f9995b30756140724f41daf963fa06167912be7f |
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12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
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2cf44390d1e819f23e1d7ceb3199276c9148c647 |
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23-Feb-2010 |
Chia-I Wu <olv@lunarg.com> |
mesa: Move src/mesa/glapi/dispatch.h to mesa. glapi/dispatch.h is a core Mesa header file. Move the header file to main/ to make this clear. It also becomes clear after this change that IN_DRI_DRIVER is only used in core Mesa to enable the remap table.
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
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54b0ed8360019fc6e0234c2c3413be40fe4d3b59 |
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08-Dec-2009 |
Brian Paul <brianp@vmware.com> |
vbo: fix array index out of bounds error, and fix evaluator priorities Fixes bug 25525. Plus, the GL_NV_vertex_program evaluators alias and override the convential evaluator maps, so set their state after the conventional maps.
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
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2ea3ef9a80f1759bea8cfe61179fc30fadecea50 |
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12-Sep-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
mesa: remove dead file
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
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c223c6b663cd5db39ba19c2be74b88cc3b8f53f3 |
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04-Jul-2007 |
Brian <brian.paul@tungstengraphics.com> |
Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I flags.
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
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ae55d5322c9cff61f61e8df04bb0846332cc85ce |
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06-Apr-2007 |
Brian <brian@yutani.localnet.net> |
for evaluators, loop to VBO_ATTRIB_TEX7, not VBO_ATTRIB_INDEX. See bug 10543
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
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fd12b37dbada6f945a94b93ecf332d0b6a8eef06 |
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29-Oct-2006 |
Keith Whitwell <keith@tungstengraphics.com> |
Checkpoint of new vbo-building code. Currently builds regular arrays rather than VBO's - VBOs are easy but need to look closer at the driver interface. The trivial/tri demo works.
/external/mesa3d/src/mesa/vbo/vbo_exec_eval.c
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