9523d78dde7f2e819275ecb39cdeafe50eb65f13 |
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28-Apr-2010 |
Brian Paul <brianp@vmware.com> |
llvmpipe: make shader-related functions static, clean-up initializations
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_state_vs.c
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ac6725b8f9c331cacd08d95eb22d0c81b0bc9821 |
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28-Apr-2010 |
Brian Paul <brianp@vmware.com> |
llvmpipe: dump shaders if LP_DEBUG=tgsi
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_state_vs.c
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080703e398f737b71336312fd3dc8d6f38f61e51 |
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26-Dec-2009 |
José Fonseca <jfonseca@vmware.com> |
llvmpipe: Treat state changes systematically. That is: - check for no op - update/flush draw module - update bound state and mark it as dirty In particular flushing the draw module is important since it may contain unflushed primitives which would otherwise be draw with wrong state.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_state_vs.c
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066991c8d147db94b9661361bb191919b962fc4e |
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15-Nov-2009 |
José Fonseca <jfonseca@vmware.com> |
llvmpipe: Fix memory leak.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_state_vs.c
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3f36f4b0519f7a568d6de9919de1001880ab5c8a |
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22-Aug-2009 |
José Fonseca <jfonseca@vmware.com> |
llvmpipe: Split off vs stuff from lp_state_fs.c. lp_state_fs.c is already too big without it.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_state_vs.c
|