ad3b7e8d40bf1c97347f1538d30bba78ca371f67 |
|
07-Nov-2013 |
Andreas Huber <andih@google.com> |
Properly handle executing->idle in GraphicBufferSource ACodec has initiated the transition from exectuing->idle and is waiting for the component to return all buffers so they can be freed. It's counter productive and with some vendors harmful to submit additional buffers to the component from this point on. Change-Id: I332be254a1faf94902c77b5792a373ab447e44d3 related-to-bug: 11573543
/frameworks/av/media/libstagefright/omx/GraphicBufferSource.h
|
a61285dcf1da8a2cf40c499ee3a7b9fc4d74ac58 |
|
31-Jul-2013 |
Andreas Huber <andih@google.com> |
Optionally repeat the previously submitted frame to the encoder if no new frame has been delivered by surface flinger within the timeout interval. Change-Id: I282f1b726dfe5646b178d7858d6f5d4f5a264fde
/frameworks/av/media/libstagefright/omx/GraphicBufferSource.h
|
e40cda70eec141fa05cbcca1de420fdb22b98be6 |
|
17-Jul-2013 |
Andreas Huber <andih@google.com> |
Support "suspension" of a video encoder in "surface-input" mode. i.e. feed no more input frames to the encoder while suspended. Change-Id: I51391e18c1517548e869f8ddece19f4af37e78f9
/frameworks/av/media/libstagefright/omx/GraphicBufferSource.h
|
d030447b617105b31bf3013e5e4b39d422b53b77 |
|
15-May-2013 |
Lajos Molnar <lajos@google.com> |
stagefright: BufferProducer updates Update BufferQueue and ConsumerBase users to new BufferQueue API, to allow BufferQueue slots to be reused. Buffer consumers generally now need to track the unique frameNumber belonging to each frame acquired if they are using BufferQueue directly. Otherwise, they can simply track the graphicBuffer. Change-Id: I30ee3158cf40fb10bbd085241646d5f1128ee480 Signed-off-by: Lajos Molnar <lajos@google.com> Related-to-bug: 7093648
/frameworks/av/media/libstagefright/omx/GraphicBufferSource.h
|
324143b1531328bc4e53c6cbd962c9a457d73707 |
|
16-May-2013 |
Andy McFadden <fadden@android.com> |
Adjust timestamp scale BufferQueue item timestamps are in nanoseconds, MediaCodec buffer timestamps are in microseconds. Adjust. Bug 8988357 Change-Id: Ib12824d7eea0316a14543c756e3a127c0866db6b
/frameworks/av/media/libstagefright/omx/GraphicBufferSource.h
|
0c37f9d1320bb87fd242f9425c67dacd6ce20112 |
|
11-Mar-2013 |
Andy McFadden <fadden@android.com> |
GraphicBufferSource fixes Various fixes: - Set the maximum number of BQ buffers we're allowed to acquire equal to the actual number of codec buffers. That way we keep the codec as full as possible, and never try to acquire more than we're allowed from the BufferQueue. - Actually use "end of stream sent" flag. - Name the BufferQueue (for debug messages). Bug 8359403 Change-Id: I3b8c1f679bbebf6a89e623e13ca029eda7f657ba
/frameworks/av/media/libstagefright/omx/GraphicBufferSource.h
|
ba6218eae3dbcf3f962b3561b26374a214dbf5e2 |
|
05-Mar-2013 |
Andy McFadden <fadden@android.com> |
Correct MediaCodec + Surface behavior Assorted tweaks: - Allow signalEndOfInputStream() before ACodec is in Executing state (added message to two more states). - Return an error if signalEndOfInputStream() is called a second time on the same stream. - Require AndroidOpaque color format in createInputSurface(). - Disallow dequeueInputBuffer() after an input surface has been created (boolean flag in MediaCodec tracks it). - Discard input surface when encoder is re-configure()ed (drop OMXNodeInstance's ref when we go back to Loaded). Bug 7991062 Change-Id: Iff30f3036e14eb5a2f6536910dcf11aba33031ee
/frameworks/av/media/libstagefright/omx/GraphicBufferSource.h
|
f779bb50d9746d9526541c3e6dcdf619cac941b7 |
|
19-Feb-2013 |
Andy McFadden <fadden@android.com> |
Implement Surface input to MediaCodec. Also, renamed a CHECK_INTERFACE macro that was clashing with the Binder version. Bug 7991062 Change-Id: If5e6ed0a06d9f67975497676e4b05abe3aa3d6c0
/frameworks/av/media/libstagefright/omx/GraphicBufferSource.h
|