1// Copyright 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef CC_LAYERS_APPEND_QUADS_DATA_H_
6#define CC_LAYERS_APPEND_QUADS_DATA_H_
7
8#include "base/basictypes.h"
9#include "cc/quads/render_pass.h"
10
11namespace cc {
12
13struct AppendQuadsData {
14  AppendQuadsData()
15      : had_occlusion_from_outside_target_surface(false),
16        had_incomplete_tile(false),
17        num_missing_tiles(0),
18        render_pass_id(0, 0) {}
19
20  explicit AppendQuadsData(RenderPass::Id render_pass_id)
21      : had_occlusion_from_outside_target_surface(false),
22        had_incomplete_tile(false),
23        num_missing_tiles(0),
24        render_pass_id(render_pass_id) {}
25
26  // Set by the QuadCuller.
27  bool had_occlusion_from_outside_target_surface;
28  // Set by the layer appending quads.
29  bool had_incomplete_tile;
30  // Set by the layer appending quads.
31  int64 num_missing_tiles;
32  // Given to the layer appending quads.
33  const RenderPass::Id render_pass_id;
34};
35
36}  // namespace cc
37#endif  // CC_LAYERS_APPEND_QUADS_DATA_H_
38