Searched refs:mST (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp485 mST = new GLConsumer(bq, TEX_ID);
488 mTextureRenderer = new TextureRenderer(TEX_ID, mST);
491 mST->setFrameAvailableListener(mFW);
497 mST.clear();
509 mST(st) {
587 mST->getTransformMatrix(texMatrix);
595 sp<GLConsumer> mST; member in class:android::SurfaceTextureGLTest::TextureRenderer
677 sp<GLConsumer> mST; member in class:android::SurfaceTextureGLTest
813 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
859 ASSERT_EQ(NO_ERROR, mST
[all...]
H A DSurfaceTextureClient_test.cpp47 mST = new GLConsumer(bq, 123);
86 mST.clear();
110 sp<GLConsumer> mST; member in class:android::SurfaceTextureClientTest
191 mST->abandon();
287 sp<GLConsumer> st(mST);
305 EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
320 EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
349 EXPECT_EQ(OK, mST->updateTexImage());
350 EXPECT_EQ(OK, mST->updateTexImage());
360 EXPECT_EQ(OK, mST
496 sp<GLConsumer> mST; member in class:android::MyThread
512 MyThread(const sp<GLConsumer>& mST) argument
[all...]
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.h167 sp<GLConsumer> mST; member in class:android::RenderInput
H A DNativeWindowRenderer.cpp318 sp<GLConsumer> ST = input->mST;
572 mST = new GLConsumer(bq, mTextureId);

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