1/*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved.
4 * Copyright (C) 2010 Google Inc. All rights reserved.
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 * Library General Public License for more details.
15 *
16 * You should have received a copy of the GNU Library General Public License
17 * along with this library; see the file COPYING.LIB.  If not, write to
18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19 * Boston, MA 02110-1301, USA.
20 *
21 */
22
23#include "config.h"
24
25#include "BidiResolver.h"
26#include "Hyphenation.h"
27#include "InlineIterator.h"
28#include "InlineTextBox.h"
29#include "Logging.h"
30#include "RenderArena.h"
31#include "RenderCombineText.h"
32#include "RenderInline.h"
33#include "RenderLayer.h"
34#include "RenderListMarker.h"
35#include "RenderRubyRun.h"
36#include "RenderView.h"
37#include "Settings.h"
38#include "TextBreakIterator.h"
39#include "TextRun.h"
40#include "TrailingFloatsRootInlineBox.h"
41#include "VerticalPositionCache.h"
42#include "break_lines.h"
43#include <wtf/AlwaysInline.h>
44#include <wtf/RefCountedLeakCounter.h>
45#include <wtf/StdLibExtras.h>
46#include <wtf/Vector.h>
47#include <wtf/unicode/CharacterNames.h>
48
49#if ENABLE(SVG)
50#include "RenderSVGInlineText.h"
51#include "SVGRootInlineBox.h"
52#endif
53
54#ifdef ANDROID_LAYOUT
55#include "Frame.h"
56#include "FrameTree.h"
57#include "Settings.h"
58#include "Text.h"
59#include "HTMLNames.h"
60#endif // ANDROID_LAYOUT
61
62using namespace std;
63using namespace WTF;
64using namespace Unicode;
65
66namespace WebCore {
67
68// We don't let our line box tree for a single line get any deeper than this.
69const unsigned cMaxLineDepth = 200;
70
71static inline int borderPaddingMarginStart(RenderInline* child)
72{
73    return child->marginStart() + child->paddingStart() + child->borderStart();
74}
75
76static inline int borderPaddingMarginEnd(RenderInline* child)
77{
78    return child->marginEnd() + child->paddingEnd() + child->borderEnd();
79}
80
81static int inlineLogicalWidth(RenderObject* child, bool start = true, bool end = true)
82{
83    unsigned lineDepth = 1;
84    int extraWidth = 0;
85    RenderObject* parent = child->parent();
86    while (parent->isRenderInline() && lineDepth++ < cMaxLineDepth) {
87        RenderInline* parentAsRenderInline = toRenderInline(parent);
88        if (start && !child->previousSibling())
89            extraWidth += borderPaddingMarginStart(parentAsRenderInline);
90        if (end && !child->nextSibling())
91            extraWidth += borderPaddingMarginEnd(parentAsRenderInline);
92        child = parent;
93        parent = child->parent();
94    }
95    return extraWidth;
96}
97
98static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak)
99{
100    // Check to see if our last midpoint is a start point beyond the line break.  If so,
101    // shave it off the list, and shave off a trailing space if the previous end point doesn't
102    // preserve whitespace.
103    if (lBreak.m_obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) {
104        InlineIterator* midpoints = lineMidpointState.midpoints.data();
105        InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2];
106        const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1];
107        InlineIterator currpoint = endpoint;
108        while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
109            currpoint.increment();
110        if (currpoint == lBreak) {
111            // We hit the line break before the start point.  Shave off the start point.
112            lineMidpointState.numMidpoints--;
113            if (endpoint.m_obj->style()->collapseWhiteSpace())
114                endpoint.m_pos--;
115        }
116    }
117}
118
119static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint)
120{
121    if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints)
122        lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10);
123
124    InlineIterator* midpoints = lineMidpointState.midpoints.data();
125    midpoints[lineMidpointState.numMidpoints++] = midpoint;
126}
127
128static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
129{
130    return new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir());
131}
132
133void RenderBlock::appendRunsForObject(BidiRunList<BidiRun>& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
134{
135    if (start > end || obj->isFloating() ||
136        (obj->isPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline()))
137        return;
138
139    LineMidpointState& lineMidpointState = resolver.midpointState();
140    bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints);
141    InlineIterator nextMidpoint;
142    if (haveNextMidpoint)
143        nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint];
144    if (lineMidpointState.betweenMidpoints) {
145        if (!(haveNextMidpoint && nextMidpoint.m_obj == obj))
146            return;
147        // This is a new start point. Stop ignoring objects and
148        // adjust our start.
149        lineMidpointState.betweenMidpoints = false;
150        start = nextMidpoint.m_pos;
151        lineMidpointState.currentMidpoint++;
152        if (start < end)
153            return appendRunsForObject(runs, start, end, obj, resolver);
154    } else {
155        if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) {
156            runs.addRun(createRun(start, end, obj, resolver));
157            return;
158        }
159
160        // An end midpoint has been encountered within our object.  We
161        // need to go ahead and append a run with our endpoint.
162        if (static_cast<int>(nextMidpoint.m_pos + 1) <= end) {
163            lineMidpointState.betweenMidpoints = true;
164            lineMidpointState.currentMidpoint++;
165            if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
166                if (static_cast<int>(nextMidpoint.m_pos + 1) > start)
167                    runs.addRun(createRun(start, nextMidpoint.m_pos + 1, obj, resolver));
168                return appendRunsForObject(runs, nextMidpoint.m_pos + 1, end, obj, resolver);
169            }
170        } else
171           runs.addRun(createRun(start, end, obj, resolver));
172    }
173}
174
175static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false)
176{
177    if (isRootLineBox)
178        return toRenderBlock(obj)->createAndAppendRootInlineBox();
179
180    if (obj->isText()) {
181        InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox();
182        // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode
183        // (Note the use of strict mode.  In "almost strict" mode, we don't treat the box for <br> as text.)
184        if (obj->isBR())
185            textBox->setIsText(isOnlyRun || obj->document()->inNoQuirksMode());
186        return textBox;
187    }
188
189    if (obj->isBox())
190        return toRenderBox(obj)->createInlineBox();
191
192    return toRenderInline(obj)->createAndAppendInlineFlowBox();
193}
194
195static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout)
196{
197    if (o->isText()) {
198        if (o->preferredLogicalWidthsDirty() && (o->isCounter() || o->isQuote()))
199            toRenderText(o)->computePreferredLogicalWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed.
200        toRenderText(o)->dirtyLineBoxes(fullLayout);
201    } else
202        toRenderInline(o)->dirtyLineBoxes(fullLayout);
203}
204
205static bool parentIsConstructedOrHaveNext(InlineFlowBox* parentBox)
206{
207    do {
208        if (parentBox->isConstructed() || parentBox->nextOnLine())
209            return true;
210        parentBox = parentBox->parent();
211    } while (parentBox);
212    return false;
213}
214
215InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine, InlineBox* childBox)
216{
217    // See if we have an unconstructed line box for this object that is also
218    // the last item on the line.
219    unsigned lineDepth = 1;
220    InlineFlowBox* parentBox = 0;
221    InlineFlowBox* result = 0;
222    bool hasDefaultLineBoxContain = style()->lineBoxContain() == RenderStyle::initialLineBoxContain();
223    do {
224        ASSERT(obj->isRenderInline() || obj == this);
225
226        RenderInline* inlineFlow = (obj != this) ? toRenderInline(obj) : 0;
227
228        // Get the last box we made for this render object.
229        parentBox = inlineFlow ? inlineFlow->lastLineBox() : toRenderBlock(obj)->lastLineBox();
230
231        // If this box or its ancestor is constructed then it is from a previous line, and we need
232        // to make a new box for our line.  If this box or its ancestor is unconstructed but it has
233        // something following it on the line, then we know we have to make a new box
234        // as well.  In this situation our inline has actually been split in two on
235        // the same line (this can happen with very fancy language mixtures).
236        bool constructedNewBox = false;
237        bool allowedToConstructNewBox = !hasDefaultLineBoxContain || !inlineFlow || inlineFlow->alwaysCreateLineBoxes();
238        bool canUseExistingParentBox = parentBox && !parentIsConstructedOrHaveNext(parentBox);
239        if (allowedToConstructNewBox && !canUseExistingParentBox) {
240            // We need to make a new box for this render object.  Once
241            // made, we need to place it at the end of the current line.
242            InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this);
243            ASSERT(newBox->isInlineFlowBox());
244            parentBox = static_cast<InlineFlowBox*>(newBox);
245            parentBox->setFirstLineStyleBit(firstLine);
246            parentBox->setIsHorizontal(isHorizontalWritingMode());
247            if (!hasDefaultLineBoxContain)
248                parentBox->clearDescendantsHaveSameLineHeightAndBaseline();
249            constructedNewBox = true;
250        }
251
252        if (constructedNewBox || canUseExistingParentBox) {
253            if (!result)
254                result = parentBox;
255
256            // If we have hit the block itself, then |box| represents the root
257            // inline box for the line, and it doesn't have to be appended to any parent
258            // inline.
259            if (childBox)
260                parentBox->addToLine(childBox);
261
262            if (!constructedNewBox || obj == this)
263                break;
264
265            childBox = parentBox;
266        }
267
268        // If we've exceeded our line depth, then jump straight to the root and skip all the remaining
269        // intermediate inline flows.
270        obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
271
272    } while (true);
273
274    return result;
275}
276
277static bool reachedEndOfTextRenderer(const BidiRunList<BidiRun>& bidiRuns)
278{
279    BidiRun* run = bidiRuns.logicallyLastRun();
280    if (!run)
281        return true;
282    unsigned int pos = run->stop();
283    RenderObject* r = run->m_object;
284    if (!r->isText() || r->isBR())
285        return false;
286    RenderText* renderText = toRenderText(r);
287    if (pos >= renderText->textLength())
288        return true;
289
290    while (isASCIISpace(renderText->characters()[pos])) {
291        pos++;
292        if (pos >= renderText->textLength())
293            return true;
294    }
295    return false;
296}
297
298RootInlineBox* RenderBlock::constructLine(BidiRunList<BidiRun>& bidiRuns, bool firstLine, bool lastLine)
299{
300    ASSERT(bidiRuns.firstRun());
301
302    bool rootHasSelectedChildren = false;
303    InlineFlowBox* parentBox = 0;
304    for (BidiRun* r = bidiRuns.firstRun(); r; r = r->next()) {
305        // Create a box for our object.
306        bool isOnlyRun = (bidiRuns.runCount() == 1);
307        if (bidiRuns.runCount() == 2 && !r->m_object->isListMarker())
308            isOnlyRun = (!style()->isLeftToRightDirection() ? bidiRuns.lastRun() : bidiRuns.firstRun())->m_object->isListMarker();
309
310        InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun);
311        r->m_box = box;
312
313        ASSERT(box);
314        if (!box)
315            continue;
316
317        if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone)
318            rootHasSelectedChildren = true;
319
320        // If we have no parent box yet, or if the run is not simply a sibling,
321        // then we need to construct inline boxes as necessary to properly enclose the
322        // run's inline box.
323        if (!parentBox || parentBox->renderer() != r->m_object->parent())
324            // Create new inline boxes all the way back to the appropriate insertion point.
325            parentBox = createLineBoxes(r->m_object->parent(), firstLine, box);
326        else {
327            // Append the inline box to this line.
328            parentBox->addToLine(box);
329        }
330
331        bool visuallyOrdered = r->m_object->style()->visuallyOrdered();
332        box->setBidiLevel(r->level());
333
334        if (box->isInlineTextBox()) {
335            InlineTextBox* text = static_cast<InlineTextBox*>(box);
336            text->setStart(r->m_start);
337            text->setLen(r->m_stop - r->m_start);
338            text->m_dirOverride = r->dirOverride(visuallyOrdered);
339            if (r->m_hasHyphen)
340                text->setHasHyphen(true);
341        }
342    }
343
344    // We should have a root inline box.  It should be unconstructed and
345    // be the last continuation of our line list.
346    ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
347
348    // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box
349    // from the bidi runs walk above has a selection state.
350    if (rootHasSelectedChildren)
351        lastLineBox()->root()->setHasSelectedChildren(true);
352
353    // Set bits on our inline flow boxes that indicate which sides should
354    // paint borders/margins/padding.  This knowledge will ultimately be used when
355    // we determine the horizontal positions and widths of all the inline boxes on
356    // the line.
357    bool isLogicallyLastRunWrapped = bidiRuns.logicallyLastRun()->m_object && bidiRuns.logicallyLastRun()->m_object->isText() ? !reachedEndOfTextRenderer(bidiRuns) : true;
358    lastLineBox()->determineSpacingForFlowBoxes(lastLine, isLogicallyLastRunWrapped, bidiRuns.logicallyLastRun()->m_object);
359
360    // Now mark the line boxes as being constructed.
361    lastLineBox()->setConstructed();
362
363    // Return the last line.
364    return lastRootBox();
365}
366
367ETextAlign RenderBlock::textAlignmentForLine(bool endsWithSoftBreak) const
368{
369    ETextAlign alignment = style()->textAlign();
370    if (!endsWithSoftBreak && alignment == JUSTIFY)
371        alignment = TAAUTO;
372
373    return alignment;
374}
375
376static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
377{
378    // The direction of the block should determine what happens with wide lines.
379    // In particular with RTL blocks, wide lines should still spill out to the left.
380    if (isLeftToRightDirection) {
381        if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
382            trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
383        return;
384    }
385
386    if (trailingSpaceRun)
387        trailingSpaceRun->m_box->setLogicalWidth(0);
388    else if (totalLogicalWidth > availableLogicalWidth)
389        logicalLeft -= (totalLogicalWidth - availableLogicalWidth);
390}
391
392static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
393{
394    // Wide lines spill out of the block based off direction.
395    // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
396    // side of the block.
397    if (isLeftToRightDirection) {
398        if (trailingSpaceRun) {
399            totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
400            trailingSpaceRun->m_box->setLogicalWidth(0);
401        }
402        if (totalLogicalWidth < availableLogicalWidth)
403            logicalLeft += availableLogicalWidth - totalLogicalWidth;
404        return;
405    }
406
407    if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) {
408        trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
409        totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
410    } else
411        logicalLeft += availableLogicalWidth - totalLogicalWidth;
412}
413
414static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
415{
416    float trailingSpaceWidth = 0;
417    if (trailingSpaceRun) {
418        totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
419        trailingSpaceWidth = min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2);
420        trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceWidth));
421    }
422    if (isLeftToRightDirection)
423        logicalLeft += max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0);
424    else
425        logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth;
426}
427
428void RenderBlock::computeInlineDirectionPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd,
429                                                         GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache)
430{
431    ETextAlign textAlign = textAlignmentForLine(!reachedEnd && !lineBox->endsWithBreak());
432    float logicalLeft = logicalLeftOffsetForLine(logicalHeight(), firstLine);
433    float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), firstLine) - logicalLeft;
434
435    bool needsWordSpacing = false;
436    float totalLogicalWidth = lineBox->getFlowSpacingLogicalWidth();
437    unsigned expansionOpportunityCount = 0;
438    bool isAfterExpansion = true;
439    Vector<unsigned, 16> expansionOpportunities;
440    RenderObject* previousObject = 0;
441
442    for (BidiRun* r = firstRun; r; r = r->next()) {
443        if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak())
444            continue; // Positioned objects are only participating to figure out their
445                      // correct static x position.  They have no effect on the width.
446                      // Similarly, line break boxes have no effect on the width.
447        if (r->m_object->isText()) {
448            RenderText* rt = toRenderText(r->m_object);
449
450            if (textAlign == JUSTIFY && r != trailingSpaceRun) {
451                if (!isAfterExpansion)
452                    static_cast<InlineTextBox*>(r->m_box)->setCanHaveLeadingExpansion(true);
453                unsigned opportunitiesInRun = Font::expansionOpportunityCount(rt->characters() + r->m_start, r->m_stop - r->m_start, r->m_box->direction(), isAfterExpansion);
454                expansionOpportunities.append(opportunitiesInRun);
455                expansionOpportunityCount += opportunitiesInRun;
456            }
457
458            if (int length = rt->textLength()) {
459                if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
460                    totalLogicalWidth += rt->style(firstLine)->font().wordSpacing();
461                needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length;
462            }
463            HashSet<const SimpleFontData*> fallbackFonts;
464            GlyphOverflow glyphOverflow;
465
466            // Always compute glyph overflow if the block's line-box-contain value is "glyphs".
467            if (lineBox->fitsToGlyphs()) {
468                // If we don't stick out of the root line's font box, then don't bother computing our glyph overflow. This optimization
469                // will keep us from computing glyph bounds in nearly all cases.
470                bool includeRootLine = lineBox->includesRootLineBoxFontOrLeading();
471                int baselineShift = lineBox->verticalPositionForBox(r->m_box, verticalPositionCache);
472                int rootDescent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().descent() : 0;
473                int rootAscent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().ascent() : 0;
474                int boxAscent = rt->style(firstLine)->font().fontMetrics().ascent() - baselineShift;
475                int boxDescent = rt->style(firstLine)->font().fontMetrics().descent() + baselineShift;
476                if (boxAscent > rootDescent ||  boxDescent > rootAscent)
477                    glyphOverflow.computeBounds = true;
478            }
479
480            int hyphenWidth = 0;
481            if (static_cast<InlineTextBox*>(r->m_box)->hasHyphen()) {
482                const AtomicString& hyphenString = rt->style()->hyphenString();
483                hyphenWidth = rt->style(firstLine)->font().width(TextRun(hyphenString.characters(), hyphenString.length()));
484            }
485            r->m_box->setLogicalWidth(rt->width(r->m_start, r->m_stop - r->m_start, totalLogicalWidth, firstLine, &fallbackFonts, &glyphOverflow) + hyphenWidth);
486            if (!fallbackFonts.isEmpty()) {
487                ASSERT(r->m_box->isText());
488                GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
489                ASSERT(it->second.first.isEmpty());
490                copyToVector(fallbackFonts, it->second.first);
491                r->m_box->parent()->clearDescendantsHaveSameLineHeightAndBaseline();
492            }
493            if ((glyphOverflow.top || glyphOverflow.bottom || glyphOverflow.left || glyphOverflow.right)) {
494                ASSERT(r->m_box->isText());
495                GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
496                it->second.second = glyphOverflow;
497                r->m_box->clearKnownToHaveNoOverflow();
498            }
499        } else {
500            isAfterExpansion = false;
501            if (!r->m_object->isRenderInline()) {
502                RenderBox* renderBox = toRenderBox(r->m_object);
503                if (renderBox->isRubyRun()) {
504                    int startOverhang;
505                    int endOverhang;
506                    RenderObject* nextObject = 0;
507                    for (BidiRun* runWithNextObject = r->next(); runWithNextObject; runWithNextObject = runWithNextObject->next()) {
508                        if (!runWithNextObject->m_object->isPositioned() && !runWithNextObject->m_box->isLineBreak()) {
509                            nextObject = runWithNextObject->m_object;
510                            break;
511                        }
512                    }
513                    toRenderRubyRun(renderBox)->getOverhang(firstLine, renderBox->style()->isLeftToRightDirection() ? previousObject : nextObject, renderBox->style()->isLeftToRightDirection() ? nextObject : previousObject, startOverhang, endOverhang);
514                    setMarginStartForChild(renderBox, -startOverhang);
515                    setMarginEndForChild(renderBox, -endOverhang);
516                }
517                r->m_box->setLogicalWidth(logicalWidthForChild(renderBox));
518                totalLogicalWidth += marginStartForChild(renderBox) + marginEndForChild(renderBox);
519            }
520        }
521
522        totalLogicalWidth += r->m_box->logicalWidth();
523        previousObject = r->m_object;
524    }
525
526    if (isAfterExpansion && !expansionOpportunities.isEmpty()) {
527        expansionOpportunities.last()--;
528        expansionOpportunityCount--;
529    }
530
531    // Armed with the total width of the line (without justification),
532    // we now examine our text-align property in order to determine where to position the
533    // objects horizontally.  The total width of the line can be increased if we end up
534    // justifying text.
535    switch (textAlign) {
536        case LEFT:
537        case WEBKIT_LEFT:
538            updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
539            break;
540        case JUSTIFY:
541            adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth);
542            if (expansionOpportunityCount) {
543                if (trailingSpaceRun) {
544                    totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
545                    trailingSpaceRun->m_box->setLogicalWidth(0);
546                }
547                break;
548            }
549            // fall through
550        case TAAUTO:
551            // for right to left fall through to right aligned
552            if (style()->isLeftToRightDirection()) {
553                if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
554                    trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
555                break;
556            }
557        case RIGHT:
558        case WEBKIT_RIGHT:
559            updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
560            break;
561        case CENTER:
562        case WEBKIT_CENTER:
563            updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
564            break;
565        case TASTART:
566            if (style()->isLeftToRightDirection())
567                updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
568            else
569                updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
570            break;
571        case TAEND:
572            if (style()->isLeftToRightDirection())
573                updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
574            else
575                updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
576            break;
577    }
578
579    if (expansionOpportunityCount && availableLogicalWidth > totalLogicalWidth) {
580        size_t i = 0;
581        for (BidiRun* r = firstRun; r; r = r->next()) {
582            if (!r->m_box || r == trailingSpaceRun)
583                continue;
584
585            if (r->m_object->isText()) {
586                unsigned opportunitiesInRun = expansionOpportunities[i++];
587
588                ASSERT(opportunitiesInRun <= expansionOpportunityCount);
589
590                // Only justify text if whitespace is collapsed.
591                if (r->m_object->style()->collapseWhiteSpace()) {
592                    InlineTextBox* textBox = static_cast<InlineTextBox*>(r->m_box);
593                    float expansion = (availableLogicalWidth - totalLogicalWidth) * opportunitiesInRun / expansionOpportunityCount;
594                    textBox->setExpansion(expansion);
595                    totalLogicalWidth += expansion;
596                }
597                expansionOpportunityCount -= opportunitiesInRun;
598                if (!expansionOpportunityCount)
599                    break;
600            }
601        }
602    }
603
604    // The widths of all runs are now known.  We can now place every inline box (and
605    // compute accurate widths for the inline flow boxes).
606    needsWordSpacing = false;
607    lineBox->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap);
608}
609
610void RenderBlock::computeBlockDirectionPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap,
611                                                        VerticalPositionCache& verticalPositionCache)
612{
613    setLogicalHeight(lineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache));
614    lineBox->setBlockLogicalHeight(logicalHeight());
615
616    // Now make sure we place replaced render objects correctly.
617    for (BidiRun* r = firstRun; r; r = r->next()) {
618        ASSERT(r->m_box);
619        if (!r->m_box)
620            continue; // Skip runs with no line boxes.
621
622        // Align positioned boxes with the top of the line box.  This is
623        // a reasonable approximation of an appropriate y position.
624        if (r->m_object->isPositioned())
625            r->m_box->setLogicalTop(logicalHeight());
626
627        // Position is used to properly position both replaced elements and
628        // to update the static normal flow x/y of positioned elements.
629        if (r->m_object->isText())
630            toRenderText(r->m_object)->positionLineBox(r->m_box);
631        else if (r->m_object->isBox())
632            toRenderBox(r->m_object)->positionLineBox(r->m_box);
633    }
634    // Positioned objects and zero-length text nodes destroy their boxes in
635    // position(), which unnecessarily dirties the line.
636    lineBox->markDirty(false);
637}
638
639static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
640{
641    if (character == ' ' || character == '\t' || character == softHyphen)
642        return true;
643    if (character == '\n')
644        return !renderer->style()->preserveNewline();
645    if (character == noBreakSpace)
646        return renderer->style()->nbspMode() == SPACE;
647    return false;
648}
649
650
651static void setStaticPositions(RenderBlock* block, RenderBox* child)
652{
653    // FIXME: The math here is actually not really right. It's a best-guess approximation that
654    // will work for the common cases
655    RenderObject* containerBlock = child->container();
656    int blockHeight = block->logicalHeight();
657    if (containerBlock->isRenderInline()) {
658        // A relative positioned inline encloses us. In this case, we also have to determine our
659        // position as though we were an inline. Set |staticInlinePosition| and |staticBlockPosition| on the relative positioned
660        // inline so that we can obtain the value later.
661        toRenderInline(containerBlock)->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false));
662        toRenderInline(containerBlock)->layer()->setStaticBlockPosition(blockHeight);
663    }
664
665    if (child->style()->isOriginalDisplayInlineType())
666        child->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false));
667    else
668        child->layer()->setStaticInlinePosition(block->borderAndPaddingStart());
669    child->layer()->setStaticBlockPosition(blockHeight);
670}
671
672inline BidiRun* RenderBlock::handleTrailingSpaces(BidiRunList<BidiRun>& bidiRuns, BidiContext* currentContext)
673{
674    if (!bidiRuns.runCount()
675        || !bidiRuns.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()
676        || !bidiRuns.logicallyLastRun()->m_object->style()->autoWrap())
677        return 0;
678
679    BidiRun* trailingSpaceRun = bidiRuns.logicallyLastRun();
680    RenderObject* lastObject = trailingSpaceRun->m_object;
681    if (!lastObject->isText())
682        return 0;
683
684    RenderText* lastText = toRenderText(lastObject);
685    const UChar* characters = lastText->characters();
686    int firstSpace = trailingSpaceRun->stop();
687    while (firstSpace > trailingSpaceRun->start()) {
688        UChar current = characters[firstSpace - 1];
689        if (!isCollapsibleSpace(current, lastText))
690            break;
691        firstSpace--;
692    }
693    if (firstSpace == trailingSpaceRun->stop())
694        return 0;
695
696    TextDirection direction = style()->direction();
697    bool shouldReorder = trailingSpaceRun != (direction == LTR ? bidiRuns.lastRun() : bidiRuns.firstRun());
698    if (firstSpace != trailingSpaceRun->start()) {
699        BidiContext* baseContext = currentContext;
700        while (BidiContext* parent = baseContext->parent())
701            baseContext = parent;
702
703        BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral);
704        trailingSpaceRun->m_stop = firstSpace;
705        if (direction == LTR)
706            bidiRuns.addRun(newTrailingRun);
707        else
708            bidiRuns.prependRun(newTrailingRun);
709        trailingSpaceRun = newTrailingRun;
710        return trailingSpaceRun;
711    }
712    if (!shouldReorder)
713        return trailingSpaceRun;
714
715    if (direction == LTR) {
716        bidiRuns.moveRunToEnd(trailingSpaceRun);
717        trailingSpaceRun->m_level = 0;
718    } else {
719        bidiRuns.moveRunToBeginning(trailingSpaceRun);
720        trailingSpaceRun->m_level = 1;
721    }
722    return trailingSpaceRun;
723}
724
725void RenderBlock::appendFloatingObjectToLastLine(FloatingObject* floatingObject)
726{
727    ASSERT(!floatingObject->m_originatingLine);
728    floatingObject->m_originatingLine = lastRootBox();
729    lastRootBox()->appendFloat(floatingObject->renderer());
730}
731
732void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom)
733{
734    bool useRepaintBounds = false;
735
736    m_overflow.clear();
737
738    setLogicalHeight(borderBefore() + paddingBefore());
739
740    // Figure out if we should clear out our line boxes.
741    // FIXME: Handle resize eventually!
742    bool fullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren;
743    if (fullLayout)
744        lineBoxes()->deleteLineBoxes(renderArena());
745
746    // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
747    // clip.
748    // FIXME: CSS3 says that descendants that are clipped must also know how to truncate.  This is insanely
749    // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
750    // anyway, so we won't worry about following the draft here.
751    bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
752
753    // Walk all the lines and delete our ellipsis line boxes if they exist.
754    if (hasTextOverflow)
755         deleteEllipsisLineBoxes();
756
757    if (firstChild()) {
758#ifdef ANDROID_LAYOUT
759        // if we are in fitColumnToScreen mode
760        // and the current object is not float:right in LTR or not float:left in RTL,
761        // and text align is auto, or justify or left in LTR, or right in RTL, we
762        // will wrap text around screen width so that it doesn't need to scroll
763        // horizontally when reading a paragraph.
764        // In case the line height is less than the font size, we skip
765        // the text wrapping since this will cause text overlapping.
766        // If a text has background image, we ignore text wrapping,
767        // otherwise the background will be potentially messed up.
768        const Settings* settings = document()->settings();
769        bool doTextWrap = settings && settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen;
770        if (doTextWrap) {
771            int ta = style()->textAlign();
772            int dir = style()->direction();
773            bool autowrap = style()->autoWrap();
774            // if the RenderBlock is positioned, don't wrap text around screen
775            // width as it may cause text to overlap.
776            bool positioned = isPositioned();
777            EFloat cssfloat = style()->floating();
778            const int lineHeight = style()->computedLineHeight();
779            const int fontSize = style()->fontSize();
780            doTextWrap = autowrap && !positioned &&
781                    (fontSize <= lineHeight) && !style()->hasBackground() &&
782                    (((dir == LTR && cssfloat != FRIGHT) ||
783                    (dir == RTL && cssfloat != FNONE)) &&
784                    ((ta == TAAUTO) || (ta == JUSTIFY) ||
785                    ((ta == LEFT || ta == WEBKIT_LEFT) && (dir == LTR)) ||
786                    ((ta == RIGHT || ta == WEBKIT_RIGHT) && (dir == RTL))));
787        }
788        bool hasTextToWrap = false;
789#endif
790        // layout replaced elements
791        bool endOfInline = false;
792        RenderObject* o = bidiFirst(this, 0, false);
793        Vector<FloatWithRect> floats;
794        bool hasInlineChild = false;
795        while (o) {
796            if (!hasInlineChild && o->isInline())
797                hasInlineChild = true;
798
799            if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
800                RenderBox* box = toRenderBox(o);
801
802                if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
803                    o->setChildNeedsLayout(true, false);
804
805                // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
806                if (relayoutChildren && (o->style()->paddingStart().isPercent() || o->style()->paddingEnd().isPercent()))
807                    o->setPreferredLogicalWidthsDirty(true, false);
808
809                if (o->isPositioned())
810                    o->containingBlock()->insertPositionedObject(box);
811#if PLATFORM(ANDROID)
812                else {
813#ifdef ANDROID_LAYOUT
814                    // ignore text wrap for textField or menuList
815                    if (doTextWrap && (o->isTextField() || o->isMenuList()))
816                        doTextWrap = false;
817#endif
818                    if (o->isFloating())
819                        floats.append(FloatWithRect(box));
820                    else if (fullLayout || o->needsLayout()) {
821                        // Replaced elements
822                        toRenderBox(o)->dirtyLineBoxes(fullLayout);
823                        o->layoutIfNeeded();
824                    }
825                }
826#else
827                else if (o->isFloating())
828                    floats.append(FloatWithRect(box));
829                else if (fullLayout || o->needsLayout()) {
830                    // Replaced elements
831                    toRenderBox(o)->dirtyLineBoxes(fullLayout);
832                    o->layoutIfNeeded();
833                }
834#endif // PLATFORM(ANDROID)
835            } else if (o->isText() || (o->isRenderInline() && !endOfInline)) {
836                if (!o->isText())
837                    toRenderInline(o)->updateAlwaysCreateLineBoxes();
838                if (fullLayout || o->selfNeedsLayout())
839                    dirtyLineBoxesForRenderer(o, fullLayout);
840                o->setNeedsLayout(false);
841#ifdef ANDROID_LAYOUT
842                if (doTextWrap && !hasTextToWrap && o->isText()) {
843                    Node* node = o->node();
844                    // as it is very common for sites to use a serial of <a> or
845                    // <li> as tabs, we don't force text to wrap if all the text
846                    // are short and within an <a> or <li> tag, and only separated
847                    // by short word like "|" or ";".
848                    if (node && node->isTextNode() &&
849                            !static_cast<Text*>(node)->containsOnlyWhitespace()) {
850                        int length = static_cast<Text*>(node)->length();
851                        // FIXME, need a magic number to decide it is too long to
852                        // be a tab. Pick 25 for now as it covers around 160px
853                        // (half of 320px) with the default font.
854                        if (length > 25 || (length > 3 &&
855                                (!node->parentOrHostNode()->hasTagName(HTMLNames::aTag) &&
856                                !node->parentOrHostNode()->hasTagName(HTMLNames::liTag))))
857                            hasTextToWrap = true;
858                    }
859                }
860#endif
861            }
862            o = bidiNext(this, o, 0, false, &endOfInline);
863        }
864
865#ifdef ANDROID_LAYOUT
866        // try to make sure that inline text will not span wider than the
867        // screen size unless the container has a fixed height,
868        if (doTextWrap && hasTextToWrap) {
869            // check all the nested containing blocks, unless it is table or
870            // table-cell, to make sure there is no fixed height as it implies
871            // fixed layout. If we constrain the text to fit screen, we may
872            // cause text overlap with the block after.
873            bool isConstrained = false;
874            RenderObject* obj = this;
875            while (obj) {
876                if (obj->style()->height().isFixed() && (!obj->isTable() && !obj->isTableCell())) {
877                    isConstrained = true;
878                    break;
879                }
880                if (obj->isFloating() || obj->isPositioned()) {
881                    // floating and absolute or fixed positioning are done out
882                    // of normal flow. Don't need to worry about height any more.
883                    break;
884                }
885                obj = obj->container();
886            }
887            if (!isConstrained) {
888                int textWrapWidth = view()->frameView()->textWrapWidth();
889                int padding = paddingLeft() + paddingRight();
890                if (textWrapWidth > 0 && width() > (textWrapWidth + padding)) {
891                    // limit the content width (width excluding padding) to be
892                    // (textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING)
893                    int maxWidth = textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING + padding;
894                    setWidth(min(width(), maxWidth));
895                    m_minPreferredLogicalWidth = min(m_minPreferredLogicalWidth, maxWidth);
896                    m_maxPreferredLogicalWidth = min(m_maxPreferredLogicalWidth, maxWidth);
897
898                    // if overflow isn't visible, block elements may get clipped
899                    // due to the limited content width. disable overflow clipping.
900                    setHasOverflowClip(false);
901
902                    IntRect overflow = layoutOverflowRect();
903                    if (overflow.width() > maxWidth) {
904                        overflow.setWidth(maxWidth);
905                        clearLayoutOverflow();
906                        addLayoutOverflow(overflow);
907                    }
908                }
909            }
910        }
911#endif
912        // We want to skip ahead to the first dirty line
913        InlineBidiResolver resolver;
914        unsigned floatIndex;
915        bool firstLine = true;
916        bool previousLineBrokeCleanly = true;
917        RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, previousLineBrokeCleanly, resolver, floats, floatIndex,
918                                                          useRepaintBounds, repaintLogicalTop, repaintLogicalBottom);
919
920        if (fullLayout && hasInlineChild && !selfNeedsLayout()) {
921            setNeedsLayout(true, false);  // Mark ourselves as needing a full layout. This way we'll repaint like
922                                          // we're supposed to.
923            RenderView* v = view();
924            if (v && !v->doingFullRepaint() && hasLayer()) {
925                // Because we waited until we were already inside layout to discover
926                // that the block really needed a full layout, we missed our chance to repaint the layer
927                // before layout started.  Luckily the layer has cached the repaint rect for its original
928                // position and size, and so we can use that to make a repaint happen now.
929                repaintUsingContainer(containerForRepaint(), layer()->repaintRect());
930            }
931        }
932
933        FloatingObject* lastFloat = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
934
935        LineMidpointState& lineMidpointState = resolver.midpointState();
936
937        // We also find the first clean line and extract these lines.  We will add them back
938        // if we determine that we're able to synchronize after handling all our dirty lines.
939        InlineIterator cleanLineStart;
940        BidiStatus cleanLineBidiStatus;
941        int endLineLogicalTop = 0;
942        RootInlineBox* endLine = (fullLayout || !startLine) ?
943                                 0 : determineEndPosition(startLine, floats, floatIndex, cleanLineStart, cleanLineBidiStatus, endLineLogicalTop);
944
945        if (startLine) {
946            if (!useRepaintBounds) {
947                useRepaintBounds = true;
948                repaintLogicalTop = logicalHeight();
949                repaintLogicalBottom = logicalHeight();
950            }
951            RenderArena* arena = renderArena();
952            RootInlineBox* box = startLine;
953            while (box) {
954                repaintLogicalTop = min(repaintLogicalTop, box->logicalTopVisualOverflow());
955                repaintLogicalBottom = max(repaintLogicalBottom, box->logicalBottomVisualOverflow());
956                RootInlineBox* next = box->nextRootBox();
957                box->deleteLine(arena);
958                box = next;
959            }
960        }
961
962        InlineIterator end = resolver.position();
963
964        if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) {
965            // If the last line before the start line ends with a line break that clear floats,
966            // adjust the height accordingly.
967            // A line break can be either the first or the last object on a line, depending on its direction.
968            if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) {
969                RenderObject* lastObject = lastLeafChild->renderer();
970                if (!lastObject->isBR())
971                    lastObject = lastRootBox()->firstLeafChild()->renderer();
972                if (lastObject->isBR()) {
973                    EClear clear = lastObject->style()->clear();
974                    if (clear != CNONE)
975                        newLine(clear);
976                }
977            }
978        }
979
980        bool endLineMatched = false;
981        bool checkForEndLineMatch = endLine;
982        bool checkForFloatsFromLastLine = false;
983
984        bool isLineEmpty = true;
985        bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
986
987        LineBreakIteratorInfo lineBreakIteratorInfo;
988        VerticalPositionCache verticalPositionCache;
989
990        while (!end.atEnd()) {
991            // FIXME: Is this check necessary before the first iteration or can it be moved to the end?
992            if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineLogicalTop, repaintLogicalBottom, repaintLogicalTop)))
993                break;
994
995            lineMidpointState.reset();
996
997            isLineEmpty = true;
998
999            EClear clear = CNONE;
1000            bool hyphenated;
1001            Vector<RenderBox*> positionedObjects;
1002
1003            InlineIterator oldEnd = end;
1004            FloatingObject* lastFloatFromPreviousLine = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
1005            end = findNextLineBreak(resolver, firstLine, isLineEmpty, lineBreakIteratorInfo, previousLineBrokeCleanly, hyphenated, &clear, lastFloatFromPreviousLine, positionedObjects);
1006            if (resolver.position().atEnd()) {
1007                // FIXME: We shouldn't be creating any runs in findNextLineBreak to begin with!
1008                // Once BidiRunList is separated from BidiResolver this will not be needed.
1009                resolver.runs().deleteRuns();
1010                resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
1011                checkForFloatsFromLastLine = true;
1012                break;
1013            }
1014            ASSERT(end != resolver.position());
1015
1016            if (isLineEmpty) {
1017                if (lastRootBox())
1018                    lastRootBox()->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
1019            } else {
1020                VisualDirectionOverride override = (style()->visuallyOrdered() ? (style()->direction() == LTR ? VisualLeftToRightOverride : VisualRightToLeftOverride) : NoVisualOverride);
1021                // FIXME: This ownership is reversed. We should own the BidiRunList and pass it to createBidiRunsForLine.
1022                BidiRunList<BidiRun>& bidiRuns = resolver.runs();
1023                resolver.createBidiRunsForLine(end, override, previousLineBrokeCleanly);
1024                ASSERT(resolver.position() == end);
1025
1026                BidiRun* trailingSpaceRun = !previousLineBrokeCleanly ? handleTrailingSpaces(bidiRuns, resolver.context()) : 0;
1027
1028                // Now that the runs have been ordered, we create the line boxes.
1029                // At the same time we figure out where border/padding/margin should be applied for
1030                // inline flow boxes.
1031
1032                RootInlineBox* lineBox = 0;
1033                int oldLogicalHeight = logicalHeight();
1034                if (bidiRuns.runCount()) {
1035                    if (hyphenated)
1036                        bidiRuns.logicallyLastRun()->m_hasHyphen = true;
1037                    lineBox = constructLine(bidiRuns, firstLine, !end.m_obj);
1038                    if (lineBox) {
1039                        lineBox->setEndsWithBreak(previousLineBrokeCleanly);
1040
1041#if ENABLE(SVG)
1042                        bool isSVGRootInlineBox = lineBox->isSVGRootInlineBox();
1043#else
1044                        bool isSVGRootInlineBox = false;
1045#endif
1046
1047                        GlyphOverflowAndFallbackFontsMap textBoxDataMap;
1048
1049                        // Now we position all of our text runs horizontally.
1050                        if (!isSVGRootInlineBox)
1051                            computeInlineDirectionPositionsForLine(lineBox, firstLine, bidiRuns.firstRun(), trailingSpaceRun, end.atEnd(), textBoxDataMap, verticalPositionCache);
1052
1053                        // Now position our text runs vertically.
1054                        computeBlockDirectionPositionsForLine(lineBox, bidiRuns.firstRun(), textBoxDataMap, verticalPositionCache);
1055
1056#if ENABLE(SVG)
1057                        // SVG text layout code computes vertical & horizontal positions on its own.
1058                        // Note that we still need to execute computeVerticalPositionsForLine() as
1059                        // it calls InlineTextBox::positionLineBox(), which tracks whether the box
1060                        // contains reversed text or not. If we wouldn't do that editing and thus
1061                        // text selection in RTL boxes would not work as expected.
1062                        if (isSVGRootInlineBox) {
1063                            ASSERT(isSVGText());
1064                            static_cast<SVGRootInlineBox*>(lineBox)->computePerCharacterLayoutInformation();
1065                        }
1066#endif
1067
1068                        // Compute our overflow now.
1069                        lineBox->computeOverflow(lineBox->lineTop(), lineBox->lineBottom(), textBoxDataMap);
1070
1071#if PLATFORM(MAC)
1072                        // Highlight acts as an overflow inflation.
1073                        if (style()->highlight() != nullAtom)
1074                            lineBox->addHighlightOverflow();
1075#endif
1076                    }
1077                }
1078
1079                bidiRuns.deleteRuns();
1080                resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
1081
1082                if (lineBox) {
1083                    lineBox->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
1084                    if (useRepaintBounds) {
1085                        repaintLogicalTop = min(repaintLogicalTop, lineBox->logicalTopVisualOverflow());
1086                        repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow());
1087                    }
1088
1089                    if (paginated) {
1090                        int adjustment = 0;
1091                        adjustLinePositionForPagination(lineBox, adjustment);
1092                        if (adjustment) {
1093                            int oldLineWidth = availableLogicalWidthForLine(oldLogicalHeight, firstLine);
1094                            lineBox->adjustBlockDirectionPosition(adjustment);
1095                            if (useRepaintBounds) // This can only be a positive adjustment, so no need to update repaintTop.
1096                                repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow());
1097
1098                            if (availableLogicalWidthForLine(oldLogicalHeight + adjustment, firstLine) != oldLineWidth) {
1099                                // We have to delete this line, remove all floats that got added, and let line layout re-run.
1100                                lineBox->deleteLine(renderArena());
1101                                removeFloatingObjectsBelow(lastFloatFromPreviousLine, oldLogicalHeight);
1102                                setLogicalHeight(oldLogicalHeight + adjustment);
1103                                resolver.setPosition(oldEnd);
1104                                end = oldEnd;
1105                                continue;
1106                            }
1107
1108                            setLogicalHeight(lineBox->blockLogicalHeight());
1109                        }
1110                    }
1111                }
1112
1113                for (size_t i = 0; i < positionedObjects.size(); ++i)
1114                    setStaticPositions(this, positionedObjects[i]);
1115
1116                firstLine = false;
1117                newLine(clear);
1118            }
1119
1120            if (m_floatingObjects && lastRootBox()) {
1121                FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1122                FloatingObjectSetIterator it = floatingObjectSet.begin();
1123                FloatingObjectSetIterator end = floatingObjectSet.end();
1124                if (lastFloat) {
1125                    FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat);
1126                    ASSERT(lastFloatIterator != end);
1127                    ++lastFloatIterator;
1128                    it = lastFloatIterator;
1129                }
1130                for (; it != end; ++it) {
1131                    FloatingObject* f = *it;
1132                    appendFloatingObjectToLastLine(f);
1133                    ASSERT(f->m_renderer == floats[floatIndex].object);
1134                    // If a float's geometry has changed, give up on syncing with clean lines.
1135                    if (floats[floatIndex].rect != f->frameRect())
1136                        checkForEndLineMatch = false;
1137                    floatIndex++;
1138                }
1139                lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0;
1140            }
1141
1142            lineMidpointState.reset();
1143            resolver.setPosition(end);
1144        }
1145
1146        if (endLine) {
1147            if (endLineMatched) {
1148                // Attach all the remaining lines, and then adjust their y-positions as needed.
1149                int delta = logicalHeight() - endLineLogicalTop;
1150                for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) {
1151                    line->attachLine();
1152                    if (paginated) {
1153                        delta -= line->paginationStrut();
1154                        adjustLinePositionForPagination(line, delta);
1155                    }
1156                    if (delta) {
1157                        repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow() + min(delta, 0));
1158                        repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow() + max(delta, 0));
1159                        line->adjustBlockDirectionPosition(delta);
1160                    }
1161                    if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
1162                        Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1163                        for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
1164                            FloatingObject* floatingObject = insertFloatingObject(*f);
1165                            ASSERT(!floatingObject->m_originatingLine);
1166                            floatingObject->m_originatingLine = line;
1167                            setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f) + delta);
1168                            positionNewFloats();
1169                        }
1170                    }
1171                }
1172                setLogicalHeight(lastRootBox()->blockLogicalHeight());
1173            } else {
1174                // Delete all the remaining lines.
1175                RootInlineBox* line = endLine;
1176                RenderArena* arena = renderArena();
1177                while (line) {
1178                    repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow());
1179                    repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow());
1180                    RootInlineBox* next = line->nextRootBox();
1181                    line->deleteLine(arena);
1182                    line = next;
1183                }
1184            }
1185        }
1186        if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) {
1187            // In case we have a float on the last line, it might not be positioned up to now.
1188            // This has to be done before adding in the bottom border/padding, or the float will
1189            // include the padding incorrectly. -dwh
1190            if (checkForFloatsFromLastLine) {
1191                int bottomVisualOverflow = lastRootBox()->logicalBottomVisualOverflow();
1192                int bottomLayoutOverflow = lastRootBox()->logicalBottomLayoutOverflow();
1193                TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this);
1194                m_lineBoxes.appendLineBox(trailingFloatsLineBox);
1195                trailingFloatsLineBox->setConstructed();
1196                GlyphOverflowAndFallbackFontsMap textBoxDataMap;
1197                VerticalPositionCache verticalPositionCache;
1198                trailingFloatsLineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache);
1199                int blockLogicalHeight = logicalHeight();
1200                IntRect logicalLayoutOverflow(0, blockLogicalHeight, 1, bottomLayoutOverflow - blockLogicalHeight);
1201                IntRect logicalVisualOverflow(0, blockLogicalHeight, 1, bottomVisualOverflow - blockLogicalHeight);
1202                trailingFloatsLineBox->setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow, trailingFloatsLineBox->lineTop(), trailingFloatsLineBox->lineBottom());
1203                trailingFloatsLineBox->setBlockLogicalHeight(logicalHeight());
1204            }
1205
1206            FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1207            FloatingObjectSetIterator it = floatingObjectSet.begin();
1208            FloatingObjectSetIterator end = floatingObjectSet.end();
1209            if (lastFloat) {
1210                FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat);
1211                ASSERT(lastFloatIterator != end);
1212                ++lastFloatIterator;
1213                it = lastFloatIterator;
1214            }
1215            for (; it != end; ++it)
1216                appendFloatingObjectToLastLine(*it);
1217            lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0;
1218        }
1219        size_t floatCount = floats.size();
1220        // Floats that did not have layout did not repaint when we laid them out. They would have
1221        // painted by now if they had moved, but if they stayed at (0, 0), they still need to be
1222        // painted.
1223        for (size_t i = 0; i < floatCount; ++i) {
1224            if (!floats[i].everHadLayout) {
1225                RenderBox* f = floats[i].object;
1226                if (!f->x() && !f->y() && f->checkForRepaintDuringLayout())
1227                    f->repaint();
1228            }
1229        }
1230    }
1231
1232    // Expand the last line to accommodate Ruby and emphasis marks.
1233    int lastLineAnnotationsAdjustment = 0;
1234    if (lastRootBox()) {
1235        int lowestAllowedPosition = max(lastRootBox()->lineBottom(), logicalHeight() + paddingAfter());
1236        if (!style()->isFlippedLinesWritingMode())
1237            lastLineAnnotationsAdjustment = lastRootBox()->computeUnderAnnotationAdjustment(lowestAllowedPosition);
1238        else
1239            lastLineAnnotationsAdjustment = lastRootBox()->computeOverAnnotationAdjustment(lowestAllowedPosition);
1240    }
1241
1242    // Now add in the bottom border/padding.
1243    setLogicalHeight(logicalHeight() + lastLineAnnotationsAdjustment + borderAfter() + paddingAfter() + scrollbarLogicalHeight());
1244
1245    if (!firstLineBox() && hasLineIfEmpty())
1246        setLogicalHeight(logicalHeight() + lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes));
1247
1248    // See if we have any lines that spill out of our block.  If we do, then we will possibly need to
1249    // truncate text.
1250    if (hasTextOverflow)
1251        checkLinesForTextOverflow();
1252}
1253
1254void RenderBlock::checkFloatsInCleanLine(RootInlineBox* line, Vector<FloatWithRect>& floats, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat)
1255{
1256    Vector<RenderBox*>* cleanLineFloats = line->floatsPtr();
1257    if (!cleanLineFloats)
1258        return;
1259
1260    Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1261    for (Vector<RenderBox*>::iterator it = cleanLineFloats->begin(); it != end; ++it) {
1262        RenderBox* floatingBox = *it;
1263        floatingBox->layoutIfNeeded();
1264        IntSize newSize(floatingBox->width() + floatingBox->marginLeft() + floatingBox->marginRight(), floatingBox->height() + floatingBox->marginTop() + floatingBox->marginBottom());
1265        ASSERT(floatIndex < floats.size());
1266        if (floats[floatIndex].object != floatingBox) {
1267            encounteredNewFloat = true;
1268            return;
1269        }
1270        if (floats[floatIndex].rect.size() != newSize) {
1271            int floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].rect.x();
1272            int floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize.height())
1273                                                                 : max(floats[floatIndex].rect.width(), newSize.width());
1274            floatHeight = min(floatHeight, numeric_limits<int>::max() - floatTop);
1275            line->markDirty();
1276            markLinesDirtyInBlockRange(line->blockLogicalHeight(), floatTop + floatHeight, line);
1277            floats[floatIndex].rect.setSize(newSize);
1278            dirtiedByFloat = true;
1279        }
1280        floatIndex++;
1281    }
1282}
1283
1284RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly,
1285                                                   InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats,
1286                                                   bool& useRepaintBounds, int& repaintLogicalTop, int& repaintLogicalBottom)
1287{
1288    RootInlineBox* curr = 0;
1289    RootInlineBox* last = 0;
1290
1291    bool dirtiedByFloat = false;
1292    if (!fullLayout) {
1293        // Paginate all of the clean lines.
1294        bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
1295        int paginationDelta = 0;
1296        size_t floatIndex = 0;
1297        for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) {
1298            if (paginated) {
1299                paginationDelta -= curr->paginationStrut();
1300                adjustLinePositionForPagination(curr, paginationDelta);
1301                if (paginationDelta) {
1302                    if (containsFloats() || !floats.isEmpty()) {
1303                        // FIXME: Do better eventually.  For now if we ever shift because of pagination and floats are present just go to a full layout.
1304                        fullLayout = true;
1305                        break;
1306                    }
1307
1308                    if (!useRepaintBounds)
1309                        useRepaintBounds = true;
1310
1311                    repaintLogicalTop = min(repaintLogicalTop, curr->logicalTopVisualOverflow() + min(paginationDelta, 0));
1312                    repaintLogicalBottom = max(repaintLogicalBottom, curr->logicalBottomVisualOverflow() + max(paginationDelta, 0));
1313                    curr->adjustBlockDirectionPosition(paginationDelta);
1314                }
1315            }
1316
1317            // If a new float has been inserted before this line or before its last known float,just do a full layout.
1318            checkFloatsInCleanLine(curr, floats, floatIndex, fullLayout, dirtiedByFloat);
1319            if (dirtiedByFloat || fullLayout)
1320                break;
1321        }
1322        // Check if a new float has been inserted after the last known float.
1323        if (!curr && floatIndex < floats.size())
1324            fullLayout = true;
1325    }
1326
1327    if (fullLayout) {
1328        // Nuke all our lines.
1329        if (firstRootBox()) {
1330            RenderArena* arena = renderArena();
1331            curr = firstRootBox();
1332            while (curr) {
1333                RootInlineBox* next = curr->nextRootBox();
1334                curr->deleteLine(arena);
1335                curr = next;
1336            }
1337            ASSERT(!firstLineBox() && !lastLineBox());
1338        }
1339    } else {
1340        if (curr) {
1341            // We have a dirty line.
1342            if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
1343                // We have a previous line.
1344                if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength())))
1345                    // The previous line didn't break cleanly or broke at a newline
1346                    // that has been deleted, so treat it as dirty too.
1347                    curr = prevRootBox;
1348            }
1349        } else {
1350            // No dirty lines were found.
1351            // If the last line didn't break cleanly, treat it as dirty.
1352            if (lastRootBox() && !lastRootBox()->endsWithBreak())
1353                curr = lastRootBox();
1354        }
1355
1356        // If we have no dirty lines, then last is just the last root box.
1357        last = curr ? curr->prevRootBox() : lastRootBox();
1358    }
1359
1360    numCleanFloats = 0;
1361    if (!floats.isEmpty()) {
1362        int savedLogicalHeight = logicalHeight();
1363        // Restore floats from clean lines.
1364        RootInlineBox* line = firstRootBox();
1365        while (line != curr) {
1366            if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
1367                Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1368                for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
1369                    FloatingObject* floatingObject = insertFloatingObject(*f);
1370                    ASSERT(!floatingObject->m_originatingLine);
1371                    floatingObject->m_originatingLine = line;
1372                    setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f));
1373                    positionNewFloats();
1374                    ASSERT(floats[numCleanFloats].object == *f);
1375                    numCleanFloats++;
1376                }
1377            }
1378            line = line->nextRootBox();
1379        }
1380        setLogicalHeight(savedLogicalHeight);
1381    }
1382
1383    firstLine = !last;
1384    previousLineBrokeCleanly = !last || last->endsWithBreak();
1385
1386    RenderObject* startObj;
1387    int pos = 0;
1388    if (last) {
1389        setLogicalHeight(last->blockLogicalHeight());
1390        startObj = last->lineBreakObj();
1391        pos = last->lineBreakPos();
1392        resolver.setStatus(last->lineBreakBidiStatus());
1393    } else {
1394        bool ltr = style()->isLeftToRightDirection();
1395        Direction direction = ltr ? LeftToRight : RightToLeft;
1396        resolver.setLastStrongDir(direction);
1397        resolver.setLastDir(direction);
1398        resolver.setEorDir(direction);
1399        resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override, FromStyleOrDOM));
1400
1401        startObj = bidiFirst(this, &resolver);
1402    }
1403
1404    resolver.setPosition(InlineIterator(this, startObj, pos));
1405
1406    return curr;
1407}
1408
1409RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, Vector<FloatWithRect>& floats, size_t floatIndex, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& logicalTop)
1410{
1411    RootInlineBox* last = 0;
1412    for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
1413        if (!curr->isDirty()) {
1414            bool encounteredNewFloat = false;
1415            bool dirtiedByFloat = false;
1416            checkFloatsInCleanLine(curr, floats, floatIndex, encounteredNewFloat, dirtiedByFloat);
1417            if (encounteredNewFloat)
1418                return 0;
1419        }
1420        if (curr->isDirty())
1421            last = 0;
1422        else if (!last)
1423            last = curr;
1424    }
1425
1426    if (!last)
1427        return 0;
1428
1429    // At this point, |last| is the first line in a run of clean lines that ends with the last line
1430    // in the block.
1431
1432    RootInlineBox* prev = last->prevRootBox();
1433    cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
1434    cleanLineBidiStatus = prev->lineBreakBidiStatus();
1435    logicalTop = prev->blockLogicalHeight();
1436
1437    for (RootInlineBox* line = last; line; line = line->nextRootBox())
1438        line->extractLine(); // Disconnect all line boxes from their render objects while preserving
1439                             // their connections to one another.
1440
1441    return last;
1442}
1443
1444bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine,
1445                                 int& endLogicalTop, int& repaintLogicalBottom, int& repaintLogicalTop)
1446{
1447    if (resolver.position() == endLineStart) {
1448        if (resolver.status() != endLineStatus)
1449            return false;
1450
1451        int delta = logicalHeight() - endLogicalTop;
1452        if (!delta || !m_floatingObjects)
1453            return true;
1454
1455        // See if any floats end in the range along which we want to shift the lines vertically.
1456        int logicalTop = min(logicalHeight(), endLogicalTop);
1457
1458        RootInlineBox* lastLine = endLine;
1459        while (RootInlineBox* nextLine = lastLine->nextRootBox())
1460            lastLine = nextLine;
1461
1462        int logicalBottom = lastLine->blockLogicalHeight() + abs(delta);
1463
1464        FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1465        FloatingObjectSetIterator end = floatingObjectSet.end();
1466        for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1467            FloatingObject* f = *it;
1468            if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
1469                return false;
1470        }
1471
1472        return true;
1473    }
1474
1475    // The first clean line doesn't match, but we can check a handful of following lines to try
1476    // to match back up.
1477    static int numLines = 8; // The # of lines we're willing to match against.
1478    RootInlineBox* line = endLine;
1479    for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
1480        if (line->lineBreakObj() == resolver.position().m_obj && line->lineBreakPos() == resolver.position().m_pos) {
1481            // We have a match.
1482            if (line->lineBreakBidiStatus() != resolver.status())
1483                return false; // ...but the bidi state doesn't match.
1484            RootInlineBox* result = line->nextRootBox();
1485
1486            // Set our logical top to be the block height of endLine.
1487            if (result)
1488                endLogicalTop = line->blockLogicalHeight();
1489
1490            int delta = logicalHeight() - endLogicalTop;
1491            if (delta && m_floatingObjects) {
1492                // See if any floats end in the range along which we want to shift the lines vertically.
1493                int logicalTop = min(logicalHeight(), endLogicalTop);
1494
1495                RootInlineBox* lastLine = endLine;
1496                while (RootInlineBox* nextLine = lastLine->nextRootBox())
1497                    lastLine = nextLine;
1498
1499                int logicalBottom = lastLine->blockLogicalHeight() + abs(delta);
1500
1501                FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1502                FloatingObjectSetIterator end = floatingObjectSet.end();
1503                for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1504                    FloatingObject* f = *it;
1505                    if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
1506                        return false;
1507                }
1508            }
1509
1510            // Now delete the lines that we failed to sync.
1511            RootInlineBox* boxToDelete = endLine;
1512            RenderArena* arena = renderArena();
1513            while (boxToDelete && boxToDelete != result) {
1514                repaintLogicalTop = min(repaintLogicalTop, boxToDelete->logicalTopVisualOverflow());
1515                repaintLogicalBottom = max(repaintLogicalBottom, boxToDelete->logicalBottomVisualOverflow());
1516                RootInlineBox* next = boxToDelete->nextRootBox();
1517                boxToDelete->deleteLine(arena);
1518                boxToDelete = next;
1519            }
1520
1521            endLine = result;
1522            return result;
1523        }
1524    }
1525
1526    return false;
1527}
1528
1529static inline bool skipNonBreakingSpace(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
1530{
1531    if (it.m_obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
1532        return false;
1533
1534    // FIXME: This is bad.  It makes nbsp inconsistent with space and won't work correctly
1535    // with m_minWidth/m_maxWidth.
1536    // Do not skip a non-breaking space if it is the first character
1537    // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
1538    // |true|).
1539    if (isLineEmpty && previousLineBrokeCleanly)
1540        return false;
1541
1542    return true;
1543}
1544
1545static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, bool isLineEmpty, bool previousLineBrokeCleanly)
1546{
1547    return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly));
1548}
1549
1550static bool inlineFlowRequiresLineBox(RenderInline* flow)
1551{
1552    // FIXME: Right now, we only allow line boxes for inlines that are truly empty.
1553    // We need to fix this, though, because at the very least, inlines containing only
1554    // ignorable whitespace should should also have line boxes.
1555    return !flow->firstChild() && flow->hasInlineDirectionBordersPaddingOrMargin();
1556}
1557
1558bool RenderBlock::requiresLineBox(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
1559{
1560    if (it.m_obj->isFloatingOrPositioned())
1561        return false;
1562
1563    if (it.m_obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.m_obj)))
1564        return false;
1565
1566    if (!shouldCollapseWhiteSpace(it.m_obj->style(), isLineEmpty, previousLineBrokeCleanly) || it.m_obj->isBR())
1567        return true;
1568
1569    UChar current = it.current();
1570    return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || it.m_obj->preservesNewline())
1571            && !skipNonBreakingSpace(it, isLineEmpty, previousLineBrokeCleanly);
1572}
1573
1574bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj, bool isLineEmpty, bool previousLineBrokeCleanly)
1575{
1576    ASSERT(inlineObj->parent() == this);
1577
1578    InlineIterator it(this, inlineObj, 0);
1579    while (!it.atEnd() && !requiresLineBox(it, isLineEmpty, previousLineBrokeCleanly))
1580        it.increment();
1581
1582    return !it.atEnd();
1583}
1584
1585// FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building
1586// line boxes even for containers that may ultimately collapse away.  Otherwise we'll never get positioned
1587// elements quite right.  In other words, we need to build this function's work into the normal line
1588// object iteration process.
1589// NB. this function will insert any floating elements that would otherwise
1590// be skipped but it will not position them.
1591void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator, bool isLineEmpty, bool previousLineBrokeCleanly)
1592{
1593    while (!iterator.atEnd() && !requiresLineBox(iterator, isLineEmpty, previousLineBrokeCleanly)) {
1594        RenderObject* object = iterator.m_obj;
1595        if (object->isFloating()) {
1596            insertFloatingObject(toRenderBox(object));
1597        } else if (object->isPositioned())
1598            setStaticPositions(this, toRenderBox(object));
1599        iterator.increment();
1600    }
1601}
1602
1603void RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool isLineEmpty, bool previousLineBrokeCleanly,
1604    FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
1605{
1606    while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), isLineEmpty, previousLineBrokeCleanly)) {
1607        RenderObject* object = resolver.position().m_obj;
1608        if (object->isFloating())
1609            positionNewFloatOnLine(insertFloatingObject(toRenderBox(object)), lastFloatFromPreviousLine, width);
1610        else if (object->isPositioned())
1611            setStaticPositions(this, toRenderBox(object));
1612        resolver.increment();
1613    }
1614    resolver.commitExplicitEmbedding();
1615}
1616
1617// This is currently just used for list markers and inline flows that have line boxes. Neither should
1618// have an effect on whitespace at the start of the line.
1619static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState)
1620{
1621    RenderObject* next = bidiNext(block, o);
1622    if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) {
1623        RenderText* nextText = toRenderText(next);
1624        UChar nextChar = nextText->characters()[0];
1625        if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
1626            addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
1627            return true;
1628        }
1629    }
1630
1631    return false;
1632}
1633
1634static inline float textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, float xPos, bool isFixedPitch, bool collapseWhiteSpace)
1635{
1636    if (isFixedPitch || (!from && len == text->textLength()) || text->style()->hasTextCombine())
1637        return text->width(from, len, font, xPos);
1638    return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos));
1639}
1640
1641static void tryHyphenating(RenderText* text, const Font& font, const AtomicString& localeIdentifier, int minimumPrefixLength, int minimumSuffixLength, int lastSpace, int pos, float xPos, int availableWidth, bool isFixedPitch, bool collapseWhiteSpace, int lastSpaceWordSpacing, InlineIterator& lineBreak, int nextBreakable, bool& hyphenated)
1642{
1643    // Map 'hyphenate-limit-{before,after}: auto;' to 2.
1644    if (minimumPrefixLength < 0)
1645        minimumPrefixLength = 2;
1646
1647    if (minimumSuffixLength < 0)
1648        minimumSuffixLength = 2;
1649
1650    if (pos - lastSpace <= minimumSuffixLength)
1651        return;
1652
1653    const AtomicString& hyphenString = text->style()->hyphenString();
1654    int hyphenWidth = font.width(TextRun(hyphenString.characters(), hyphenString.length()));
1655
1656    float maxPrefixWidth = availableWidth - xPos - hyphenWidth - lastSpaceWordSpacing;
1657    // If the maximum width available for the prefix before the hyphen is small, then it is very unlikely
1658    // that an hyphenation opportunity exists, so do not bother to look for it.
1659    if (maxPrefixWidth <= font.pixelSize() * 5 / 4)
1660        return;
1661
1662    unsigned prefixLength = font.offsetForPosition(TextRun(text->characters() + lastSpace, pos - lastSpace, !collapseWhiteSpace, xPos + lastSpaceWordSpacing), maxPrefixWidth, false);
1663    if (prefixLength < static_cast<unsigned>(minimumPrefixLength))
1664        return;
1665
1666    prefixLength = lastHyphenLocation(text->characters() + lastSpace, pos - lastSpace, min(prefixLength, static_cast<unsigned>(pos - lastSpace - minimumSuffixLength)) + 1, localeIdentifier);
1667    // FIXME: The following assumes that the character at lastSpace is a space (and therefore should not factor
1668    // into hyphenate-limit-before) unless lastSpace is 0. This is wrong in the rare case of hyphenating
1669    // the first word in a text node which has leading whitespace.
1670    if (!prefixLength || prefixLength - (lastSpace ? 1 : 0) < static_cast<unsigned>(minimumPrefixLength))
1671        return;
1672
1673    ASSERT(pos - lastSpace - prefixLength >= static_cast<unsigned>(minimumSuffixLength));
1674
1675#if !ASSERT_DISABLED
1676    float prefixWidth = hyphenWidth + textWidth(text, lastSpace, prefixLength, font, xPos, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
1677    ASSERT(xPos + prefixWidth <= availableWidth);
1678#else
1679    UNUSED_PARAM(isFixedPitch);
1680#endif
1681
1682    lineBreak.moveTo(text, lastSpace + prefixLength, nextBreakable);
1683    hyphenated = true;
1684}
1685
1686class LineWidth {
1687public:
1688    LineWidth(RenderBlock* block, bool isFirstLine)
1689        : m_block(block)
1690        , m_uncommittedWidth(0)
1691        , m_committedWidth(0)
1692        , m_overhangWidth(0)
1693        , m_left(0)
1694        , m_right(0)
1695        , m_availableWidth(0)
1696        , m_isFirstLine(isFirstLine)
1697    {
1698        ASSERT(block);
1699        updateAvailableWidth();
1700    }
1701    bool fitsOnLine() const { return currentWidth() <= m_availableWidth; }
1702    bool fitsOnLine(float extra) const { return currentWidth() + extra <= m_availableWidth; }
1703    float currentWidth() const { return m_committedWidth + m_uncommittedWidth; }
1704
1705    // FIXME: We should eventually replace these three functions by ones that work on a higher abstraction.
1706    float uncommittedWidth() const { return m_uncommittedWidth; }
1707    float committedWidth() const { return m_committedWidth; }
1708    float availableWidth() const { return m_availableWidth; }
1709
1710    void updateAvailableWidth();
1711    void shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject*);
1712    void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; }
1713    void commit()
1714    {
1715        m_committedWidth += m_uncommittedWidth;
1716        m_uncommittedWidth = 0;
1717    }
1718    void applyOverhang(RenderRubyRun*, RenderObject* startRenderer, RenderObject* endRenderer);
1719    void fitBelowFloats();
1720
1721private:
1722    void computeAvailableWidthFromLeftAndRight()
1723    {
1724        m_availableWidth = max(0, m_right - m_left) + m_overhangWidth;
1725    }
1726
1727private:
1728    RenderBlock* m_block;
1729    float m_uncommittedWidth;
1730    float m_committedWidth;
1731    float m_overhangWidth; // The amount by which |m_availableWidth| has been inflated to account for possible contraction due to ruby overhang.
1732    int m_left;
1733    int m_right;
1734    float m_availableWidth;
1735    bool m_isFirstLine;
1736};
1737
1738inline void LineWidth::updateAvailableWidth()
1739{
1740    int height = m_block->logicalHeight();
1741    m_left = m_block->logicalLeftOffsetForLine(height, m_isFirstLine);
1742    m_right = m_block->logicalRightOffsetForLine(height, m_isFirstLine);
1743
1744    computeAvailableWidthFromLeftAndRight();
1745}
1746
1747inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject* newFloat)
1748{
1749    int height = m_block->logicalHeight();
1750    if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->logicalBottomForFloat(newFloat))
1751        return;
1752
1753    if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft)
1754        m_left = m_block->logicalRightForFloat(newFloat);
1755    else
1756        m_right = m_block->logicalLeftForFloat(newFloat);
1757
1758    computeAvailableWidthFromLeftAndRight();
1759}
1760
1761void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer)
1762{
1763    int startOverhang;
1764    int endOverhang;
1765    rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang);
1766
1767    startOverhang = min<int>(startOverhang, m_committedWidth);
1768    m_availableWidth += startOverhang;
1769
1770    endOverhang = max(min<int>(endOverhang, m_availableWidth - currentWidth()), 0);
1771    m_availableWidth += endOverhang;
1772    m_overhangWidth += startOverhang + endOverhang;
1773}
1774
1775void LineWidth::fitBelowFloats()
1776{
1777    ASSERT(!m_committedWidth);
1778    ASSERT(!fitsOnLine());
1779
1780    int floatLogicalBottom;
1781    int lastFloatLogicalBottom = m_block->logicalHeight();
1782    float newLineWidth = m_availableWidth;
1783    while (true) {
1784        floatLogicalBottom = m_block->nextFloatLogicalBottomBelow(lastFloatLogicalBottom);
1785        if (!floatLogicalBottom)
1786            break;
1787
1788        newLineWidth = m_block->availableLogicalWidthForLine(floatLogicalBottom, m_isFirstLine);
1789        lastFloatLogicalBottom = floatLogicalBottom;
1790        if (newLineWidth >= m_uncommittedWidth)
1791            break;
1792    }
1793
1794    if (newLineWidth > m_availableWidth) {
1795        m_block->setLogicalHeight(lastFloatLogicalBottom);
1796        m_availableWidth = newLineWidth + m_overhangWidth;
1797    }
1798}
1799
1800InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, bool& isLineEmpty, LineBreakIteratorInfo& lineBreakIteratorInfo, bool& previousLineBrokeCleanly,
1801                                              bool& hyphenated, EClear* clear, FloatingObject* lastFloatFromPreviousLine, Vector<RenderBox*>& positionedBoxes)
1802{
1803    ASSERT(resolver.position().root() == this);
1804
1805    bool appliedStartWidth = resolver.position().m_pos > 0;
1806    LineMidpointState& lineMidpointState = resolver.midpointState();
1807
1808    LineWidth width(this, firstLine);
1809
1810    skipLeadingWhitespace(resolver, isLineEmpty, previousLineBrokeCleanly, lastFloatFromPreviousLine, width);
1811
1812    if (resolver.position().atEnd())
1813        return resolver.position();
1814
1815    // This variable is used only if whitespace isn't set to PRE, and it tells us whether
1816    // or not we are currently ignoring whitespace.
1817    bool ignoringSpaces = false;
1818    InlineIterator ignoreStart;
1819
1820    // This variable tracks whether the very last character we saw was a space.  We use
1821    // this to detect when we encounter a second space so we know we have to terminate
1822    // a run.
1823    bool currentCharacterIsSpace = false;
1824    bool currentCharacterIsWS = false;
1825    RenderObject* trailingSpaceObject = 0;
1826    Vector<RenderBox*, 4> trailingPositionedBoxes;
1827
1828    InlineIterator lBreak = resolver.position();
1829
1830    // FIXME: It is error-prone to split the position object out like this.
1831    // Teach this code to work with objects instead of this split tuple.
1832    RenderObject* o = resolver.position().m_obj;
1833    RenderObject* last = o;
1834    unsigned pos = resolver.position().m_pos;
1835    int nextBreakable = resolver.position().m_nextBreakablePosition;
1836    bool atStart = true;
1837
1838    bool prevLineBrokeCleanly = previousLineBrokeCleanly;
1839    previousLineBrokeCleanly = false;
1840
1841    hyphenated = false;
1842
1843    bool autoWrapWasEverTrueOnLine = false;
1844    bool floatsFitOnLine = true;
1845
1846    // Firefox and Opera will allow a table cell to grow to fit an image inside it under
1847    // very specific circumstances (in order to match common WinIE renderings).
1848    // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
1849    bool allowImagesToBreak = !document()->inQuirksMode() || !isTableCell() || !style()->logicalWidth().isIntrinsicOrAuto();
1850
1851    EWhiteSpace currWS = style()->whiteSpace();
1852    EWhiteSpace lastWS = currWS;
1853    while (o) {
1854        RenderObject* next = bidiNext(this, o);
1855
1856        currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace();
1857        lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
1858
1859        bool autoWrap = RenderStyle::autoWrap(currWS);
1860        autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
1861
1862#if ENABLE(SVG)
1863        bool preserveNewline = o->isSVGInlineText() ? false : RenderStyle::preserveNewline(currWS);
1864#else
1865        bool preserveNewline = RenderStyle::preserveNewline(currWS);
1866#endif
1867
1868        bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
1869
1870        if (o->isBR()) {
1871            if (width.fitsOnLine()) {
1872                lBreak.moveToStartOf(o);
1873                lBreak.increment();
1874
1875                // A <br> always breaks a line, so don't let the line be collapsed
1876                // away. Also, the space at the end of a line with a <br> does not
1877                // get collapsed away.  It only does this if the previous line broke
1878                // cleanly.  Otherwise the <br> has no effect on whether the line is
1879                // empty or not.
1880                if (prevLineBrokeCleanly)
1881                    isLineEmpty = false;
1882                trailingSpaceObject = 0;
1883                previousLineBrokeCleanly = true;
1884
1885                if (!isLineEmpty && clear)
1886                    *clear = o->style()->clear();
1887            }
1888            goto end;
1889        }
1890
1891        if (o->isFloatingOrPositioned()) {
1892            // add to special objects...
1893            if (o->isFloating()) {
1894                RenderBox* floatBox = toRenderBox(o);
1895                FloatingObject* f = insertFloatingObject(floatBox);
1896                // check if it fits in the current line.
1897                // If it does, position it now, otherwise, position
1898                // it after moving to next line (in newLine() func)
1899                if (floatsFitOnLine && width.fitsOnLine(logicalWidthForFloat(f))) {
1900                    positionNewFloatOnLine(f, lastFloatFromPreviousLine, width);
1901                    if (lBreak.m_obj == o) {
1902                        ASSERT(!lBreak.m_pos);
1903                        lBreak.increment();
1904                    }
1905                } else
1906                    floatsFitOnLine = false;
1907            } else if (o->isPositioned()) {
1908                // If our original display wasn't an inline type, then we can
1909                // go ahead and determine our static inline position now.
1910                RenderBox* box = toRenderBox(o);
1911                bool isInlineType = box->style()->isOriginalDisplayInlineType();
1912                if (!isInlineType)
1913                    box->layer()->setStaticInlinePosition(borderAndPaddingStart());
1914                else  {
1915                    // If our original display was an INLINE type, then we can go ahead
1916                    // and determine our static y position now.
1917                    box->layer()->setStaticBlockPosition(logicalHeight());
1918                }
1919
1920                // If we're ignoring spaces, we have to stop and include this object and
1921                // then start ignoring spaces again.
1922                if (isInlineType || o->container()->isRenderInline()) {
1923                    if (ignoringSpaces) {
1924                        ignoreStart.m_obj = o;
1925                        ignoreStart.m_pos = 0;
1926                        addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
1927                        addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
1928                    }
1929                    if (trailingSpaceObject)
1930                        trailingPositionedBoxes.append(box);
1931                } else
1932                    positionedBoxes.append(box);
1933            }
1934        } else if (o->isRenderInline()) {
1935            // Right now, we should only encounter empty inlines here.
1936            ASSERT(!o->firstChild());
1937
1938            RenderInline* flowBox = toRenderInline(o);
1939
1940            // Now that some inline flows have line boxes, if we are already ignoring spaces, we need
1941            // to make sure that we stop to include this object and then start ignoring spaces again.
1942            // If this object is at the start of the line, we need to behave like list markers and
1943            // start ignoring spaces.
1944            if (inlineFlowRequiresLineBox(flowBox)) {
1945                isLineEmpty = false;
1946                if (ignoringSpaces) {
1947                    trailingSpaceObject = 0;
1948                    trailingPositionedBoxes.clear();
1949                    addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Stop ignoring spaces.
1950                    addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Start ignoring again.
1951                } else if (style()->collapseWhiteSpace() && resolver.position().m_obj == o
1952                    && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
1953                    // Like with list markers, we start ignoring spaces to make sure that any
1954                    // additional spaces we see will be discarded.
1955                    currentCharacterIsSpace = true;
1956                    currentCharacterIsWS = true;
1957                    ignoringSpaces = true;
1958                }
1959            }
1960
1961            width.addUncommittedWidth(borderPaddingMarginStart(flowBox) + borderPaddingMarginEnd(flowBox));
1962        } else if (o->isReplaced()) {
1963            RenderBox* replacedBox = toRenderBox(o);
1964
1965            // Break on replaced elements if either has normal white-space.
1966            if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) {
1967                width.commit();
1968                lBreak.moveToStartOf(o);
1969            }
1970
1971            if (ignoringSpaces)
1972                addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
1973
1974            isLineEmpty = false;
1975            ignoringSpaces = false;
1976            currentCharacterIsSpace = false;
1977            currentCharacterIsWS = false;
1978            trailingSpaceObject = 0;
1979            trailingPositionedBoxes.clear();
1980
1981            // Optimize for a common case. If we can't find whitespace after the list
1982            // item, then this is all moot.
1983            int replacedLogicalWidth = logicalWidthForChild(replacedBox) + marginStartForChild(replacedBox) + marginEndForChild(replacedBox) + inlineLogicalWidth(o);
1984            if (o->isListMarker()) {
1985                if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
1986                    // Like with inline flows, we start ignoring spaces to make sure that any
1987                    // additional spaces we see will be discarded.
1988                    currentCharacterIsSpace = true;
1989                    currentCharacterIsWS = true;
1990                    ignoringSpaces = true;
1991                }
1992                if (toRenderListMarker(o)->isInside())
1993                    width.addUncommittedWidth(replacedLogicalWidth);
1994            } else
1995                width.addUncommittedWidth(replacedLogicalWidth);
1996            if (o->isRubyRun())
1997                width.applyOverhang(toRenderRubyRun(o), last, next);
1998        } else if (o->isText()) {
1999            if (!pos)
2000                appliedStartWidth = false;
2001
2002            RenderText* t = toRenderText(o);
2003
2004#if ENABLE(SVG)
2005            bool isSVGText = t->isSVGInlineText();
2006#endif
2007
2008            RenderStyle* style = t->style(firstLine);
2009            if (style->hasTextCombine() && o->isCombineText())
2010                toRenderCombineText(o)->combineText();
2011
2012            int strlen = t->textLength();
2013            int len = strlen - pos;
2014            const UChar* str = t->characters();
2015
2016            const Font& f = style->font();
2017            bool isFixedPitch = f.isFixedPitch();
2018            bool canHyphenate = style->hyphens() == HyphensAuto && WebCore::canHyphenate(style->locale());
2019
2020            int lastSpace = pos;
2021            float wordSpacing = o->style()->wordSpacing();
2022            float lastSpaceWordSpacing = 0;
2023
2024            // Non-zero only when kerning is enabled, in which case we measure words with their trailing
2025            // space, then subtract its width.
2026            float wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.width(TextRun(&space, 1)) + wordSpacing : 0;
2027
2028            float wrapW = width.uncommittedWidth() + inlineLogicalWidth(o, !appliedStartWidth, true);
2029            float charWidth = 0;
2030            bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE;
2031            // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
2032            // which is only possible if the word is the first thing on the line, that is, if |w| is zero.
2033            bool breakWords = o->style()->breakWords() && ((autoWrap && !width.committedWidth()) || currWS == PRE);
2034            bool midWordBreak = false;
2035            bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap;
2036            float hyphenWidth = 0;
2037
2038            if (t->isWordBreak()) {
2039                width.commit();
2040                lBreak.moveToStartOf(o);
2041                ASSERT(!len);
2042            }
2043
2044            while (len) {
2045                bool previousCharacterIsSpace = currentCharacterIsSpace;
2046                bool previousCharacterIsWS = currentCharacterIsWS;
2047                UChar c = str[pos];
2048                currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
2049
2050                if (!collapseWhiteSpace || !currentCharacterIsSpace)
2051                    isLineEmpty = false;
2052
2053                if (c == softHyphen && autoWrap && !hyphenWidth && style->hyphens() != HyphensNone) {
2054                    const AtomicString& hyphenString = style->hyphenString();
2055                    hyphenWidth = f.width(TextRun(hyphenString.characters(), hyphenString.length()));
2056                    width.addUncommittedWidth(hyphenWidth);
2057                }
2058
2059                bool applyWordSpacing = false;
2060
2061                currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
2062
2063                if ((breakAll || breakWords) && !midWordBreak) {
2064                    wrapW += charWidth;
2065                    charWidth = textWidth(t, pos, 1, f, width.committedWidth() + wrapW, isFixedPitch, collapseWhiteSpace);
2066                    midWordBreak = width.committedWidth() + wrapW + charWidth > width.availableWidth();
2067                }
2068
2069                if (lineBreakIteratorInfo.first != t) {
2070                    lineBreakIteratorInfo.first = t;
2071                    lineBreakIteratorInfo.second.reset(str, strlen);
2072                }
2073
2074                bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(lineBreakIteratorInfo.second, pos, nextBreakable, breakNBSP) && (style->hyphens() != HyphensNone || (pos && str[pos - 1] != softHyphen)));
2075
2076                if (betweenWords || midWordBreak) {
2077                    bool stoppedIgnoringSpaces = false;
2078                    if (ignoringSpaces) {
2079                        if (!currentCharacterIsSpace) {
2080                            // Stop ignoring spaces and begin at this
2081                            // new point.
2082                            ignoringSpaces = false;
2083                            lastSpaceWordSpacing = 0;
2084                            lastSpace = pos; // e.g., "Foo    goo", don't add in any of the ignored spaces.
2085                            addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
2086                            stoppedIgnoringSpaces = true;
2087                        } else {
2088                            // Just keep ignoring these spaces.
2089                            pos++;
2090                            len--;
2091                            continue;
2092                        }
2093                    }
2094
2095                    float additionalTmpW;
2096                    if (wordTrailingSpaceWidth && currentCharacterIsSpace)
2097                        additionalTmpW = textWidth(t, lastSpace, pos + 1 - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing;
2098                    else
2099                        additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
2100                    width.addUncommittedWidth(additionalTmpW);
2101                    if (!appliedStartWidth) {
2102                        width.addUncommittedWidth(inlineLogicalWidth(o, true, false));
2103                        appliedStartWidth = true;
2104                    }
2105
2106                    applyWordSpacing =  wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
2107
2108                    if (!width.committedWidth() && autoWrap && !width.fitsOnLine())
2109                        width.fitBelowFloats();
2110
2111                    if (autoWrap || breakWords) {
2112                        // If we break only after white-space, consider the current character
2113                        // as candidate width for this line.
2114                        bool lineWasTooWide = false;
2115                        if (width.fitsOnLine() && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
2116                            int charWidth = textWidth(t, pos, 1, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0);
2117                            // Check if line is too big even without the extra space
2118                            // at the end of the line. If it is not, do nothing.
2119                            // If the line needs the extra whitespace to be too long,
2120                            // then move the line break to the space and skip all
2121                            // additional whitespace.
2122                            if (!width.fitsOnLine(charWidth)) {
2123                                lineWasTooWide = true;
2124                                lBreak.moveTo(o, pos, nextBreakable);
2125                                skipTrailingWhitespace(lBreak, isLineEmpty, previousLineBrokeCleanly);
2126                            }
2127                        }
2128                        if (lineWasTooWide || !width.fitsOnLine()) {
2129                            if (canHyphenate && !width.fitsOnLine()) {
2130                                tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated);
2131                                if (hyphenated)
2132                                    goto end;
2133                            }
2134                            if (lBreak.atTextParagraphSeparator()) {
2135                                if (!stoppedIgnoringSpaces && pos > 0) {
2136                                    // We need to stop right before the newline and then start up again.
2137                                    addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
2138                                    addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
2139                                }
2140                                lBreak.increment();
2141                                previousLineBrokeCleanly = true;
2142                            }
2143                            if (lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
2144                                hyphenated = true;
2145                            goto end; // Didn't fit. Jump to the end.
2146                        } else {
2147                            if (!betweenWords || (midWordBreak && !autoWrap))
2148                                width.addUncommittedWidth(-additionalTmpW);
2149                            if (hyphenWidth) {
2150                                // Subtract the width of the soft hyphen out since we fit on a line.
2151                                width.addUncommittedWidth(-hyphenWidth);
2152                                hyphenWidth = 0;
2153                            }
2154                        }
2155                    }
2156
2157                    if (c == '\n' && preserveNewline) {
2158                        if (!stoppedIgnoringSpaces && pos > 0) {
2159                            // We need to stop right before the newline and then start up again.
2160                            addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
2161                            addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
2162                        }
2163                        lBreak.moveTo(o, pos, nextBreakable);
2164                        lBreak.increment();
2165                        previousLineBrokeCleanly = true;
2166                        return lBreak;
2167                    }
2168
2169                    if (autoWrap && betweenWords) {
2170                        width.commit();
2171                        wrapW = 0;
2172                        lBreak.moveTo(o, pos, nextBreakable);
2173                        // Auto-wrapping text should not wrap in the middle of a word once it has had an
2174                        // opportunity to break after a word.
2175                        breakWords = false;
2176                    }
2177
2178                    if (midWordBreak) {
2179                        // Remember this as a breakable position in case
2180                        // adding the end width forces a break.
2181                        lBreak.moveTo(o, pos, nextBreakable);
2182                        midWordBreak &= (breakWords || breakAll);
2183                    }
2184
2185                    if (betweenWords) {
2186                        lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
2187                        lastSpace = pos;
2188                    }
2189
2190                    if (!ignoringSpaces && o->style()->collapseWhiteSpace()) {
2191                        // If we encounter a newline, or if we encounter a
2192                        // second space, we need to go ahead and break up this
2193                        // run and enter a mode where we start collapsing spaces.
2194                        if (currentCharacterIsSpace && previousCharacterIsSpace) {
2195                            ignoringSpaces = true;
2196
2197                            // We just entered a mode where we are ignoring
2198                            // spaces. Create a midpoint to terminate the run
2199                            // before the second space.
2200                            addMidpoint(lineMidpointState, ignoreStart);
2201                        }
2202                    }
2203                } else if (ignoringSpaces) {
2204                    // Stop ignoring spaces and begin at this
2205                    // new point.
2206                    ignoringSpaces = false;
2207                    lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
2208                    lastSpace = pos; // e.g., "Foo    goo", don't add in any of the ignored spaces.
2209                    addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
2210                }
2211
2212#if ENABLE(SVG)
2213                if (isSVGText && pos > 0) {
2214                    // Force creation of new InlineBoxes for each absolute positioned character (those that start new text chunks).
2215                    if (static_cast<RenderSVGInlineText*>(t)->characterStartsNewTextChunk(pos)) {
2216                        addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1));
2217                        addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
2218                    }
2219                }
2220#endif
2221
2222                if (currentCharacterIsSpace && !previousCharacterIsSpace) {
2223                    ignoreStart.m_obj = o;
2224                    ignoreStart.m_pos = pos;
2225                }
2226
2227                if (!currentCharacterIsWS && previousCharacterIsWS) {
2228                    if (autoWrap && o->style()->breakOnlyAfterWhiteSpace())
2229                        lBreak.moveTo(o, pos, nextBreakable);
2230                }
2231
2232                if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
2233                    trailingSpaceObject = o;
2234                else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace) {
2235                    trailingSpaceObject = 0;
2236                    trailingPositionedBoxes.clear();
2237                }
2238
2239                pos++;
2240                len--;
2241                atStart = false;
2242            }
2243
2244            // IMPORTANT: pos is > length here!
2245            float additionalTmpW = ignoringSpaces ? 0 : textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
2246            width.addUncommittedWidth(additionalTmpW + inlineLogicalWidth(o, !appliedStartWidth, true));
2247
2248            if (!width.fitsOnLine()) {
2249                if (canHyphenate)
2250                    tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated);
2251
2252                if (!hyphenated && lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
2253                    hyphenated = true;
2254
2255                if (hyphenated)
2256                    goto end;
2257            }
2258        } else
2259            ASSERT_NOT_REACHED();
2260
2261        bool checkForBreak = autoWrap;
2262        if (width.committedWidth() && !width.fitsOnLine() && lBreak.m_obj && currWS == NOWRAP)
2263            checkForBreak = true;
2264        else if (next && o->isText() && next->isText() && !next->isBR()) {
2265            if (autoWrap || (next->style()->autoWrap())) {
2266                if (currentCharacterIsSpace)
2267                    checkForBreak = true;
2268                else {
2269                    checkForBreak = false;
2270                    RenderText* nextText = toRenderText(next);
2271                    if (nextText->textLength()) {
2272                        UChar c = nextText->characters()[0];
2273                        if (c == ' ' || c == '\t' || (c == '\n' && !next->preservesNewline()))
2274                            // If the next item on the line is text, and if we did not end with
2275                            // a space, then the next text run continues our word (and so it needs to
2276                            // keep adding to |tmpW|.  Just update and continue.
2277                            checkForBreak = true;
2278                    } else if (nextText->isWordBreak())
2279                        checkForBreak = true;
2280
2281                    if (!width.fitsOnLine() && !width.committedWidth())
2282                        width.fitBelowFloats();
2283
2284                    bool canPlaceOnLine = width.fitsOnLine() || !autoWrapWasEverTrueOnLine;
2285                    if (canPlaceOnLine && checkForBreak) {
2286                        width.commit();
2287                        lBreak.moveToStartOf(next);
2288                    }
2289                }
2290            }
2291        }
2292
2293        if (checkForBreak && !width.fitsOnLine()) {
2294            // if we have floats, try to get below them.
2295            if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace()) {
2296                trailingSpaceObject = 0;
2297                trailingPositionedBoxes.clear();
2298            }
2299
2300            if (width.committedWidth())
2301                goto end;
2302
2303            width.fitBelowFloats();
2304
2305            // |width| may have been adjusted because we got shoved down past a float (thus
2306            // giving us more room), so we need to retest, and only jump to
2307            // the end label if we still don't fit on the line. -dwh
2308            if (!width.fitsOnLine())
2309                goto end;
2310        }
2311
2312        if (!o->isFloatingOrPositioned()) {
2313            last = o;
2314            if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) {
2315                width.commit();
2316                lBreak.moveToStartOf(next);
2317            }
2318        }
2319
2320        o = next;
2321        nextBreakable = -1;
2322
2323        // Clear out our character space bool, since inline <pre>s don't collapse whitespace
2324        // with adjacent inline normal/nowrap spans.
2325        if (!collapseWhiteSpace)
2326            currentCharacterIsSpace = false;
2327
2328        pos = 0;
2329        atStart = false;
2330    }
2331
2332    if (width.fitsOnLine() || lastWS == NOWRAP)
2333        lBreak.clear();
2334
2335 end:
2336    if (lBreak == resolver.position() && (!lBreak.m_obj || !lBreak.m_obj->isBR())) {
2337        // we just add as much as possible
2338        if (style()->whiteSpace() == PRE) {
2339            // FIXME: Don't really understand this case.
2340            if (pos != 0) {
2341                // FIXME: This should call moveTo which would clear m_nextBreakablePosition
2342                // this code as-is is likely wrong.
2343                lBreak.m_obj = o;
2344                lBreak.m_pos = pos - 1;
2345            } else
2346                lBreak.moveTo(last, last->isText() ? last->length() : 0);
2347        } else if (lBreak.m_obj) {
2348            // Don't ever break in the middle of a word if we can help it.
2349            // There's no room at all. We just have to be on this line,
2350            // even though we'll spill out.
2351            lBreak.moveTo(o, pos);
2352        }
2353    }
2354
2355    // make sure we consume at least one char/object.
2356    if (lBreak == resolver.position())
2357        lBreak.increment();
2358
2359    // Sanity check our midpoints.
2360    checkMidpoints(lineMidpointState, lBreak);
2361
2362    if (trailingSpaceObject) {
2363        // This object is either going to be part of the last midpoint, or it is going
2364        // to be the actual endpoint.  In both cases we just decrease our pos by 1 level to
2365        // exclude the space, allowing it to - in effect - collapse into the newline.
2366        if (lineMidpointState.numMidpoints % 2) {
2367            // Find the trailing space object's midpoint.
2368            int trailingSpaceMidpoint = lineMidpointState.numMidpoints - 1;
2369            for ( ; trailingSpaceMidpoint >= 0 && lineMidpointState.midpoints[trailingSpaceMidpoint].m_obj != trailingSpaceObject; --trailingSpaceMidpoint) { }
2370            ASSERT(trailingSpaceMidpoint >= 0);
2371            lineMidpointState.midpoints[trailingSpaceMidpoint].m_pos--;
2372
2373            // Now make sure every single trailingPositionedBox following the trailingSpaceMidpoint properly stops and starts
2374            // ignoring spaces.
2375            size_t currentMidpoint = trailingSpaceMidpoint + 1;
2376            for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) {
2377                if (currentMidpoint >= lineMidpointState.numMidpoints) {
2378                    // We don't have a midpoint for this box yet.
2379                    InlineIterator ignoreStart(this, trailingPositionedBoxes[i], 0);
2380                    addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring.
2381                    addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
2382                } else {
2383                    ASSERT(lineMidpointState.midpoints[currentMidpoint].m_obj == trailingPositionedBoxes[i]);
2384                    ASSERT(lineMidpointState.midpoints[currentMidpoint + 1].m_obj == trailingPositionedBoxes[i]);
2385                }
2386                currentMidpoint += 2;
2387            }
2388        } else if (!lBreak.m_obj && trailingSpaceObject->isText()) {
2389            // Add a new end midpoint that stops right at the very end.
2390            RenderText* text = toRenderText(trailingSpaceObject);
2391            unsigned length = text->textLength();
2392            unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
2393            InlineIterator endMid(0, trailingSpaceObject, pos);
2394            addMidpoint(lineMidpointState, endMid);
2395            for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) {
2396                ignoreStart.m_obj = trailingPositionedBoxes[i];
2397                ignoreStart.m_pos = 0;
2398                addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
2399                addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
2400            }
2401        }
2402    }
2403
2404    // We might have made lBreak an iterator that points past the end
2405    // of the object. Do this adjustment to make it point to the start
2406    // of the next object instead to avoid confusing the rest of the
2407    // code.
2408    if (lBreak.m_pos > 0) {
2409        lBreak.m_pos--;
2410        lBreak.increment();
2411    }
2412
2413    return lBreak;
2414}
2415
2416void RenderBlock::addOverflowFromInlineChildren()
2417{
2418    int endPadding = hasOverflowClip() ? paddingEnd() : 0;
2419    // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to.
2420    if (hasOverflowClip() && !endPadding && node() && node()->rendererIsEditable() && node() == node()->rootEditableElement() && style()->isLeftToRightDirection())
2421        endPadding = 1;
2422    for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2423        addLayoutOverflow(curr->paddedLayoutOverflowRect(endPadding));
2424        if (!hasOverflowClip())
2425            addVisualOverflow(curr->visualOverflowRect(curr->lineTop(), curr->lineBottom()));
2426    }
2427}
2428
2429void RenderBlock::deleteEllipsisLineBoxes()
2430{
2431    for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
2432        curr->clearTruncation();
2433}
2434
2435void RenderBlock::checkLinesForTextOverflow()
2436{
2437    // Determine the width of the ellipsis using the current font.
2438    // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
2439    TextRun ellipsisRun(&horizontalEllipsis, 1);
2440    DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
2441    const Font& firstLineFont = firstLineStyle()->font();
2442    const Font& font = style()->font();
2443    int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun);
2444    int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun);
2445
2446    // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
2447    // if the right edge of a line box exceeds that.  For RTL, we use the left edge of the padding box and
2448    // check the left edge of the line box to see if it is less
2449    // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
2450    bool ltr = style()->isLeftToRightDirection();
2451    for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2452        int blockRightEdge = logicalRightOffsetForLine(curr->y(), curr == firstRootBox());
2453        int blockLeftEdge = logicalLeftOffsetForLine(curr->y(), curr == firstRootBox());
2454        int lineBoxEdge = ltr ? curr->x() + curr->logicalWidth() : curr->x();
2455        if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) {
2456            // This line spills out of our box in the appropriate direction.  Now we need to see if the line
2457            // can be truncated.  In order for truncation to be possible, the line must have sufficient space to
2458            // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
2459            // space.
2460            int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
2461            int blockEdge = ltr ? blockRightEdge : blockLeftEdge;
2462            if (curr->lineCanAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
2463                curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width);
2464        }
2465    }
2466}
2467
2468bool RenderBlock::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
2469{
2470    if (!positionNewFloats())
2471        return false;
2472
2473    width.shrinkAvailableWidthForNewFloatIfNeeded(newFloat);
2474
2475    if (!newFloat->m_paginationStrut)
2476        return true;
2477
2478    FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2479    ASSERT(floatingObjectSet.last() == newFloat);
2480
2481    int floatLogicalTop = logicalTopForFloat(newFloat);
2482    int paginationStrut = newFloat->m_paginationStrut;
2483
2484    if (floatLogicalTop - paginationStrut != logicalHeight())
2485        return true;
2486
2487    FloatingObjectSetIterator it = floatingObjectSet.end();
2488    --it; // Last float is newFloat, skip that one.
2489    FloatingObjectSetIterator begin = floatingObjectSet.begin();
2490    while (it != begin) {
2491        --it;
2492        FloatingObject* f = *it;
2493        if (f == lastFloatFromPreviousLine)
2494            break;
2495        if (logicalTopForFloat(f) == logicalHeight()) {
2496            ASSERT(!f->m_paginationStrut);
2497            f->m_paginationStrut = paginationStrut;
2498            RenderBox* o = f->m_renderer;
2499            setLogicalTopForChild(o, logicalTopForChild(o) + marginBeforeForChild(o) + paginationStrut);
2500            if (o->isRenderBlock())
2501                toRenderBlock(o)->setChildNeedsLayout(true, false);
2502            o->layoutIfNeeded();
2503            setLogicalTopForFloat(f, logicalTopForFloat(f) + f->m_paginationStrut);
2504        }
2505    }
2506
2507    setLogicalHeight(logicalHeight() + paginationStrut);
2508    width.updateAvailableWidth();
2509
2510    return true;
2511}
2512
2513}
2514