1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef IPC_IPC_CHANNEL_H_
6#define IPC_IPC_CHANNEL_H_
7
8#include <string>
9
10#if defined(OS_POSIX)
11#include <sys/types.h>
12#endif
13
14#include "base/compiler_specific.h"
15#include "base/process/process.h"
16#include "ipc/ipc_channel_handle.h"
17#include "ipc/ipc_message.h"
18#include "ipc/ipc_sender.h"
19
20namespace IPC {
21
22class Listener;
23
24//------------------------------------------------------------------------------
25// See
26// http://www.chromium.org/developers/design-documents/inter-process-communication
27// for overview of IPC in Chromium.
28
29// Channels are implemented using named pipes on Windows, and
30// socket pairs (or in some special cases unix domain sockets) on POSIX.
31// On Windows we access pipes in various processes by name.
32// On POSIX we pass file descriptors to child processes and assign names to them
33// in a lookup table.
34// In general on POSIX we do not use unix domain sockets due to security
35// concerns and the fact that they can leave garbage around the file system
36// (MacOS does not support abstract named unix domain sockets).
37// You can use unix domain sockets if you like on POSIX by constructing the
38// the channel with the mode set to one of the NAMED modes. NAMED modes are
39// currently used by automation and service processes.
40
41class IPC_EXPORT Channel : public Sender {
42  // Security tests need access to the pipe handle.
43  friend class ChannelTest;
44
45 public:
46  // Flags to test modes
47  enum ModeFlags {
48    MODE_NO_FLAG = 0x0,
49    MODE_SERVER_FLAG = 0x1,
50    MODE_CLIENT_FLAG = 0x2,
51    MODE_NAMED_FLAG = 0x4,
52#if defined(OS_POSIX)
53    MODE_OPEN_ACCESS_FLAG = 0x8, // Don't restrict access based on client UID.
54#endif
55  };
56
57  // Some Standard Modes
58  enum Mode {
59    MODE_NONE = MODE_NO_FLAG,
60    MODE_SERVER = MODE_SERVER_FLAG,
61    MODE_CLIENT = MODE_CLIENT_FLAG,
62    // Channels on Windows are named by default and accessible from other
63    // processes. On POSIX channels are anonymous by default and not accessible
64    // from other processes. Named channels work via named unix domain sockets.
65    // On Windows MODE_NAMED_SERVER is equivalent to MODE_SERVER and
66    // MODE_NAMED_CLIENT is equivalent to MODE_CLIENT.
67    MODE_NAMED_SERVER = MODE_SERVER_FLAG | MODE_NAMED_FLAG,
68    MODE_NAMED_CLIENT = MODE_CLIENT_FLAG | MODE_NAMED_FLAG,
69#if defined(OS_POSIX)
70    // An "open" named server accepts connections from ANY client.
71    // The caller must then implement their own access-control based on the
72    // client process' user Id.
73    MODE_OPEN_NAMED_SERVER = MODE_OPEN_ACCESS_FLAG | MODE_SERVER_FLAG |
74                             MODE_NAMED_FLAG
75#endif
76  };
77
78  // The Hello message is internal to the Channel class.  It is sent
79  // by the peer when the channel is connected.  The message contains
80  // just the process id (pid).  The message has a special routing_id
81  // (MSG_ROUTING_NONE) and type (HELLO_MESSAGE_TYPE).
82  enum {
83    HELLO_MESSAGE_TYPE = kuint16max  // Maximum value of message type (uint16),
84                                     // to avoid conflicting with normal
85                                     // message types, which are enumeration
86                                     // constants starting from 0.
87  };
88
89  // The maximum message size in bytes. Attempting to receive a message of this
90  // size or bigger results in a channel error.
91  static const size_t kMaximumMessageSize = 128 * 1024 * 1024;
92
93  // Amount of data to read at once from the pipe.
94  static const size_t kReadBufferSize = 4 * 1024;
95
96  // Initialize a Channel.
97  //
98  // |channel_handle| identifies the communication Channel. For POSIX, if
99  // the file descriptor in the channel handle is != -1, the channel takes
100  // ownership of the file descriptor and will close it appropriately, otherwise
101  // it will create a new descriptor internally.
102  // |mode| specifies whether this Channel is to operate in server mode or
103  // client mode.  In server mode, the Channel is responsible for setting up the
104  // IPC object, whereas in client mode, the Channel merely connects to the
105  // already established IPC object.
106  // |listener| receives a callback on the current thread for each newly
107  // received message.
108  //
109  Channel(const IPC::ChannelHandle &channel_handle, Mode mode,
110          Listener* listener);
111
112  virtual ~Channel();
113
114  // Connect the pipe.  On the server side, this will initiate
115  // waiting for connections.  On the client, it attempts to
116  // connect to a pre-existing pipe.  Note, calling Connect()
117  // will not block the calling thread and may complete
118  // asynchronously.
119  bool Connect() WARN_UNUSED_RESULT;
120
121  // Close this Channel explicitly.  May be called multiple times.
122  // On POSIX calling close on an IPC channel that listens for connections will
123  // cause it to close any accepted connections, and it will stop listening for
124  // new connections. If you just want to close the currently accepted
125  // connection and listen for new ones, use ResetToAcceptingConnectionState.
126  void Close();
127
128  // Get the process ID for the connected peer.
129  //
130  // Returns base::kNullProcessId if the peer is not connected yet. Watch out
131  // for race conditions. You can easily get a channel to another process, but
132  // if your process has not yet processed the "hello" message from the remote
133  // side, this will fail. You should either make sure calling this is either
134  // in response to a message from the remote side (which guarantees that it's
135  // been connected), or you wait for the "connected" notification on the
136  // listener.
137  base::ProcessId peer_pid() const;
138
139  // Send a message over the Channel to the listener on the other end.
140  //
141  // |message| must be allocated using operator new.  This object will be
142  // deleted once the contents of the Message have been sent.
143  virtual bool Send(Message* message) OVERRIDE;
144
145#if defined(OS_POSIX)
146  // On POSIX an IPC::Channel wraps a socketpair(), this method returns the
147  // FD # for the client end of the socket.
148  // This method may only be called on the server side of a channel.
149  // This method can be called on any thread.
150  int GetClientFileDescriptor() const;
151
152  // Same as GetClientFileDescriptor, but transfers the ownership of the
153  // file descriptor to the caller.
154  // This method can be called on any thread.
155  int TakeClientFileDescriptor();
156
157  // On POSIX an IPC::Channel can either wrap an established socket, or it
158  // can wrap a socket that is listening for connections. Currently an
159  // IPC::Channel that listens for connections can only accept one connection
160  // at a time.
161
162  // Returns true if the channel supports listening for connections.
163  bool AcceptsConnections() const;
164
165  // Returns true if the channel supports listening for connections and is
166  // currently connected.
167  bool HasAcceptedConnection() const;
168
169  // Returns true if the peer process' effective user id can be determined, in
170  // which case the supplied peer_euid is updated with it.
171  bool GetPeerEuid(uid_t* peer_euid) const;
172
173  // Closes any currently connected socket, and returns to a listening state
174  // for more connections.
175  void ResetToAcceptingConnectionState();
176#endif  // defined(OS_POSIX) && !defined(OS_NACL)
177
178  // Returns true if a named server channel is initialized on the given channel
179  // ID. Even if true, the server may have already accepted a connection.
180  static bool IsNamedServerInitialized(const std::string& channel_id);
181
182#if !defined(OS_NACL)
183  // Generates a channel ID that's non-predictable and unique.
184  static std::string GenerateUniqueRandomChannelID();
185
186  // Generates a channel ID that, if passed to the client as a shared secret,
187  // will validate that the client's authenticity. On platforms that do not
188  // require additional this is simply calls GenerateUniqueRandomChannelID().
189  // For portability the prefix should not include the \ character.
190  static std::string GenerateVerifiedChannelID(const std::string& prefix);
191#endif
192
193#if defined(OS_LINUX)
194  // Sandboxed processes live in a PID namespace, so when sending the IPC hello
195  // message from client to server we need to send the PID from the global
196  // PID namespace.
197  static void SetGlobalPid(int pid);
198#endif
199
200 protected:
201  // Used in Chrome by the TestSink to provide a dummy channel implementation
202  // for testing. TestSink overrides the "interesting" functions in Channel so
203  // no actual implementation is needed. This will cause un-overridden calls to
204  // segfault. Do not use outside of test code!
205  Channel() : channel_impl_(0) { }
206
207 private:
208  // PIMPL to which all channel calls are delegated.
209  class ChannelImpl;
210  ChannelImpl *channel_impl_;
211};
212
213}  // namespace IPC
214
215#endif  // IPC_IPC_CHANNEL_H_
216