1/*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13 * Library General Public License for more details.
14 *
15 * You should have received a copy of the GNU Library General Public License
16 * along with this library; see the file COPYING.LIB.  If not, write to
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
19 */
20
21#include "config.h"
22#include "RenderView.h"
23
24#include "Document.h"
25#include "Element.h"
26#include "FloatQuad.h"
27#include "Frame.h"
28#include "FrameView.h"
29#include "GraphicsContext.h"
30#include "HTMLFrameOwnerElement.h"
31#include "HitTestResult.h"
32#include "RenderLayer.h"
33#include "RenderSelectionInfo.h"
34#include "RenderWidget.h"
35#include "RenderWidgetProtector.h"
36#include "TransformState.h"
37
38#if USE(ACCELERATED_COMPOSITING)
39#include "RenderLayerCompositor.h"
40#endif
41
42#if defined(ANDROID_LAYOUT) || defined(ANDROID_FIXED_ELEMENTS)
43#include "Settings.h"
44#endif
45
46namespace WebCore {
47
48RenderView::RenderView(Node* node, FrameView* view)
49    : RenderBlock(node)
50    , m_frameView(view)
51    , m_selectionStart(0)
52    , m_selectionEnd(0)
53    , m_selectionStartPos(-1)
54    , m_selectionEndPos(-1)
55    , m_maximalOutlineSize(0)
56    , m_pageLogicalHeight(0)
57    , m_pageLogicalHeightChanged(false)
58    , m_layoutState(0)
59    , m_layoutStateDisableCount(0)
60{
61    // Clear our anonymous bit, set because RenderObject assumes
62    // any renderer with document as the node is anonymous.
63    setIsAnonymous(false);
64
65    // init RenderObject attributes
66    setInline(false);
67
68    m_minPreferredLogicalWidth = 0;
69    m_maxPreferredLogicalWidth = 0;
70
71    setPreferredLogicalWidthsDirty(true, false);
72
73    setPositioned(true); // to 0,0 :)
74}
75
76RenderView::~RenderView()
77{
78}
79
80void RenderView::computeLogicalHeight()
81{
82    if (!printing() && m_frameView)
83        setLogicalHeight(viewLogicalHeight());
84}
85
86void RenderView::computeLogicalWidth()
87{
88    if (!printing() && m_frameView)
89        setLogicalWidth(viewLogicalWidth());
90#ifdef ANDROID_LAYOUT
91    setVisibleWidth(m_frameView->textWrapWidth());
92#endif
93}
94
95void RenderView::computePreferredLogicalWidths()
96{
97    ASSERT(preferredLogicalWidthsDirty());
98
99    RenderBlock::computePreferredLogicalWidths();
100
101    m_maxPreferredLogicalWidth = m_minPreferredLogicalWidth;
102}
103
104bool RenderView::isChildAllowed(RenderObject* child, RenderStyle*) const
105{
106    return child->isBox();
107}
108
109void RenderView::layout()
110{
111    if (!document()->paginated())
112        setPageLogicalHeight(0);
113
114    if (printing())
115        m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth();
116
117    // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account.
118    bool relayoutChildren = !printing() && (!m_frameView || width() != viewWidth() || height() != viewHeight());
119    if (relayoutChildren) {
120        setChildNeedsLayout(true, false);
121        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
122            if (child->style()->logicalHeight().isPercent() || child->style()->logicalMinHeight().isPercent() || child->style()->logicalMaxHeight().isPercent())
123                child->setChildNeedsLayout(true, false);
124        }
125    }
126
127    ASSERT(!m_layoutState);
128    LayoutState state;
129    // FIXME: May be better to push a clip and avoid issuing offscreen repaints.
130    state.m_clipped = false;
131    state.m_pageLogicalHeight = m_pageLogicalHeight;
132    state.m_pageLogicalHeightChanged = m_pageLogicalHeightChanged;
133    m_pageLogicalHeightChanged = false;
134    m_layoutState = &state;
135
136    if (needsLayout())
137        RenderBlock::layout();
138
139    ASSERT(layoutDelta() == IntSize());
140    ASSERT(m_layoutStateDisableCount == 0);
141    ASSERT(m_layoutState == &state);
142    m_layoutState = 0;
143    setNeedsLayout(false);
144}
145
146void RenderView::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const
147{
148    // If a container was specified, and was not 0 or the RenderView,
149    // then we should have found it by now.
150    ASSERT_UNUSED(repaintContainer, !repaintContainer || repaintContainer == this);
151
152    if (useTransforms && shouldUseTransformFromContainer(0)) {
153        TransformationMatrix t;
154        getTransformFromContainer(0, IntSize(), t);
155        transformState.applyTransform(t);
156    }
157
158    if (fixed && m_frameView)
159        transformState.move(m_frameView->scrollOffsetForFixedPosition());
160}
161
162void RenderView::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
163{
164    if (fixed && m_frameView)
165        transformState.move(-m_frameView->scrollOffsetForFixedPosition());
166
167    if (useTransforms && shouldUseTransformFromContainer(0)) {
168        TransformationMatrix t;
169        getTransformFromContainer(0, IntSize(), t);
170        transformState.applyTransform(t);
171    }
172}
173
174void RenderView::paint(PaintInfo& paintInfo, int tx, int ty)
175{
176    // If we ever require layout but receive a paint anyway, something has gone horribly wrong.
177    ASSERT(!needsLayout());
178    paintObject(paintInfo, tx, ty);
179}
180
181static inline bool isComposited(RenderObject* object)
182{
183    return object->hasLayer() && toRenderBoxModelObject(object)->layer()->isComposited();
184}
185
186static inline bool rendererObscuresBackground(RenderObject* object)
187{
188    return object && object->style()->visibility() == VISIBLE
189        && object->style()->opacity() == 1
190        && !object->style()->hasTransform()
191        && !isComposited(object);
192}
193
194void RenderView::paintBoxDecorations(PaintInfo& paintInfo, int, int)
195{
196    // Check to see if we are enclosed by a layer that requires complex painting rules.  If so, we cannot blit
197    // when scrolling, and we need to use slow repaints.  Examples of layers that require this are transparent layers,
198    // layers with reflections, or transformed layers.
199    // FIXME: This needs to be dynamic.  We should be able to go back to blitting if we ever stop being inside
200    // a transform, transparency layer, etc.
201    Element* elt;
202    for (elt = document()->ownerElement(); view() && elt && elt->renderer(); elt = elt->document()->ownerElement()) {
203        RenderLayer* layer = elt->renderer()->enclosingLayer();
204        if (layer->requiresSlowRepaints()) {
205            frameView()->setUseSlowRepaints();
206            break;
207        }
208
209#if USE(ACCELERATED_COMPOSITING)
210        if (RenderLayer* compositingLayer = layer->enclosingCompositingLayer()) {
211            if (!compositingLayer->backing()->paintingGoesToWindow()) {
212                frameView()->setUseSlowRepaints();
213                break;
214            }
215        }
216#endif
217    }
218
219    if (document()->ownerElement() || !view())
220        return;
221
222    bool rootFillsViewport = false;
223    Node* documentElement = document()->documentElement();
224    if (RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0) {
225        // The document element's renderer is currently forced to be a block, but may not always be.
226        RenderBox* rootBox = rootRenderer->isBox() ? toRenderBox(rootRenderer) : 0;
227        rootFillsViewport = rootBox && !rootBox->x() && !rootBox->y() && rootBox->width() >= width() && rootBox->height() >= height();
228    }
229
230    float pageScaleFactor = 1;
231    if (Frame* frame = m_frameView->frame())
232        pageScaleFactor = frame->pageScaleFactor();
233
234    // If painting will entirely fill the view, no need to fill the background.
235    if (rootFillsViewport && rendererObscuresBackground(firstChild()) && pageScaleFactor >= 1)
236        return;
237
238    // This code typically only executes if the root element's visibility has been set to hidden,
239    // if there is a transform on the <html>, or if there is a page scale factor less than 1.
240    // Only fill with the base background color (typically white) if we're the root document,
241    // since iframes/frames with no background in the child document should show the parent's background.
242    if (frameView()->isTransparent()) // FIXME: This needs to be dynamic.  We should be able to go back to blitting if we ever stop being transparent.
243        frameView()->setUseSlowRepaints(); // The parent must show behind the child.
244    else {
245        Color baseColor = frameView()->baseBackgroundColor();
246        if (baseColor.alpha() > 0) {
247            CompositeOperator previousOperator = paintInfo.context->compositeOperation();
248            paintInfo.context->setCompositeOperation(CompositeCopy);
249            paintInfo.context->fillRect(paintInfo.rect, baseColor, style()->colorSpace());
250            paintInfo.context->setCompositeOperation(previousOperator);
251        } else
252            paintInfo.context->clearRect(paintInfo.rect);
253    }
254}
255
256bool RenderView::shouldRepaint(const IntRect& r) const
257{
258    if (printing() || r.width() == 0 || r.height() == 0)
259        return false;
260
261    if (!m_frameView)
262        return false;
263
264    return true;
265}
266
267void RenderView::repaintViewRectangle(const IntRect& ur, bool immediate)
268{
269    if (!shouldRepaint(ur))
270        return;
271
272    // We always just invalidate the root view, since we could be an iframe that is clipped out
273    // or even invisible.
274    Element* elt = document()->ownerElement();
275    if (!elt)
276        m_frameView->repaintContentRectangle(ur, immediate);
277    else if (RenderBox* obj = elt->renderBox()) {
278        IntRect vr = viewRect();
279        IntRect r = intersection(ur, vr);
280
281        // Subtract out the contentsX and contentsY offsets to get our coords within the viewing
282        // rectangle.
283        r.move(-vr.x(), -vr.y());
284
285        // FIXME: Hardcoded offsets here are not good.
286        r.move(obj->borderLeft() + obj->paddingLeft(),
287               obj->borderTop() + obj->paddingTop());
288        obj->repaintRectangle(r, immediate);
289    }
290}
291
292void RenderView::repaintRectangleInViewAndCompositedLayers(const IntRect& ur, bool immediate)
293{
294    if (!shouldRepaint(ur))
295        return;
296
297    repaintViewRectangle(ur, immediate);
298
299#if USE(ACCELERATED_COMPOSITING)
300    if (compositor()->inCompositingMode())
301        compositor()->repaintCompositedLayersAbsoluteRect(ur);
302#endif
303}
304
305void RenderView::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed)
306{
307    // If a container was specified, and was not 0 or the RenderView,
308    // then we should have found it by now.
309    ASSERT_UNUSED(repaintContainer, !repaintContainer || repaintContainer == this);
310
311    if (printing())
312        return;
313
314    if (style()->isFlippedBlocksWritingMode()) {
315        // We have to flip by hand since the view's logical height has not been determined.  We
316        // can use the viewport width and height.
317        if (style()->isHorizontalWritingMode())
318            rect.setY(viewHeight() - rect.maxY());
319        else
320            rect.setX(viewWidth() - rect.maxX());
321    }
322
323    if (fixed && m_frameView)
324        rect.move(m_frameView->scrollXForFixedPosition(), m_frameView->scrollYForFixedPosition());
325
326    // Apply our transform if we have one (because of full page zooming).
327    if (m_layer && m_layer->transform())
328        rect = m_layer->transform()->mapRect(rect);
329}
330
331void RenderView::absoluteRects(Vector<IntRect>& rects, int tx, int ty)
332{
333    rects.append(IntRect(tx, ty, m_layer->width(), m_layer->height()));
334}
335
336void RenderView::absoluteQuads(Vector<FloatQuad>& quads)
337{
338    quads.append(FloatRect(0, 0, m_layer->width(), m_layer->height()));
339}
340
341static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset)
342{
343    if (!object)
344        return 0;
345
346    RenderObject* child = object->childAt(offset);
347    return child ? child : object->nextInPreOrderAfterChildren();
348}
349
350IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
351{
352    document()->updateStyleIfNeeded();
353
354    typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectionMap;
355    SelectionMap selectedObjects;
356
357    RenderObject* os = m_selectionStart;
358    RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
359    while (os && os != stop) {
360        if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
361            // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
362            selectedObjects.set(os, new RenderSelectionInfo(os, clipToVisibleContent));
363            RenderBlock* cb = os->containingBlock();
364            while (cb && !cb->isRenderView()) {
365                RenderSelectionInfo* blockInfo = selectedObjects.get(cb);
366                if (blockInfo)
367                    break;
368                selectedObjects.set(cb, new RenderSelectionInfo(cb, clipToVisibleContent));
369                cb = cb->containingBlock();
370            }
371        }
372
373        os = os->nextInPreOrder();
374    }
375
376    // Now create a single bounding box rect that encloses the whole selection.
377    IntRect selRect;
378    SelectionMap::iterator end = selectedObjects.end();
379    for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
380        RenderSelectionInfo* info = i->second;
381        // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates.
382        IntRect currRect = info->rect();
383        if (RenderBoxModelObject* repaintContainer = info->repaintContainer()) {
384            FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currRect));
385            currRect = absQuad.enclosingBoundingBox();
386        }
387        selRect.unite(currRect);
388        delete info;
389    }
390    return selRect;
391}
392
393#if USE(ACCELERATED_COMPOSITING)
394// Compositing layer dimensions take outline size into account, so we have to recompute layer
395// bounds when it changes.
396// FIXME: This is ugly; it would be nice to have a better way to do this.
397void RenderView::setMaximalOutlineSize(int o)
398{
399    if (o != m_maximalOutlineSize) {
400        m_maximalOutlineSize = o;
401
402        // maximalOutlineSize affects compositing layer dimensions.
403        compositor()->setCompositingLayersNeedRebuild();    // FIXME: this really just needs to be a geometry update.
404    }
405}
406#endif
407
408void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode blockRepaintMode)
409{
410    // Make sure both our start and end objects are defined.
411    // Check www.msnbc.com and try clicking around to find the case where this happened.
412    if ((start && !end) || (end && !start))
413        return;
414
415    // Just return if the selection hasn't changed.
416    if (m_selectionStart == start && m_selectionStartPos == startPos &&
417        m_selectionEnd == end && m_selectionEndPos == endPos)
418        return;
419
420    // Record the old selected objects.  These will be used later
421    // when we compare against the new selected objects.
422    int oldStartPos = m_selectionStartPos;
423    int oldEndPos = m_selectionEndPos;
424
425    // Objects each have a single selection rect to examine.
426    typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectedObjectMap;
427    SelectedObjectMap oldSelectedObjects;
428    SelectedObjectMap newSelectedObjects;
429
430    // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks.
431    // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise
432    // the union of those rects might remain the same even when changes have occurred.
433    typedef HashMap<RenderBlock*, RenderBlockSelectionInfo*> SelectedBlockMap;
434    SelectedBlockMap oldSelectedBlocks;
435    SelectedBlockMap newSelectedBlocks;
436
437    RenderObject* os = m_selectionStart;
438    RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
439    while (os && os != stop) {
440        if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
441            // Blocks are responsible for painting line gaps and margin gaps.  They must be examined as well.
442            oldSelectedObjects.set(os, new RenderSelectionInfo(os, true));
443            if (blockRepaintMode == RepaintNewXOROld) {
444                RenderBlock* cb = os->containingBlock();
445                while (cb && !cb->isRenderView()) {
446                    RenderBlockSelectionInfo* blockInfo = oldSelectedBlocks.get(cb);
447                    if (blockInfo)
448                        break;
449                    oldSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb));
450                    cb = cb->containingBlock();
451                }
452            }
453        }
454
455        os = os->nextInPreOrder();
456    }
457
458    // Now clear the selection.
459    SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end();
460    for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i)
461        i->first->setSelectionState(SelectionNone);
462
463    // set selection start and end
464    m_selectionStart = start;
465    m_selectionStartPos = startPos;
466    m_selectionEnd = end;
467    m_selectionEndPos = endPos;
468
469    // Update the selection status of all objects between m_selectionStart and m_selectionEnd
470    if (start && start == end)
471        start->setSelectionState(SelectionBoth);
472    else {
473        if (start)
474            start->setSelectionState(SelectionStart);
475        if (end)
476            end->setSelectionState(SelectionEnd);
477    }
478
479    RenderObject* o = start;
480    stop = rendererAfterPosition(end, endPos);
481
482    while (o && o != stop) {
483        if (o != start && o != end && o->canBeSelectionLeaf())
484            o->setSelectionState(SelectionInside);
485        o = o->nextInPreOrder();
486    }
487
488    m_layer->clearBlockSelectionGapsBounds();
489
490    // Now that the selection state has been updated for the new objects, walk them again and
491    // put them in the new objects list.
492    o = start;
493    while (o && o != stop) {
494        if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) {
495            newSelectedObjects.set(o, new RenderSelectionInfo(o, true));
496            RenderBlock* cb = o->containingBlock();
497            while (cb && !cb->isRenderView()) {
498                RenderBlockSelectionInfo* blockInfo = newSelectedBlocks.get(cb);
499                if (blockInfo)
500                    break;
501                newSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb));
502                cb = cb->containingBlock();
503            }
504        }
505
506        o = o->nextInPreOrder();
507    }
508
509    if (!m_frameView) {
510        // We built the maps, but we aren't going to use them.
511        // We need to delete the values, otherwise they'll all leak!
512        deleteAllValues(oldSelectedObjects);
513        deleteAllValues(newSelectedObjects);
514        deleteAllValues(oldSelectedBlocks);
515        deleteAllValues(newSelectedBlocks);
516        return;
517    }
518
519    m_frameView->beginDeferredRepaints();
520
521    // Have any of the old selected objects changed compared to the new selection?
522    for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) {
523        RenderObject* obj = i->first;
524        RenderSelectionInfo* newInfo = newSelectedObjects.get(obj);
525        RenderSelectionInfo* oldInfo = i->second;
526        if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() ||
527            (m_selectionStart == obj && oldStartPos != m_selectionStartPos) ||
528            (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) {
529            oldInfo->repaint();
530            if (newInfo) {
531                newInfo->repaint();
532                newSelectedObjects.remove(obj);
533                delete newInfo;
534            }
535        }
536        delete oldInfo;
537    }
538
539    // Any new objects that remain were not found in the old objects dict, and so they need to be updated.
540    SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end();
541    for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i) {
542        RenderSelectionInfo* newInfo = i->second;
543        newInfo->repaint();
544        delete newInfo;
545    }
546
547    // Have any of the old blocks changed?
548    SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end();
549    for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) {
550        RenderBlock* block = i->first;
551        RenderBlockSelectionInfo* newInfo = newSelectedBlocks.get(block);
552        RenderBlockSelectionInfo* oldInfo = i->second;
553        if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) {
554            oldInfo->repaint();
555            if (newInfo) {
556                newInfo->repaint();
557                newSelectedBlocks.remove(block);
558                delete newInfo;
559            }
560        }
561        delete oldInfo;
562    }
563
564    // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated.
565    SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end();
566    for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i) {
567        RenderBlockSelectionInfo* newInfo = i->second;
568        newInfo->repaint();
569        delete newInfo;
570    }
571
572    m_frameView->endDeferredRepaints();
573}
574
575void RenderView::clearSelection()
576{
577    m_layer->repaintBlockSelectionGaps();
578    setSelection(0, -1, 0, -1, RepaintNewMinusOld);
579}
580
581void RenderView::selectionStartEnd(int& startPos, int& endPos) const
582{
583    startPos = m_selectionStartPos;
584    endPos = m_selectionEndPos;
585}
586
587bool RenderView::printing() const
588{
589    return document()->printing();
590}
591
592size_t RenderView::getRetainedWidgets(Vector<RenderWidget*>& renderWidgets)
593{
594    size_t size = m_widgets.size();
595
596    renderWidgets.reserveCapacity(size);
597
598    RenderWidgetSet::const_iterator end = m_widgets.end();
599    for (RenderWidgetSet::const_iterator it = m_widgets.begin(); it != end; ++it) {
600        renderWidgets.uncheckedAppend(*it);
601        (*it)->ref();
602    }
603
604    return size;
605}
606
607void RenderView::releaseWidgets(Vector<RenderWidget*>& renderWidgets)
608{
609    size_t size = renderWidgets.size();
610
611    for (size_t i = 0; i < size; ++i)
612        renderWidgets[i]->deref(renderArena());
613}
614
615void RenderView::updateWidgetPositions()
616{
617    // updateWidgetPosition() can possibly cause layout to be re-entered (via plug-ins running
618    // scripts in response to NPP_SetWindow, for example), so we need to keep the Widgets
619    // alive during enumeration.
620
621    Vector<RenderWidget*> renderWidgets;
622    size_t size = getRetainedWidgets(renderWidgets);
623
624    for (size_t i = 0; i < size; ++i)
625        renderWidgets[i]->updateWidgetPosition();
626
627    for (size_t i = 0; i < size; ++i)
628        renderWidgets[i]->widgetPositionsUpdated();
629
630    releaseWidgets(renderWidgets);
631}
632
633void RenderView::addWidget(RenderWidget* o)
634{
635    m_widgets.add(o);
636}
637
638void RenderView::removeWidget(RenderWidget* o)
639{
640    m_widgets.remove(o);
641}
642
643void RenderView::notifyWidgets(WidgetNotification notification)
644{
645    Vector<RenderWidget*> renderWidgets;
646    size_t size = getRetainedWidgets(renderWidgets);
647
648    for (size_t i = 0; i < size; ++i)
649        renderWidgets[i]->notifyWidget(notification);
650
651    releaseWidgets(renderWidgets);
652}
653
654IntRect RenderView::viewRect() const
655{
656    if (printing())
657        return IntRect(0, 0, width(), height());
658    if (m_frameView)
659        return m_frameView->visibleContentRect();
660    return IntRect();
661}
662
663int RenderView::docTop() const
664{
665    IntRect overflowRect(0, minYLayoutOverflow(), 0, maxYLayoutOverflow() - minYLayoutOverflow());
666    flipForWritingMode(overflowRect);
667    if (hasTransform())
668        overflowRect = layer()->currentTransform().mapRect(overflowRect);
669    return overflowRect.y();
670}
671
672int RenderView::docBottom() const
673{
674    IntRect overflowRect(layoutOverflowRect());
675    flipForWritingMode(overflowRect);
676    if (hasTransform())
677        overflowRect = layer()->currentTransform().mapRect(overflowRect);
678    return overflowRect.maxY();
679}
680
681int RenderView::docLeft() const
682{
683    IntRect overflowRect(layoutOverflowRect());
684    flipForWritingMode(overflowRect);
685    if (hasTransform())
686        overflowRect = layer()->currentTransform().mapRect(overflowRect);
687    return overflowRect.x();
688}
689
690int RenderView::docRight() const
691{
692    IntRect overflowRect(layoutOverflowRect());
693    flipForWritingMode(overflowRect);
694    if (hasTransform())
695        overflowRect = layer()->currentTransform().mapRect(overflowRect);
696    return overflowRect.maxX();
697}
698
699int RenderView::viewHeight() const
700{
701    int height = 0;
702    if (!printing() && m_frameView) {
703        height = m_frameView->layoutHeight();
704        height = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(height)) : height;
705    }
706    return height;
707}
708
709int RenderView::viewWidth() const
710{
711    int width = 0;
712    if (!printing() && m_frameView) {
713        width = m_frameView->layoutWidth();
714        width = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(width)) : width;
715    }
716    return width;
717}
718
719float RenderView::zoomFactor() const
720{
721    Frame* frame = m_frameView->frame();
722    return frame ? frame->pageZoomFactor() : 1;
723}
724
725void RenderView::pushLayoutState(RenderObject* root)
726{
727    ASSERT(m_layoutStateDisableCount == 0);
728    ASSERT(m_layoutState == 0);
729
730    m_layoutState = new (renderArena()) LayoutState(root);
731}
732
733bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) const
734{
735    RenderObject* o = renderer;
736    while (o) {
737        if (o->hasColumns() || o->hasTransform() || o->hasReflection())
738            return true;
739        o = o->container();
740    }
741    return false;
742}
743
744void RenderView::updateHitTestResult(HitTestResult& result, const IntPoint& point)
745{
746    if (result.innerNode())
747        return;
748
749    Node* node = document()->documentElement();
750    if (node) {
751        result.setInnerNode(node);
752        if (!result.innerNonSharedNode())
753            result.setInnerNonSharedNode(node);
754        result.setLocalPoint(point);
755    }
756}
757
758// FIXME: This function is obsolete and only used by embedded WebViews inside AppKit NSViews.
759// Do not add callers of this function!
760// The idea here is to take into account what object is moving the pagination point, and
761// thus choose the best place to chop it.
762void RenderView::setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak)
763{
764    // Nobody else can set a page break once we have a forced break.
765    if (m_legacyPrinting.m_forcedPageBreak)
766        return;
767
768    // Forced breaks always win over unforced breaks.
769    if (forcedBreak) {
770        m_legacyPrinting.m_forcedPageBreak = true;
771        m_legacyPrinting.m_bestTruncatedAt = y;
772        return;
773    }
774
775    // Prefer the widest object that tries to move the pagination point
776    IntRect boundingBox = forRenderer->borderBoundingBox();
777    if (boundingBox.width() > m_legacyPrinting.m_truncatorWidth) {
778        m_legacyPrinting.m_truncatorWidth = boundingBox.width();
779        m_legacyPrinting.m_bestTruncatedAt = y;
780    }
781}
782
783#if USE(ACCELERATED_COMPOSITING)
784bool RenderView::usesCompositing() const
785{
786    return m_compositor && m_compositor->inCompositingMode();
787}
788
789RenderLayerCompositor* RenderView::compositor()
790{
791    if (!m_compositor)
792        m_compositor.set(new RenderLayerCompositor(this));
793
794    return m_compositor.get();
795}
796#endif
797
798void RenderView::didMoveOnscreen()
799{
800#if USE(ACCELERATED_COMPOSITING)
801    if (m_compositor)
802        m_compositor->didMoveOnscreen();
803#endif
804}
805
806void RenderView::willMoveOffscreen()
807{
808#if USE(ACCELERATED_COMPOSITING)
809    if (m_compositor)
810        m_compositor->willMoveOffscreen();
811#endif
812}
813
814} // namespace WebCore
815