History log of /frameworks/av/media/libmedia/AudioEffect.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8d6cc842e8d525405c68e57fdf3bc5da0b4d7e87 03-Feb-2012 Glenn Kasten <gkasten@google.com> Remove unnecessary parameter

Just get the parameter on server side

Change-Id: I433a63104dbb257e0d862be2ab61847cb36d1c15
/frameworks/av/media/libmedia/AudioEffect.cpp
85ab62c4b433df3f1a9826bed1c9bec07a86c750 01-Nov-2012 Glenn Kasten <gkasten@google.com> Line length 100

Change-Id: Ib28fd7b9ce951a6933f006e7f8812ba617625530
/frameworks/av/media/libmedia/AudioEffect.cpp
a189a6883ee55cf62da1d7bf5bf5a8ab501938a4 20-Feb-2012 Glenn Kasten <gkasten@google.com> Use struct assignment instead of explicit memcpy

for POD structs effect_descriptor_t and effect_config_t

Change-Id: Ib2fc47f85fb65ed91b0abb1f87217c49b5eb571d
/frameworks/av/media/libmedia/AudioEffect.cpp
e53b9ead781c36e96d6b6f012ddffc93a3d80f0d 13-Mar-2012 Glenn Kasten <gkasten@google.com> Whitespace and indentation

Fix indentation to be multiple of 4.
Make it easier to search:
sp< not sp < to
"switch (...)" instead of "switch(...)" (also "if" and "while")
Remove redundant blank line at start or EOF.
Remove whitespace at end of line.
Remove extra blank lines where they don't add value.

Use git diff -b or -w to verify.

Change-Id: I966b7ba852faa5474be6907fb212f5e267c2874e
/frameworks/av/media/libmedia/AudioEffect.cpp
f063b49e95c28d63a58215ebda892a5fee4204cc 18-Feb-2012 Glenn Kasten <gkasten@google.com> Fix build warning

warning: pointer of type 'void *' used in arithmetic
warning: enumeral and non-enumeral type in conditional expression

Change-Id: I7b8d626a636145ef648e3b5d0e77068216dd012e
/frameworks/av/media/libmedia/AudioEffect.cpp
af7d8189f91c45ab919a6c9ac386b268c8d91168 11-Jan-2012 John Grossman <johngro@google.com> Enhance Visualizer behavior in the case of mediaserver death.

Bring the Visualizer class into line with the SDK documentation by
returning ERROR_DEAD_OBJECT instead of ERROR_INVALID_OPERATION when
the Visualizer loses its binder connection to the mediaserver because
of a mediaserver restart.

Also add a new callback interface to allow clients to be
asynchronously notified in the case of server death. Right now, the
interface definition and the registration method are flagged as hidden
pending API council review/approval.

See http://b/issue?id=5717519 for details.

Change-Id: Ic15856f27ed5a950a583ac11ca81f79bd7e9b1a0
Signed-off-by: John Grossman <johngro@google.com>
/frameworks/av/media/libmedia/AudioEffect.cpp
90bebef5669a9385c706b042d146a31dca2e5d9b 28-Jan-2012 Glenn Kasten <gkasten@google.com> No newline or space at end of ALOG format string

Change-Id: I0bef580cbc818cb7c87aea23919d26f1446cec32
/frameworks/av/media/libmedia/AudioEffect.cpp
5e92a7861196ddae14638d4b7a63fc4892b7ef59 30-Jan-2012 Glenn Kasten <gkasten@google.com> Effect UUID inputs passed by pointer are const

Change-Id: I1f5c338bcb7368e3dd8cd5f804b2e6d9fbe087f8
/frameworks/av/media/libmedia/AudioEffect.cpp
f587ba5b991c7cd91e4df093d0d796bd419e5d67 27-Jan-2012 Glenn Kasten <gkasten@google.com> Declare more IAudioFlinger methods const

This is just documentation, as C++ method const-ness doesn't mean anything
for a binder API. Instead, here const means "no side effects".

Change-Id: Iaa9cd2fe477db10ae9a40cac4f79f0faa9b4e5e6
/frameworks/av/media/libmedia/AudioEffect.cpp
a0d68338a88c2ddb4502f95017b546d603ef1ec7 28-Jan-2012 Glenn Kasten <gkasten@google.com> Use NULL not 0 for raw pointers

Use if (p != NULL) instead of if (ptr)

Change-Id: Iaec3413a59ccbf233c98fcd918cc7d70ac5da9fa
/frameworks/av/media/libmedia/AudioEffect.cpp
29357bc2c0dd7c43ad3bd0c8e3efa4e6fd9bfd47 06-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/av/media/libmedia/AudioEffect.cpp
5ff1dd576bb93c45b44088a51544a18fc43ebf58 06-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/157065

Bug: 5449033
Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
/frameworks/av/media/libmedia/AudioEffect.cpp
3856b090cd04ba5dd4a59a12430ed724d5995909 20-Oct-2011 Steve Block <steveblock@google.com> Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/143865

Bug: 5449033
Change-Id: I0122812ed6ff6f5b59fe4a43ab8bff0577adde0a
/frameworks/av/media/libmedia/AudioEffect.cpp
57dae99c9fcd6becd2b5ed0c53f277ba4d7dbcfc 24-Jul-2011 Eric Laurent <elaurent@google.com> Added APIs for audio preprocessing

Added APIs to control pre processes applied on captured audio.
Those APIs are still hidden until reviewed by API council.

Three types of standard pre processes are supported:
- Automatic Gain Control (AGC) by AutomaticGainControl class
- Acoustic Echo Cancellation (AEC) by AcousticEchoCanceler class
- Noise Suppression (NS) by NoiseSuppressor class

A method is added to AudioEffect class to query audio pre processings
applied by default by the platform on a given AudioRecord session ID.

Change-Id: I0b9fceeb8c704dd06319c3b52b85c96fe871d51d
/frameworks/av/media/libmedia/AudioEffect.cpp
7c7f10bd4fda9a084e5e7f0eb3a040dfcbf01745 18-Jun-2011 Eric Laurent <elaurent@google.com> Audio framework: support for audio pre processing

Audio effect framework is extended to suport effects on
output and input audio path.

AudioFlinger: Support for audio effects and effect chains is
moved from PlaybackThread class to ThreadBase class so that
RecordThread can manage effects.
Effects of type pre processing are allowed on record thread
only. When a pre processing is enabled, the effect interface handle is
passed down to the input stream so that the audio HAL can call the
process function. The record thread loop calls the effect chain process
function that will only manage the effect state and commands and skip the
process function.

AudioRecord: The audio session is allocated before calling getInput() into
audio policy serice so that the session is known before the input theead is
created and pre processings can be created on the correct session.

AudioPolicyService: default pre processing for a given input source are
loaded from audio_effects.conf file.
When an input is created, corresponding effects are created and enabled.

Change-Id: Id17119e0979b4dcf189b5c7957fec30dc3478790
/frameworks/av/media/libmedia/AudioEffect.cpp
65580f9adf6c4d98449ad0716488f9fe3869aa5a 28-May-2011 Eric Laurent <elaurent@google.com> Removed interface to load audio effects libraries

Removed unused functions allowing dynamic loading of audio effects libraries
from effects factory API.

Change-Id: I06cc5a51dc10aca87c7a8687bbb874babd711eca
/frameworks/av/media/libmedia/AudioEffect.cpp
cc8ace7989f663fe6c6c1ed0febca0d9d1f19c7a 07-Apr-2011 Eric Laurent <elaurent@google.com> Do not disable effect in AudioEffect destructor.

Current implementation of AudioEffect class destructor disables
the effect before disconnecting from IAudioEffect interface.
This is problematic when more than one client has a handle on the same
effect engine as destroying one handle will disable the effect which is
not the intended behavior.

Change-Id: I10eacf981506469a7ef4eb9a1650813f0848de5d
/frameworks/av/media/libmedia/AudioEffect.cpp
f5aafb209d01ba2ab6cb55d1a12cfc653e2b4be0 18-Nov-2010 Eric Laurent <elaurent@google.com> Fix issue 3157123.

Use a Mutex wherever atomic operations were used in AudioTrack,
AudioRecord, AudioFlinger and AudioEffect classes.

Change-Id: I6f55b2cabdcd93d64ef19446735b8f33720f8dbc
/frameworks/av/media/libmedia/AudioEffect.cpp
0fa449cc475580d995e9d56756c3da5507d2b6f6 24-Sep-2010 Eric Laurent <elaurent@google.com> Fix error in AudioEffect command status reporting.

AudioEffect::command() should not interpret the status
returned in pReplyData unless the command is ENABLE or
DISABLE.

Also fixed:
- bug in Visualizer::getWAveForm() status reporting.
- wrong initialization value for capture buffer in visualizer engine.

Change-Id: I60fb0011f9dba96ee74661dec1e8ef441edcaf35
/frameworks/av/media/libmedia/AudioEffect.cpp
8569f0d3bf4c6787707e348a7cf73b9c4199cb32 30-Jul-2010 Eric Laurent <elaurent@google.com> Fixed several audio effects problems.

- Fixed constant inversions in AudioEffect.java
- Do not return error when enabling an already enabled effect
- Update cached effect state in native AudioEffect class when effect is enabled/disabled by command() method
- Remove click when restarting effect during disable sequence
- Fixed problem in master mute management when volume control is delegated to effect.

Change-Id: I6df4ce9fcc54fdc7345df858f639d20d802d6712
/frameworks/av/media/libmedia/AudioEffect.cpp
25f4395b932fa9859a6e91ba77c5d20d009da64a 28-Jul-2010 Eric Laurent <elaurent@google.com> Audio effects: modified command() parameter types.

The type of the cmd, cmdSize and *pReplySize parameters of the effect control interface command()
function have been modified from int to uint32_t. This is more consistent with their role.

Change-Id: I84d289fc262d6753747910f06f485597dfee6591
/frameworks/av/media/libmedia/AudioEffect.cpp
42a050ff9636b79e4b91297cc41028ffd62240d5 09-Jul-2010 Jean-Michel Trivi <jmtrivi@google.com> Fix swap of sessionId and output in audio effect API.

Change-Id: Idc93415efef92087507401e50cfb235a6f1f7ed7
/frameworks/av/media/libmedia/AudioEffect.cpp
da7581b7b61b84f15e8d671c86fd117c322b009e 02-Jul-2010 Eric Laurent <elaurent@google.com> Added Visualizer effect.

The visualizer enables application to retrieve part of the currently playing audio for visualization purpose.
It is not an audio recording interface and only returns partial and low quality audio content as a waveform or
a frequency representation (FFT).

Removed temporary hack made in MediaPlayer for animated wall papers based on audio visualization (snoop() method.

This commit also includes a change in AudioEffect class:
- the enable()/disable() methods have been replaced bya more standard setEnabled() method.
- some fixes in javadoc

Change-Id: Id092a1340e9e38dae68646ade7be054e3a36980e
/frameworks/av/media/libmedia/AudioEffect.cpp
ffe9c25ce85e1af55d58ec025adc6367d70db7e8 24-Jun-2010 Eric Laurent <elaurent@google.com> Various fixes and improvements in audio effects implementation

Effect API:
- Use different definitions for audio device, channels, formats... in AudioSystem and EffectApi:
Removed media/AudioCommon.h file created for initial version of EffectApi
- Indicate audio session and output ID to effect library when calling EffectCreate(). Session ID can be useful to optimize
the implementation of effect chains in the same audio session. Output ID can be used for effects implemented in audio hardware.
- Renamed EffectQueryNext() function to EffectQueryEffect() and changed operating mode:
now an index is passed for the queried effect instead of implicitly querying the next one.
- Added CPU load and memory usage indication in effects descriptor
- Added flags and commands to indicate changes in audio mode (ring tone, in call...) to effect engine
- Added flag to indicate hardware accelerated effect implementation.
- Renamed EffectFactoryApi.h to EffectsFactoryApi.h for consistency with EffectsFactory.c/h

Effect libraries:
- Reflected changes in Effect API
- Several fixes in reverb implementation
- Added build option TEST_EFFECT_LIBRARIES in makefile to prepare integration of actual effect library.
- Replaced pointer by integer identifier for library handle returned by effects factory

Audio effect framework:
- Added support for audio session -1 in preparation of output stage effects configuration.
- Reflected changes in Effect API
- Removed volume ramp up/down when effect is inserted/removed: this has to be taken care of by effect engines.
- Added some overflow verification on indexes used for deferred parameter updates via shared memory
- Added hardcoded CPU and memory limit check when creating a new effect instance

Change-Id: I43fee5182ee201384ea3479af6d0acb95092901d
/frameworks/av/media/libmedia/AudioEffect.cpp
801a1186eb1d2ce195b15222701865932e08f3dc 09-Jun-2010 Eric Laurent <elaurent@google.com> Issue 2667802: [Audio Effect Framework] AudioEffect base class and JNI.

Added AudioEffect C++ class. AudioEffect is the base class for effect specific implementations,
OpenSL ES effect interfaces and audio effect JNI.

Added the AudioEffect JNI and AudioEffect JAVA class. AudioEffect is the base class
to implement more specific JAVA classes to control audio effects from JAVA applications.

Change-Id: If300a1b708f2e6605891261e67bfb4f8330a4624
/frameworks/av/media/libmedia/AudioEffect.cpp