1/* 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Library General Public 7 * License as published by the Free Software Foundation; either 8 * version 2 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Library General Public License for more details. 14 * 15 * You should have received a copy of the GNU Library General Public License 16 * along with this library; see the file COPYING.LIB. If not, write to 17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 18 * Boston, MA 02110-1301, USA. 19 */ 20 21#include "config.h" 22#include "RenderView.h" 23 24#include "Document.h" 25#include "Element.h" 26#include "FloatQuad.h" 27#include "Frame.h" 28#include "FrameView.h" 29#include "GraphicsContext.h" 30#include "HTMLFrameOwnerElement.h" 31#include "HitTestResult.h" 32#include "RenderLayer.h" 33#include "RenderSelectionInfo.h" 34#include "RenderWidget.h" 35#include "RenderWidgetProtector.h" 36#include "TransformState.h" 37 38#if USE(ACCELERATED_COMPOSITING) 39#include "RenderLayerCompositor.h" 40#endif 41 42#if defined(ANDROID_LAYOUT) || defined(ANDROID_FIXED_ELEMENTS) 43#include "Settings.h" 44#endif 45 46namespace WebCore { 47 48RenderView::RenderView(Node* node, FrameView* view) 49 : RenderBlock(node) 50 , m_frameView(view) 51 , m_selectionStart(0) 52 , m_selectionEnd(0) 53 , m_selectionStartPos(-1) 54 , m_selectionEndPos(-1) 55 , m_maximalOutlineSize(0) 56 , m_pageLogicalHeight(0) 57 , m_pageLogicalHeightChanged(false) 58 , m_layoutState(0) 59 , m_layoutStateDisableCount(0) 60{ 61 // Clear our anonymous bit, set because RenderObject assumes 62 // any renderer with document as the node is anonymous. 63 setIsAnonymous(false); 64 65 // init RenderObject attributes 66 setInline(false); 67 68 m_minPreferredLogicalWidth = 0; 69 m_maxPreferredLogicalWidth = 0; 70 71 setPreferredLogicalWidthsDirty(true, false); 72 73 setPositioned(true); // to 0,0 :) 74} 75 76RenderView::~RenderView() 77{ 78} 79 80void RenderView::computeLogicalHeight() 81{ 82 if (!printing() && m_frameView) 83 setLogicalHeight(viewLogicalHeight()); 84} 85 86void RenderView::computeLogicalWidth() 87{ 88 if (!printing() && m_frameView) 89 setLogicalWidth(viewLogicalWidth()); 90#ifdef ANDROID_LAYOUT 91 setVisibleWidth(m_frameView->textWrapWidth()); 92#endif 93} 94 95void RenderView::computePreferredLogicalWidths() 96{ 97 ASSERT(preferredLogicalWidthsDirty()); 98 99 RenderBlock::computePreferredLogicalWidths(); 100 101 m_maxPreferredLogicalWidth = m_minPreferredLogicalWidth; 102} 103 104bool RenderView::isChildAllowed(RenderObject* child, RenderStyle*) const 105{ 106 return child->isBox(); 107} 108 109void RenderView::layout() 110{ 111 if (!document()->paginated()) 112 setPageLogicalHeight(0); 113 114 if (printing()) 115 m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth(); 116 117 // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account. 118 bool relayoutChildren = !printing() && (!m_frameView || width() != viewWidth() || height() != viewHeight()); 119 if (relayoutChildren) { 120 setChildNeedsLayout(true, false); 121 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { 122 if (child->style()->logicalHeight().isPercent() || child->style()->logicalMinHeight().isPercent() || child->style()->logicalMaxHeight().isPercent()) 123 child->setChildNeedsLayout(true, false); 124 } 125 } 126 127 ASSERT(!m_layoutState); 128 LayoutState state; 129 // FIXME: May be better to push a clip and avoid issuing offscreen repaints. 130 state.m_clipped = false; 131 state.m_pageLogicalHeight = m_pageLogicalHeight; 132 state.m_pageLogicalHeightChanged = m_pageLogicalHeightChanged; 133 m_pageLogicalHeightChanged = false; 134 m_layoutState = &state; 135 136 if (needsLayout()) 137 RenderBlock::layout(); 138 139 ASSERT(layoutDelta() == IntSize()); 140 ASSERT(m_layoutStateDisableCount == 0); 141 ASSERT(m_layoutState == &state); 142 m_layoutState = 0; 143 setNeedsLayout(false); 144} 145 146void RenderView::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const 147{ 148 // If a container was specified, and was not 0 or the RenderView, 149 // then we should have found it by now. 150 ASSERT_UNUSED(repaintContainer, !repaintContainer || repaintContainer == this); 151 152 if (useTransforms && shouldUseTransformFromContainer(0)) { 153 TransformationMatrix t; 154 getTransformFromContainer(0, IntSize(), t); 155 transformState.applyTransform(t); 156 } 157 158 if (fixed && m_frameView) 159 transformState.move(m_frameView->scrollOffsetForFixedPosition()); 160} 161 162void RenderView::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const 163{ 164 if (fixed && m_frameView) 165 transformState.move(-m_frameView->scrollOffsetForFixedPosition()); 166 167 if (useTransforms && shouldUseTransformFromContainer(0)) { 168 TransformationMatrix t; 169 getTransformFromContainer(0, IntSize(), t); 170 transformState.applyTransform(t); 171 } 172} 173 174void RenderView::paint(PaintInfo& paintInfo, int tx, int ty) 175{ 176 // If we ever require layout but receive a paint anyway, something has gone horribly wrong. 177 ASSERT(!needsLayout()); 178 paintObject(paintInfo, tx, ty); 179} 180 181static inline bool isComposited(RenderObject* object) 182{ 183 return object->hasLayer() && toRenderBoxModelObject(object)->layer()->isComposited(); 184} 185 186static inline bool rendererObscuresBackground(RenderObject* object) 187{ 188 return object && object->style()->visibility() == VISIBLE 189 && object->style()->opacity() == 1 190 && !object->style()->hasTransform() 191 && !isComposited(object); 192} 193 194void RenderView::paintBoxDecorations(PaintInfo& paintInfo, int, int) 195{ 196 // Check to see if we are enclosed by a layer that requires complex painting rules. If so, we cannot blit 197 // when scrolling, and we need to use slow repaints. Examples of layers that require this are transparent layers, 198 // layers with reflections, or transformed layers. 199 // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being inside 200 // a transform, transparency layer, etc. 201 Element* elt; 202 for (elt = document()->ownerElement(); view() && elt && elt->renderer(); elt = elt->document()->ownerElement()) { 203 RenderLayer* layer = elt->renderer()->enclosingLayer(); 204 if (layer->requiresSlowRepaints()) { 205 frameView()->setUseSlowRepaints(); 206 break; 207 } 208 209#if USE(ACCELERATED_COMPOSITING) 210 if (RenderLayer* compositingLayer = layer->enclosingCompositingLayer()) { 211 if (!compositingLayer->backing()->paintingGoesToWindow()) { 212 frameView()->setUseSlowRepaints(); 213 break; 214 } 215 } 216#endif 217 } 218 219 if (document()->ownerElement() || !view()) 220 return; 221 222 bool rootFillsViewport = false; 223 Node* documentElement = document()->documentElement(); 224 if (RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0) { 225 // The document element's renderer is currently forced to be a block, but may not always be. 226 RenderBox* rootBox = rootRenderer->isBox() ? toRenderBox(rootRenderer) : 0; 227 rootFillsViewport = rootBox && !rootBox->x() && !rootBox->y() && rootBox->width() >= width() && rootBox->height() >= height(); 228 } 229 230 float pageScaleFactor = 1; 231 if (Frame* frame = m_frameView->frame()) 232 pageScaleFactor = frame->pageScaleFactor(); 233 234 // If painting will entirely fill the view, no need to fill the background. 235 if (rootFillsViewport && rendererObscuresBackground(firstChild()) && pageScaleFactor >= 1) 236 return; 237 238 // This code typically only executes if the root element's visibility has been set to hidden, 239 // if there is a transform on the <html>, or if there is a page scale factor less than 1. 240 // Only fill with the base background color (typically white) if we're the root document, 241 // since iframes/frames with no background in the child document should show the parent's background. 242 if (frameView()->isTransparent()) // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being transparent. 243 frameView()->setUseSlowRepaints(); // The parent must show behind the child. 244 else { 245 Color baseColor = frameView()->baseBackgroundColor(); 246 if (baseColor.alpha() > 0) { 247 CompositeOperator previousOperator = paintInfo.context->compositeOperation(); 248 paintInfo.context->setCompositeOperation(CompositeCopy); 249 paintInfo.context->fillRect(paintInfo.rect, baseColor, style()->colorSpace()); 250 paintInfo.context->setCompositeOperation(previousOperator); 251 } else 252 paintInfo.context->clearRect(paintInfo.rect); 253 } 254} 255 256bool RenderView::shouldRepaint(const IntRect& r) const 257{ 258 if (printing() || r.width() == 0 || r.height() == 0) 259 return false; 260 261 if (!m_frameView) 262 return false; 263 264 return true; 265} 266 267void RenderView::repaintViewRectangle(const IntRect& ur, bool immediate) 268{ 269 if (!shouldRepaint(ur)) 270 return; 271 272 // We always just invalidate the root view, since we could be an iframe that is clipped out 273 // or even invisible. 274 Element* elt = document()->ownerElement(); 275 if (!elt) 276 m_frameView->repaintContentRectangle(ur, immediate); 277 else if (RenderBox* obj = elt->renderBox()) { 278 IntRect vr = viewRect(); 279 IntRect r = intersection(ur, vr); 280 281 // Subtract out the contentsX and contentsY offsets to get our coords within the viewing 282 // rectangle. 283 r.move(-vr.x(), -vr.y()); 284 285 // FIXME: Hardcoded offsets here are not good. 286 r.move(obj->borderLeft() + obj->paddingLeft(), 287 obj->borderTop() + obj->paddingTop()); 288 obj->repaintRectangle(r, immediate); 289 } 290} 291 292void RenderView::repaintRectangleInViewAndCompositedLayers(const IntRect& ur, bool immediate) 293{ 294 if (!shouldRepaint(ur)) 295 return; 296 297 repaintViewRectangle(ur, immediate); 298 299#if USE(ACCELERATED_COMPOSITING) 300 if (compositor()->inCompositingMode()) 301 compositor()->repaintCompositedLayersAbsoluteRect(ur); 302#endif 303} 304 305void RenderView::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed) 306{ 307 // If a container was specified, and was not 0 or the RenderView, 308 // then we should have found it by now. 309 ASSERT_UNUSED(repaintContainer, !repaintContainer || repaintContainer == this); 310 311 if (printing()) 312 return; 313 314 if (style()->isFlippedBlocksWritingMode()) { 315 // We have to flip by hand since the view's logical height has not been determined. We 316 // can use the viewport width and height. 317 if (style()->isHorizontalWritingMode()) 318 rect.setY(viewHeight() - rect.maxY()); 319 else 320 rect.setX(viewWidth() - rect.maxX()); 321 } 322 323 if (fixed && m_frameView) 324 rect.move(m_frameView->scrollXForFixedPosition(), m_frameView->scrollYForFixedPosition()); 325 326 // Apply our transform if we have one (because of full page zooming). 327 if (m_layer && m_layer->transform()) 328 rect = m_layer->transform()->mapRect(rect); 329} 330 331void RenderView::absoluteRects(Vector<IntRect>& rects, int tx, int ty) 332{ 333 rects.append(IntRect(tx, ty, m_layer->width(), m_layer->height())); 334} 335 336void RenderView::absoluteQuads(Vector<FloatQuad>& quads) 337{ 338 quads.append(FloatRect(0, 0, m_layer->width(), m_layer->height())); 339} 340 341static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset) 342{ 343 if (!object) 344 return 0; 345 346 RenderObject* child = object->childAt(offset); 347 return child ? child : object->nextInPreOrderAfterChildren(); 348} 349 350IntRect RenderView::selectionBounds(bool clipToVisibleContent) const 351{ 352 document()->updateStyleIfNeeded(); 353 354 typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectionMap; 355 SelectionMap selectedObjects; 356 357 RenderObject* os = m_selectionStart; 358 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); 359 while (os && os != stop) { 360 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) { 361 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. 362 selectedObjects.set(os, new RenderSelectionInfo(os, clipToVisibleContent)); 363 RenderBlock* cb = os->containingBlock(); 364 while (cb && !cb->isRenderView()) { 365 RenderSelectionInfo* blockInfo = selectedObjects.get(cb); 366 if (blockInfo) 367 break; 368 selectedObjects.set(cb, new RenderSelectionInfo(cb, clipToVisibleContent)); 369 cb = cb->containingBlock(); 370 } 371 } 372 373 os = os->nextInPreOrder(); 374 } 375 376 // Now create a single bounding box rect that encloses the whole selection. 377 IntRect selRect; 378 SelectionMap::iterator end = selectedObjects.end(); 379 for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) { 380 RenderSelectionInfo* info = i->second; 381 // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates. 382 IntRect currRect = info->rect(); 383 if (RenderBoxModelObject* repaintContainer = info->repaintContainer()) { 384 FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currRect)); 385 currRect = absQuad.enclosingBoundingBox(); 386 } 387 selRect.unite(currRect); 388 delete info; 389 } 390 return selRect; 391} 392 393#if USE(ACCELERATED_COMPOSITING) 394// Compositing layer dimensions take outline size into account, so we have to recompute layer 395// bounds when it changes. 396// FIXME: This is ugly; it would be nice to have a better way to do this. 397void RenderView::setMaximalOutlineSize(int o) 398{ 399 if (o != m_maximalOutlineSize) { 400 m_maximalOutlineSize = o; 401 402 // maximalOutlineSize affects compositing layer dimensions. 403 compositor()->setCompositingLayersNeedRebuild(); // FIXME: this really just needs to be a geometry update. 404 } 405} 406#endif 407 408void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode blockRepaintMode) 409{ 410 // Make sure both our start and end objects are defined. 411 // Check www.msnbc.com and try clicking around to find the case where this happened. 412 if ((start && !end) || (end && !start)) 413 return; 414 415 // Just return if the selection hasn't changed. 416 if (m_selectionStart == start && m_selectionStartPos == startPos && 417 m_selectionEnd == end && m_selectionEndPos == endPos) 418 return; 419 420 // Record the old selected objects. These will be used later 421 // when we compare against the new selected objects. 422 int oldStartPos = m_selectionStartPos; 423 int oldEndPos = m_selectionEndPos; 424 425 // Objects each have a single selection rect to examine. 426 typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectedObjectMap; 427 SelectedObjectMap oldSelectedObjects; 428 SelectedObjectMap newSelectedObjects; 429 430 // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks. 431 // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise 432 // the union of those rects might remain the same even when changes have occurred. 433 typedef HashMap<RenderBlock*, RenderBlockSelectionInfo*> SelectedBlockMap; 434 SelectedBlockMap oldSelectedBlocks; 435 SelectedBlockMap newSelectedBlocks; 436 437 RenderObject* os = m_selectionStart; 438 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); 439 while (os && os != stop) { 440 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) { 441 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. 442 oldSelectedObjects.set(os, new RenderSelectionInfo(os, true)); 443 if (blockRepaintMode == RepaintNewXOROld) { 444 RenderBlock* cb = os->containingBlock(); 445 while (cb && !cb->isRenderView()) { 446 RenderBlockSelectionInfo* blockInfo = oldSelectedBlocks.get(cb); 447 if (blockInfo) 448 break; 449 oldSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb)); 450 cb = cb->containingBlock(); 451 } 452 } 453 } 454 455 os = os->nextInPreOrder(); 456 } 457 458 // Now clear the selection. 459 SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end(); 460 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) 461 i->first->setSelectionState(SelectionNone); 462 463 // set selection start and end 464 m_selectionStart = start; 465 m_selectionStartPos = startPos; 466 m_selectionEnd = end; 467 m_selectionEndPos = endPos; 468 469 // Update the selection status of all objects between m_selectionStart and m_selectionEnd 470 if (start && start == end) 471 start->setSelectionState(SelectionBoth); 472 else { 473 if (start) 474 start->setSelectionState(SelectionStart); 475 if (end) 476 end->setSelectionState(SelectionEnd); 477 } 478 479 RenderObject* o = start; 480 stop = rendererAfterPosition(end, endPos); 481 482 while (o && o != stop) { 483 if (o != start && o != end && o->canBeSelectionLeaf()) 484 o->setSelectionState(SelectionInside); 485 o = o->nextInPreOrder(); 486 } 487 488 m_layer->clearBlockSelectionGapsBounds(); 489 490 // Now that the selection state has been updated for the new objects, walk them again and 491 // put them in the new objects list. 492 o = start; 493 while (o && o != stop) { 494 if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) { 495 newSelectedObjects.set(o, new RenderSelectionInfo(o, true)); 496 RenderBlock* cb = o->containingBlock(); 497 while (cb && !cb->isRenderView()) { 498 RenderBlockSelectionInfo* blockInfo = newSelectedBlocks.get(cb); 499 if (blockInfo) 500 break; 501 newSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb)); 502 cb = cb->containingBlock(); 503 } 504 } 505 506 o = o->nextInPreOrder(); 507 } 508 509 if (!m_frameView) { 510 // We built the maps, but we aren't going to use them. 511 // We need to delete the values, otherwise they'll all leak! 512 deleteAllValues(oldSelectedObjects); 513 deleteAllValues(newSelectedObjects); 514 deleteAllValues(oldSelectedBlocks); 515 deleteAllValues(newSelectedBlocks); 516 return; 517 } 518 519 m_frameView->beginDeferredRepaints(); 520 521 // Have any of the old selected objects changed compared to the new selection? 522 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) { 523 RenderObject* obj = i->first; 524 RenderSelectionInfo* newInfo = newSelectedObjects.get(obj); 525 RenderSelectionInfo* oldInfo = i->second; 526 if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() || 527 (m_selectionStart == obj && oldStartPos != m_selectionStartPos) || 528 (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) { 529 oldInfo->repaint(); 530 if (newInfo) { 531 newInfo->repaint(); 532 newSelectedObjects.remove(obj); 533 delete newInfo; 534 } 535 } 536 delete oldInfo; 537 } 538 539 // Any new objects that remain were not found in the old objects dict, and so they need to be updated. 540 SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end(); 541 for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i) { 542 RenderSelectionInfo* newInfo = i->second; 543 newInfo->repaint(); 544 delete newInfo; 545 } 546 547 // Have any of the old blocks changed? 548 SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end(); 549 for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) { 550 RenderBlock* block = i->first; 551 RenderBlockSelectionInfo* newInfo = newSelectedBlocks.get(block); 552 RenderBlockSelectionInfo* oldInfo = i->second; 553 if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) { 554 oldInfo->repaint(); 555 if (newInfo) { 556 newInfo->repaint(); 557 newSelectedBlocks.remove(block); 558 delete newInfo; 559 } 560 } 561 delete oldInfo; 562 } 563 564 // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated. 565 SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end(); 566 for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i) { 567 RenderBlockSelectionInfo* newInfo = i->second; 568 newInfo->repaint(); 569 delete newInfo; 570 } 571 572 m_frameView->endDeferredRepaints(); 573} 574 575void RenderView::clearSelection() 576{ 577 m_layer->repaintBlockSelectionGaps(); 578 setSelection(0, -1, 0, -1, RepaintNewMinusOld); 579} 580 581void RenderView::selectionStartEnd(int& startPos, int& endPos) const 582{ 583 startPos = m_selectionStartPos; 584 endPos = m_selectionEndPos; 585} 586 587bool RenderView::printing() const 588{ 589 return document()->printing(); 590} 591 592size_t RenderView::getRetainedWidgets(Vector<RenderWidget*>& renderWidgets) 593{ 594 size_t size = m_widgets.size(); 595 596 renderWidgets.reserveCapacity(size); 597 598 RenderWidgetSet::const_iterator end = m_widgets.end(); 599 for (RenderWidgetSet::const_iterator it = m_widgets.begin(); it != end; ++it) { 600 renderWidgets.uncheckedAppend(*it); 601 (*it)->ref(); 602 } 603 604 return size; 605} 606 607void RenderView::releaseWidgets(Vector<RenderWidget*>& renderWidgets) 608{ 609 size_t size = renderWidgets.size(); 610 611 for (size_t i = 0; i < size; ++i) 612 renderWidgets[i]->deref(renderArena()); 613} 614 615void RenderView::updateWidgetPositions() 616{ 617 // updateWidgetPosition() can possibly cause layout to be re-entered (via plug-ins running 618 // scripts in response to NPP_SetWindow, for example), so we need to keep the Widgets 619 // alive during enumeration. 620 621 Vector<RenderWidget*> renderWidgets; 622 size_t size = getRetainedWidgets(renderWidgets); 623 624 for (size_t i = 0; i < size; ++i) 625 renderWidgets[i]->updateWidgetPosition(); 626 627 for (size_t i = 0; i < size; ++i) 628 renderWidgets[i]->widgetPositionsUpdated(); 629 630 releaseWidgets(renderWidgets); 631} 632 633void RenderView::addWidget(RenderWidget* o) 634{ 635 m_widgets.add(o); 636} 637 638void RenderView::removeWidget(RenderWidget* o) 639{ 640 m_widgets.remove(o); 641} 642 643void RenderView::notifyWidgets(WidgetNotification notification) 644{ 645 Vector<RenderWidget*> renderWidgets; 646 size_t size = getRetainedWidgets(renderWidgets); 647 648 for (size_t i = 0; i < size; ++i) 649 renderWidgets[i]->notifyWidget(notification); 650 651 releaseWidgets(renderWidgets); 652} 653 654IntRect RenderView::viewRect() const 655{ 656 if (printing()) 657 return IntRect(0, 0, width(), height()); 658 if (m_frameView) 659 return m_frameView->visibleContentRect(); 660 return IntRect(); 661} 662 663int RenderView::docTop() const 664{ 665 IntRect overflowRect(0, minYLayoutOverflow(), 0, maxYLayoutOverflow() - minYLayoutOverflow()); 666 flipForWritingMode(overflowRect); 667 if (hasTransform()) 668 overflowRect = layer()->currentTransform().mapRect(overflowRect); 669 return overflowRect.y(); 670} 671 672int RenderView::docBottom() const 673{ 674 IntRect overflowRect(layoutOverflowRect()); 675 flipForWritingMode(overflowRect); 676 if (hasTransform()) 677 overflowRect = layer()->currentTransform().mapRect(overflowRect); 678 return overflowRect.maxY(); 679} 680 681int RenderView::docLeft() const 682{ 683 IntRect overflowRect(layoutOverflowRect()); 684 flipForWritingMode(overflowRect); 685 if (hasTransform()) 686 overflowRect = layer()->currentTransform().mapRect(overflowRect); 687 return overflowRect.x(); 688} 689 690int RenderView::docRight() const 691{ 692 IntRect overflowRect(layoutOverflowRect()); 693 flipForWritingMode(overflowRect); 694 if (hasTransform()) 695 overflowRect = layer()->currentTransform().mapRect(overflowRect); 696 return overflowRect.maxX(); 697} 698 699int RenderView::viewHeight() const 700{ 701 int height = 0; 702 if (!printing() && m_frameView) { 703 height = m_frameView->layoutHeight(); 704 height = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(height)) : height; 705 } 706 return height; 707} 708 709int RenderView::viewWidth() const 710{ 711 int width = 0; 712 if (!printing() && m_frameView) { 713 width = m_frameView->layoutWidth(); 714 width = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(width)) : width; 715 } 716 return width; 717} 718 719float RenderView::zoomFactor() const 720{ 721 Frame* frame = m_frameView->frame(); 722 return frame ? frame->pageZoomFactor() : 1; 723} 724 725void RenderView::pushLayoutState(RenderObject* root) 726{ 727 ASSERT(m_layoutStateDisableCount == 0); 728 ASSERT(m_layoutState == 0); 729 730 m_layoutState = new (renderArena()) LayoutState(root); 731} 732 733bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) const 734{ 735 RenderObject* o = renderer; 736 while (o) { 737 if (o->hasColumns() || o->hasTransform() || o->hasReflection()) 738 return true; 739 o = o->container(); 740 } 741 return false; 742} 743 744void RenderView::updateHitTestResult(HitTestResult& result, const IntPoint& point) 745{ 746 if (result.innerNode()) 747 return; 748 749 Node* node = document()->documentElement(); 750 if (node) { 751 result.setInnerNode(node); 752 if (!result.innerNonSharedNode()) 753 result.setInnerNonSharedNode(node); 754 result.setLocalPoint(point); 755 } 756} 757 758// FIXME: This function is obsolete and only used by embedded WebViews inside AppKit NSViews. 759// Do not add callers of this function! 760// The idea here is to take into account what object is moving the pagination point, and 761// thus choose the best place to chop it. 762void RenderView::setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak) 763{ 764 // Nobody else can set a page break once we have a forced break. 765 if (m_legacyPrinting.m_forcedPageBreak) 766 return; 767 768 // Forced breaks always win over unforced breaks. 769 if (forcedBreak) { 770 m_legacyPrinting.m_forcedPageBreak = true; 771 m_legacyPrinting.m_bestTruncatedAt = y; 772 return; 773 } 774 775 // Prefer the widest object that tries to move the pagination point 776 IntRect boundingBox = forRenderer->borderBoundingBox(); 777 if (boundingBox.width() > m_legacyPrinting.m_truncatorWidth) { 778 m_legacyPrinting.m_truncatorWidth = boundingBox.width(); 779 m_legacyPrinting.m_bestTruncatedAt = y; 780 } 781} 782 783#if USE(ACCELERATED_COMPOSITING) 784bool RenderView::usesCompositing() const 785{ 786 return m_compositor && m_compositor->inCompositingMode(); 787} 788 789RenderLayerCompositor* RenderView::compositor() 790{ 791 if (!m_compositor) 792 m_compositor.set(new RenderLayerCompositor(this)); 793 794 return m_compositor.get(); 795} 796#endif 797 798void RenderView::didMoveOnscreen() 799{ 800#if USE(ACCELERATED_COMPOSITING) 801 if (m_compositor) 802 m_compositor->didMoveOnscreen(); 803#endif 804} 805 806void RenderView::willMoveOffscreen() 807{ 808#if USE(ACCELERATED_COMPOSITING) 809 if (m_compositor) 810 m_compositor->willMoveOffscreen(); 811#endif 812} 813 814} // namespace WebCore 815