1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.graphics.Matrix;
20
21/**
22 * <p>A display list records a series of graphics related operations and can replay
23 * them later. Display lists are usually built by recording operations on a
24 * {@link HardwareCanvas}. Replaying the operations from a display list avoids
25 * executing application code on every frame, and is thus much more efficient.</p>
26 *
27 * <p>Display lists are used internally for all views by default, and are not
28 * typically used directly. One reason to consider using a display is a custom
29 * {@link View} implementation that needs to issue a large number of drawing commands.
30 * When the view invalidates, all the drawing commands must be reissued, even if
31 * large portions of the drawing command stream stay the same frame to frame, which
32 * can become a performance bottleneck. To solve this issue, a custom View might split
33 * its content into several display lists. A display list is updated only when its
34 * content, and only its content, needs to be updated.</p>
35 *
36 * <p>A text editor might for instance store each paragraph into its own display list.
37 * Thus when the user inserts or removes characters, only the display list of the
38 * affected paragraph needs to be recorded again.</p>
39 *
40 * <h3>Hardware acceleration</h3>
41 * <p>Display lists can only be replayed using a {@link HardwareCanvas}. They are not
42 * supported in software. Always make sure that the {@link android.graphics.Canvas}
43 * you are using to render a display list is hardware accelerated using
44 * {@link android.graphics.Canvas#isHardwareAccelerated()}.</p>
45 *
46 * <h3>Creating a display list</h3>
47 * <pre class="prettyprint">
48 *     HardwareRenderer renderer = myView.getHardwareRenderer();
49 *     if (renderer != null) {
50 *         DisplayList displayList = renderer.createDisplayList();
51 *         HardwareCanvas canvas = displayList.start(width, height);
52 *         try {
53 *             // Draw onto the canvas
54 *             // For instance: canvas.drawBitmap(...);
55 *         } finally {
56 *             displayList.end();
57 *         }
58 *     }
59 * </pre>
60 *
61 * <h3>Rendering a display list on a View</h3>
62 * <pre class="prettyprint">
63 *     protected void onDraw(Canvas canvas) {
64 *         if (canvas.isHardwareAccelerated()) {
65 *             HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas;
66 *             hardwareCanvas.drawDisplayList(mDisplayList);
67 *         }
68 *     }
69 * </pre>
70 *
71 * <h3>Releasing resources</h3>
72 * <p>This step is not mandatory but recommended if you want to release resources
73 * held by a display list as soon as possible.</p>
74 * <pre class="prettyprint">
75 *     // Mark this display list invalid, it cannot be used for drawing anymore,
76 *     // and release resources held by this display list
77 *     displayList.clear();
78 * </pre>
79 *
80 * <h3>Properties</h3>
81 * <p>In addition, a display list offers several properties, such as
82 * {@link #setScaleX(float)} or {@link #setLeft(int)}, that can be used to affect all
83 * the drawing commands recorded within. For instance, these properties can be used
84 * to move around a large number of images without re-issuing all the individual
85 * <code>drawBitmap()</code> calls.</p>
86 *
87 * <pre class="prettyprint">
88 *     private void createDisplayList() {
89 *         HardwareRenderer renderer = getHardwareRenderer();
90 *         if (renderer != null) {
91 *             mDisplayList = renderer.createDisplayList();
92 *             HardwareCanvas canvas = mDisplayList.start(width, height);
93 *             try {
94 *                 for (Bitmap b : mBitmaps) {
95 *                     canvas.drawBitmap(b, 0.0f, 0.0f, null);
96 *                     canvas.translate(0.0f, b.getHeight());
97 *                 }
98 *             } finally {
99 *                 displayList.end();
100 *             }
101 *         }
102 *     }
103 *
104 *     protected void onDraw(Canvas canvas) {
105 *         if (canvas.isHardwareAccelerated()) {
106 *             HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas;
107 *             hardwareCanvas.drawDisplayList(mDisplayList);
108 *         }
109 *     }
110 *
111 *     private void moveContentBy(int x) {
112 *          // This will move all the bitmaps recorded inside the display list
113 *          // by x pixels to the right and redraw this view. All the commands
114 *          // recorded in createDisplayList() won't be re-issued, only onDraw()
115 *          // will be invoked and will execute very quickly
116 *          mDisplayList.offsetLeftAndRight(x);
117 *          invalidate();
118 *     }
119 * </pre>
120 *
121 * <h3>Threading</h3>
122 * <p>Display lists must be created on and manipulated from the UI thread only.</p>
123 *
124 * @hide
125 */
126public abstract class DisplayList {
127    private boolean mDirty;
128
129    /**
130     * Flag used when calling
131     * {@link HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)}
132     * When this flag is set, draw operations lying outside of the bounds of the
133     * display list will be culled early. It is recommeneded to always set this
134     * flag.
135     *
136     * @hide
137     */
138    public static final int FLAG_CLIP_CHILDREN = 0x1;
139
140    // NOTE: The STATUS_* values *must* match the enum in DrawGlInfo.h
141
142    /**
143     * Indicates that the display list is done drawing.
144     *
145     * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
146     *
147     * @hide
148     */
149    public static final int STATUS_DONE = 0x0;
150
151    /**
152     * Indicates that the display list needs another drawing pass.
153     *
154     * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
155     *
156     * @hide
157     */
158    public static final int STATUS_DRAW = 0x1;
159
160    /**
161     * Indicates that the display list needs to re-execute its GL functors.
162     *
163     * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
164     * @see HardwareCanvas#callDrawGLFunction(int)
165     *
166     * @hide
167     */
168    public static final int STATUS_INVOKE = 0x2;
169
170    /**
171     * Indicates that the display list performed GL drawing operations.
172     *
173     * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
174     *
175     * @hide
176     */
177    public static final int STATUS_DREW = 0x4;
178
179    /**
180     * Starts recording the display list. All operations performed on the
181     * returned canvas are recorded and stored in this display list.
182     *
183     * Calling this method will mark the display list invalid until
184     * {@link #end()} is called. Only valid display lists can be replayed.
185     *
186     * @param width The width of the display list's viewport
187     * @param height The height of the display list's viewport
188     *
189     * @return A canvas to record drawing operations.
190     *
191     * @see #end()
192     * @see #isValid()
193     */
194    public abstract HardwareCanvas start(int width, int height);
195
196    /**
197     * Ends the recording for this display list. A display list cannot be
198     * replayed if recording is not finished. Calling this method marks
199     * the display list valid and {@link #isValid()} will return true.
200     *
201     * @see #start(int, int)
202     * @see #isValid()
203     */
204    public abstract void end();
205
206    /**
207     * Clears resources held onto by this display list. After calling this method
208     * {@link #isValid()} will return false.
209     *
210     * @see #isValid()
211     */
212    public abstract void clear();
213
214    /**
215     * Sets the dirty flag. When a display list is dirty, {@link #clear()} should
216     * be invoked whenever possible.
217     *
218     * @see #isDirty()
219     * @see #clear()
220     *
221     * @hide
222     */
223    public void markDirty() {
224        mDirty = true;
225    }
226
227    /**
228     * Removes the dirty flag. This method can be used to cancel a cleanup
229     * previously scheduled by setting the dirty flag.
230     *
231     * @see #isDirty()
232     * @see #clear()
233     *
234     * @hide
235     */
236    protected void clearDirty() {
237        mDirty = false;
238    }
239
240    /**
241     * Indicates whether the display list is dirty.
242     *
243     * @see #markDirty()
244     * @see #clear()
245     *
246     * @hide
247     */
248    public boolean isDirty() {
249        return mDirty;
250    }
251
252    /**
253     * Returns whether the display list is currently usable. If this returns false,
254     * the display list should be re-recorded prior to replaying it.
255     *
256     * @return boolean true if the display list is able to be replayed, false otherwise.
257     */
258    public abstract boolean isValid();
259
260    /**
261     * Return the amount of memory used by this display list.
262     *
263     * @return The size of this display list in bytes
264     *
265     * @hide
266     */
267    public abstract int getSize();
268
269    ///////////////////////////////////////////////////////////////////////////
270    // DisplayList Property Setters
271    ///////////////////////////////////////////////////////////////////////////
272
273    /**
274     * Set the caching property on the display list, which indicates whether the display list
275     * holds a layer. Layer display lists should avoid creating an alpha layer, since alpha is
276     * handled in the drawLayer operation directly (and more efficiently).
277     *
278     * @param caching true if the display list represents a hardware layer, false otherwise.
279     *
280     * @hide
281     */
282    public abstract void setCaching(boolean caching);
283
284    /**
285     * Set whether the display list should clip itself to its bounds. This property is controlled by
286     * the view's parent.
287     *
288     * @param clipToBounds true if the display list should clip to its bounds
289     */
290    public abstract void setClipToBounds(boolean clipToBounds);
291
292    /**
293     * Set the static matrix on the display list. The specified matrix is combined with other
294     * transforms (such as {@link #setScaleX(float)}, {@link #setRotation(float)}, etc.)
295     *
296     * @param matrix A transform matrix to apply to this display list
297     *
298     * @see #getMatrix(android.graphics.Matrix)
299     * @see #getMatrix()
300     */
301    public abstract void setMatrix(Matrix matrix);
302
303    /**
304     * Returns the static matrix set on this display list.
305     *
306     * @return A new {@link Matrix} instance populated with this display list's static
307     *         matrix
308     *
309     * @see #getMatrix(android.graphics.Matrix)
310     * @see #setMatrix(android.graphics.Matrix)
311     */
312    public Matrix getMatrix() {
313        return getMatrix(new Matrix());
314    }
315
316    /**
317     * Copies this display list's static matrix into the specified matrix.
318     *
319     * @param matrix The {@link Matrix} instance in which to copy this display
320     *               list's static matrix. Cannot be null
321     *
322     * @return The <code>matrix</code> parameter, for convenience
323     *
324     * @see #getMatrix()
325     * @see #setMatrix(android.graphics.Matrix)
326     */
327    public abstract Matrix getMatrix(Matrix matrix);
328
329    /**
330     * Set the Animation matrix on the display list. This matrix exists if an Animation is
331     * currently playing on a View, and is set on the display list during at draw() time. When
332     * the Animation finishes, the matrix should be cleared by sending <code>null</code>
333     * for the matrix parameter.
334     *
335     * @param matrix The matrix, null indicates that the matrix should be cleared.
336     *
337     * @hide
338     */
339    public abstract void setAnimationMatrix(Matrix matrix);
340
341    /**
342     * Sets the translucency level for the display list.
343     *
344     * @param alpha The translucency of the display list, must be a value between 0.0f and 1.0f
345     *
346     * @see View#setAlpha(float)
347     * @see #getAlpha()
348     */
349    public abstract void setAlpha(float alpha);
350
351    /**
352     * Returns the translucency level of this display list.
353     *
354     * @return A value between 0.0f and 1.0f
355     *
356     * @see #setAlpha(float)
357     */
358    public abstract float getAlpha();
359
360    /**
361     * Sets whether the display list renders content which overlaps. Non-overlapping rendering
362     * can use a fast path for alpha that avoids rendering to an offscreen buffer. By default
363     * display lists consider they do not have overlapping content.
364     *
365     * @param hasOverlappingRendering False if the content is guaranteed to be non-overlapping,
366     *                                true otherwise.
367     *
368     * @see android.view.View#hasOverlappingRendering()
369     * @see #hasOverlappingRendering()
370     */
371    public abstract void setHasOverlappingRendering(boolean hasOverlappingRendering);
372
373    /**
374     * Indicates whether the content of this display list overlaps.
375     *
376     * @return True if this display list renders content which overlaps, false otherwise.
377     *
378     * @see #setHasOverlappingRendering(boolean)
379     */
380    public abstract boolean hasOverlappingRendering();
381
382    /**
383     * Sets the translation value for the display list on the X axis
384     *
385     * @param translationX The X axis translation value of the display list, in pixels
386     *
387     * @see View#setTranslationX(float)
388     * @see #getTranslationX()
389     */
390    public abstract void setTranslationX(float translationX);
391
392    /**
393     * Returns the translation value for this display list on the X axis, in pixels.
394     *
395     * @see #setTranslationX(float)
396     */
397    public abstract float getTranslationX();
398
399    /**
400     * Sets the translation value for the display list on the Y axis
401     *
402     * @param translationY The Y axis translation value of the display list, in pixels
403     *
404     * @see View#setTranslationY(float)
405     * @see #getTranslationY()
406     */
407    public abstract void setTranslationY(float translationY);
408
409    /**
410     * Returns the translation value for this display list on the Y axis, in pixels.
411     *
412     * @see #setTranslationY(float)
413     */
414    public abstract float getTranslationY();
415
416    /**
417     * Sets the rotation value for the display list around the Z axis
418     *
419     * @param rotation The rotation value of the display list, in degrees
420     *
421     * @see View#setRotation(float)
422     * @see #getRotation()
423     */
424    public abstract void setRotation(float rotation);
425
426    /**
427     * Returns the rotation value for this display list around the Z axis, in degrees.
428     *
429     * @see #setRotation(float)
430     */
431    public abstract float getRotation();
432
433    /**
434     * Sets the rotation value for the display list around the X axis
435     *
436     * @param rotationX The rotation value of the display list, in degrees
437     *
438     * @see View#setRotationX(float)
439     * @see #getRotationX()
440     */
441    public abstract void setRotationX(float rotationX);
442
443    /**
444     * Returns the rotation value for this display list around the X axis, in degrees.
445     *
446     * @see #setRotationX(float)
447     */
448    public abstract float getRotationX();
449
450    /**
451     * Sets the rotation value for the display list around the Y axis
452     *
453     * @param rotationY The rotation value of the display list, in degrees
454     *
455     * @see View#setRotationY(float)
456     * @see #getRotationY()
457     */
458    public abstract void setRotationY(float rotationY);
459
460    /**
461     * Returns the rotation value for this display list around the Y axis, in degrees.
462     *
463     * @see #setRotationY(float)
464     */
465    public abstract float getRotationY();
466
467    /**
468     * Sets the scale value for the display list on the X axis
469     *
470     * @param scaleX The scale value of the display list
471     *
472     * @see View#setScaleX(float)
473     * @see #getScaleX()
474     */
475    public abstract void setScaleX(float scaleX);
476
477    /**
478     * Returns the scale value for this display list on the X axis.
479     *
480     * @see #setScaleX(float)
481     */
482    public abstract float getScaleX();
483
484    /**
485     * Sets the scale value for the display list on the Y axis
486     *
487     * @param scaleY The scale value of the display list
488     *
489     * @see View#setScaleY(float)
490     * @see #getScaleY()
491     */
492    public abstract void setScaleY(float scaleY);
493
494    /**
495     * Returns the scale value for this display list on the Y axis.
496     *
497     * @see #setScaleY(float)
498     */
499    public abstract float getScaleY();
500
501    /**
502     * Sets all of the transform-related values of the display list
503     *
504     * @param alpha The alpha value of the display list
505     * @param translationX The translationX value of the display list
506     * @param translationY The translationY value of the display list
507     * @param rotation The rotation value of the display list
508     * @param rotationX The rotationX value of the display list
509     * @param rotationY The rotationY value of the display list
510     * @param scaleX The scaleX value of the display list
511     * @param scaleY The scaleY value of the display list
512     *
513     * @hide
514     */
515    public abstract void setTransformationInfo(float alpha, float translationX, float translationY,
516            float rotation, float rotationX, float rotationY, float scaleX, float scaleY);
517
518    /**
519     * Sets the pivot value for the display list on the X axis
520     *
521     * @param pivotX The pivot value of the display list on the X axis, in pixels
522     *
523     * @see View#setPivotX(float)
524     * @see #getPivotX()
525     */
526    public abstract void setPivotX(float pivotX);
527
528    /**
529     * Returns the pivot value for this display list on the X axis, in pixels.
530     *
531     * @see #setPivotX(float)
532     */
533    public abstract float getPivotX();
534
535    /**
536     * Sets the pivot value for the display list on the Y axis
537     *
538     * @param pivotY The pivot value of the display list on the Y axis, in pixels
539     *
540     * @see View#setPivotY(float)
541     * @see #getPivotY()
542     */
543    public abstract void setPivotY(float pivotY);
544
545    /**
546     * Returns the pivot value for this display list on the Y axis, in pixels.
547     *
548     * @see #setPivotY(float)
549     */
550    public abstract float getPivotY();
551
552    /**
553     * Sets the camera distance for the display list. Refer to
554     * {@link View#setCameraDistance(float)} for more information on how to
555     * use this property.
556     *
557     * @param distance The distance in Z of the camera of the display list
558     *
559     * @see View#setCameraDistance(float)
560     * @see #getCameraDistance()
561     */
562    public abstract void setCameraDistance(float distance);
563
564    /**
565     * Returns the distance in Z of the camera of the display list.
566     *
567     * @see #setCameraDistance(float)
568     */
569    public abstract float getCameraDistance();
570
571    /**
572     * Sets the left position for the display list.
573     *
574     * @param left The left position, in pixels, of the display list
575     *
576     * @see View#setLeft(int)
577     * @see #getLeft()
578     */
579    public abstract void setLeft(int left);
580
581    /**
582     * Returns the left position for the display list in pixels.
583     *
584     * @see #setLeft(int)
585     */
586    public abstract float getLeft();
587
588    /**
589     * Sets the top position for the display list.
590     *
591     * @param top The top position, in pixels, of the display list
592     *
593     * @see View#setTop(int)
594     * @see #getTop()
595     */
596    public abstract void setTop(int top);
597
598    /**
599     * Returns the top position for the display list in pixels.
600     *
601     * @see #setTop(int)
602     */
603    public abstract float getTop();
604
605    /**
606     * Sets the right position for the display list.
607     *
608     * @param right The right position, in pixels, of the display list
609     *
610     * @see View#setRight(int)
611     * @see #getRight()
612     */
613    public abstract void setRight(int right);
614
615    /**
616     * Returns the right position for the display list in pixels.
617     *
618     * @see #setRight(int)
619     */
620    public abstract float getRight();
621
622    /**
623     * Sets the bottom position for the display list.
624     *
625     * @param bottom The bottom position, in pixels, of the display list
626     *
627     * @see View#setBottom(int)
628     * @see #getBottom()
629     */
630    public abstract void setBottom(int bottom);
631
632    /**
633     * Returns the bottom position for the display list in pixels.
634     *
635     * @see #setBottom(int)
636     */
637    public abstract float getBottom();
638
639    /**
640     * Sets the left and top positions for the display list
641     *
642     * @param left The left position of the display list, in pixels
643     * @param top The top position of the display list, in pixels
644     * @param right The right position of the display list, in pixels
645     * @param bottom The bottom position of the display list, in pixels
646     *
647     * @see View#setLeft(int)
648     * @see View#setTop(int)
649     * @see View#setRight(int)
650     * @see View#setBottom(int)
651     */
652    public abstract void setLeftTopRightBottom(int left, int top, int right, int bottom);
653
654    /**
655     * Offsets the left and right positions for the display list
656     *
657     * @param offset The amount that the left and right positions of the display
658     *               list are offset, in pixels
659     *
660     * @see View#offsetLeftAndRight(int)
661     */
662    public abstract void offsetLeftAndRight(float offset);
663
664    /**
665     * Offsets the top and bottom values for the display list
666     *
667     * @param offset The amount that the top and bottom positions of the display
668     *               list are offset, in pixels
669     *
670     * @see View#offsetTopAndBottom(int)
671     */
672    public abstract void offsetTopAndBottom(float offset);
673
674    /**
675     * Reset native resources. This is called when cleaning up the state of display lists
676     * during destruction of hardware resources, to ensure that we do not hold onto
677     * obsolete resources after related resources are gone.
678     *
679     * @hide
680     */
681    public abstract void reset();
682}
683