1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// OneShotTimer and RepeatingTimer provide a simple timer API.  As the names
6// suggest, OneShotTimer calls you back once after a time delay expires.
7// RepeatingTimer on the other hand calls you back periodically with the
8// prescribed time interval.
9//
10// OneShotTimer and RepeatingTimer both cancel the timer when they go out of
11// scope, which makes it easy to ensure that you do not get called when your
12// object has gone out of scope.  Just instantiate a OneShotTimer or
13// RepeatingTimer as a member variable of the class for which you wish to
14// receive timer events.
15//
16// Sample RepeatingTimer usage:
17//
18//   class MyClass {
19//    public:
20//     void StartDoingStuff() {
21//       timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1),
22//                    this, &MyClass::DoStuff);
23//     }
24//     void StopDoingStuff() {
25//       timer_.Stop();
26//     }
27//    private:
28//     void DoStuff() {
29//       // This method is called every second to do stuff.
30//       ...
31//     }
32//     base::RepeatingTimer<MyClass> timer_;
33//   };
34//
35// Both OneShotTimer and RepeatingTimer also support a Reset method, which
36// allows you to easily defer the timer event until the timer delay passes once
37// again.  So, in the above example, if 0.5 seconds have already passed,
38// calling Reset on timer_ would postpone DoStuff by another 1 second.  In
39// other words, Reset is shorthand for calling Stop and then Start again with
40// the same arguments.
41//
42// NOTE: These APIs are not thread safe. Always call from the same thread.
43
44#ifndef BASE_TIMER_TIMER_H_
45#define BASE_TIMER_TIMER_H_
46
47// IMPORTANT: If you change timer code, make sure that all tests (including
48// disabled ones) from timer_unittests.cc pass locally. Some are disabled
49// because they're flaky on the buildbot, but when you run them locally you
50// should be able to tell the difference.
51
52#include "base/base_export.h"
53#include "base/bind.h"
54#include "base/bind_helpers.h"
55#include "base/callback.h"
56#include "base/location.h"
57#include "base/time/time.h"
58
59namespace base {
60
61class BaseTimerTaskInternal;
62class MessageLoop;
63
64//-----------------------------------------------------------------------------
65// This class wraps MessageLoop::PostDelayedTask to manage delayed and repeating
66// tasks. It must be destructed on the same thread that starts tasks. There are
67// DCHECKs in place to verify this.
68//
69class BASE_EXPORT Timer {
70 public:
71  // Construct a timer in repeating or one-shot mode. Start or SetTaskInfo must
72  // be called later to set task info. |retain_user_task| determines whether the
73  // user_task is retained or reset when it runs or stops.
74  Timer(bool retain_user_task, bool is_repeating);
75
76  // Construct a timer with retained task info.
77  Timer(const tracked_objects::Location& posted_from,
78        TimeDelta delay,
79        const base::Closure& user_task,
80        bool is_repeating);
81
82  virtual ~Timer();
83
84  // Returns true if the timer is running (i.e., not stopped).
85  bool IsRunning() const {
86    return is_running_;
87  }
88
89  // Returns the current delay for this timer.
90  TimeDelta GetCurrentDelay() const {
91    return delay_;
92  }
93
94  // Start the timer to run at the given |delay| from now. If the timer is
95  // already running, it will be replaced to call the given |user_task|.
96  void Start(const tracked_objects::Location& posted_from,
97             TimeDelta delay,
98             const base::Closure& user_task);
99
100  // Call this method to stop and cancel the timer.  It is a no-op if the timer
101  // is not running.
102  void Stop();
103
104  // Call this method to reset the timer delay. The user_task_ must be set. If
105  // the timer is not running, this will start it by posting a task.
106  void Reset();
107
108  const base::Closure& user_task() const { return user_task_; }
109  const TimeTicks& desired_run_time() const { return desired_run_time_; }
110
111 protected:
112  // Used to initiate a new delayed task.  This has the side-effect of disabling
113  // scheduled_task_ if it is non-null.
114  void SetTaskInfo(const tracked_objects::Location& posted_from,
115                   TimeDelta delay,
116                   const base::Closure& user_task);
117
118 private:
119  friend class BaseTimerTaskInternal;
120
121  // Allocates a new scheduled_task_ and posts it on the current MessageLoop
122  // with the given |delay|. scheduled_task_ must be NULL. scheduled_run_time_
123  // and desired_run_time_ are reset to Now() + delay.
124  void PostNewScheduledTask(TimeDelta delay);
125
126  // Disable scheduled_task_ and abandon it so that it no longer refers back to
127  // this object.
128  void AbandonScheduledTask();
129
130  // Called by BaseTimerTaskInternal when the MessageLoop runs it.
131  void RunScheduledTask();
132
133  // Stop running task (if any) and abandon scheduled task (if any).
134  void StopAndAbandon() {
135    Stop();
136    AbandonScheduledTask();
137  }
138
139  // When non-NULL, the scheduled_task_ is waiting in the MessageLoop to call
140  // RunScheduledTask() at scheduled_run_time_.
141  BaseTimerTaskInternal* scheduled_task_;
142
143  // Location in user code.
144  tracked_objects::Location posted_from_;
145  // Delay requested by user.
146  TimeDelta delay_;
147  // user_task_ is what the user wants to be run at desired_run_time_.
148  base::Closure user_task_;
149
150  // The estimated time that the MessageLoop will run the scheduled_task_ that
151  // will call RunScheduledTask().
152  TimeTicks scheduled_run_time_;
153
154  // The desired run time of user_task_. The user may update this at any time,
155  // even if their previous request has not run yet. If desired_run_time_ is
156  // greater than scheduled_run_time_, a continuation task will be posted to
157  // wait for the remaining time. This allows us to reuse the pending task so as
158  // not to flood the MessageLoop with orphaned tasks when the user code
159  // excessively Stops and Starts the timer.
160  TimeTicks desired_run_time_;
161
162  // Thread ID of current MessageLoop for verifying single-threaded usage.
163  int thread_id_;
164
165  // Repeating timers automatically post the task again before calling the task
166  // callback.
167  const bool is_repeating_;
168
169  // If true, hold on to the user_task_ closure object for reuse.
170  const bool retain_user_task_;
171
172  // If true, user_task_ is scheduled to run sometime in the future.
173  bool is_running_;
174
175  DISALLOW_COPY_AND_ASSIGN(Timer);
176};
177
178//-----------------------------------------------------------------------------
179// This class is an implementation detail of OneShotTimer and RepeatingTimer.
180// Please do not use this class directly.
181template <class Receiver, bool kIsRepeating>
182class BaseTimerMethodPointer : public Timer {
183 public:
184  typedef void (Receiver::*ReceiverMethod)();
185
186  // This is here to work around the fact that Timer::Start is "hidden" by the
187  // Start definition below, rather than being overloaded.
188  // TODO(tim): We should remove uses of BaseTimerMethodPointer::Start below
189  // and convert callers to use the base::Closure version in Timer::Start,
190  // see bug 148832.
191  using Timer::Start;
192
193  BaseTimerMethodPointer() : Timer(kIsRepeating, kIsRepeating) {}
194
195  // Start the timer to run at the given |delay| from now. If the timer is
196  // already running, it will be replaced to call a task formed from
197  // |reviewer->*method|.
198  void Start(const tracked_objects::Location& posted_from,
199             TimeDelta delay,
200             Receiver* receiver,
201             ReceiverMethod method) {
202    Timer::Start(posted_from, delay,
203                 base::Bind(method, base::Unretained(receiver)));
204  }
205};
206
207//-----------------------------------------------------------------------------
208// A simple, one-shot timer.  See usage notes at the top of the file.
209template <class Receiver>
210class OneShotTimer : public BaseTimerMethodPointer<Receiver, false> {};
211
212//-----------------------------------------------------------------------------
213// A simple, repeating timer.  See usage notes at the top of the file.
214template <class Receiver>
215class RepeatingTimer : public BaseTimerMethodPointer<Receiver, true> {};
216
217//-----------------------------------------------------------------------------
218// A Delay timer is like The Button from Lost. Once started, you have to keep
219// calling Reset otherwise it will call the given method in the MessageLoop
220// thread.
221//
222// Once created, it is inactive until Reset is called. Once |delay| seconds have
223// passed since the last call to Reset, the callback is made. Once the callback
224// has been made, it's inactive until Reset is called again.
225//
226// If destroyed, the timeout is canceled and will not occur even if already
227// inflight.
228template <class Receiver>
229class DelayTimer : protected Timer {
230 public:
231  typedef void (Receiver::*ReceiverMethod)();
232
233  DelayTimer(const tracked_objects::Location& posted_from,
234             TimeDelta delay,
235             Receiver* receiver,
236             ReceiverMethod method)
237      : Timer(posted_from, delay,
238              base::Bind(method, base::Unretained(receiver)),
239              false) {}
240
241  void Reset() { Timer::Reset(); }
242};
243
244}  // namespace base
245
246#endif  // BASE_TIMER_TIMER_H_
247