History log of /frameworks/rs/driver/rsdShader.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
f18f9d4cb264ad6ded465e4b0678125077195ea6 06-Feb-2013 Jason Sams <jsams@google.com> Add error to catch mismatched allocations and samplers.

Change-Id: Id54d669fa9c3ce833fd094d5615e05ad4742e0ac
/frameworks/rs/driver/rsdShader.cpp
709a0978ae141198018ca9769f8d96292a8928e6 16-Nov-2012 Jason Sams <jsams@google.com> Separate CPU driver impl from reference driver.

Change-Id: Ifb484edda665959b81d7b1f890d108bfa20a535d
/frameworks/rs/driver/rsdShader.cpp
a6dd823b9dcbd7ce7dfc34eda52a1e4104771f79 26-Jul-2012 Jason Sams <jsams@google.com> Cleanup pointer access in adapter and font.

Change-Id: Ie500574adebb9bdb38c138f78582af2cd7610f76
/frameworks/rs/driver/rsdShader.cpp
b322033c13487a174bb9c26466e9684d1ff4de8d 02-Apr-2012 Jason Sams <jsams@google.com> Implement IO_OUTPUT + SurfaceTexture

Change-Id: Id96fecd6d768196523330c5eda77c4ee86b9bd3c
/frameworks/rs/driver/rsdShader.cpp
6d6e114f8bea8db08bf1decb673d3eb9a8f258ae 26-Mar-2012 Alex Sakhartchouk <alexst@google.com> State based shader recompile to support camera input.

Change-Id: Ia6c362571e1b44254461522a8c49a8551b46f28d
/frameworks/rs/driver/rsdShader.cpp
3522f40418fdf877f5a136475dbf75e57a3b7c77 23-Mar-2012 Jason Sams <jsams@google.com> Implement USAGE_IO_INPUT



Change-Id: Idbf7bb21f5ab673ad77082c5c19921d2b276c04b
/frameworks/rs/driver/rsdShader.cpp
748eb07e805b93c2bf79340d4937963ab739d17c 16-Feb-2012 Alex Sakhartchouk <alexst@google.com> Piping texture names through shader builder.
Fixing uint size_t mismatch.

Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
/frameworks/rs/driver/rsdShader.cpp
c794cd56e46408e08862c42a022090e323684197 13-Feb-2012 Alex Sakhartchouk <alexst@google.com> Fixing uint32 size_t mismatches.

Change-Id: I5263158f5855472db6317a52c209fe4e273f3368
/frameworks/rs/driver/rsdShader.cpp
e98fc94cfa53b78bc91519cc7993b3beef199c6e 11-Feb-2012 Alex Sakhartchouk <alexst@google.com> am 87a36a3b: Merge "Making shader compilation errors throw a Java exception."

* commit '87a36a3b291e78a612d2d08c14b245ff970080e0':
Making shader compilation errors throw a Java exception.
d32b7491f2f3ad65fc274e92c16f8e2213861d7a 11-Feb-2012 Alex Sakhartchouk <alexst@google.com> Merge "Making shader compilation errors throw a Java exception."
cf27eb46f97cff087ebfc5b81fe998eabe0569cf 10-Feb-2012 Jason Sams <rjsams@android.com> Start implementing SurfaceTexture streaming into RS allocations.

Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b

Conflicts:

libs/rs/rsAllocation.h
/frameworks/rs/driver/rsdShader.cpp
7510992812e32c83114b98ea47fbb39876bdc223 08-Feb-2012 Alex Sakhartchouk <alexst@google.com> Making shader compilation errors throw a Java exception.

Change-Id: I612142b6fe1b75eab62e89950c3bea6f326cb730
/frameworks/rs/driver/rsdShader.cpp
ad4a428a86937b5168764c9377331f55f920d973 30-Jan-2012 Mathias Agopian <mathias@google.com> am dfbcee6c: fix build

* commit 'dfbcee6cb8ab9cf89b9052eb7498e453afdb1463':
fix build
917027582745bbf27335a70360a4e6da51961978 30-Jan-2012 Mathias Agopian <mathias@google.com> fix build

Change-Id: Ibdc45f1794e7ef60dc1ca0ff85c5cc4dff84c3fa
/frameworks/rs/driver/rsdShader.cpp
41e373d91a60043afa0f9abd026218b49cbc1201 13-Jan-2012 Jason Sams <jsams@google.com> Start implementing SurfaceTexture streaming into RS allocations.

Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b
/frameworks/rs/driver/rsdShader.cpp
03f1910431433f3a35f1445aa0bba2b00417f0cc 10-Jan-2012 Steve Block <steveblock@google.com> resolved conflicts for merge of 08289f55 to graphics-dev

Change-Id: I2c95cd461e364cbeae7ffbaea7ad5c87713d7df7
af12ac6a08651464f8d823add667c706f993b587 06-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/rs/driver/rsdShader.cpp
c0a65425f8eb3573b1abd2a48292ca953c0a8590 05-Jan-2012 Alex Sakhartchouk <alexst@google.com> Cleanup based on comments.

Change-Id: I2d261b3cd240b890001dcc7d2a849cfdc34328bf
/frameworks/rs/driver/rsdShader.cpp
4a43e3ea8a0328c56ace0af1869b4c8c781a7b26 28-Dec-2011 Alex Sakhartchouk <alexst@google.com> Adding RS comments, cleaning up the gl implementation with new Element hal.

Change-Id: I74de1e8248a73a45a39976e6027dac2626d580e9
/frameworks/rs/driver/rsdShader.cpp
6598201f1c4f409defac9a5af789fb53a7cc00f8 20-Oct-2011 Steve Block <steveblock@google.com> Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/143865

Bug: 5449033
Change-Id: I0122812ed6ff6f5b59fe4a43ab8bff0577adde0a
/frameworks/rs/driver/rsdShader.cpp
064aa7ed76db9564b041afcd4b75da5b3d12faba 18-Oct-2011 Alex Sakhartchouk <alexst@google.com> Remove ObjBaseRef from the hal struct

Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
/frameworks/rs/driver/rsdShader.cpp
2382aba4a55c6ae74789c478eead8fbd96593321 14-Sep-2011 Jason Sams <rjsams@android.com> Add RS watchdog.

Change-Id: I4c912beb84fa8a37ada0088049f7776132e994b6
/frameworks/rs/driver/rsdShader.cpp
ba157304ce99d212403898b055998e6da7a20e9b 06-Aug-2011 Alex Sakhartchouk <alexst@google.com> Fixing rs crash when no texture is bound.

Change-Id: I2c15106f50de995c63691f27e2c4d89dbffc758e
/frameworks/rs/driver/rsdShader.cpp
eb4fe18dd88634330f9566cbb9e785d8c7ec5813 27-May-2011 Jason Sams <rjsams@android.com> Start splitting allocation into hal and core.

Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
/frameworks/rs/driver/rsdShader.cpp
c19ff0177a7a0dadfc01b1990f822354fdc95991 06-May-2011 Alex Sakhartchouk <alexst@google.com> rsLib cleanup

Change-Id: Ifb66059338e3435ac79435296a650c44699921aa
/frameworks/rs/driver/rsdShader.cpp
7f126c78a107257090c6675ea40ffac41516a9dc 06-May-2011 Alex Sakhartchouk <alexst@google.com> Moving samplers behind the hal.

Change-Id: I494e5a9d2b599d07b985328b346f1f10ae4972e1
/frameworks/rs/driver/rsdShader.cpp
a04e30dbb5ab11592b03666bb3d102070759c58e 30-Apr-2011 Alex Sakhartchouk <alexst@google.com> Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
/frameworks/rs/driver/rsdShader.cpp