dacf5dc9ac1a700b86e0dc385513afaff41e7aea |
|
28-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium: add TGSI support for multisample textures The only allowed instructions are TXQ_LZ and TXF. TXQ_LZ is like TXQ, but without the LOD parameter (which is always zero with MSAA textures) The 3rd or the 4th texcoord component in TXF should contain the sample index for a 2D_MSAA or 2D_ARRAY_MSAA texture, respectively.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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96956dc5076fc03b9290368ca90e3f3b870ee613 |
|
11-May-2012 |
José Fonseca <jfonseca@vmware.com> |
gallium/tgsi: s/TGSI_BUFFER/TGSI_TEXTURE_BUFFER/ For consistency. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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223831ca146bc3aca615542794a7c3800ccbcc6f |
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11-May-2012 |
José Fonseca <jfonseca@vmware.com> |
gallium/tgsi: Redefine the TGSI_TEXTURE_UNKNOWN texture target. Some code relies on the existing of an invalid texture target. It seems safer to bring it back than to deal with unintended consequences. This partially reverts commit a4ebb04214bab1cd9bd41967232ec89441e31744. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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2644952bd4dfa3b75112dee8dfd287a12d770705 |
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18-Mar-2012 |
Francisco Jerez <currojerez@riseup.net> |
gallium/tgsi: Introduce the "LOCAL" register declaration modifier. This change will be useful to implement function parameter passing on top of TGSI. As we don't have a proper stack, a register-based calling convention will be used instead, which isn't necessarily a bad thing given that GPUs often have plenty of registers to spare. Using the same register space for local temporaries and inter-procedural communication caused some inefficiencies, because in some cases the register allocator would lose the freedom to merge temporary values together into the same physical register, leading to suboptimal register (and sometimes, as a side effect, instruction) usage. The LOCAL declaration modifier specifies that the value isn't intended for parameter passing and as a result the compiler doesn't have to give any guarantees of it being preserved across function boundaries. Ignoring the LOCAL flag doesn't change the semantics of a valid program in any way, because local variables are just supposed to get a more relaxed treatment. IOW, this should be a backwards-compatible change.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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c2d31a83a8104acba05f92b025bc9b145ca34974 |
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30-Apr-2012 |
Francisco Jerez <currojerez@riseup.net> |
gallium/tgsi: Add support for atomic opcodes.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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9e550c34237898385c07af2cbb2da76670ed994e |
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30-Apr-2012 |
Francisco Jerez <currojerez@riseup.net> |
gallium/tgsi: Add support for barriers.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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581ddbcf93ea8111e71ef43e90fa6937cf46a2cb |
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18-Mar-2012 |
Francisco Jerez <currojerez@riseup.net> |
gallium/tgsi: Define system values used to query the compute grid parameters.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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b8e808f1ef9462af8545999df514fddbbff34345 |
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30-Apr-2012 |
Francisco Jerez <currojerez@riseup.net> |
gallium/tgsi: Add resource write-back support. Define a new STORE opcode with a role dual to the LOAD opcode, and add flags to specify that a shader resource is intended for writing.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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82c90b2da8e236bc134cb2bd0ec4e09551b12164 |
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30-Apr-2012 |
Francisco Jerez <currojerez@riseup.net> |
gallium/tgsi: Add support for raw resources. Normal resource access (e.g. the LOAD TGSI opcode) is supposed to perform a series of conversions to turn the texture data as it's found in memory into the target data type. In compute programs it's often the case that we only want to access the raw bits as they're stored in some buffer object, and any kind of channel conversion and scaling is harmful or inefficient, especially in implementations that lack proper hardware support to take care of it -- in those cases the conversion has to be implemented in software and it's likely to result in a performance hit even if the pipe_buffer and declaration data types are set up in a way that would just pass the data through. Add a declaration flag that marks a resource as typeless. No channel conversion will be performed in that case, and the X coordinate of the address vector will be interpreted in byte units instead of elements for obvious reasons. This is similar to D3D11's ByteAddressBuffer, and will be used to implement OpenCL's constant arguments. The remaining four compute memory spaces can also be understood as raw resources.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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a4ebb04214bab1cd9bd41967232ec89441e31744 |
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30-Apr-2012 |
Francisco Jerez <currojerez@riseup.net> |
gallium/tgsi: Define the TGSI_BUFFER texture target. This texture type was already referred to by the documentation but it was never defined. Define it as 0 to match the pipe_texture_target enumeration values.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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63428372cadc73a7124f4e7d383eb86a0c7affd7 |
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18-Mar-2012 |
Francisco Jerez <currojerez@riseup.net> |
gallium/tgsi: Introduce the compute processor.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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1279923d72942ee201fcc6ad40d552143f651f03 |
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30-Apr-2012 |
Francisco Jerez <currojerez@riseup.net> |
gallium/tgsi: Move interpolation info from tgsi_declaration to a separate token. Move Interpolate, Centroid and CylindricalWrap from tgsi_declaration to a separate token -- they only make sense for FS inputs and we need room for other flags in the top-level declaration token.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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a5f44cc8c2ce0916809ce5da5a2490ad000ef099 |
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01-May-2012 |
Francisco Jerez <currojerez@riseup.net> |
gallium/tgsi: Split sampler views from shader resources. This commit splits the current concept of resource into "sampler views" and "shader resources": "Sampler views" are textures or buffers that are bound to a given shader stage and can be read from in conjunction with a sampler object. They are analogous to OpenGL texture objects or Direct3D SRVs. "Shader resources" are textures or buffers that can be read and written from a shader. There's no support for floating point coordinates, address wrap modes or filtering, and, unlike sampler views, shader resources are global for the whole graphics pipeline. They are analogous to OpenGL image objects (as in ARB_shader_image_load_store) or Direct3D UAVs. Most hardware is likely to implement shader resources and sampler views as separate objects, so, having the distinction at the API level simplifies things slightly for the driver. This patch introduces the SVIEW register file with a declaration token and syntax analogous to the already existing RES register file. After this change, the SAMPLE_* opcodes no longer accept a resource as input, but rather a SVIEW object. To preserve the functionality of reading from a sampler view with integer coordinates, the SAMPLE_I(_MS) opcodes are introduced which are similar to LOAD(_MS) but take a SVIEW register instead of a RES register as argument.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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d9d82dcd006c124e6569789c90390c43c1360c06 |
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25-Apr-2012 |
Francisco Jerez <currojerez@riseup.net> |
gallium: Basic compute interface. Define an interface that exposes the minimal functionality required to implement some of the popular compute APIs. This commit adds entry points to set the grid layout and other state required to keep track of the usual address spaces employed in compute APIs, to bind a compute program, and execute it on the device. Reviewed-by: Marek Olšák <maraeo@gmail.com>
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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0ec30805a4aad945515957e980374f65fbd3b66e |
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11-Jan-2012 |
Dave Airlie <airlied@redhat.com> |
tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP This adds support for shadow cubemap texture sampling instructions. This is required for GL 3.0. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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b6cbc28533a3fd68dbfe694c0774735233df8758 |
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09-Jan-2012 |
Dave Airlie <airlied@redhat.com> |
tgsi: add ISSG support This adds integer version of SSG that GLSL 1.30 can produce. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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67e3cbf1632e361220234013147331e4618b70cb |
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09-Jan-2012 |
Dave Airlie <airlied@redhat.com> |
gallium: introduce GLSL based interpolation rules. (v2) This introduces an unspecified interpolation paramter that is only allowed for color semantics, so a specified GLSL interpolation will override the ShadeModel specified interpolation, but not vice-versa. This fixes a lot of the interpolation tests in piglit. v2: rename from unspecified to color Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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dc4c821f0817a3db716f965692fb701079f66340 |
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10-Jan-2012 |
Marek Olšák <maraeo@gmail.com> |
Squash-merge branch 'gallium-clip-state' Conflicts: src/gallium/auxiliary/tgsi/tgsi_strings.c src/mesa/state_tracker/st_atom_clip.c commit d919791f2742e913173d6b335128e7d4c63c0840 Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 17:59:22 2012 +0100 d3d1x: adapt to new clip state commit cfec82bca3fefcdefafca3f4555285ec1d1ae421 Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 14:16:51 2012 +0100 gallium/docs: update for clip state changes commit c02bfeb81ad9f62041a2285ea6373bbbd602912a Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 14:21:43 2012 +0100 tgsi: add TGSI_PROPERTY_PROHIBIT_UCPS commit d4e0a785a6a23ad2f6819fd72e236acb9750028d Author: Brian Paul <brianp@vmware.com> Date: Thu Jan 5 08:30:00 2012 -0700 tgsi: consolidate TGSI string arrays in new tgsi_strings.h There was some duplication between the tgsi_dump.c and tgsi_text.c files. Also use some static assertions to help catch errors when adding new TGSI values. v2: put strings in tgsi_strings.c file instead of the .h file. Reviewed-by: Dave Airlie <airlied@redhat.com> commit c28584ce0d8c62bd92c8f140729d344f88a0b3cd Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 12:48:09 2012 +0100 gallium: extend user_clip_plane_enable to apply to clip distances commit f1d5016c07f786229ed057effbe55fbfd160b019 Author: Marek Olšák <maraeo@gmail.com> Date: Fri Jan 6 02:39:09 2012 +0100 nvfx: adapt to new clip state commit 6f6fa1c26bd19f797c1996731708e3569c9bfe24 Author: Marek Olšák <maraeo@gmail.com> Date: Fri Jan 6 01:41:39 2012 +0100 st/mesa: fix DrawPixels with GL_DEPTH_CLAMP commit c86ad730aa1c017788ae88a55f54071bf222be12 Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Tue Jan 3 23:51:30 2012 +0100 nv50: adapt to new clip state commit 3a8ae6ac243bae5970729dc4057fe02d992543dc Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Tue Jan 3 23:32:36 2012 +0100 nvc0: adapt to new clip state commit 6243a8246997f8d2fcc69ab741a2c2dea080ff11 Author: Marek Olšák <maraeo@gmail.com> Date: Thu Dec 29 01:32:51 2011 +0100 draw: initalize pt.user.planes in draw_init This fixes a crash in glean/fpexceptions. commit e3056524b19b56d473f4faff84ffa0eb41497408 Author: Marek Olšák <maraeo@gmail.com> Date: Mon Dec 26 06:26:55 2011 +0100 svga: adapt to new clip state commit c5bfa8b37d6d489271df457229081d6bbb51b4b7 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 14:11:51 2011 +0100 r600g: adapt to new clip state commit f11890905362f62627c4a28a8255b76eb7de7df2 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 14:10:26 2011 +0100 r300g: adapt to new clip state commit e37465327c79a01112f15f6278d9accc5bf3103f Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 12:39:16 2011 +0100 draw: adapt to new clip state This adds a regression in the LLVM clipping path. Can anybody see anything wrong with the code? It works for every other case, just glean/fpexceptions crashes when doing the "Infinite clip plane test". commit b474d2b18c72d965eefae4e427c269cba5ce6ba2 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 13:14:59 2011 +0100 u_blitter: don't save/set/restore clip state commit 9dd240ea91f523a677af45e8d0adb9e661e28602 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 13:11:56 2011 +0100 gallium: don't cso_save/set/restore clip state The enable bits are in the rasterizer state. commit a4f7031179f5f4ad524b34b394214b984ac950f6 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 12:58:55 2011 +0100 gallium: default depth_clip to 1 depth_clip = !depth_clamp commit fe21147a00ab90e549d63fe12ee4625c9c2ffcc3 Author: Marek Olšák <maraeo@gmail.com> Date: Mon Dec 26 06:14:19 2011 +0100 trace,util: update state logging to new clip state Also dump the other missing flags. commit 2a3b96e84ac872dcc5bc1de049fe76bb58d64b23 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 10:43:43 2011 +0100 st/mesa: adapt to new clip state commit b7b656a42fca19d7c85267f42649a206a85a2c72 Author: Marek Olšák <maraeo@gmail.com> Date: Sat Dec 17 15:45:19 2011 +0100 gallium: move state enable bits from clip_state to rasterizer_state
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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4c0f1fb5ec6117f07c9c911d7f74ff0d18c51d98 |
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07-Jan-2012 |
Bryan Cain <bryancain3@gmail.com> |
gallium: add an IABS opcode to TGSI This is a necessary operation that is missing from TGSI. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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9cea86f501eab1f72a148280c12286244cd26acf |
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04-Jan-2012 |
Dave Airlie <airlied@redhat.com> |
gallium: add new semantic for clip vertex. This is to match the gl_ClipVertex output from GLSL 1.20. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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6951870e5790a4b563bfa3b943ed338f9c5922ac |
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02-Jan-2012 |
Bryan Cain <bryancain3@gmail.com> |
gallium: add support for clip distances
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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06f217d80f3d1318da4974bf7b31ea7edcf5eb0b |
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18-Nov-2011 |
Marek Olšák <maraeo@gmail.com> |
gallium: implement ARB_conservative_depth This adds a new TGSI property to represent the GLSL layout qualifier in TGSI.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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e7ccd703a28e14431b90f29540cec0bf67be1e0f |
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14-Nov-2011 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
gallium: add TGSI_SEMANTIC_VERTEXID
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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324ac982d8e7c2693035342de2d24baff3042911 |
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10-Sep-2011 |
Bryan Cain <bryancain3@gmail.com> |
gallium: add TGSI opcodes UARL and UCMP They are needed by glsl_to_tgsi for an efficient implementation using native integers. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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d8452a0be810d7176b0cbfe6632fc0f8016b5733 |
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05-Sep-2011 |
Marek Olšák <maraeo@gmail.com> |
gallium: add shadow 1D and 2D array samplers to TGSI And filling in all the switch statements in auxiliary. Mostly untested.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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2083a276eb270b748d1c2668eb9faa5aadc8e700 |
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26-Aug-2011 |
Dave Airlie <airlied@redhat.com> |
tgsi: add support for texture offsets to the TGSI IR. (v2) This adds tokens for texture offsets, to store 4 * swizzled vec 3 for use in TXF and other opcodes. It also contains TGSI exec changes for softpipe to use this code, along with GLSL->TGSI support for TXF. v2: add some more comments, add back padding I removed. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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c0d941877b410b2402ed853d1d33b0664a3d1445 |
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26-Jan-2011 |
Brian Paul <brianp@vmware.com> |
tgsi: add support for 1D/2D texture arrays
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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bdbe77f9c6f06cfaa155f27c2ade3c523d7fbea7 |
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24-Jan-2011 |
Zack Rusin <zackr@vmware.com> |
gallium: implement modern sampling scheme largely a merge of the previously discussed origin/gallium-resource-sampling but updated. the idea is to allow arbitrary binding of resources, the way opencl, new gl versions and dx10+ require, i.e. DCL RES[0], 2D, FLOAT LOAD DST[0], SRC[0], RES[0] SAMPLE DST[0], SRC[0], RES[0], SAMP[0]
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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c9c8a5ed02408495b3132cabd7947cc352a117a2 |
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18-Dec-2010 |
Dave Airlie <airlied@redhat.com> |
gallium: add fragment shader property for color writes to all buffers. (v2) For GL fragColor semantics we need to tell the pipe drivers that the fragment shader color result is to be replicated to all bound color buffers, this adds the basic TGSI + documentation. v2: fix missing comma pointed out by Tilman on mesa-dev. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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4ecb2c105da590abf79421a06234b636cd1afcd6 |
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06-Oct-2010 |
Dave Airlie <airlied@redhat.com> |
gallium/tgsi: add support for stencil writes. this adds the capability + a stencil semantic id, + tgsi scan support. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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98e277111bd6f6e5bcbbcd663e42e18ce449b533 |
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07-Sep-2010 |
Tilman Sauerbeck <tilman@code-monkey.de> |
Replace reference to tgsi-instruction-set.txt. That file has been replaced by tgsi.rst. Signed-off-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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af8f037db2cea78e6c5a1ed5fb63fcb90cebdd9b |
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27-Aug-2010 |
Vinson Lee <vlee@vmware.com> |
gallium: Remove unnecessary header from p_shader_tokens.h. Remove p_compiler.h.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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101f792a2af9c9a19a050afba8b60caa689466a5 |
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18-Jun-2010 |
Zack Rusin <zackr@vmware.com> |
gallium: add a temporary array register file like normal temporaries, but allows to define a number of distinct arrays, all of which make it explicit that they contain /indexable/ registers. as a side-effect we're adding support for multi-dimensional destination registers. The whole thing looks like this: DCL TEMPX[0][0..128] # 0 array with 128 registers ADD TEMPX[0][0], IN[0], IMM[0] ADD TEMPX[0][1], IN[0], IMM[0] ABS OUT[0], TEMPX[0][TEMP[0]]
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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2b221e11da7a8bf759e3c359f22ba6f49d5f0997 |
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18-Jun-2010 |
Zack Rusin <zackr@vmware.com> |
gallium: add a new register file - immediate array allows one to specify a safe (bound checked) array filled with immediates. it works just like a const array and declares much like our current immediates.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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d4ef0f6c67aefe06d8dd647acf8d9005df39a709 |
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09-Jun-2010 |
Zack Rusin <zack@kde.org> |
geometry shaders: make gs work with changable primitives and variable number of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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d288698a76e2ad8408d303570578856a05ea96d0 |
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03-May-2010 |
José Fonseca <jfonseca@vmware.com> |
gallium: Remove loop register file. It was only used for D3D's REP/END/BGNFOR/ENDFOR. D3D's aL register is just like another address register now.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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a5e032853a8bac8895fab6fe88ba8a1a692121a6 |
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27-Apr-2010 |
José Fonseca <jfonseca@vmware.com> |
gallium: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes. Arcane DX9 opcodes that never were emitted by Mesa and have no DX10 counterpart. Slated for removal for quite some time now.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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6f6d740c851aa8bedc7c51dbd5db14de338787f1 |
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03-Feb-2010 |
Michal Krol <michal@vmware.com> |
gallium: Add cylindrical wrap info to TGSI declaration.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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73317139a4f78126af0dc4ddaef8206352740727 |
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21-Jan-2010 |
Luca Barbieri <luca@luca-barbieri.com> |
tgsi: add properties for fragment coord conventions (v3) Changes in v3: - Documented the new properties - Added comments for property values - Rebased to current master Changes in v2: - Caps are added in a separate, subsequent patch This adds two TGSI fragment program properties that indicate the fragment coord conventions. The properties behave as described in the extension spec for GL_ARB_fragment_coord_conventions, but the default origin in upper left instead of lower left as in OpenGL. The syntax is: PROPERTY FS_COORD_ORIGIN [UPPER_LEFT|LOWER_LEFT] PROPERTY FS_COORD_PIXEL_CENTER [HALF_INTEGER|INTEGER] The names have been chosen for consistency with the GS properties and the OpenGL extension spec. The defaults are of course the previously assumed conventions: UPPER_LEFT and HALF_INTEGER.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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0adfdaeaa1e20c81a9f37455fe78d15c6406e3d3 |
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19-Jan-2010 |
Michal Krol <michal@vmware.com> |
gallium: Add tgsi_declaration_dimension token. This will allow us to declare two-dimensional constant buffers.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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9b21b3c52a8a7d58d08151d1a6bf25c472dec213 |
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05-Jan-2010 |
Michal Krol <michal@vmware.com> |
Merge branch 'master' into instanced-arrays Conflicts: src/gallium/auxiliary/tgsi/tgsi_dump.c src/gallium/include/pipe/p_shader_tokens.h
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c34f6faf35c16ff81a1c4420290be4ed7f542121 |
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02-Jan-2010 |
Michal Krol <michal@vmware.com> |
gallium: Add UMOD TGSI opcode. Either that or have UDIV have two destination operands.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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062aab96e015021f3b83067848495a8ce2d92456 |
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01-Jan-2010 |
Michal Krol <michal@vmware.com> |
gallium: Add SWITCH, CASE, DEFAULT and ENDSWITCH opcodes to TGSI. Provide reference implementation of them in tgsi_exec. Note that BREAK opcode is overloaded and can be used to break out of either a loop or a switch-case statement.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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b1c55e80aa600c88a20117cdca4bde2a46f79730 |
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23-Dec-2009 |
Michal Krol <michal@vmware.com> |
gallium: Add signed/unsigned int immediate data types.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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2c046034dc5c95dd2fe84d0b4fd44f25235480b9 |
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23-Dec-2009 |
Michal Krol <michal@vmware.com> |
Remove TGSI_OPCODE_SHR, map existing usage to TGSI_OPCODE_ISHR. This is to differentiate it from its unsigned version, TGSI_OPCODE_USHR.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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c59eda099306aca3a950f7157bde6fe84d0db604 |
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23-Dec-2009 |
Michal Krol <michal@vmware.com> |
gallium: Add more integer TGSI opcodes.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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fb0a9aa5e0476d8ca332753f52a9e56f9cfa8dfa |
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24-Dec-2009 |
Zack Rusin <zackr@vmware.com> |
gallium: remove TGSI_SEMANTIC_VERTICES it's a leftover from an early version of geometry shading support. geometry shaders now encode the primitive size in the PROPERTY token and don't need special input with their size.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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89d8577fb3036547ef0b47498cc8dc5c77f886e0 |
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14-Dec-2009 |
Zack Rusin <zackr@vmware.com> |
gallium: add geometry shader support to gallium
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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d0b55120beb4848be5e7ef24f0301f8397baa8be |
|
23-Dec-2009 |
Michal Krol <michal@vmware.com> |
gallium: Add interfaces needed for instanced drawing.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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35e8283c69d80debb44b05ea79dc5f67303a7432 |
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22-Dec-2009 |
Roland Scheidegger <sroland@vmware.com> |
Merge branch 'gallium-edgeflags' Conflicts: src/mesa/state_tracker/st_draw.c
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3ff688ea299581e60caf5d6e1a464f68c717fe83 |
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14-Dec-2009 |
Zack Rusin <zackr@vmware.com> |
tgsi: add properties and system value register adds support for properties to all parts of the tgsi framework, plus introduces a new register which will be used for system generated values.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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a08e348a84f57ed5e8bf5888f1ce13934d2ce8fa |
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09-Dec-2009 |
Keith Whitwell <keithw@vmware.com> |
gallium: first steps to treat edgeflags as regular vertex element The idea here is to eliminate the set_edgeflags() call in pipe_context by treating edgeflags as a regular vertex element. Edgeflags provoke special treatment in hardware, which means we need to label them in some way, in this case we'll be passing them through the vertex shader and labelling the vertex shader output with a new TGSI semantic (TGSI_SEMANTIC_EDGEFLAG).
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
5455e88f1c2043b3703650ca827a0ed2779e82ca |
|
27-Nov-2009 |
Michal Krol <michal@vmware.com> |
gallium: Remove tgsi_version token. Not really needed, never served its purpose.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
763426a0256f0ab06f8af53947bd630f8600183a |
|
24-Nov-2009 |
Keith Whitwell <keithw@vmware.com> |
tgsi: reduce repetition of structure name in its members Rename Semantic.SemanticName to Semantic.Name. Similar for SemanticIndex, and the members of the tgsi_version struct.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
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ba1ca28cc62fed71c77902b95ae4ed36c6bf25f8 |
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24-Nov-2009 |
Keith Whitwell <keithw@vmware.com> |
gallium: simplify tgsi tokens further Drop anonymous 'Extended' fields, have every optional token named explicitly in its parent. Eg. there is now an Instruction.Label flag, etc. Drop destination modifiers and other functionality which cannot be generated by tgsi_ureg.c, which is now the primary way of creating shaders. Pull source modifiers into the source register token, drop the second negate flag. The source register token is now full - if we need to expand it, probably best to move all of the modifiers to a new token and have a single flag for it.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
57221c54387a43e268a80ee6b578d57e03efcc5e |
|
24-Nov-2009 |
Michal Krol <michal@vmware.com> |
gallium: Refactor the instruction predicate TGSI token. Rename it to tgsi_instruction_predicate -- it's no longer an extended token. Its presence is indicated by a new flag in tgsi_instruction that indicates whether an instruction is predicated. Also, change predicate index representation to match the other tokens that specify register indices.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
0a7d50ed7e7608eaccba8e9648685e740065c384 |
|
31-Oct-2009 |
Michal Krol <michal@vmware.com> |
gallium: Cleanup predicate and condition code TGSI tokens. There is little point in having a special TGSI token just to handle predicate register updates. Remove tgsi_dst_register_ext_predicate token and instead use a new PREDICATE register file to update predicates. Actually, the contents of the obsolete token are being moved to tgsi_instruction_ext_predicate, where they should be from the very beginning. Remove the NVIDIA-specific condition code tokens -- nobody uses them and they can be emulated with predicates if needed. Introduce PIPE_CAP_SM3 that indicates whether a driver supports SM3-level instructions, and in particular predicates. Add PIPE_CAP_MAX_PREDICATE_REGISTERS that can be used to query the driver how many predicate registers it supports (currently it would be 1).
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
da253319f9e5d37d9c55b975ef9328545a3ac9b4 |
|
23-Oct-2009 |
Keith Whitwell <keithw@vmware.com> |
gallium: remove extended negate also, and also the ExtSwz token Likewise, the extended negate functionality hasn't been used since mesa switched to using tgsi_ureg to build programs, and has been translating the SWZ opcode internally to a single MAD.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
b9cb74c7f826dfd320f5e5b54aa933898f7ddd3d |
|
23-Oct-2009 |
Keith Whitwell <keithw@vmware.com> |
gallium: remove the swizzling parts of ExtSwizzle These haven't been used by the mesa state tracker since the conversion to tgsi_ureg, and it seems that none of the other state trackers are using it either. This helps simplify one of the biggest suprises when starting off with TGSI shaders.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
4e1d51786e0657c7430d731ac464f2a73e32eddf |
|
23-Oct-2009 |
Keith Whitwell <keithw@vmware.com> |
gallium: remove noise opcodes Provide a dummy implementation in the GL state tracker (move 0.5 to the destination regs). At some point, a motivated person could add a better implementation of noise. Currently not even the nvidia binary drivers do anything more than this. In any case, the place to do this is in the GL state tracker, not the poor driver.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
b3f4b56a3b7f979c631358caefed635c6ec56453 |
|
01-Sep-2009 |
Keith Whitwell <keithw@vmware.com> |
tgsi: remove redundant CND0 opcode Can be implemented with CMP src2, src1, src0
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
cb90c43676c258419e4b617c908570891d3674cb |
|
31-Jul-2009 |
Michal Krol <michal@vmware.com> |
Rename TGSI LOOP instruction to better match theri usage. The LOOP/ENDLOOP pair is renamed to BGNFOR/ENDFOR as its behaviour is similar to a C language for-loop. The BGNLOOP2/ENDLOOP2 pair is renamed to BGNLOOP/ENDLOOP as now there is no name collision.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
cf8907018e449580b397f09c267219a612ba5db4 |
|
30-Jul-2009 |
Michal Krol <michal@vmware.com> |
tgsi: Declare a LOOP register. The only valid usage for LOOP/ENDLOOP instructions is LOOP[0] as a destination register. The only valid usage for the remaining instructions is LOOP[0].x as an indirect register.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
d0d98f3ecfed7d7e0c4426185c13ec4f7c1761f9 |
|
22-Jul-2009 |
Keith Whitwell <keithw@vmware.com> |
gallium: clean up opcode definitions Remove commented-out opcodes. Remove information about API mappings to opcodes, but add a reference to tgsi-instruction-set.txt where that information is better presented.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
78379abcbf853b2cff8d832b45ecf0eeb54b2c58 |
|
22-Jul-2009 |
Keith Whitwell <keithw@vmware.com> |
gallium: remove deprecated TGSI opcodes Various opcodes which can be implemented trivially with other TGSI opcodes, such as matrix multiplication and negation. These were not used by any state tracker or implemented by any of the drivers.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
ede9f3b52ecb27ada81fee06a943bb595c60eaee |
|
12-Jun-2009 |
Keith Whitwell <keithw@vmware.com> |
gallium: remove multiple aliases for TGSI opcodes This is a source of ongoing confusion. TGSI has multiple names for opcodes where the same semantics originate in multiple shader APIs. For instance, TGSI includes both Mesa/GLSL and DX/SM30 names for opcodes with the same semantics, but aliases those names to the same underlying opcode number. This makes it very difficult to visually inspect two sets of opcodes (eg in state tracker & driver) and check if they implement the same functionality. This patch arbitarily rips out the versions of the opcodes not currently favoured by the mesa state tracker and leaves us with a single name for each distinct operation.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
fd31f92cea0ce8613a22d8f4b3c75b340bcc5689 |
|
22-Jul-2009 |
Keith Whitwell <keithw@vmware.com> |
gallium: simplify tgsi_full_immediate struct Remove the need to have a pointer in this struct by just including the immediate data inline. Having a pointer in the struct introduces complications like needing to alloc/free the data pointed to, uncertainty about who owns the data, etc. There doesn't seem to be a need for it, and it is unlikely to make much difference plus or minus to performance. Added some asserts as we now will trip up on immediates with more than four elements. There were actually already quite a few such asserts, but the >4 case could be used in the future to specify indexable immediate ranges, such as lookup tables.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
1c04731b8721850b6abb12a43a3eec616b850e86 |
|
01-Jul-2009 |
Zack Rusin <zack@kde.org> |
gallium: fix the front face semantics mesa allocates both frontface and pointcoord registers within the fog coordinate register, by using swizzling. to make it cleaner and easier for drivers we want each of them in its own register. so when doing compilation from the mesa IR to tgsi allocate new registers for both and add new semantics to the respective declarations.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
fb88908f5cea2677617499307768ead138510491 |
|
10-Mar-2009 |
Michal Krol <michal@vmware.com> |
tgsi: Consider INDEX, NEGATE, MULTIPLYMATRIX opcodes for removal.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
bf3930453cb85977510863e5cfba8487e09c093e |
|
10-Feb-2009 |
Michal Krol <michal@vmware.com> |
gallium: Rename Size member of TGSI token to NrTokens. Driver writers often got confused and assumed Size to be the number of immediate values in Immediate declaration.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
868c607c1751fc3e6df1a8dc45e8b70e6bc315f6 |
|
24-Nov-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
tgsi: doxygen comments
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
434e255eae90b0f3d836d452b7d3b0c5aadf78b8 |
|
24-Nov-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
tgsi: add tgsi_declaration fields for centroid sampling, invariant optimization
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
984a7c4e9c42cf8ddfcff5b880b522a6dd58bce2 |
|
19-Sep-2008 |
José Fonseca <jrfonseca@tungstengraphics.com> |
gallium: Fix doxygen comments.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
146a0fba0011e21a4831a4b86969d7cd3f093bf6 |
|
19-Aug-2008 |
Michal Krol <michal@tungstengraphics.com> |
gallium: Add note about vs_2_0 EXPP mapping.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
235981d8719aa7f67bfe547bf96e5343020e0373 |
|
18-Aug-2008 |
Michal Krol <michal@tungstengraphics.com> |
gallium: Remove TGSI_CC_UN.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
9804ab9accb3c6607c64a65bebe70124578240cd |
|
13-Aug-2008 |
Michal Krol <michal@tungstengraphics.com> |
gallium: Make a note that OPCODE_KIL is a conditional kill. Map OPCODE_TEXKILL to OPCODE_KIL.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
f5c51ebd2afdfc87de40dca115526a5e0f6ab115 |
|
13-Jul-2008 |
Michal Krol <michal@tungstengraphics.com> |
tgsi: Parse destination operand modulate modifier.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
3d5dcc2203f5018863ad51958871542696e1ed1b |
|
13-Jul-2008 |
Michal Krol <michal@tungstengraphics.com> |
tgsi: Parse texture instructions correctly.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
bd3b47590e2a8e91a8f5545d7c8872b26879c228 |
|
13-Jul-2008 |
Michal Krol <michal@tungstengraphics.com> |
tgsi: Remove depricated ATTRIB interpolate mode.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
837d49a84e24420dbc06924f4862a5f7dcf4cace |
|
02-Jun-2008 |
Michal Krol <michal@tungstengraphics.com> |
gallium: The SWZ opcode no longer aliases MOV. Also, when the extended swizzle token is used, the simple swizzle and negate are set to X,Y,Z,W and FALSE, respectively.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
4e33edfd06999e7c65b761be2d1cdc16e5b659c5 |
|
31-May-2008 |
Michal Krol <michal@tungstengraphics.com> |
gallium: Refactor TGSI decalaration tokens. * Incorporate declaration_interpolation into declaration itself. * Remove declaration_mask -- always use declaration_range.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
bcb454e7a6e2f7efae114321c65bf98e91d5892f |
|
13-Mar-2008 |
Michal Krol <michal@tungstengraphics.com> |
tgsi: Drop pre-ps_2_0 opcodes.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
78ddfbd1306c113c3276c79712e5d0e2da82d136 |
|
13-Mar-2008 |
Michal Krol <michal@tungstengraphics.com> |
tgsi: Remove OPCODE_TEXCOORD, OPCODE_TEXCRD aliases.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
ba75e82b6ebaf88dd2e4a8f764b2d296d715bf8a |
|
12-Mar-2008 |
Michal Krol <michal@tungstengraphics.com> |
tgsi: Remove ExtDivide field from existence. Implement OPCODE_TXP.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
70ae7f09c739465242b0c6255196dae1de9dd8d3 |
|
12-Mar-2008 |
Michal Krol <michal@tungstengraphics.com> |
tgsi: Introduce OPCODE_TXP. Depricate ExdDivide field.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
130b3154544701be2a57ac1c57432f153e363572 |
|
11-Mar-2008 |
Michal Krol <michal@tungstengraphics.com> |
tgsi: Map OPCODE_TEXKILL to OPCODE_KILP.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
e884c7ed9a14aabaa86f6710c594d20812ed11d9 |
|
01-Mar-2008 |
Zack Rusin <zack@pixel.(none)> |
start implementing start of bultins
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
94c73d1bb9037a1eead1d5174f218b15852b52d7 |
|
27-Feb-2008 |
José Fonseca <jrfonseca@tungstengraphics.com> |
gallium: Remove // comments.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
35ca45daba3906ac94fb879d2374d476ba2dac47 |
|
24-Feb-2008 |
Brian <brian.paul@tungstengraphics.com> |
gallium: added TGSI_FILE_COUNT
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
4339744c1676f925d42251bd32795bba9928cd5f |
|
21-Feb-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
[PATCH] gallium: include p_compiler.h for boolean defn
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|
b642730be93149baa7556e5791393168ab396175 |
|
15-Feb-2008 |
José Fonseca <jrfonseca@tungstengraphics.com> |
Code reorganization: move files into their places. This is in a separate commit to ensure renames are properly preserved.
/external/mesa3d/src/gallium/include/pipe/p_shader_tokens.h
|