History log of /external/mesa3d/src/gallium/drivers/llvmpipe/lp_state_vs.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
9523d78dde7f2e819275ecb39cdeafe50eb65f13 28-Apr-2010 Brian Paul <brianp@vmware.com> llvmpipe: make shader-related functions static, clean-up initializations
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_state_vs.c
ac6725b8f9c331cacd08d95eb22d0c81b0bc9821 28-Apr-2010 Brian Paul <brianp@vmware.com> llvmpipe: dump shaders if LP_DEBUG=tgsi
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_state_vs.c
080703e398f737b71336312fd3dc8d6f38f61e51 26-Dec-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Treat state changes systematically.

That is:
- check for no op
- update/flush draw module
- update bound state and mark it as dirty

In particular flushing the draw module is important since it may contain
unflushed primitives which would otherwise be draw with wrong state.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_state_vs.c
066991c8d147db94b9661361bb191919b962fc4e 15-Nov-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Fix memory leak.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_state_vs.c
3f36f4b0519f7a568d6de9919de1001880ab5c8a 22-Aug-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Split off vs stuff from lp_state_fs.c.

lp_state_fs.c is already too big without it.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_state_vs.c