9cc290038ca3ee06ed34d172bbd139ea13bafd1b |
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22-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Properly pipe texture names through. Change-Id: I3e44c2757acee90539869c32771626cd0f770a25
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FragmentShader.java
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c71343acc469db7ec351db2344032801e0e1b30a |
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21-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Adding better default behaviour for programmatically created objects. Change-Id: I24078b27f9ddf7f36855eaf223cd4211f459bc78
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FragmentShader.java
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e8bb420a687598be9801e7ff4a0d114fa72ac5bc |
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07-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Streamlining texture creation. Adding render target textureas. Adding texture params for shaders. Making it easier to bind root script. Change-Id: I96dfc6ffba8bb7391d03a84682c43c82387e0be3
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FragmentShader.java
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0c9523357f48a26c8214ccff0b0d95c6927ac0d3 |
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01-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Making sure that parameter updates are properly propagated to RS. Cleanup of param creation code. Change-Id: I882b5230783250167f4269964165971a1caf9962
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FragmentShader.java
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5de922962a2fa06267f3ad26f75e3a8083af906c |
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30-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Fixing possible pne. Change-Id: I4a8071374a72c0ca2639dc033d06d17e0a0466f7
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FragmentShader.java
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e93db17a143ff560f92d94b68ce1e76f79db7902 |
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30-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Making the SceneGraph more robust to make sure data is propagated to RS. Caching RS name allocations. Change-Id: I5e7a17a9ac76f81548145ae78665da322ec51271
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FragmentShader.java
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4bda82de0bca754f3ce387e9968170c5122241a9 |
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28-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Better constant names, removed unused code, general cleanup. Change-Id: Iebf6d6c930c146e83d6963674d63ee322e831f3e
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FragmentShader.java
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d4cb9c587c23e3c24d928b0ac1a4de5679846f93 |
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27-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Separating scenegraph from the app that uses it. Change-Id: I326d3e9804ae2433e8963105442c4a0b8f8f9a6f
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FragmentShader.java
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99b93819f12f18b8559f702d7a303c31fe05205a |
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26-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Adding shader textures and removing specialized code. Change-Id: Ie42928f9f7c1cee51ee2e0206b75e8239b75960a
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FragmentShader.java
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4fd35d8f49dbed174828da60b70c37e7a77a0d13 |
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20-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Many optimizations of rendering path. Adding ability to split up per shader and per object updates. Added cubemaps as scenegraph objects. Change-Id: I7877658c35ad1407444e1e092c7634b46d745691
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FragmentShader.java
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