1a2952aee048ca7b1765e2bc09ebe9aeddaeafa3 |
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15-Feb-2013 |
Mathias Agopian <mathias@google.com> |
Refactoring: Rename SurfaceTextureClient to Surface Change-Id: I4e8a8b20914cb64edc37abe68233fbc9f2b5d830
/frameworks/av/libvideoeditor/lvpp/NativeWindowRenderer.h
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8ba01021b573889802e67e029225a96f0dfa471a |
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18-Dec-2012 |
Andy McFadden <fadden@android.com> |
Rename ISurfaceTexture and SurfaceTexture The C++ class names don't match what the classes do, so rename ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to GLConsumer. Bug 7736700 Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
/frameworks/av/libvideoeditor/lvpp/NativeWindowRenderer.h
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c1e3ed15d86337361c11fc4bb425ae252eceb946 |
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13-Mar-2012 |
Glenn Kasten <gkasten@google.com> |
Fix LOCAL_C_INCLUDES and correct #include syntax Change-Id: I522861043cc2ee905258a2ae409bf9dddbe452dc
/frameworks/av/libvideoeditor/lvpp/NativeWindowRenderer.h
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2aa01fd002bba1dde45791c1138c1f71a8d0aa53 |
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05-Aug-2011 |
Chih-Chung Chang <chihchung@google.com> |
Rename YV12 to I420. Change-Id: I453b7044bf46950ef67091f3417ed3e6a65086a0
/frameworks/av/libvideoeditor/lvpp/NativeWindowRenderer.h
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43fcc396614a587851e2b7c4cea2876ec58b8648 |
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02-Aug-2011 |
Chih-Chung Chang <chihchung@google.com> |
Use GL to render preview. To speed up the preview, we direct the decoder output to a SurfaceTexture, then draw the texture to a surface. The media rendering parameters (crop, black-border) are implemented using different vertex coordinates. The color effects are implemented using fragment shaders. Currently only three color effects are implemented, but that's all the appplication uses. Change-Id: If84439fee572ed37ea077749ef9f2bd4f78703e1
/frameworks/av/libvideoeditor/lvpp/NativeWindowRenderer.h
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