/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
H A D | ConstraintRotLimit.java | 89 float[] angles = new float[3];
92 rotations[frame].toAngles(angles);
93 this.rotLimit(angles, ipo.calculateValue(frame));
94 rotations[frame].fromAngles(angles);
102 float[] angles = ownerTransform.getRotation().toAngles(null);
103 this.rotLimit(angles, ipo.calculateValue(0));
104 ownerTransform.getRotation().fromAngles(angles);
110 * This method computes new constrained angles.
112 * @param angles
113 * angles t 117 rotLimit(float[] angles, float influence) argument [all...] |
H A D | ConstraintRotLike.java | 62 float[] angles = new float[3];
64 rotations[frame].toAngles(angles);
65 this.rotLike(rotations[frame], angles, targetAngles, ipo.calculateValue(frame));
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
H A D | Quaternion.java | 160 * collection of rotation angles.
162 * @param angles
163 * the angles of rotation (x, y, z) that will define the
166 public Quaternion(float[] angles) {
argument 167 fromAngles(angles);
220 * angles (y,r,p).
222 * @param angles
223 * the Euler angles of rotation (in radians).
225 public Quaternion fromAngles(float[] angles) {
argument 226 if (angles 288 toAngles(float[] angles) argument [all...] |
H A D | Matrix4f.java | 1819 * @param angles
1820 * the angles to rotate.
1822 public void angleRotation(Vector3f angles) {
argument 1826 angle = (angles.z * FastMath.DEG_TO_RAD);
1829 angle = (angles.y * FastMath.DEG_TO_RAD);
1832 angle = (angles.x * FastMath.DEG_TO_RAD);
1866 * Euler angles that are in radians.
1868 * @param angles
1869 * the Euler angles in radians.
1871 * if angles i 1873 setInverseRotationRadians(float[] angles) argument 1910 setInverseRotationDegrees(float[] angles) argument [all...] |
/external/chromium_org/third_party/skia/src/pathops/ |
H A D | SkOpSegment.h | 234 bool activeAngle(int index, int* done, SkTArray<SkOpAngle, true>* angles); 299 static bool SortAngles(const SkTArray<SkOpAngle, true>& angles, 321 void debugShowSort(const char* fun, const SkTArray<SkOpAngle*, true>& angles, int first, 323 void debugShowSort(const char* fun, const SkTArray<SkOpAngle*, true>& angles, int first, 334 bool activeAngleOther(int index, int* done, SkTArray<SkOpAngle, true>* angles); 335 bool activeAngleInner(int index, int* done, SkTArray<SkOpAngle, true>* angles); 336 void addAngle(SkTArray<SkOpAngle, true>* angles, int start, int end) const; 339 void addTwoAngles(int start, int end, SkTArray<SkOpAngle, true>* angles) const; 342 void buildAngles(int index, SkTArray<SkOpAngle, true>* angles, bool includeOpp) const; 343 void buildAnglesInner(int index, SkTArray<SkOpAngle, true>* angles) cons [all...] |
H A D | SkPathOpsOp.cpp | 13 // other code that walks winding in angles 23 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local 25 if (segment->activeAngle(nextStart, &done, &angles)) { 26 SkOpAngle* last = angles.end() - 1; 36 if (done == angles.count()) { 40 bool sortable = SkOpSegment::SortAngles(angles, &sorted,
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H A D | SkOpSegment.cpp | 49 bool SkOpSegment::activeAngle(int index, int* done, SkTArray<SkOpAngle, true>* angles) { 50 if (activeAngleInner(index, done, angles)) { 55 if (activeAngleOther(lesser, done, angles)) { 61 if (activeAngleOther(index, done, angles)) { 68 bool SkOpSegment::activeAngleOther(int index, int* done, SkTArray<SkOpAngle, true>* angles) { 72 return other->activeAngleInner(oIndex, done, angles); 75 bool SkOpSegment::activeAngleInner(int index, int* done, SkTArray<SkOpAngle, true>* angles) { argument 80 addAngle(angles, index, next); 96 addAngle(angles, index, prev); 213 SkTArray<SkOpAngle, true>& angles local 822 buildAngles(int index, SkTArray<SkOpAngle, true>* angles, bool includeOpp) const argument 855 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local 1227 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local 1349 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local 1478 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local [all...] |
H A D | SkPathOpsCommon.cpp | 120 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local 122 if (segment->activeAngle(tIndex, &done, &angles)) { 123 SkOpAngle* last = angles.end() - 1; 133 if (done == angles.count()) { 137 bool sortable = SkOpSegment::SortAngles(angles, &sorted, 317 // the simple upward projection of the unresolved points hit unsortable angles 318 // shoot rays at right angles to the segment to find its winding, ignoring angle cases
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/external/skia/src/pathops/ |
H A D | SkOpSegment.h | 234 bool activeAngle(int index, int* done, SkTArray<SkOpAngle, true>* angles); 299 static bool SortAngles(const SkTArray<SkOpAngle, true>& angles, 321 void debugShowSort(const char* fun, const SkTArray<SkOpAngle*, true>& angles, int first, 323 void debugShowSort(const char* fun, const SkTArray<SkOpAngle*, true>& angles, int first, 334 bool activeAngleOther(int index, int* done, SkTArray<SkOpAngle, true>* angles); 335 bool activeAngleInner(int index, int* done, SkTArray<SkOpAngle, true>* angles); 336 void addAngle(SkTArray<SkOpAngle, true>* angles, int start, int end) const; 339 void addTwoAngles(int start, int end, SkTArray<SkOpAngle, true>* angles) const; 342 void buildAngles(int index, SkTArray<SkOpAngle, true>* angles, bool includeOpp) const; 343 void buildAnglesInner(int index, SkTArray<SkOpAngle, true>* angles) cons [all...] |
H A D | SkPathOpsOp.cpp | 13 // other code that walks winding in angles 23 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local 25 if (segment->activeAngle(nextStart, &done, &angles)) { 26 SkOpAngle* last = angles.end() - 1; 36 if (done == angles.count()) { 40 bool sortable = SkOpSegment::SortAngles(angles, &sorted,
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H A D | SkOpSegment.cpp | 49 bool SkOpSegment::activeAngle(int index, int* done, SkTArray<SkOpAngle, true>* angles) { 50 if (activeAngleInner(index, done, angles)) { 55 if (activeAngleOther(lesser, done, angles)) { 61 if (activeAngleOther(index, done, angles)) { 68 bool SkOpSegment::activeAngleOther(int index, int* done, SkTArray<SkOpAngle, true>* angles) { 72 return other->activeAngleInner(oIndex, done, angles); 75 bool SkOpSegment::activeAngleInner(int index, int* done, SkTArray<SkOpAngle, true>* angles) { argument 80 addAngle(angles, index, next); 96 addAngle(angles, index, prev); 213 SkTArray<SkOpAngle, true>& angles local 822 buildAngles(int index, SkTArray<SkOpAngle, true>* angles, bool includeOpp) const argument 855 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local 1227 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local 1349 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local 1478 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local [all...] |
H A D | SkPathOpsCommon.cpp | 120 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local 122 if (segment->activeAngle(tIndex, &done, &angles)) { 123 SkOpAngle* last = angles.end() - 1; 133 if (done == angles.count()) { 137 bool sortable = SkOpSegment::SortAngles(angles, &sorted, 317 // the simple upward projection of the unresolved points hit unsortable angles 318 // shoot rays at right angles to the segment to find its winding, ignoring angle cases
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
H A D | TestBoneRagdoll.java | 154 float[] angles = new float[3]; 155 model.getLocalRotation().toAngles(angles); 156 q.fromAngleAxis(angles[1], Vector3f.UNIT_Y); 158 if (angles[0] < 0) {
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
H A D | bezier.c | 447 float angles[2]; local 480 angles[i] = acos(cos_a)/M_PI; 483 if (angles[0] + angles[1] > 1.) { 487 angles[0] = 1. - angles[0]; 488 angles[1] = 1. - angles[1]; 502 float kappa = 2.*KAPPA * sign * offset * angles[i];
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/external/mesa3d/src/gallium/state_trackers/vega/ |
H A D | bezier.c | 447 float angles[2]; local 480 angles[i] = acos(cos_a)/M_PI; 483 if (angles[0] + angles[1] > 1.) { 487 angles[0] = 1. - angles[0]; 488 angles[1] = 1. - angles[1]; 502 float kappa = 2.*KAPPA * sign * offset * angles[i];
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/external/skia/tests/ |
H A D | PathOpsAngleTest.cpp | 315 SkTDArray<SkOpAngle> angles; local 324 SkOpAngle* angle = angles.append(); 350 const SkOpAngle& first = angles[idxL]; 355 const SkOpAngle& second = angles[idxG];
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/external/eigen/bench/btl/data/ |
H A D | gnuplot_common_settings.hh | 18 set angles radians
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/external/eigen/demos/opengl/ |
H A D | quaternion_demo.cpp | 59 static const float angles [10] = { local 83 Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0) 84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0) 188 // Euler angles slerp 610 but = new QRadioButton("euler angles"); 613 but->setToolTip("use Euler angles to interpolate orientations");
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