Searched refs:tileMode (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
H A DLinearGradient.java120 int colors[], float positions[], int tileMode);
122 int color0, int color1, int tileMode);
124 int colors[], float positions[], int tileMode);
126 int color0, int color1, int tileMode);
119 nativeCreate1(float x0, float y0, float x1, float y1, int colors[], float positions[], int tileMode) argument
121 nativeCreate2(float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
123 nativePostCreate1(int native_shader, float x0, float y0, float x1, float y1, int colors[], float positions[], int tileMode) argument
125 nativePostCreate2(int native_shader, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
H A DRadialGradient.java121 int colors[], float positions[], int tileMode);
123 int color0, int color1, int tileMode);
126 int colors[], float positions[], int tileMode);
128 int color0, int color1, int tileMode);
120 nativeCreate1(float x, float y, float radius, int colors[], float positions[], int tileMode) argument
122 nativeCreate2(float x, float y, float radius, int color0, int color1, int tileMode) argument
125 nativePostCreate1(int native_shader, float x, float y, float radius, int colors[], float positions[], int tileMode) argument
127 nativePostCreate2(int native_shader, float x, float y, float radius, int color0, int color1, int tileMode) argument
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DShader_Delegate.java58 * @param tileMode the tile mode int value
61 public static TileMode getTileMode(int tileMode) { argument
63 if (tm.nativeInt == tileMode) {
H A DLinearGradient_Delegate.java59 int colors[], float positions[], int tileMode) {
61 colors, positions, Shader_Delegate.getTileMode(tileMode));
68 int color0, int color1, int tileMode) {
71 tileMode);
77 int colors[], float positions[], int tileMode) {
85 int color0, int color1, int tileMode) {
57 nativeCreate1(LinearGradient thisGradient, float x0, float y0, float x1, float y1, int colors[], float positions[], int tileMode) argument
66 nativeCreate2(LinearGradient thisGradient, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
75 nativePostCreate1(LinearGradient thisGradient, int native_shader, float x0, float y0, float x1, float y1, int colors[], float positions[], int tileMode) argument
83 nativePostCreate2(LinearGradient thisGradient, int native_shader, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
H A DRadialGradient_Delegate.java58 int colors[], float positions[], int tileMode) {
60 colors, positions, Shader_Delegate.getTileMode(tileMode));
66 int color0, int color1, int tileMode) {
68 tileMode);
73 int colors[], float positions[], int tileMode) {
80 int color0, int color1, int tileMode) {
57 nativeCreate1(float x, float y, float radius, int colors[], float positions[], int tileMode) argument
65 nativeCreate2(float x, float y, float radius, int color0, int color1, int tileMode) argument
72 nativePostCreate1(int native_shader, float x, float y, float radius, int colors[], float positions[], int tileMode) argument
79 nativePostCreate2(int native_shader, float x, float y, float radius, int color0, int color1, int tileMode) argument
H A DGradient_Delegate.java84 protected GradientPaint(int[] colors, float[] positions, TileMode tileMode) { argument
87 mTileMode = tileMode;
/frameworks/base/core/jni/android/graphics/
H A DShader.cpp112 jintArray colorArray, jfloatArray posArray, int tileMode)
136 static_cast<SkShader::TileMode>(tileMode));
145 jfloatArray posArray, int tileMode) {
205 storedPositions, stopCount, shader, static_cast<SkShader::TileMode>(tileMode), NULL,
216 float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) {
231 storedPositions, 2, shader, static_cast<SkShader::TileMode>(tileMode), NULL,
242 int color0, int color1, int tileMode)
252 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode);
261 jintArray colorArray, jfloatArray posArray, int tileMode) {
283 static_cast<SkShader::TileMode>(tileMode));
110 LinearGradient_create1(JNIEnv* env, jobject o, float x0, float y0, float x1, float y1, jintArray colorArray, jfloatArray posArray, int tileMode) argument
143 LinearGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader, float x0, float y0, float x1, float y1, jintArray colorArray, jfloatArray posArray, int tileMode) argument
215 LinearGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
240 LinearGradient_create2(JNIEnv* env, jobject o, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
260 RadialGradient_create1(JNIEnv* env, jobject, float x, float y, float radius, jintArray colorArray, jfloatArray posArray, int tileMode) argument
291 RadialGradient_create2(JNIEnv* env, jobject, float x, float y, float radius, int color0, int color1, int tileMode) argument
306 RadialGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader, float x, float y, float radius, jintArray colorArray, jfloatArray posArray, int tileMode) argument
344 RadialGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x, float y, float radius, int color0, int color1, int tileMode) argument
[all...]
/frameworks/base/libs/hwui/
H A DSkiaShader.cpp186 float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
188 SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
200 mIsSimple = count == 2 && tileMode == SkShader::kClamp_TileMode;
265 uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
268 tileMode, matrix, blend) {
318 float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
320 SkiaShader(type, key, tileMode, tileMode, matrix, blend),
323 mIsSimple = count == 2 && tileMode
185 SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend) argument
264 SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend) argument
317 SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend) argument
[all...]
H A DSkiaShader.h162 int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
196 int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
211 float* positions, int count, SkShader* key,SkShader::TileMode tileMode,
/frameworks/base/graphics/java/android/graphics/drawable/
H A DBitmapDrawable.java590 int tileMode = a.getInt(com.android.internal.R.styleable.BitmapDrawable_tileMode, -1);
591 if (tileMode != -1) {
592 switch (tileMode) {

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