Searched refs:InitializeGLContext (Results 1 - 15 of 15) sorted by relevance

/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
H A DFrameBuffer.h17 bool InitializeGLContext();
H A DRenderer.h30 void InitializeGLContext();
H A DFrameBuffer.cpp19 bool FrameBuffer::InitializeGLContext() { function in class:FrameBuffer
H A DRenderer.cpp32 InitializeGLContext();
194 void Renderer::InitializeGLContext() function in class:Renderer
/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
H A DFrameBuffer.h17 bool InitializeGLContext();
H A DRenderer.h30 void InitializeGLContext();
H A DFrameBuffer.cpp19 bool FrameBuffer::InitializeGLContext() { function in class:FrameBuffer
H A DRenderer.cpp32 InitializeGLContext();
194 void Renderer::InitializeGLContext() function in class:Renderer
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
H A DFrameBuffer.h14 bool InitializeGLContext();
H A DRenderer.h30 void InitializeGLContext();
H A DFrameBuffer.cpp19 bool FrameBuffer::InitializeGLContext() { function in class:FrameBuffer
H A DRenderer.cpp32 InitializeGLContext();
194 void Renderer::InitializeGLContext() function in class:Renderer
/packages/apps/Camera/jni/
H A Dmosaic_renderer_jni.cpp521 gBuffer[0].InitializeGLContext();
522 gBuffer[1].InitializeGLContext();
523 gBufferInput[LR].InitializeGLContext();
524 gBufferInput[HR].InitializeGLContext();
525 gBufferInputYVU[LR].InitializeGLContext();
526 gBufferInputYVU[HR].InitializeGLContext();
/packages/apps/Camera2/jni/
H A Dmosaic_renderer_jni.cpp521 gBuffer[0].InitializeGLContext();
522 gBuffer[1].InitializeGLContext();
523 gBufferInput[LR].InitializeGLContext();
524 gBufferInput[HR].InitializeGLContext();
525 gBufferInputYVU[LR].InitializeGLContext();
526 gBufferInputYVU[HR].InitializeGLContext();
/packages/apps/LegacyCamera/jni/
H A Dmosaic_renderer_jni.cpp489 gBuffer[0].InitializeGLContext();
490 gBuffer[1].InitializeGLContext();
491 gBufferInput[LR].InitializeGLContext();
492 gBufferInput[HR].InitializeGLContext();
493 gBufferInputYVU[LR].InitializeGLContext();
494 gBufferInputYVU[HR].InitializeGLContext();

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