f18f9d4cb264ad6ded465e4b0678125077195ea6 |
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06-Feb-2013 |
Jason Sams <jsams@google.com> |
Add error to catch mismatched allocations and samplers. Change-Id: Id54d669fa9c3ce833fd094d5615e05ad4742e0ac
/frameworks/rs/driver/rsdShader.cpp
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709a0978ae141198018ca9769f8d96292a8928e6 |
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16-Nov-2012 |
Jason Sams <jsams@google.com> |
Separate CPU driver impl from reference driver. Change-Id: Ifb484edda665959b81d7b1f890d108bfa20a535d
/frameworks/rs/driver/rsdShader.cpp
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a6dd823b9dcbd7ce7dfc34eda52a1e4104771f79 |
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26-Jul-2012 |
Jason Sams <jsams@google.com> |
Cleanup pointer access in adapter and font. Change-Id: Ie500574adebb9bdb38c138f78582af2cd7610f76
/frameworks/rs/driver/rsdShader.cpp
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b322033c13487a174bb9c26466e9684d1ff4de8d |
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02-Apr-2012 |
Jason Sams <jsams@google.com> |
Implement IO_OUTPUT + SurfaceTexture Change-Id: Id96fecd6d768196523330c5eda77c4ee86b9bd3c
/frameworks/rs/driver/rsdShader.cpp
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6d6e114f8bea8db08bf1decb673d3eb9a8f258ae |
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26-Mar-2012 |
Alex Sakhartchouk <alexst@google.com> |
State based shader recompile to support camera input. Change-Id: Ia6c362571e1b44254461522a8c49a8551b46f28d
/frameworks/rs/driver/rsdShader.cpp
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3522f40418fdf877f5a136475dbf75e57a3b7c77 |
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23-Mar-2012 |
Jason Sams <jsams@google.com> |
Implement USAGE_IO_INPUT Change-Id: Idbf7bb21f5ab673ad77082c5c19921d2b276c04b
/frameworks/rs/driver/rsdShader.cpp
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748eb07e805b93c2bf79340d4937963ab739d17c |
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16-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Piping texture names through shader builder. Fixing uint size_t mismatch. Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
/frameworks/rs/driver/rsdShader.cpp
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c794cd56e46408e08862c42a022090e323684197 |
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13-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Fixing uint32 size_t mismatches. Change-Id: I5263158f5855472db6317a52c209fe4e273f3368
/frameworks/rs/driver/rsdShader.cpp
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e98fc94cfa53b78bc91519cc7993b3beef199c6e |
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11-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
am 87a36a3b: Merge "Making shader compilation errors throw a Java exception." * commit '87a36a3b291e78a612d2d08c14b245ff970080e0': Making shader compilation errors throw a Java exception.
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d32b7491f2f3ad65fc274e92c16f8e2213861d7a |
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11-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Merge "Making shader compilation errors throw a Java exception."
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cf27eb46f97cff087ebfc5b81fe998eabe0569cf |
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10-Feb-2012 |
Jason Sams <rjsams@android.com> |
Start implementing SurfaceTexture streaming into RS allocations. Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b Conflicts: libs/rs/rsAllocation.h
/frameworks/rs/driver/rsdShader.cpp
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7510992812e32c83114b98ea47fbb39876bdc223 |
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08-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Making shader compilation errors throw a Java exception. Change-Id: I612142b6fe1b75eab62e89950c3bea6f326cb730
/frameworks/rs/driver/rsdShader.cpp
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ad4a428a86937b5168764c9377331f55f920d973 |
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30-Jan-2012 |
Mathias Agopian <mathias@google.com> |
am dfbcee6c: fix build * commit 'dfbcee6cb8ab9cf89b9052eb7498e453afdb1463': fix build
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917027582745bbf27335a70360a4e6da51961978 |
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30-Jan-2012 |
Mathias Agopian <mathias@google.com> |
fix build Change-Id: Ibdc45f1794e7ef60dc1ca0ff85c5cc4dff84c3fa
/frameworks/rs/driver/rsdShader.cpp
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41e373d91a60043afa0f9abd026218b49cbc1201 |
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13-Jan-2012 |
Jason Sams <jsams@google.com> |
Start implementing SurfaceTexture streaming into RS allocations. Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b
/frameworks/rs/driver/rsdShader.cpp
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03f1910431433f3a35f1445aa0bba2b00417f0cc |
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10-Jan-2012 |
Steve Block <steveblock@google.com> |
resolved conflicts for merge of 08289f55 to graphics-dev Change-Id: I2c95cd461e364cbeae7ffbaea7ad5c87713d7df7
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af12ac6a08651464f8d823add667c706f993b587 |
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06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/#/c/157220 Bug: 5449033 Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/rs/driver/rsdShader.cpp
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c0a65425f8eb3573b1abd2a48292ca953c0a8590 |
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05-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Cleanup based on comments. Change-Id: I2d261b3cd240b890001dcc7d2a849cfdc34328bf
/frameworks/rs/driver/rsdShader.cpp
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4a43e3ea8a0328c56ace0af1869b4c8c781a7b26 |
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28-Dec-2011 |
Alex Sakhartchouk <alexst@google.com> |
Adding RS comments, cleaning up the gl implementation with new Element hal. Change-Id: I74de1e8248a73a45a39976e6027dac2626d580e9
/frameworks/rs/driver/rsdShader.cpp
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6598201f1c4f409defac9a5af789fb53a7cc00f8 |
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20-Oct-2011 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/#/c/143865 Bug: 5449033 Change-Id: I0122812ed6ff6f5b59fe4a43ab8bff0577adde0a
/frameworks/rs/driver/rsdShader.cpp
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064aa7ed76db9564b041afcd4b75da5b3d12faba |
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18-Oct-2011 |
Alex Sakhartchouk <alexst@google.com> |
Remove ObjBaseRef from the hal struct Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
/frameworks/rs/driver/rsdShader.cpp
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2382aba4a55c6ae74789c478eead8fbd96593321 |
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14-Sep-2011 |
Jason Sams <rjsams@android.com> |
Add RS watchdog. Change-Id: I4c912beb84fa8a37ada0088049f7776132e994b6
/frameworks/rs/driver/rsdShader.cpp
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ba157304ce99d212403898b055998e6da7a20e9b |
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06-Aug-2011 |
Alex Sakhartchouk <alexst@google.com> |
Fixing rs crash when no texture is bound. Change-Id: I2c15106f50de995c63691f27e2c4d89dbffc758e
/frameworks/rs/driver/rsdShader.cpp
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eb4fe18dd88634330f9566cbb9e785d8c7ec5813 |
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27-May-2011 |
Jason Sams <rjsams@android.com> |
Start splitting allocation into hal and core. Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
/frameworks/rs/driver/rsdShader.cpp
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c19ff0177a7a0dadfc01b1990f822354fdc95991 |
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06-May-2011 |
Alex Sakhartchouk <alexst@google.com> |
rsLib cleanup Change-Id: Ifb66059338e3435ac79435296a650c44699921aa
/frameworks/rs/driver/rsdShader.cpp
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7f126c78a107257090c6675ea40ffac41516a9dc |
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06-May-2011 |
Alex Sakhartchouk <alexst@google.com> |
Moving samplers behind the hal. Change-Id: I494e5a9d2b599d07b985328b346f1f10ae4972e1
/frameworks/rs/driver/rsdShader.cpp
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a04e30dbb5ab11592b03666bb3d102070759c58e |
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30-Apr-2011 |
Alex Sakhartchouk <alexst@google.com> |
Moving renderscript GL code into the HAL This change affects - shaders - meshes - fonts - quad rendering Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
/frameworks/rs/driver/rsdShader.cpp
|