95594bae47d8b3302be188e6f0be2d69c5507bb3 |
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03-Mar-2012 |
Christian König <deathsimple@vodafone.de> |
vl: fix shader in/out numbering Fix all the other wrong numberings. Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_median_filter.c
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20be2867096b984823e4b18939fc855b377c5c95 |
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27-Feb-2012 |
Christian König <deathsimple@vodafone.de> |
vl: adjust matrix and median filter to removal of PIPE_SHADER_CAP_OUTPUT_READ Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_median_filter.c
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553e8203879d163e6fe2f3a8f6b80a44749514c1 |
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13-Feb-2012 |
Christian König <deathsimple@vodafone.de> |
vl: fix low strength denoise filter A filter strength of zero or one doesn't make any sense. Thanks to Andy Furniss for pointing this out. Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_median_filter.c
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a9ffcceee9214342dab2085a35452acaa41003c5 |
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07-Feb-2012 |
Christian König <deathsimple@vodafone.de> |
vl: add a median filter for noise reduction This is a shader based median filter, generally used for noise reduction, it could still need some improvements, but should usually work out of the box. Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_median_filter.c
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