1// Copyright (c) 2009 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This is the browser side of the cache manager, it tracks the activity of the
6// render processes and allocates available memory cache resources.
7
8#ifndef CHROME_BROWSER_RENDERER_HOST_WEB_CACHE_MANAGER_H_
9#define CHROME_BROWSER_RENDERER_HOST_WEB_CACHE_MANAGER_H_
10#pragma once
11
12#include <map>
13#include <list>
14#include <set>
15
16#include "base/basictypes.h"
17#include "base/gtest_prod_util.h"
18#include "base/task.h"
19#include "base/time.h"
20#include "third_party/WebKit/Source/WebKit/chromium/public/WebCache.h"
21
22template<typename Type>
23struct DefaultSingletonTraits;
24class PrefService;
25
26class WebCacheManager {
27  friend class WebCacheManagerTest;
28  FRIEND_TEST_ALL_PREFIXES(WebCacheManagerBrowserTest, CrashOnceOnly);
29
30 public:
31  static void RegisterPrefs(PrefService* prefs);
32
33  // Gets the singleton WebCacheManager object.  The first time this method
34  // is called, a WebCacheManager object is constructed and returned.
35  // Subsequent calls will return the same object.
36  static WebCacheManager* GetInstance();
37
38  // When a render process is created, it registers itself with the cache
39  // manager host, causing the renderer to be allocated cache resources.
40  void Add(int renderer_id);
41
42  // When a render process ends, it removes itself from the cache manager host,
43  // freeing the manager to assign its cache resources to other renderers.
44  void Remove(int renderer_id);
45
46  // The cache manager assigns more cache resources to active renderer.  When a
47  // renderer is active, it should inform the cache manager to receive more
48  // cache resources.
49  //
50  // When a renderer moves from being inactive to being active, the cache
51  // manager may decide to adjust its resource allocation, but it will delay
52  // the recalculation, allowing ObserveActivity to return quickly.
53  void ObserveActivity(int renderer_id);
54
55  // Periodically, renderers should inform the cache manager of their current
56  // statistics.  The more up-to-date the cache manager's statistics, the
57  // better it can allocate cache resources.
58  void ObserveStats(
59      int renderer_id, const WebKit::WebCache::UsageStats& stats);
60
61  // The global limit on the number of bytes in all the in-memory caches.
62  size_t global_size_limit() const { return global_size_limit_; }
63
64  // Sets the global size limit, forcing a recalculation of cache allocations.
65  void SetGlobalSizeLimit(size_t bytes);
66
67  // Clears all in-memory caches.
68  void ClearCache();
69
70  // Gets the default global size limit.  This interrogates system metrics to
71  // tune the default size to the current system.
72  static size_t GetDefaultGlobalSizeLimit();
73
74 protected:
75  // The amount of idle time before we consider a tab to be "inactive"
76  static const int kRendererInactiveThresholdMinutes = 5;
77
78  // Keep track of some renderer information.
79  struct RendererInfo : WebKit::WebCache::UsageStats {
80    // The access time for this renderer.
81    base::Time access;
82  };
83
84  typedef std::map<int, RendererInfo> StatsMap;
85
86  // An allocation is the number of bytes a specific renderer should use for
87  // its cache.
88  typedef std::pair<int,size_t> Allocation;
89
90  // An allocation strategy is a list of allocations specifying the resources
91  // each renderer is permitted to consume for its cache.
92  typedef std::list<Allocation> AllocationStrategy;
93
94  // This class is a singleton.  Do not instantiate directly.
95  WebCacheManager();
96  friend struct DefaultSingletonTraits<WebCacheManager>;
97
98  ~WebCacheManager();
99
100  // Recomputes the allocation of cache resources among the renderers.  Also
101  // informs the renderers of their new allocation.
102  void ReviseAllocationStrategy();
103
104  // Schedules a call to ReviseAllocationStrategy after a short delay.
105  void ReviseAllocationStrategyLater();
106
107  // The various tactics used as part of an allocation strategy.  To decide
108  // how many resources a given renderer should be allocated, we consider its
109  // usage statistics.  Each tactic specifies the function that maps usage
110  // statistics to resource allocations.
111  //
112  // Determining a resource allocation strategy amounts to picking a tactic
113  // for each renderer and checking that the total memory required fits within
114  // our |global_size_limit_|.
115  enum AllocationTactic {
116    // Ignore cache statistics and divide resources equally among the given
117    // set of caches.
118    DIVIDE_EVENLY,
119
120    // Allow each renderer to keep its current set of cached resources, with
121    // some extra allocation to store new objects.
122    KEEP_CURRENT_WITH_HEADROOM,
123
124    // Allow each renderer to keep its current set of cached resources.
125    KEEP_CURRENT,
126
127    // Allow each renderer to keep cache resources it believes are currently
128    // being used, with some extra allocation to store new objects.
129    KEEP_LIVE_WITH_HEADROOM,
130
131    // Allow each renderer to keep cache resources it believes are currently
132    // being used, but instruct the renderer to discard all other data.
133    KEEP_LIVE,
134  };
135
136  // Helper functions for devising an allocation strategy
137
138  // Add up all the stats from the given set of renderers and place the result
139  // in |stats|.
140  void GatherStats(const std::set<int>& renderers,
141                   WebKit::WebCache::UsageStats* stats);
142
143  // Get the amount of memory that would be required to implement |tactic|
144  // using the specified allocation tactic.  This function defines the
145  // semantics for each of the tactics.
146  static size_t GetSize(AllocationTactic tactic,
147                        const WebKit::WebCache::UsageStats& stats);
148
149  // Attempt to use the specified tactics to compute an allocation strategy
150  // and place the result in |strategy|.  |active_stats| and |inactive_stats|
151  // are the aggregate statistics for |active_renderers_| and
152  // |inactive_renderers_|, respectively.
153  //
154  // Returns |true| on success and |false| on failure.  Does not modify
155  // |strategy| on failure.
156  bool AttemptTactic(AllocationTactic active_tactic,
157                     const WebKit::WebCache::UsageStats& active_stats,
158                     AllocationTactic inactive_tactic,
159                     const WebKit::WebCache::UsageStats& inactive_stats,
160                     AllocationStrategy* strategy);
161
162  // For each renderer in |renderers|, computes its allocation according to
163  // |tactic| and add the result to |strategy|.  Any |extra_bytes_to_allocate|
164  // is divided evenly among the renderers.
165  void AddToStrategy(const std::set<int>& renderers,
166                     AllocationTactic tactic,
167                     size_t extra_bytes_to_allocate,
168                     AllocationStrategy* strategy);
169
170  // Enact an allocation strategy by informing the renderers of their
171  // allocations according to |strategy|.
172  void EnactStrategy(const AllocationStrategy& strategy);
173
174  // Inform all |renderers| to clear their cache.
175  void ClearRendederCache(const std::set<int>& renderers);
176
177  // Check to see if any active renderers have fallen inactive.
178  void FindInactiveRenderers();
179
180  // The global size limit for all in-memory caches.
181  size_t global_size_limit_;
182
183  // Maps every renderer_id our most recent copy of its statistics.
184  StatsMap stats_;
185
186  // Every renderer we think is still around is in one of these two sets.
187  //
188  // Active renderers are those renderers that have been active more recently
189  // than they have been inactive.
190  std::set<int> active_renderers_;
191  // Inactive renderers are those renderers that have been inactive more
192  // recently than they have been active.
193  std::set<int> inactive_renderers_;
194
195  ScopedRunnableMethodFactory<WebCacheManager> revise_allocation_factory_;
196
197  DISALLOW_COPY_AND_ASSIGN(WebCacheManager);
198};
199
200#endif  // CHROME_BROWSER_RENDERER_HOST_WEB_CACHE_MANAGER_H_
201