1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_LINUX_H_ 6#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_LINUX_H_ 7 8#include <string> 9 10#include "base/basictypes.h" 11#include "base/compiler_specific.h" 12#include "base/memory/scoped_ptr.h" 13#include "content/browser/gamepad/gamepad_data_fetcher.h" 14#include "content/browser/gamepad/gamepad_standard_mappings.h" 15#include "third_party/WebKit/public/platform/WebGamepads.h" 16 17extern "C" { 18struct udev_device; 19} 20 21namespace content { 22 23class UdevLinux; 24 25class GamepadPlatformDataFetcherLinux : public GamepadDataFetcher { 26 public: 27 GamepadPlatformDataFetcherLinux(); 28 virtual ~GamepadPlatformDataFetcherLinux(); 29 30 // GamepadDataFetcher implementation. 31 virtual void GetGamepadData(WebKit::WebGamepads* pads, 32 bool devices_changed_hint) OVERRIDE; 33 34 private: 35 void RefreshDevice(udev_device* dev); 36 void EnumerateDevices(); 37 void ReadDeviceData(size_t index); 38 39 // File descriptors for the /dev/input/js* devices. -1 if not in use. 40 int device_fds_[WebKit::WebGamepads::itemsLengthCap]; 41 42 // Functions to map from device data to standard layout, if available. May 43 // be null if no mapping is available. 44 GamepadStandardMappingFunction mappers_[WebKit::WebGamepads::itemsLengthCap]; 45 46 // Data that's returned to the consumer. 47 WebKit::WebGamepads data_; 48 49 scoped_ptr<UdevLinux> udev_; 50 51 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherLinux); 52}; 53 54} // namespace content 55 56#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_LINUX_H_ 57