History log of /frameworks/av/libvideoeditor/lvpp/NativeWindowRenderer.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
1a2952aee048ca7b1765e2bc09ebe9aeddaeafa3 15-Feb-2013 Mathias Agopian <mathias@google.com> Refactoring: Rename SurfaceTextureClient to Surface

Change-Id: I4e8a8b20914cb64edc37abe68233fbc9f2b5d830
/frameworks/av/libvideoeditor/lvpp/NativeWindowRenderer.h
8ba01021b573889802e67e029225a96f0dfa471a 18-Dec-2012 Andy McFadden <fadden@android.com> Rename ISurfaceTexture and SurfaceTexture

The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
/frameworks/av/libvideoeditor/lvpp/NativeWindowRenderer.h
c1e3ed15d86337361c11fc4bb425ae252eceb946 13-Mar-2012 Glenn Kasten <gkasten@google.com> Fix LOCAL_C_INCLUDES and correct #include syntax

Change-Id: I522861043cc2ee905258a2ae409bf9dddbe452dc
/frameworks/av/libvideoeditor/lvpp/NativeWindowRenderer.h
2aa01fd002bba1dde45791c1138c1f71a8d0aa53 05-Aug-2011 Chih-Chung Chang <chihchung@google.com> Rename YV12 to I420.

Change-Id: I453b7044bf46950ef67091f3417ed3e6a65086a0
/frameworks/av/libvideoeditor/lvpp/NativeWindowRenderer.h
43fcc396614a587851e2b7c4cea2876ec58b8648 02-Aug-2011 Chih-Chung Chang <chihchung@google.com> Use GL to render preview.

To speed up the preview, we direct the decoder output to a
SurfaceTexture, then draw the texture to a surface. The media
rendering parameters (crop, black-border) are implemented
using different vertex coordinates. The color effects are
implemented using fragment shaders. Currently only three color
effects are implemented, but that's all the appplication uses.

Change-Id: If84439fee572ed37ea077749ef9f2bd4f78703e1
/frameworks/av/libvideoeditor/lvpp/NativeWindowRenderer.h