Searched refs:render (Results 1 - 25 of 44) sorted by relevance

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/frameworks/av/media/libstagefright/include/
H A DSoftwareRenderer.h36 void render(
/frameworks/rs/
H A DrsPath.h45 void render(Context *);
H A DrsMesh.h78 void render(Context *) const;
H A DrsPath.cpp59 void Path::render(Context *rsc) { function in class:Path
H A DrsScriptC_LibGL.cpp156 sm->render(rsc);
164 sm->render(rsc);
/frameworks/av/include/media/
H A DJetPlayer.h67 int render();
78 Mutex mMutex; // mutex to sync the render and playback thread with the JET calls
111 result = mPlayer->render();
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DBidiRenderer.java90 // We break the text into scripts and then select font based on it and then render each of
103 * Render a script run. Use the preferred font to render as much as possible. This also
104 * implements a fallback mechanism to render characters that cannot be drawn using the
120 return render(start, limit, preferredFont, flag, advances, advancesIndex, draw,
123 x = render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex,
133 x = render(start, start+charCount, font, flag, advances, advancesIndex, draw,
146 x = render(start, start + charCount, preferredFont, flag, advances, advancesIndex,
158 private float render(int start, int limit, FontInfo font, int flag, float advances[], method in class:BidiRenderer
/frameworks/base/libs/hwui/font/
H A DFont.h79 void render(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
82 void render(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
110 void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
H A DFont.cpp285 void Font::render(SkPaint* paint, const char *text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font
287 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL,
291 void Font::render(SkPaint* paint, const char *text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font
348 render(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds, positions);
372 void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font
387 RenderGlyph render = gRenderGlyph[(mode << 1) + !mIdentityTransform]; local
410 (*this.*render)(cachedGlyph, roundf(penX), roundf(penY),
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.h75 void render(RenderInput* input);
160 void render(MediaBuffer *buffer, uint32_t videoEffect,
171 // These are only valid during render() calls
H A DNativeWindowRenderer.cpp165 render(mThreadRenderInput);
317 void NativeWindowRenderer::render(RenderInput* input) { function in class:android::NativeWindowRenderer
540 ALOGD("new render input %d", mNextTextureId);
553 ALOGD("destroy render input %d", input->mTextureId);
608 void RenderInput::render(MediaBuffer* buffer, uint32_t videoEffect, function in class:android::RenderInput
/frameworks/av/media/libmediaplayerservice/
H A DMidiFile.h68 int render();
100 result = mMidiFile->render();
/frameworks/native/cmds/flatland/
H A DFlatland.h66 virtual bool render(EGLSurface surface) = 0;
H A DMain.cpp341 bool render() { function in class:Layer
342 return mRenderer->render(mSurface);
517 result = mLayers[i].render();
H A DRenderers.cpp166 virtual bool render(EGLSurface surface) { function in class:android::NoRenderer
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
H A DBridgeRenderSession.java84 public Result render(long timeout) { method in class:BridgeRenderSession
89 mLastResult = mSession.render(false /*freshRender*/);
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp31 void render(int quads);
113 render(argc==2 ? atoi(argv[1]) : ITERATIONS);
228 void render(int quads) function
/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
H A DBlockingGLTextureView.java54 public void render() { method in class:BlockingGLTextureView
55 mRenderThread.render();
213 * Create an EGL surface we can render into.
253 * Display the current render surface.
361 public void render() { method in class:BlockingGLTextureView.RenderThread
/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp29 void render();
206 render();
336 void render()
/frameworks/base/media/jni/
H A Dandroid_media_MediaCodec.h79 status_t releaseOutputBuffer(size_t index, bool render);
/frameworks/base/tools/layoutlib/bridge/src/android/animation/
H A DAnimationThread.java156 if (mSession.render(false /*freshRender*/).isSuccess()) {
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
H A DRenderDrawable.java44 * Action to render a given Drawable provided through {@link DrawableParams#getDrawable()}.
46 * The class only provides a simple {@link #render()} method, but the full life-cycle of the
58 public Result render() { method in class:RenderDrawable
/frameworks/av/media/libstagefright/colorconversion/
H A DSoftwareRenderer.cpp140 void SoftwareRenderer::render( function in class:android::SoftwareRenderer
/frameworks/base/libs/hwui/
H A DLayer.cpp241 void Layer::render() { function in class:android::uirenderer::Layer
H A DLayer.h61 * destroying) the associated FBO, if present, and any render
167 ALOGE("The specified render buffer is not a stencil buffer");
250 void render();
296 * Name of the FBO used to render the layer. If the name is 0
302 * The render buffer used as the stencil buffer.
334 * Indicates the render target.

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