/frameworks/av/media/libstagefright/include/ |
H A D | SoftwareRenderer.h | 36 void render(
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/frameworks/rs/ |
H A D | rsPath.h | 45 void render(Context *);
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H A D | rsMesh.h | 78 void render(Context *) const;
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H A D | rsPath.cpp | 59 void Path::render(Context *rsc) { function in class:Path
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H A D | rsScriptC_LibGL.cpp | 156 sm->render(rsc); 164 sm->render(rsc);
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/frameworks/av/include/media/ |
H A D | JetPlayer.h | 67 int render(); 78 Mutex mMutex; // mutex to sync the render and playback thread with the JET calls 111 result = mPlayer->render();
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | BidiRenderer.java | 90 // We break the text into scripts and then select font based on it and then render each of 103 * Render a script run. Use the preferred font to render as much as possible. This also 104 * implements a fallback mechanism to render characters that cannot be drawn using the 120 return render(start, limit, preferredFont, flag, advances, advancesIndex, draw, 123 x = render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, 133 x = render(start, start+charCount, font, flag, advances, advancesIndex, draw, 146 x = render(start, start + charCount, preferredFont, flag, advances, advancesIndex, 158 private float render(int start, int limit, FontInfo font, int flag, float advances[], method in class:BidiRenderer
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/frameworks/base/libs/hwui/font/ |
H A D | Font.h | 79 void render(SkPaint* paint, const char* text, uint32_t start, uint32_t len, 82 void render(SkPaint* paint, const char* text, uint32_t start, uint32_t len, 110 void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
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H A D | Font.cpp | 285 void Font::render(SkPaint* paint, const char *text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font 287 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL, 291 void Font::render(SkPaint* paint, const char *text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font 348 render(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds, positions); 372 void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font 387 RenderGlyph render = gRenderGlyph[(mode << 1) + !mIdentityTransform]; local 410 (*this.*render)(cachedGlyph, roundf(penX), roundf(penY),
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/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.h | 75 void render(RenderInput* input); 160 void render(MediaBuffer *buffer, uint32_t videoEffect, 171 // These are only valid during render() calls
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H A D | NativeWindowRenderer.cpp | 165 render(mThreadRenderInput); 317 void NativeWindowRenderer::render(RenderInput* input) { function in class:android::NativeWindowRenderer 540 ALOGD("new render input %d", mNextTextureId); 553 ALOGD("destroy render input %d", input->mTextureId); 608 void RenderInput::render(MediaBuffer* buffer, uint32_t videoEffect, function in class:android::RenderInput
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/frameworks/av/media/libmediaplayerservice/ |
H A D | MidiFile.h | 68 int render(); 100 result = mMidiFile->render();
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/frameworks/native/cmds/flatland/ |
H A D | Flatland.h | 66 virtual bool render(EGLSurface surface) = 0;
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H A D | Main.cpp | 341 bool render() { function in class:Layer 342 return mRenderer->render(mSurface); 517 result = mLayers[i].render();
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H A D | Renderers.cpp | 166 virtual bool render(EGLSurface surface) { function in class:android::NoRenderer
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/ |
H A D | BridgeRenderSession.java | 84 public Result render(long timeout) { method in class:BridgeRenderSession 89 mLastResult = mSession.render(false /*freshRender*/);
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 31 void render(int quads);
113 render(argc==2 ? atoi(argv[1]) : ITERATIONS);
228 void render(int quads)
function
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/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/ |
H A D | BlockingGLTextureView.java | 54 public void render() { method in class:BlockingGLTextureView 55 mRenderThread.render(); 213 * Create an EGL surface we can render into. 253 * Display the current render surface. 361 public void render() { method in class:BlockingGLTextureView.RenderThread
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/frameworks/native/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 29 void render(); 206 render(); 336 void render()
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/frameworks/base/media/jni/ |
H A D | android_media_MediaCodec.h | 79 status_t releaseOutputBuffer(size_t index, bool render);
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/frameworks/base/tools/layoutlib/bridge/src/android/animation/ |
H A D | AnimationThread.java | 156 if (mSession.render(false /*freshRender*/).isSuccess()) {
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
H A D | RenderDrawable.java | 44 * Action to render a given Drawable provided through {@link DrawableParams#getDrawable()}. 46 * The class only provides a simple {@link #render()} method, but the full life-cycle of the 58 public Result render() { method in class:RenderDrawable
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/frameworks/av/media/libstagefright/colorconversion/ |
H A D | SoftwareRenderer.cpp | 140 void SoftwareRenderer::render( function in class:android::SoftwareRenderer
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/frameworks/base/libs/hwui/ |
H A D | Layer.cpp | 241 void Layer::render() { function in class:android::uirenderer::Layer
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H A D | Layer.h | 61 * destroying) the associated FBO, if present, and any render 167 ALOGE("The specified render buffer is not a stencil buffer"); 250 void render(); 296 * Name of the FBO used to render the layer. If the name is 0 302 * The render buffer used as the stencil buffer. 334 * Indicates the render target.
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