/frameworks/rs/driver/ |
H A D | rsdFrameBuffer.cpp | 32 void setDepthAttachment(const Context *rsc, const FBOCache *fb) { argument 33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; 36 if (fb->mHal.state.depthTarget != NULL) { 37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv; 40 rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget, 47 void setColorAttachment(const Context *rsc, const FBOCache *fb) { argument 48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; 50 for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) { 52 if (fb->mHal.state.colorTargets[i] != NULL) { 53 color = (DrvAllocation *)fb 64 rsdFrameBufferInit(const Context *rsc, const FBOCache *fb) argument 77 rsdFrameBufferSetActive(const Context *rsc, const FBOCache *fb) argument 93 rsdFrameBufferDestroy(const Context *rsc, const FBOCache *fb) argument [all...] |
H A D | rsdFrameBuffer.h | 23 const android::renderscript::FBOCache *fb); 25 const android::renderscript::FBOCache *fb); 27 const android::renderscript::FBOCache *fb);
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/frameworks/native/cmds/screenshot/ |
H A D | screenshot.c | 8 #include <linux/fb.h> 19 int fb; local 27 fb = fileno(fb_in); 28 if(fb < 0) { 32 fb_in = fdopen(fb, "r"); 34 if(ioctl(fb, FBIOGET_VSCREENINFO, &vinfo) < 0) { 38 fcntl(fb, F_SETFD, FD_CLOEXEC);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
H A D | TestAppRS.java | 137 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); 138 fb.setShaderConst(constType); 139 fb.setShader(mRes, id); 140 fb.addTexture(TextureType.TEXTURE_2D, "diffuse"); 142 fb.addShaderTexture(TextureType.TEXTURE_CUBE, "reflection"); 144 FragmentShader pf = fb.create(); 172 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); 173 fb.setObjectConst(lightParams.getAllocation().getType()); 174 fb.setShader(mRes, R.raw.plastic_lights); 175 mLightsF = fb [all...] |
H A D | SimpleAppRS.java | 138 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); 140 fb.setShaderConst(new Type.Builder(mRS, b.create()).setX(1).create()); 142 fb.setShader(mRes, R.raw.diffuse); 144 fb.addTexture(TextureType.TEXTURE_2D, "diffuse"); 145 FragmentShader shader = fb.create();
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H A D | FullscreenBlur.java | 162 FragmentShader.Builder fb = new FragmentShader.Builder(rs);
163 fb.setShader(res, resID);
164 fb.addTexture(TextureType.TEXTURE_2D, "color");
166 fb.setObjectConst(constants);
168 FragmentShader prog = fb.create();
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/frameworks/native/libs/ui/ |
H A D | FramebufferNativeWindow.cpp | 129 ALOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s", 198 framebuffer_device_t* fb = getSelf(window)->fbDev; local 199 return fb->setSwapInterval(fb, interval); 240 framebuffer_device_t* fb = self->fbDev; local 279 framebuffer_device_t* fb = self->fbDev; local 286 int res = fb->post(fb, handle); 298 framebuffer_device_t* fb = self->fbDev; local 301 *value = fb [all...] |
/frameworks/base/cmds/screencap/ |
H A D | screencap.cpp | 22 #include <linux/fb.h> 153 int fb = open(fbpath, O_RDONLY); local 154 if (fb >= 0) { 156 if (ioctl(fb, FBIOGET_VSCREENINFO, &vinfo) == 0) { 165 mapbase = mmap(0, mapsize, PROT_READ, MAP_PRIVATE, fb, 0); 171 close(fb);
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/frameworks/native/services/surfaceflinger/tests/waitforvsync/ |
H A D | waitforvsync.cpp | 22 #include <linux/fb.h>
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/frameworks/av/media/libstagefright/ |
H A D | XINGSeeker.cpp | 59 float fa, fb; local 66 fb = (float)mTOC[a]; 68 fb = 256.0f; 70 fx = fa + (fb-fa)*(percent-a);
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/frameworks/base/core/jni/ |
H A D | BindTest.cpp | 241 FieldBlock *fb; local 243 fb = findField(clazz, "instanceString", "Ljava/lang/String;"); 245 if (fb == NULL || ((fb->access_flags & ACC_STATIC) == ACC_STATIC)) { 250 offset_instanceString = fb->offset;
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
H A D | GenImage.java | 143 FloatBuffer fb = bb.asFloatBuffer(); 144 fb.put(buf); 145 fb.position(0); 146 return fb;
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | SceneManager.java | 358 FragmentShader.Builder fb = new FragmentShader.Builder(rs); 359 fb.setShader(code); 360 fb.setObjectConst(objConstBuilder.create()); 361 sSceneManager.mColor = fb.create(); 381 FragmentShader.Builder fb = new FragmentShader.Builder(rs); 382 fb.setShader(code); 383 fb.addTexture(Program.TextureType.TEXTURE_2D, "color"); 384 sSceneManager.mTexture = fb.create();
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/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_context.h | 73 void getCompressedFB(void **fb, unsigned *fbsize,
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H A D | gltrace_context.cpp | 173 void GLTraceContext::getCompressedFB(void **fb, unsigned *fbsize, unsigned *fbwidth, argument 202 *fb = fbcompressed;
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H A D | gltrace_fixup.cpp | 152 GLMessage_FrameBuffer *fb = glmsg->mutable_fb(); local 153 fb->set_width(fbwidth); 154 fb->set_height(fbheight); 155 fb->add_contents(fbcontents, fbsize);
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H A D | gltrace.pb.cpp | 2094 // optional .android.gltrace.GLMessage.FrameBuffer fb = 7; 2174 // optional .android.gltrace.GLMessage.FrameBuffer fb = 7; 2177 7, this->fb(), output); 2225 // optional .android.gltrace.GLMessage.FrameBuffer fb = 7; 2229 this->fb()); 2279 mutable_fb()->::android::gltrace::GLMessage_FrameBuffer::MergeFrom(from.fb()); 2303 if (!this->fb().IsInitialized()) return false;
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H A D | gltrace.pb.h | 1637 // optional .android.gltrace.GLMessage.FrameBuffer fb = 7; 1641 inline const ::android::gltrace::GLMessage_FrameBuffer& fb() const; 2102 // optional .android.gltrace.GLMessage.FrameBuffer fb = 7; 2110 inline const ::android::gltrace::GLMessage_FrameBuffer& GLMessage::fb() const { function in class:android::gltrace::GLMessage
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/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/ |
H A D | ClearActivity.java | 83 float fb = (float) (-(h / 2)) / 288; 86 gl.glFrustumf(fl, fr, fb, ft, 1.0f, 2000.0f);
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/frameworks/rs/ |
H A D | rs_hal.h | 275 bool (*init)(const Context *rsc, const FBOCache *fb); 276 void (*setActive)(const Context *rsc, const FBOCache *fb); 277 void (*destroy)(const Context *rsc, const FBOCache *fb);
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/frameworks/base/tests/touchlag/ |
H A D | touchlag.cpp | 22 #include <linux/fb.h>
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/frameworks/native/opengl/libs/GLES_trace/ |
H A D | gltrace.proto | 658 optional FrameBuffer fb = 7; // contents of the framebuffer
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