f9995b30756140724f41daf963fa06167912be7f |
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12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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3cc471e429675e82fcc37c6efa2c5e880d811b84 |
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31-Jul-2010 |
Vinson Lee <vlee@vmware.com> |
tnl: Remove unnecessary headers.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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99ae9e8d7d57ae37629754edd5b1e3716611827f |
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19-Feb-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop macro wrappers for the aligned memory functions
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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165b860da6f16ef4817a4959774a57f57ba3756d |
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18-Nov-2009 |
Eric Anholt <eric@anholt.net> |
tnl: Replace deprecated ObjPtr with AttribPtr[_TNL_ATTRIB_POS]
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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286611d99060c38c4cc12f18fde5448213e2a44b |
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23-Oct-2009 |
Ian Romanick <ian.d.romanick@intel.com> |
Revert "Store clipping distance for user clip planes as part of vertex processing" This reverts commit f058b25881e08c9d89a33345e5c84e1357396932. This change is completely wrong in so many ways. When clip distances are generated as part of vertex processing, they must be interpolated to perform clipping. Geometric clipping goes right out the window.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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f058b25881e08c9d89a33345e5c84e1357396932 |
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09-Oct-2009 |
Ian Romanick <ian.d.romanick@intel.com> |
Store clipping distance for user clip planes as part of vertex processing Once the clipping distance is calculated and stored per vertex, the distances can be re-used when clipping is actually performed. This doesn't have any immediate benefit, but it paves the way for implementing gl_ClipDistance in vertex shaders and result.clip[] in vertex programs. This has not produces any oglconform regressions on my G31 system which uses software TNL. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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3fed69eb168774d2303e4efb9149f34e55d91b58 |
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09-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: move call to init_c_cliptest() from enable.c to tnl module. Fixed gallium build breakage.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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b4922b533155cc139ebafb111502bb55d2ad2ccf |
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26-Aug-2009 |
Eric Anholt <eric@anholt.net> |
mesa: Add support for ARB_depth_clamp. This currently doesn't include fixing up the cliptests in the assembly paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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bbd287103dad776d8a45c87c4e51fbc26d9b80d5 |
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18-Sep-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: prefix a bunch of #include lines with "main/". This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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a328e469d328f8b6fd5afdfc21d576fa1a2c43fc |
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13-Dec-2006 |
Brian <brian@yutani.localnet.net> |
Checkpoint work for new GLSL compiler back-end. Among changes: Remove ctx->FragmentProgram._Active Remove _UseTexEnvProgram Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and _TnlProgram fields. Remove/disable old GLSL interpreter code.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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51faca127005c41277df76bc8eafc8fd64ca0673 |
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07-Apr-2006 |
Brian Paul <brian.paul@tungstengraphics.com> |
Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex cull bit.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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071357096e682e9af59ad45ea5abc444ab431837 |
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21-Mar-2006 |
Michal Krol <mjkrol@gmail.org> |
GLSL fixes: - generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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a2ea606377ed5679dc513eabcf2d398216b47d61 |
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13-Feb-2006 |
Michal Krol <mjkrol@gmail.org> |
Add ARB_vertex_shader stage just before render stage. If enabled, all other stages, except render, are disabled.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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6f973f33679e034b7cb63806f1ddfabdbdd70123 |
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22-Apr-2005 |
Keith Whitwell <keith@tungstengraphics.com> |
Simplify the pipeline_stage structure - remove input/output fields, input tracking removed. - remove state fields, the validate function now called on every statechange. - add an explicit 'create' function. Add in code to build vertex program to implement current t&l state. Still disabled, but turn on with a #define in t_vp_build.h.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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b97e478fe90f612041e27852eb8c95f45467bde8 |
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10-Feb-2005 |
Keith Whitwell <keith@tungstengraphics.com> |
mesa-tnl-0-to-NULL.patch from Jeff Muizelaar
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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dfbb84ea2c0d1ddcc563ca3ec61b6a50ec68479a |
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10-Aug-2004 |
Brian Paul <brian.paul@tungstengraphics.com> |
added some handy debug code (disabled)
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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eae26ca4ba62506f6751ec6ca3e3d50709f28d81 |
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24-Jul-2004 |
Brian Paul <brian.paul@tungstengraphics.com> |
minor comments
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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352d4dbfb24c65f327759c00c7db7d30a9482e35 |
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10-May-2004 |
Keith Whitwell <keith@tungstengraphics.com> |
Add EXT_vertex_cull support to mesa
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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6d460af6af77a0d5a5b568bcd6094b98e249ba93 |
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23-Apr-2004 |
Brian Paul <brian.paul@tungstengraphics.com> |
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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ae0eaf93e092ac8e8b1c98f3e986de96940663fa |
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24-Nov-2003 |
Keith Whitwell <keith@tungstengraphics.com> |
Merge vtx-0-2-branch
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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9ac51f57efe07ed43a1e4224a7f5daddec401b36 |
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05-Jun-2003 |
Ian Romanick <idr@us.ibm.com> |
Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
27558a160a9fe91745728d7626995cd88f8fe339 |
|
01-Mar-2003 |
Brian Paul <brian.paul@tungstengraphics.com> |
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
e89f0792eb224d8876321668a8a39d5c58e154ab |
|
31-Oct-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
tweak pipeline flags for vertex programming
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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05a4b37707d2c598ea68c05d07a3d65bcbf5a076 |
|
29-Oct-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
updated email addresses
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
3c63452e64df7e10aa073c6c3b9492b1d7dabbb8 |
|
25-Oct-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
Header file clean-up: 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
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306d3fcdbad523428501833405e47e9897896def |
|
09-Apr-2002 |
Keith Whitwell <keith@tungstengraphics.com> |
bring in changes from dri tcl branch
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
103bc0f75c00dfcf671dc50d8d9666f88a42a59d |
|
29-Mar-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
4c8fadc6d996c8c433826c4c763104b7d69cf7e5 |
|
22-Jan-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
Clean-up/renaming of the per-vertex attribute bits, specifically, the VERT_BIT_* flags are new and used in many places (esp in T&L code). Updated some comments for doxygen. Various code clean-ups.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
30f51ae067379c2b3573c06b707d25a9704df7be |
|
18-Dec-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
Replace old matrix stacks with new code based on struct matrix_stack. Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
86b842790b720cd6b1499ce8edca8a4e9c8dc029 |
|
14-Dec-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
vertex program check-in
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
71f2c401c5657c6f2fc2236fd019aa70d538daac |
|
30-May-2001 |
Keith Whitwell <keith@tungstengraphics.com> |
rerun vertex stage on _MESA_NEW_NEED_EYE_COORDS
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
ee403ff0ba272f5be539ddc921d3fffb3d250cc4 |
|
29-Mar-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
Removed DD_Z_NEVER. Replaced SEPERATE with SEPARATE. Renumbered _NEW_ flags. Removed _NEW_COLORTABLE.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
22144ab7552f0799bcfca506bf4ffa7f70a06649 |
|
12-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
b51b0a847d7e7daaea69f77ab569086ef81c24a2 |
|
07-Mar-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of potential problems
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
188f2949eaf181f4aab041a6dad26fa76e746eee |
|
03-Mar-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
more namespace clean-ups
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
08836341788a9f9d638d9dc8328510ccd18ddeb5 |
|
03-Mar-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
lots of gl_*() to _mesa_*() namespace clean-up
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
5c1e7fa6ee72f4403d9ec9d12830dd689b966e71 |
|
29-Jan-2001 |
Keith Whitwell <keith@tungstengraphics.com> |
Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixels functions from core mesa -- if drivers need these fallbacks they must now call them themselves. Introduced hooks for clip-vertex-interpolation and the rendering of clipped lines and polygons. Allows drivers to interpolate their hardware-format vertices directly. Used in dri drivers to replace fastpath code. Slight optimizations to pipeline build/run routines.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
321f67c4729adeebd7aa9ef9e22c95e709952851 |
|
13-Jan-2001 |
Keith Whitwell <keith@tungstengraphics.com> |
Fix crash in book/stencil. Allow drivers to perform the perspective divide themselves. Assembly to do cliptesting without perspective divide for size-4 vectors.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|
cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 |
|
26-Dec-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Major rework of tnl module New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
/external/mesa3d/src/mesa/tnl/t_vb_vertex.c
|