1129b0b97f1c204bd86ee6d19cbf3b4c2275762b |
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15-May-2012 |
Vladimir Chtchetkine <vchtchetkine@google.com> |
Improve FB update protocol. As it turned out, emulator has been sending Fb updates faster than MT handler on the device could process them. This lead to significant screen lag between the emulator and the device. With this CL emulator will not send FB updates to the device until the device has fully proccesed the previous FB update. Change-Id: I9a39e9f358f87d5bd6baaa2617a79e7de59ae99e
/external/qemu/android/multitouch-screen.c
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6df71197252e119baccbe4dd060935222af4f8ba |
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15-May-2012 |
Vladimir Chtchetkine <vchtchetkine@google.com> |
Refresh stale SdkController screen. When MT handler gets deactivated, and then activated again, it shows a stale emulator display, since it didn't have a chance to catch up with emulator display updates. This CL ensures that entire emulator display is pushed to the device when MT handler gets activated. Change-Id: I58c1680f50e2af3e6afa0518f6bcaa3ed087638d
/external/qemu/android/multitouch-screen.c
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7136b053b7fc7840ec64e01d1d19ab822e1f949a |
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10-Apr-2012 |
Vladimir Chtchetkine <vchtchetkine@google.com> |
Use new SdkController communication protocol for emulation ports android/sdk-control-socket.* has replaced android/android-device.* as the back-bone of communicating with SDK controller on the device. The major differences are: - New communication protocol uses just one (async) socket connection to communicate with the device (the old one used two sockets: one sync, and another - async). - New communication protocol connects to one TCP port (1970 in this CL) for all emulation ports. Channel multiplexing is done by using port names, and assigning a separate socket for communication inside each separate port. The old protocol had separate TCP ports for each emulation ports (1968 for sensors, and 1969 for multi-touch) Change-Id: I779fcbdfba2f9b4c433a9d76a567975708b00469
/external/qemu/android/multitouch-screen.c
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1a820e90d8848c6b0ac7c78b5a2e8b28c9738a3a |
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11-Apr-2012 |
Vladimir Chtchetkine <vchtchetkine@google.com> |
Enable multi-touch emulation with -gpu on This CL implements a callback that gets invoked by OpenGLES emulator on it framebuffer updates. This allows transferring framebuffer changes to the supporting device. Proper implementation of this new callback also required changes to JPEG compression, addressing: 1. OpenGLES framebuffer format is RGBA8889, which required implementing line conversion for this format. 2. OpenGLES framebuffer is (or at least could be) bottom-up arranged. This requires changes to the compressor, so it compresses the FB starting from the bottom, so the resulting image is up-bottom. Change-Id: Icd4efbe4a251c838adfa3518decbfc43a7ef06c8
/external/qemu/android/multitouch-screen.c
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8dd31e8e10fc3ca10192368acf19d2345eeddde7 |
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16-Feb-2012 |
Vladimir Chtchetkine <vchtchetkine@google.com> |
Multi-touch emulation support Change-Id: I311dc55fe10f41637775baa330a7c732ff317f51
/external/qemu/android/multitouch-screen.c
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