42e1e0d482d774cf18a55773e434f02edb9e4462 |
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30-Jul-2012 |
Romain Guy <romainguy@google.com> |
Improve gradients Avoid using textures for common gradients (two stops from 0.0 to 1.0) Change-Id: Iff55d21b126c8cfc4cfb701669f2339c8f6b131a
/frameworks/base/core/jni/android/graphics/Shader.cpp
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4cb1753ec6e90d7e747880c599dc1c164a568cf3 |
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13-Apr-2011 |
Elliott Hughes <enh@google.com> |
Remove useless forward declarations. Change-Id: I8f191367acb18ea9a3f807e791099e0485b1b249
/frameworks/base/core/jni/android/graphics/Shader.cpp
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7b5b6abf852c039983eded25ebe43a70fef5a4ab |
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15-Mar-2011 |
Romain Guy <romainguy@google.com> |
Fix rendering artifact in edge fades. Bug #4092053 The problem always existed but was made visible by partial invalidation. When saving a layer, the renderer would try to postpone glClear() operations until the next drawing command. This however does not work since the clip might have changed. The fix is rather simple and simply gets rid of this "optimization" (that turned out to be usless anyway given how View issues saveLayer() calls.) This change also fixes an issue with gradients (color stops where not properly computed when using a null stops array) and optimizes display lists rendering (quickly rejects larger portions of the tree to avoid executing unnecessary code.) Change-Id: I0f5b5f6e1220d41a09cc2fa84c212b0b4afd9c46
/frameworks/base/core/jni/android/graphics/Shader.cpp
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6062c5912dc79704b489fc8c289b78a400ed05ee |
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22-Feb-2011 |
Derek Sollenberger <djsollen@google.com> |
Skia Merge (revision 808) This is a companion CL to the one found in /external/skia Change-Id: If81748545435cab20a5d8479329ab333cb973e16
/frameworks/base/core/jni/android/graphics/Shader.cpp
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a9ebfa6bcce62d7fee69693fe3dee6027afd3f0e |
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05-Jan-2011 |
Romain Guy <romainguy@google.com> |
Keep a reference to the local matrix. Bug #3299324 This is needed for ADT, which does not rely on Skia's reference counting to correctly keep track of the native objects. Change-Id: Ia2fc5c1ec2b80bad226bc549fefc6bb064784609
/frameworks/base/core/jni/android/graphics/Shader.cpp
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ad93c2bb63dfc813b2eefa1043aa63afbddce655 |
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23-Oct-2010 |
Chet Haase <chet@google.com> |
Optimizing ColorFilter in display lists Change-Id: Ie4d5e5b0bc45e0ce47bba144049303c270762e54
/frameworks/base/core/jni/android/graphics/Shader.cpp
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5c13d89c1332fcc499379b9064b891187b75ca32 |
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08-Oct-2010 |
Chet Haase <chet@google.com> |
Optimizing display lists by referencing pointers to resources instead of copying them Change-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a
/frameworks/base/core/jni/android/graphics/Shader.cpp
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ddb80bebb0776e6d852aab6e8bba5d5591847a55 |
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21-Sep-2010 |
Romain Guy <romainguy@google.com> |
Add support for circular gradients to the GL renderer. This change also adds full support for local transformation matrices on sweep and radial gradients. Change-Id: Id8773bc0766575190e3f3d51984fc5e57b266c3f
/frameworks/base/core/jni/android/graphics/Shader.cpp
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ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6f |
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21-Sep-2010 |
Romain Guy <romainguy@google.com> |
Add support for SweepGradient in the GL renderer. Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
/frameworks/base/core/jni/android/graphics/Shader.cpp
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a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65 |
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09-Sep-2010 |
Romain Guy <romainguy@google.com> |
Purge Skia objects from GL caches as needed. Change-Id: I754c671cf790ad5ae8bf047ad328034217da4ecc
/frameworks/base/core/jni/android/graphics/Shader.cpp
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48daa54d31fc59ec969dcff65eb3cbb0ce879a8d |
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11-Aug-2010 |
Romain Guy <romainguy@google.com> |
Add extra blending modes. This change adds the following blending modes for shaders and color filters: Add Multiply Screen Overlay Darken Lighten Change-Id: Iff22f5ce6041b43c71b1857d73013f5010ab3413
/frameworks/base/core/jni/android/graphics/Shader.cpp
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61c8c9c5b2006d18e9310b6521c65b36ffe75ce4 |
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10-Aug-2010 |
Romain Guy <romainguy@google.com> |
Fix tons of bugs and add new text rendering support. Change-Id: I326c66b10784006f6df2f12d38e120cef94cd0d7
/frameworks/base/core/jni/android/graphics/Shader.cpp
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163935113919a184122b8b3bd672ef08c8df65dc |
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08-Aug-2010 |
Romain Guy <romainguy@android.com> |
Make libhwui entirely optional. The makefile variable USE_OPENGL_RENDERER must be set to true to compile libhwui and the related code in the JNI layer. This change also removes obsolete APIs from Canvas that must not be used and would be confusing if left in. These APIs were remnants of our first attempt at an OpenGL renderer for the view hierarchy and had not been taken out before Android 1.0 was released. Change-Id: I2475ff1307212bab26c926724f3c508681c7dae1
/frameworks/base/core/jni/android/graphics/Shader.cpp
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06f96e2652e4855b6520ad9dd70583677605b79a |
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31-Jul-2010 |
Romain Guy <romainguy@google.com> |
Refactor Skia shaders handling. With this change, Skia shaders can easily be applied to any mesh. This change also supports ComposeShader. For instance, this can be used to blend a gradient and a bitmap togehter and paint a string of text with the result. Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
/frameworks/base/core/jni/android/graphics/Shader.cpp
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7fac2e18339f765320d759e8d4c090f92431959e |
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17-Jul-2010 |
Romain Guy <romainguy@android.com> |
Add plumbing to support gradients in OpenGL renderer. The LinearGradient class keeps a copy of the various parameters that define the gradient. The copies are native arrays to avoid copying Java arrays on every draw call. The gradient code path is implemented until OpenGLRenderer::drawRect() (see TODO.) The actual gradient implementation will be added in a latter change. Change-Id: I9300d250ef5e2e9c2e097c3116ee71dfc9d752d8
/frameworks/base/core/jni/android/graphics/Shader.cpp
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6af2552d244ff933dfd54570121db455cc7c3cda |
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30-Jul-2009 |
Mike Reed <reed@google.com> |
use safeUnref() since the other macro is not defined in donut
/frameworks/base/core/jni/android/graphics/Shader.cpp
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a04e555dc91b11ad833cb5db4a24e38082d1dc45 |
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30-Jul-2009 |
Mike Reed <reed@google.com> |
check for null native objects, which never happens on a real subclass (we throw in that case) but can happen because we allow the callers to create the base class from java.
/frameworks/base/core/jni/android/graphics/Shader.cpp
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9066cfe9886ac131c34d59ed0e2d287b0e3c0087 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/core/jni/android/graphics/Shader.cpp
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d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/core/jni/android/graphics/Shader.cpp
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b798689749c64baba81f02e10cf2157c747d6b46 |
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10-Jan-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //branches/cupcake/...@125939
/frameworks/base/core/jni/android/graphics/Shader.cpp
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f013e1afd1e68af5e3b868c26a653bbfb39538f8 |
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18-Dec-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Code drop from //branches/cupcake/...@124589
/frameworks/base/core/jni/android/graphics/Shader.cpp
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54b6cfa9a9e5b861a9930af873580d6dc20f773c |
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21-Oct-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Initial Contribution
/frameworks/base/core/jni/android/graphics/Shader.cpp
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