<CompositeAnimation> rendererAnimations = m_data->accessCompositeAnimation(renderer);
499    RefPtr<RenderStyle> blendedStyle = rendererAnimations->animate(renderer, oldStyle, newStyle);
500
501    m_data->updateAnimationTimer();
502
503    if (blendedStyle != newStyle) {
504        // If the animations/transitions change opacity or transform, we need to update
505        // the style to impose the stacking rules. Note that this is also
506        // done in CSSStyleSelector::adjustRenderStyle().
507        if (blendedStyle->hasAutoZIndex() && (blendedStyle->opacity() < 1.0f || blendedStyle->hasTransform()))
508            blendedStyle->setZIndex(0);
509    }
510    return blendedStyle.release();
511}
512
513PassRefPtr<RenderStyle> AnimationController::getAnimatedStyleForRenderer(RenderObject* renderer)
514{
515    return m_data->getAnimatedStyleForRenderer(renderer);
516}
517
518void AnimationController::notifyAnimationStarted(RenderObject*, double startTime)
519{
520    m_data->receivedStartTimeResponse(startTime);
521}
522
523bool AnimationController::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
524{
525    return m_data->pauseAnimationAtTime(renderer, name, t);
526}
527
528unsigned AnimationController::numberOfActiveAnimations() const
529{
530    return m_data->numberOfActiveAnimations();
531}
532
533bool AnimationController::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
534{
535    return m_data->pauseTransitionAtTime(renderer, property, t);
536}
537
538bool AnimationController::isRunningAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
539{
540    return m_data->isRunningAnimationOnRenderer(renderer, property, isRunningNow);
541}
542
543bool AnimationController::isRunningAcceleratedAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
544{
545    return m_data->isRunningAcceleratedAnimationOnRenderer(renderer, property, isRunningNow);
546}
547
548void AnimationController::suspendAnimations()
549{
550    m_data->suspendAnimations();
551}
552
553void AnimationController::resumeAnimations()
554{
555    m_data->resumeAnimations();
556}
557
558void AnimationController::suspendAnimationsForDocument(Document* document)
559{
560    m_data->suspendAnimationsForDocument(document);
561}
562
563void AnimationController::resumeAnimationsForDocument(Document* document)
564{
565    m_data->resumeAnimationsForDocument(document);
566}
567
568void AnimationController::beginAnimationUpdate()
569{
570    m_data->setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
571}
572
573void AnimationController::endAnimationUpdate()
574{
575    m_data->endAnimationUpdate();
576}
577
578bool AnimationController::supportsAcceleratedAnimationOfProperty(CSSPropertyID property)
579{
580#if USE(ACCELERATED_COMPOSITING)
581    return AnimationBase::animationOfPropertyIsAccelerated(property);
582#else
583    UNUSED_PARAM(property);
584    return false;
585#endif
586}
587
588PassRefPtr<WebKitAnimationList> AnimationController::animationsForRenderer(RenderObject* renderer) const
589{
590    return m_data->animationsForRenderer(renderer);
591}
592
593} // namespace WebCore
594